Difference between revisions of "Heavy responses"
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*[[Media:Heavy_yell9.wav|"Keep crying, baby!"]] | *[[Media:Heavy_yell9.wav|"Keep crying, baby!"]] | ||
*[[Media:Heavy_yell10.wav|"Who sent all these babies to fight?"]] | *[[Media:Heavy_yell10.wav|"Who sent all these babies to fight?"]] | ||
− | *[[Media:Heavy_yell11.wav|"All of you are babies]] | + | *[[Media:Heavy_yell11.wav|"All of you are babies!"]] |
*[[Media:Heavy_yell12.wav|"It's good time to run, cowards!"]] | *[[Media:Heavy_yell12.wav|"It's good time to run, cowards!"]] | ||
*[[Media:Heavy_yell13.wav|"I am bulletproof!"]] | *[[Media:Heavy_yell13.wav|"I am bulletproof!"]] |
Revision as of 17:09, 18 March 2012
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Heavy has several vocal responses, all of which are listed below (excluding Voice Commands).
Contents
After Killing More than 1 Enemy in 20 Seconds with a Primary Weapon |
After Killing More than 3 Enemies in 20 Seconds with a Primary Weapon |
Killing with a non-stock or renamed/described primary weapon |
Spinning-up a non-stock or renamed/described primary weapon |
Destroying a building |
Sentry Gun Specific Dispenser Specific |
Kill assist |
Melee kill |
Fists of Steel specific |
Upon Killing an Enemy's Medic while being healed |
Round Start |
Sudden Death |
Stalemate |
Set on Fire |
Hit by Jarate or Mad Milk |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
Upon Firing Minigun for more than 4 seconds |
Upon Firing Minigun for more than 8 seconds |
Upon Firing Minigun for more than 15 seconds |
Melee attack |
Only plays after a "Take that!" line. |
Upon Sandvich / Dalokohs Bar / Buffalo Steak Sandvich / Fishcake Consumption |
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After Capturing Intelligence |
After Capturing control point |
Standing on captured Point, firing weapon |
Standing on a cappable Control Point, firing weapon |
Defense |
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Attacking: Cart Goes Back |
Defending: Cart Goes Forward |
Defending: Cart Goes Back |
Attacking: Cart Has Stopped |
Defending: Stop The Bomb |
Starting a Duel |
Duel Accepted |
Duel Rejected |
Unused Responses
Upon Killing an Enemy's Medic while being healed |
Unknown Condition |
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