Difference between revisions of "Scotsman's Skullcutter"

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{{Quotation|'''The Demoman'''|I hope I didn't scare ya with my face-to-face MAN fighting!|sound=Demoman_dominationspy03.wav}}
 
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The '''Scotsman's Skullcutter''' is an unlockable, community-made melee weapon wielded by the [[Demoman]]. It appears as a bloodied battle-axe with a wooden shaft. The heavy blade of the axe inflicts an extra 20% damage, but also weighs a great deal, slowing the Demoman down to a speed almost as slow as the Heavy's running speed. Like the [[Eyelander]], it has a larger melee range and is capable of cutting off enemies' heads. Unlike the Eyelander, however, it cannot gain power by doing so. This item was released in the [[May 20, 2010 Patch]] under the second round of [[Contribution page|Contribute!]] content.
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The '''Scotsman's Skullcutter''' is a community melee weapon wielded by the [[Demoman]]. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.  
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This weapon functions similarly to the [[Eyelander]] in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is however able to deal 20% extra damage and will recieve random [[Critical hits]]. The axe also appears to have considerable weight as it slows the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a [[Heavy]] and 2 units/second slower than a [[Soldier]], making him the second slowest class with it equipped. This item was released in the [[May 20, 2010 Patch]] under the second round of [[Contribution page|Contribute!]] content.
  
 
==Damage==
 
==Damage==
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==Recent Changes==
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* This weapon used to use the same hit sound as the [[Bottle]], before a patch changed it due to popular demand.
  
 
==Trivia==
 
==Trivia==
 
* This is the only player damaging weapon with no taunt. This is likely so as to keep the Demoman's Taunt kill, [[Decapitation]], Eyelander exclusive.
 
* This is the only player damaging weapon with no taunt. This is likely so as to keep the Demoman's Taunt kill, [[Decapitation]], Eyelander exclusive.
* This weapon used to use the same hit sound as the [[Bottle]], before a patch changed it due to popular demand.
 
* The addition of this weapon ties the Demoman with the [[Soldier]] for class with the largest number of loadout options- they both have five unlockable weapons alongside their standard arsenal.
 
 
* This is one of few weapons in the game that can kill a full health [[Soldier]] with a critical strike.
 
* This is one of few weapons in the game that can kill a full health [[Soldier]] with a critical strike.
* The Scotsman's Skullcutter decreases the movement speed of the Demoman wielding it from 280 units/second (~93% of normal speed) to 238 units/second (~78% of normal speed). This is 8 units/second faster than a [[Heavy]] and 2 units/second slower than a [[Soldier]], making him the second slowest class with it equipped.
 
 
* The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the [[Chargin' Targe]] (reducing it from 750 units/second to 638).
 
* The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the [[Chargin' Targe]] (reducing it from 750 units/second to 638).
 
* Contrary to popular belief, the Skullcutter [http://img17.imageshack.us/img17/1761/evidenceps.jpg does not] have the same range as the Bottle.
 
* Contrary to popular belief, the Skullcutter [http://img17.imageshack.us/img17/1761/evidenceps.jpg does not] have the same range as the Bottle.

Revision as of 16:16, 16 September 2010

Template:Weapon infobox

The Scotsman's Skullcutter is a community melee weapon wielded by the Demoman. It appears as a bloodied battle-axe with a wooden shaft and spiked handguard.

This weapon functions similarly to the Eyelander in that it has a large melee range and will decapitate enemies, but it is not enchanted and will not collect power each time. It is however able to deal 20% extra damage and will recieve random Critical hits. The axe also appears to have considerable weight as it slows the Demoman down from 280 units/second (93% of normal speed) to 238 units/second (78% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class with it equipped. This item was released in the May 20, 2010 Patch under the second round of Contribute! content.

Damage

See also: Damage
  • Base: 78 (71 to 86 damage)
  • Mini-Crit: 105
  • Critical hit: 234

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Other Properties

  • Speed reduced 15% from 280 Hammer Units/second to 238 Hammer Units/second.
  • Melee range increased ~37% from 65 to 89 Hammer Units.

Blueprint

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png

Recent Changes

  • This weapon used to use the same hit sound as the Bottle, before a patch changed it due to popular demand.

Trivia

  • This is the only player damaging weapon with no taunt. This is likely so as to keep the Demoman's Taunt kill, Decapitation, Eyelander exclusive.
  • This is one of few weapons in the game that can kill a full health Soldier with a critical strike.
  • The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the Chargin' Targe (reducing it from 750 units/second to 638).
  • Contrary to popular belief, the Skullcutter does not have the same range as the Bottle.
  • A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced to 238 units per second (78% of normal speed), meaning that the Disguise's movement speed does not match an actual player's movement speed.
  • It is possible to get the "Beat me up, Scotty" achievement with this.
  • Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.

Gallery

See also