Difference between revisions of "Heavy responses"
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|image-link = Control Point|Point | |image-link = Control Point|Point | ||
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+ | *[[Media:Heavy_fightoncap01.wav|"Get on point!"]] | ||
*[[Media:Heavy_fightoncap02.wav|"Fight on the point!"]] | *[[Media:Heavy_fightoncap02.wav|"Fight on the point!"]] | ||
*[[Media:Heavy_fightoncap03.wav|"Come to point!"]] | *[[Media:Heavy_fightoncap03.wav|"Come to point!"]] | ||
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*[[Media:Heavy_fightoncap04.wav|"Get on the point"]] | *[[Media:Heavy_fightoncap04.wav|"Get on the point"]] | ||
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Revision as of 08:00, 29 October 2011
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Heavy has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
After Killing More than 1 Enemy in 20 Seconds with a Primary Weapon |
After Killing More than 3 Enemies in 20 Seconds with a Primary Weapon |
Killing with a non-stock or renamed/described primary weapon |
Spinning-up a non-stock or renamed/described primary weapon |
Destroying a building |
Sentry Gun Specific Dispenser Specific |
Kill assist |
Melee kill |
Fists of Steel specific |
Upon Killing an Enemy's Medic while being healed |
Round Start |
Sudden Death |
Stalemate |
Set on Fire |
Hit by Jarate or Mad Milk |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
Upon Firing Minigun for more than 4 seconds |
Upon Firing Minigun for more than 8 seconds |
Upon Firing Minigun for more than 15 seconds |
Melee attack |
Only plays after a "Take that!" line. |
Upon Sandvich / Dalokohs Bar / Buffalo Steak Sandvich / Fishcake Consumption |
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After Capturing Intelligence |
After Capturing Control Point |
Standing on captured Point, firing weapon |
Standing on a cappable Control Point, firing weapon |
Defense |
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Attacking: Cart Goes Back |
Defending: Cart Goes Forward |
Defending: Cart Goes Back |
Attacking: Cart Has Stopped |
Defending: Stop The Bomb |
Starting a Duel |
Duel Accepted |
Duel Rejected |
Unused Responses
Upon Killing an Enemy's Medic while being healed |
Unknown Condition |
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