Utmatare
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“ | Need a dispenser here!
Klicka för att lyssna
— The Scout
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Utmataren är en byggnad som kan konstrueras av Teknikern för att förse med hälsa, ammunition, och metall till lagkamrater i närheten. Teknikern är i stort behov av metall från Utmataren för att konstruera och underhålla sina Sentry Guns likaså andra byggnader. Vilken spelare som helst kan fylla på med hälsa samt ammunition och metall genom att helt enkelt stå nära Utmataren. Att hämta ammunition eller hälsa från Utmataren påverkar dock inte utbudet av metall.
Utmatare kan visa sig vara ovärderlig för att stödja ett lag när de används effektivt. Förutom att erbjuda en stadig ökning av hälsa hos lagkamrater, kan Utmataren fungera som en portabel ammunitions källa. De kan ge ytterligare metall för andra Teknikers bruk. Utmatare kommer också till att locka många lagkamrater till ett specifikt område som kan bidra till bättre förning av attack, särskilt om laget är utspritt och ogrupperat, men det kan också göra gruppen ett lätt mål för raketer eller inkommande granater. En Utmatare kommer dock inte att lämna över nya vapen om spelaren modifierade sin utrustning, då ett Skåp behövs för det.
En Utmatare kostar 100 metall att placera, 200 metall för att uppgradera till nivå 2, och ytterligare 200 för att uppgradera till nivå 3. Varje uppgradering ökar Utmatarens hälsa, ammunition och metall tillgång. Samtidigt som en Utmatare konstrueras, kommer hälsan att öka tills den når 150 vid färdigställandet. En nybyggd Utmatare innehåller 25 metall och genererar därefter 40 metall var 5:e sekund, såvida den inte uppgraderas. Den kan rymma upp till 400 metall, som representeras av en mätare på framsidan av Utmataren. En Utmatare kan roteras manuellt för att möta en annan riktning innan man bygger den. När ritningen visas, genom att ha tryckt på den alternativa attack-knappen (standard: MOUSE2), kommer det vara möjligt att rotera ritninngen 90 grader medurs. En förstörd Dispenser lämnar 50 metall värde i bitar, som också kan plockas upp av andra klasser som ammunition.
Innehåll
Nivåer
Nivå | Hälsa | Kostnad | Generation | ||||
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Hälsa | Ammunition | Metall | |||||
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150 | 100 Metal | 10 / sek | 20% / sek | 40 / 5 sek | ||
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180 | 300 Metal | 15 / sec | 30% / sec | 50 / 5 sec | ||
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216 | 500 Metal | 20 / sec | 40% / sec | 60 / 5 sec |
Related Achievements
Demoman
Sprängt Var Det Här Spräng en Engineer med tillhörande vaktgevär och utmatare med en enda Klisterbombsdetonering. |
Heavy
Fabriksarbetare Döda 20 fiender medan du laddas upp av en utmatare. |
Engineer
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Strategy
- A Pyro standing near a Dispenser can act as a mobile 'firewall'. The Dispenser is capable of replenishing the Flamethrower's ammo faster than can be fired. This is a great anti-Spy measure, but it does leave your team an attacker short.
- The Heavy can utilize a Dispenser in the same way, laying down a hail of bullets across a large area. This can be used as an anti-Spy measure, or to defend an area such as a cap point or choke point. Any Heavy using this technique needs to be aware of the damage drop off of his Minigun. This can be used to control hallways or even in an enemy's base (such as the sewers in 2Fort) to keep either an entrance open or a safe place for a teleporter. A Heavy can fire continuously; sweeping an area to send away stickies and check for hidden Spies.
- A Sniper can keep firing without having to leave his position to replenish ammo if stood near a Dispenser. Since many Spies cannot resist sapping an unguarded Dispenser, it can be used as an early warning system.
- When entering Sudden death building a Dispenser first is important to provide health, ammunition, and metal to your team.
- Dispensers give ammunition for any teammates nearby, including disguised enemy Spies. As a Spy, if you see an enemy Dispenser, consider leaving it intact to recharge Cloak, fill your health meter, or to remain indefinitely invisible while using the Dead Ringer or the Invisibility Watch.
- When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together will allow you and your teammates to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep your teammates on the attack. It isn't recommended having more than two Dispensers next to each other, especially if both are level 3. Having three or more Dispensers near each other risks the lose of all of the Dispensers in a counterattack.
- A Dispenser can effectively block narrow passages from enemies, slowing down their progress. This is very effective versus Scouts when coupled with a Sentry Gun nearby.
- A Dispenser can also be used for spychecking if placed in a narrow hallway, as Spies can not go through your buildings even while disguised.
- The healing beam and ammo supply mechanisms are two separate functions of the Dispenser, someone in healing range of a Dispenser is not necessarily close enough to take ammo from the Dispenser.
- Similarly, a Dispenser can sometimes supply ammunition and metal through walls but cannot heal through them.
- An Engineer can stand on his own Dispenser, allowing him to reach higher platforms than he could just by jumping, allowing for more strategic deployment of Sentry Guns and other buildings. Keep in mind, however, that a sentry is taller than a Dispenser, regardless of which level it is.
Trivia
- Level 2 and 3 Dispensers were not added to TF2 until the December 11, 2008 Patch.
- A level three Dispenser heals nearly as fast as the Medi Gun's in-battle healing rate (24 HP/sec).
- At level 2, the front "button" panel in the middle of the Dispenser turns into a small tray filled with syringes and medicine pills; at level three, a mechanical panel with an EKG (Electrocardiogram) heart-rate monitor rises from the top of the Dispenser. The riser is cosmetic however; standing on a level three Dispenser will not give the Engineer a higher boost than a normal Dispenser.
- Sentry Gun fire and rockets can be blocked by Dispensers. Additionally, Sentry Guns will detect enemy players standing behind friendly Dispensers, but unable to kill the enemy. It's commonly used by the Spy as a shield and used to kill the Engineer in the process.
- By standing within the healing range of a Dispenser, it is possible to stay underwater indefinitely.
- For a short time after The WAR Update, Spies were able to build Dispensers, through the use of the console command "build 0", but could not upgrade them.
- Per the Sentry Gun instruction manual, the Dispenser is a "Dispense-O-Matic 9000 Provisions Dispenser".
- A Level 1 BLU Dispenser makes a cameo appearance as a "curious dispenser" in the Telltale game Sam & Max 304: Beyond the Alley of the Dolls. Standing near it makes the usual Dispenser healing sound. Sam can hit the Dispenser 8 times with a Wrench (complete with genuine sound effect), to open the bottom drawer revealing a "Banang" shake. Sam can also try to take the Banang, but the drawer closes again before he can grab it. (Max actually unplugs it out of irritation.) It also still makes an appearance in episode 305: The City that Dares not Sleep in the same area.
“ | Look Max, free health, ammo, cupcakes, clues, and enlightenment! Oh wait, it's empty.
— Sam on Curious Dispensers
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