Revolver
“ | You got blood on my suit!
Click to listen
— The Spy on the location of your blood
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” |
The Revolver is the Spy's primary and only ranged weapon. It enables the Spy to defend himself at range and finish off fleeing enemies. It is fairly accurate and does moderate damage with some damage falloff with distance (crits do not suffer from damage falloff). The Revolver also makes a mediocre Sniper Rifle, due to its accuracy and medium damage at long range. Like the SMG and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot. Using the Revolver in conjunction with the Spy's ability to see enemy players' health allows you to target and pick off weakened enemies with ease.
Damage
- Base: 40
- Max Ramp Up: 150% (60 damage)
- Max Fall Off: 50% (20 damage)
- Point Blank: 55-60
- Medium Range: 35-45
- Long Range: 20-25
- Mini-Crit: 54
- Critical Hit: 120
Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf 2fort. Long range is defined as battlement to battlement on ctf_2fort. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.58
- Reload: 1.16
- Spread Recovery: 1.25
All times are in seconds. Times are approximate and determined by community testing.
Trivia
- The Revolver bears a striking resemblance to the real-world Colt Diamondback.
- The Revolver has Developer weapon variants.
See also
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