Sticky Jumper
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Template:Targeted Template:Weapon infobox
“ | It's a fine thing, lads, heheh.
Click to listen
— The Demoman on Sticky Jumping training techniques.
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” |
The Sticky Jumper is a training secondary weapon for the Demoman Class which was released with the 2010 Team Fortress 2 Halloween event Scream Fortress. Its appearance is identical to the Sticky Launcher.
As the second training item, the Sticky Jumper fires completely harmless stickies allowing players to freely practice sticky jumping, similar to how the Rocket Jumper allows you to practice rocket jumping techniques. The ammo count is also doubled, giving the user twenty four extra sticky mines. All of this comes with a loss of 75 max health.
Contents
Blueprint
Scrap Metal | [[Demoman Token|Template:Dictionary/items/demoman token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Sticky Jumper | |||
+ | + | = |
Note: The blueprint simply makes the Demoman's primary weapon, there is still a chance of getting the Scottish Resistance or Chargin' Targe instead. There will be a 33% chance of crafting this item.
Bugs
- Currently stickies from the Sticky Jumper still cause damage to opponents.
- The ammo count is doubled on the pipe launcher, not the sticky launcher.
- Pipes cause no self damage when the Sticky Jumper is equipped.
Trivia
- This is the second training weapon. The first was the Rocket Jumper for the Soldier.
- Equipping the Rocket Jumper grants the player immunity to the blast damage from exploding pumpkins in Harvest and Mann Manor.
- Despite not doing any self-damage, the Demoman still yells out in pain and the red hit indicator still shows up on the screen.
Gallery
- Stickybomb Launcher 1st person cropped.png
1st person view.
See also
References