Community Granary (Arena) strategy
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Community Granary (Arena) strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Photos | |
Contents
General
- Aside from the boxes, there is very little cover on this map. Staying mobile is an imperative.
- By jumping from the catwalk you can get on top of the storage crates. This method can be useful for Spies and Pyros trying to get behind the enemy and catch them in a surprise attack from the rear.
- When fighting around the point, use the containers to gain a height advantage. As a Demoman or Soldier you can Sticky jump or Rocket jump up to them. Even if you cannot explosive jump, (Snipers for instance are useful there) you can still get on the containers by jumping from the balcony ramps.
- The containers are not parallel to one another, so you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage.
Scout
- The Sandman can be very useful here. Try to negate the height advantage of enemies in the central area by rendering them defenceless with a Sandman ball. The Flare Gun can also be used in a similar capacity.
Soldier
- The containers are very useful for soldiers as they offer the high ground against people on the Control point
Pyro
- Make good use of the containers, as they can be used to get in sneak attacks on unsuspecting enemies.
- Due to the long walkways, using Airblast is good to eliminate enemies while protecting your team.
Demoman
- As a Demoman, make good use of Sticky Bombs by placing them behind doorways for unsuspecting enemies.
Heavy
- There isn't much cover here, so if you have a Sandvich available, drop it to get a boost of health. This will also be handy for your teammates if there is no Medic of Engineer on your team.
- Use the containers to get up high and gain a potential sneak attack on enemies below.
- When going around corners, if is wise to have your Primary already revving in case of waiting enemies.
Engineer
- This map is much more Engineer-friendly than a lot of other Arena maps. Making a small base with a Dispenser and Sentry Gun on your side of the map can give your team a point to fall back on in times of struggle, as well as support those who are temporarily retreating from the frontlines.
- For Engineers using the Gunslinger, place your Combat Mini-Sentry in the various nooks and crannies on this map for surprising the enemies. You might be able to score a kill on an unaware enemy, or at least take a lot of his health down to the point where he needs to retreat for healing.
Medic
- With the long walkways, this map isn't quite Medic-friendly, so be sure to get a Medic Buddy early in the round.
- If you have a Ubercharge in this map, you will be the Engineer's worst enemy. Use the charge on an offensive class around corners to take out Engineer bases.
- If there is a lack of Engineers on your team, equip the Amputator, and taunt in a potentially safe place (for instance, within your base), when needed.
Sniper
- As a Sniper, the catwalk near the containers are your friend; the catwalk will not only give you a height advantage over your opponents, but it is also handy for getting in a sneak attack with a Melee on your opponents below.
- While standing on the catwalk, use the nearby doorway as cover.
- Enemy Engineers may set up their base near their side of the map. If so, you can use the Sniper Rifle to take cover while scoping-in to destroy their base.
Spy
- As a Spy, using the Cloak and Dagger is good for staying on the containers until you see an enemy run by; You should then jump off and proceed to Backstab them.