Strategy
This page lists strategy guides to class-specific play, different game modes, obtaining achievements, and general gameplay.
Some strategies and explanations may use abbreviations, slangs, or alternate names for various reasons, such as to maintain flow or encourage a casual and co-operative ethos. For unfamiliar terms, please see Glossary of player terms.
Contents
- 1 Class strategies
- 2 Community class strategies
- 3 Anti-class strategies
- 4 Class-mechanic strategies
- 5 General strategies
- 6 Community game mode strategies
- 7 Community map strategies
- 7.1 Arena
- 7.2 Attack/Defend (Control Point)
- 7.3 Attack/Defend (Payload)
- 7.4 Capture the Flag
- 7.5 Control Point
- 7.6 Domination
- 7.7 King of the Hill
- 7.8 Mannpower
- 7.9 Mann vs. Machine
- 7.10 Medieval Mode (Control Point)
- 7.11 PASS Time
- 7.12 Payload
- 7.13 Payload Race
- 7.14 Player Destruction
- 7.15 Robot Destruction
- 7.16 Special Delivery
- 7.17 Territorial Control
- 7.18 Tug of War (Community)
- 7.19 Versus Saxton Hale (Community)
- 7.20 Zombie Infection (Community)
- 8 Event strategies
- 9 Achievement strategies
- 10 Contract strategies
Class strategies
These are basic, succinct strategies that teach the basics to a class and also any small, useful tips. Please edit with caution.
- Basic Scout strategy (match-ups)
- Basic Soldier strategy (match-ups)
- Basic Pyro strategy (match-ups)
- Basic Demoman strategy (match-ups)
- Basic Heavy strategy (match-ups)
- Basic Engineer strategy (match-ups)
- Basic Medic strategy (match-ups)
- Basic Sniper strategy (match-ups)
- Basic Spy strategy (match-ups)
Community class strategies
These are community-written strategies that can offer a lot more detail, but may be more subjective or situational than basic strategies.
- Community Scout strategy
- Community Soldier strategy
- Community Pyro strategy
- Community Demoman strategy
- Community Heavy strategy
- Community Engineer strategy
- Community Medic strategy
- Community Sniper strategy
- Community Spy strategy
Anti-class strategies
These are strategies for playing against a class, instead of playing as the class.
- Anti-Scout strategy
- Anti-Soldier strategy
- Anti-Pyro strategy
- Anti-Demoman strategy
- Anti-Heavy strategy
- Anti-Engineer strategy
- Anti-Medic strategy
- Anti-Sniper strategy
- Anti-Spy strategy
Class-mechanic strategies
These are strategies regarding class-specific mechanics, such as cloaking for the Spy.
General strategies
These pages are general strategies not specific to a single class or game mode, and help guides for various gameplay elements. Also see Team strategy, and the List of official tips provided in-game.
- Aerial
- Ambushing
- Backcapping
- Bleeding
- Camping
- Chokepoint
- Communication
- Control point timing
- Crouching
- High ground advantage
- Juggling
- Jumping
- Medic buddy
- Pick
- Respawn times
- Rush
- Spy checking
- Strafing
- Stun
- Text chat
- Turtling
- Voice chat
Community game mode strategies
These pages are for learning how to play more effectively on any game mode, as any class. Guides regarding game mode-specific elements are also included in this section.
- Community Arena strategy
- Community Capture the Flag strategy
- Community Control Point strategy
- Community King of the Hill strategy
- Community Mannpower strategy
- Community Mann vs. Machine strategy
- Community PASS Time strategy
- Community Payload strategy
- Community Player Destruction strategy
- Community Robot Destruction strategy
- Community Special Delivery strategy
- Community Territorial Control strategy
- Community Domination strategy
Community map strategies
These pages are for learning how to play more effectively on any official Team Fortress 2 map, as any class.
Arena
Attack/Defend (Control Point)
Attack/Defend (Payload)
Capture the Flag
Control Point
Domination
King of the Hill
Mannpower
Mann vs. Machine
Medieval Mode (Control Point)
PASS Time
Payload
Payload Race
Player Destruction
Robot Destruction
Special Delivery
Territorial Control
Tug of War (Community)
Versus Saxton Hale (Community)
Zombie Infection (Community)
Event strategies
These pages are for strategies limited to special events, such as Halloween.
- Community Halloween maps strategy
- Horseless Headless Horsemann match-ups
- Merasmus match-ups
- MONOCULUS match-ups
Achievement strategies
These are strategies for obtaining different achievements.
General achievements
Class achievements
- Obtaining Scout achievements
- Obtaining Soldier achievements
- Obtaining Pyro achievements
- Obtaining Demoman achievements
- Obtaining Heavy achievements
- Obtaining Engineer achievements
- Obtaining Medic achievements
- Obtaining Sniper achievements
- Obtaining Spy achievements
Game mode achievements
Map achievements
- Obtaining Foundry achievements
- Obtaining Powerhouse achievements
- Obtaining Process achievements
- Obtaining Snakewater achievements
- Obtaining Standin achievements
Event achievements
Other achievements
Contract strategies
These are strategies for completing various Contracts.
- Contract strategy
- Mercenary Park Contracts rewards strategy
- Halloween Contracts Strategy
- Pyroland Contracts Strategy
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