Dustbowl 2

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Revision as of 23:38, 22 March 2022 by RedFire (talk | contribs) (Dustbowl 2 and Badwater are related in development, so I added information about that.)
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Dustbowl 2
Dustbowl2 controlpointa.jpg
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight, sunny

Dustbowl 2 was the remake of the Classic version of Dustbowl that was being developed for Team Fortress 2 sometime in 2007. The map was aimed at improving the layout and geometry of the map. It eventually became Gold Rush that is currently in the game.

In 2009, one of Valve's level designers Dario Casali answered a couple of questions regarding the map.[1] During this conversation, he was asked to show some screenshots of early versions of maps, in response Dario sent a couple early development screenshots of Gold Rush and Badwater Basin. In the screenshots of the Gold Rush, beside various visual and geometric differences, some strange elements were noticed, such as the absence of rails for a Payload cart and instead of checkpoints there are Control Points that are only at the end of each stage and there are platforms next to each BLU spawn.

At some point in time, after Dustbowl 2 became the payload map Gold Rush, he planned what would later become the final point of Badwater for Gold Rush as a backup plan. The early screenshots shown of Badwater are very likely from when he first added the area in.

10 years later, Dario Casali answered some questions about these screenshots.[2] He stated that initially this map was intended for the TFC Control Point mode, but then it was transformed into a Payload map. He also noted that the map was originally called Dustbowl 2.

Gallery

References