Community Decoy strategy
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Community Decoy strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Map Photos | |
This article is about Community Decoy strategy.
Contents
General (All Classes)
- Natural chokepoints are located on either side of the middle building, but make sure to watch out for the upper outer routes where robots may sneak behind your lines.
- Knocking the bomb carrier into the ravine near the base (major job of the Pyro's airblast) will stall the robots and cause them to change their current route.
- Later waves will often overrun the spawn point, so it's best to prepare between waves or have someone check the area periodically.
- If your defense is pushed back towards your base, remember that there's no other way for robots to reach the bomb hole other than the two bridges, so focus on those two chokepoints.
- Attacks will not go through the fences by the bridges, so they are safe to stand behind while watching for incoming robots.
Class-specific strategy
Scout
Soldier
Pyro
- Pyro should focus on upgrading airblast as soon as possible to make sending bomb into the pit much easier, and slowing down the Giant Bots from deploying the bomb.
- When Spy bots arrive on the map, fall back to the Engineer's Sentry Gun, possibly with a Homewrecker, to keep his nest intact as long as possible, and remember to Spy check all teammates.
- Upgrading the primary weapon's afterburn damage and duration followed by attack power will help early waves, while waiting until later waves to upgrade Pyro's airblast and bullet resistance will help defend against the giant robots.
- Once a Tank enters the area, attack constantly and use any Crit Boost Canteens on hand while using the Tank as cover from any robots following behind.
- While it's the Engineer's job to move his Sentry when a Sentry Buster is attacking, a decent Pyro with enough ammo can juggle the Sentry Buster into the air where others can help destroy it and give time for the Engineer to move his buildings if he needs to.
- In front of the middle 'MANN CO.' building where the main bomb path splits, the corner can be used as a prime safe retreat, where an Engineer should have a Dispenser setup you can defend. You can also use the corner to surprise enemies and juggle them.
- Once outside the base, there is a wire fence that ends at the bridge's exit, another safe zone where you can wait for attacking bots to run into your flame while avoiding Soldier and Heavy robots' barrage. Be aware of Snipers, and your attack right when attempting to airblast the bomb carrier off the bridge.
Demoman
- The main entrance, between the middle on the map, both bridges, and the drop-off point are the main choke points where stickybombs are most effective.
- Need experienced Demoman to leave comments.
- If you are going to attack robots near where they spawn, use the stairs on the right to get to high ground, where robots are less likely to run through.
- The Scottish Resistance can be used to place several groups of stickies simultaneously, which can be detonated as needed. Place several crit-boosted stickybombs at the front entrance,and another few stickybombs on both of the bridges. Monitor the progression of the bomb-carrier and detonate your bombs if the bomb-carrier manages to break through your defenses.
Heavy
- The Heavy's primary role in Mann vs Machine is a defensive linebreaker; this is no exception in Decoy.
- Narrow chokepoints, such as the bridges over the ravine, are where you will excel at defending.
- Consider using Natascha to slow down speedy robots such as Super Scouts and Pyros for your team to finish off. When combined with knockback rage and penetration, you become a sublime mob control unit.
Engineer
- The middle 'Mann Co.' building and corner where the main bomb path splits are great Dispenser locations.
- When falling back towards the base, set up your buildings where the rear health kit and ammo box are.