Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Demoman has several vocal responses, all of which are listed below (excluding Voice Commands).
Kill-related responses
Event-related responses
Weapon-related responses
Objective-related responses
After a Wave
Halloween / Full Moon responses
During battle with Merasmus
Miscellaneous
{{soundList
|colour = #F3A957
|title = Attacked By Skeletons
|image = Killicon_skull.png
|image-size = 25px
|image-link = Skeletons
|content =
- "Hell zombies!"
- "Run!"
- [[Media:demoman_sf13_bosses03.wav|(scream)
- [[Media:demoman_sf13_bosses04.wav|(scream)
- [[Media:demoman_sf13_bosses05.wav|(scream)
- [[Media:demoman_sf13_bosses06.wav|(long scream)
}}
Duel-related responses
Item-related responses
These responses override the default responses for that category.
Unused responses
Demoman |
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| Weapons |
Primary | | | Secondary | | | Melee |
Bottle ( Frying Pan, Saxxy, Scottish Handshake, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Eyelander ( Horseless Headless Horsemann's Headtaker, Nessie's Nine Iron) · Pain Train · Scotsman's Skullcutter · Ullapool Caber · Claidheamh Mòr · Half-Zatoichi · Persian Persuader | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
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