Difference between revisions of "Splendid Screen"
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== Bugs == | == Bugs == | ||
+ | * A player charging with the Grenade Launcher doesn't get a guaranteed critical hit. | ||
* Due to how the shield bash is programmed, it is possible to deal full critical damage with a melee without charging the required distance. Attacking right after a shield bash will ensure a critical hit. | * Due to how the shield bash is programmed, it is possible to deal full critical damage with a melee without charging the required distance. Attacking right after a shield bash will ensure a critical hit. | ||
* If a player uses the melee weapon, and then in mid swing uses the charge, the player won't charge, but there will still be the sound effect and the Charge Meter will be depleted. | * If a player uses the melee weapon, and then in mid swing uses the charge, the player won't charge, but there will still be the sound effect and the Charge Meter will be depleted. |
Revision as of 01:30, 13 October 2011
“ | Time to get bluttered!
Click to listen
— The Demoman
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” |
The Splendid Screen is a secondary weapon for the Demoman. It is an iron shield with four knobs in the cardinal directions, and a large boss in the middle. With its three additional styles, the Splendid Screen can bear a spike, an arrow, or both embedded in its face.
Compared to the Chargin' Targe, this weapon provides 60% less fire resistance, and 62.5% less explosive resistance. As such it is only capable of providing additional 20% and 15% resistances to the Demoman respectively. However, the Splendid Screen's charge ability is more potent; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage.
Contents
Damage
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
- Charge Damage: 85 (if shield connects with enemy) + 17 per head (up to 5 heads).
- The shield damage is affected by weapon damage spread, it is not a constant number.
- Charge Speed: 750 Hammer units/sec (Approximately 2.5 times faster than 'Base' Speed).
- Charge Speed: 637.5 Hammer units/sec with Scotsman's Skullcutter equipped (Approximately 2.1 times faster than 'Base' Speed).
Function times
- Charge Interval: 12 seconds
- Charge Interval: 6 seconds with the Persian Persuader equipped
Times are approximate and determined by community testing.
Demonstration
Item set
One Thousand and One Demoknights | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Chargin' Targe | Splendid Screen | ||
x2 | + | = |
Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Refined Metal | Splendid Screen | Sultan's Ceremonial | ||
x4 | + | = |
Template:Dictionary/items/styles
Styles | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Classic | Spike | Arrow | Spike and Arrow |
The Splendid Screen's appearance can differ through the use of styles. This, however, has no bearing on the kill icon. The style shows up in both the world and client view.
Related achievements
Demoman
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Update history
June 23, 2011 Patch (Über Update)
- The Splendid Screen was added to the game.
- Added the Splendid Screen to the whitelist for Medieval mode
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
June 29, 2011 [Item schema update]
- Fire and Blast resistance were reduced by 5%
- [Undocumented] Changed the style name on the Splendid Screen from "Spike & Arrow" to "Spike And Arrow".
- [Undocumented] The physics of charging with a shield as a Demoman have been altered.
- Fixed the Demoman not being able to charge while in the air
Bugs
- A player charging with the Grenade Launcher doesn't get a guaranteed critical hit.
- Due to how the shield bash is programmed, it is possible to deal full critical damage with a melee without charging the required distance. Attacking right after a shield bash will ensure a critical hit.
- If a player uses the melee weapon, and then in mid swing uses the charge, the player won't charge, but there will still be the sound effect and the Charge Meter will be depleted.
- Getting a kill with the Splendid Screen shield bash while equipped with the Saxxy will cause the enemy ragdoll to turn into gold.
- When crit boosted, the Splendid Screen will only glow in the client view, not in the world view.
- It is possible to use keybinds to turn at normal speed with both the Chargin' Targe and the Splendid Screen.
Gallery
First-person view with Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker.
RED first-person view with Claidheamh Mòr.
BLU first-person view with Claidheamh Mòr.
First-person view with the Half-Zatoichi.
First-person view with the Persian Persuader
First-person view with the Nessie's Nine Iron.
See also
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