Decorated
“ | Ha ha ha ha! No.
— Saxton Hale, in response to Miss Pauling when asked about new weapons for the mercenaries.
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Added in the Gun Mettle Update, Decorated weapons are unique items with a skin, an exterior quality, a grade factor, and possible Strange counter and/or Unusual effect.
The Decorated quality is an item quality assigned to weapons which are obtained from submitting completed contracts, or opening weapon cases obtained from submitting completed contracts. This quality includes 6 levels of rarity, referred to as Grades : Civilian, Freelance, Mercenary, Commando, Assassin, and Elite. It also has an exterior quality: Factory New, Minimal Wear, Field-Tested, Well-Worn, and Battle Scarred. The exterior quality decreases from the perfect Factory New, to the extremely worn Battle Scarred. When equipping a weapon of this quality, the player can press the inspect key (Default key: F) to play an interruptible animation which examines the weapon from multiple angles, usually two (only visible in First Person). Decorated weapons are purely cosmetic, and do not affect gameplay whatsoever.
Decorated weapons unboxed from weapon cases have a chance to be Strange, a rarer chance to be Unusual, and an extremely rare chance to be both. The Strange variant adds a clock to the side of the weapon, which count kills (or ÜberCharges in case of the Medi Gun). The Unusual variant adds a particle effect to the weapon, typically at the end of, or on the barrel of the weapon. When the item is both Strange and Unusual, both the clock and visual effects are shown.
When mouse-hovering over a Decorated weapon in the Inventory, a detailed window will appear showing a rotating model of the weapon, its specific details such as grade and exterior wear, and a list of the collection it is included in (checking off other weapons in the collection that are also owned). Choosing to Inspect the weapon will open a larger window of the weapon model which may be manually rotated.
The decorations and exterior qualities do not appear when running the game with dxlevel -80
or dxlevel -81
. Instead of showing the decorations, they only appear as their stock counterpart. When running the game in these DirectX levels, the descriptions of Decorated weapons change, adding the extra line: "You are in DirectX 8, decorated weapons are incompatible and show as stock". Upon checkout at the Mann Co. Store, having a Gun Mettle Campaign Pass in the cart will cause the game to show a message warning the player that Decorated weapons do not work on DirectX 8.
In-game, Decorated weapons use the quality color of their grade.
In the Steam inventory, trading, and Steam Community Market, regardless of grade, the hexadecimal color code for Decorated weapons is #FAFAFA.
Contents
Gun Mettle Collections
All classes have at minimum one weapon per collection. Some classes have multiple weapons per collection.
The Teufort Collection
The Teufort Collection is one of two weapon skin collections available from completing Gun Mettle contracts. It is collection of weapon skins based on the various textures found in 2Fort, such as wooden planks, metal plate, and dirt ground. Examples Bovine Blazemaker: Flamethrower related to the texture of the fake cows in the map 2Fort The War Room: Minigun related to the image of a war plan found in the intelligence rooms.
Weapon/Grade | Preview/Wear |
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Bovine Blazemaker Flame Thrower Commando Grade Flame Thrower |
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War Room Minigun Commando Grade Minigun |
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Treadplate Tormenter SMG Mercenary Grade SMG |
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Bogtrotter Sniper Rifle Mercenary Grade Sniper Rifle |
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Earth, Sky and Fire Flame Thrower Mercenary Grade Flame Thrower |
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Team Sprayer SMG Freelance Grade SMG |
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Spruce Deuce Scattergun Freelance Grade Scattergun |
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Hickory Hole-Puncher Pistol Freelance Grade Pistol |
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Rooftop Wrangler Stickybomb Launcher Freelance Grade Stickybomb Launcher |
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Civic Duty Shotgun Civilian Grade Shotgun |
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Civil Servant Medi Gun Civilian Grade Medi Gun |
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Local Hero Pistol Civilian Grade Pistol |
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Mayor Revolver Civilian Grade Revolver |
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Smalltown Bringdown Rocket Launcher Civilian Grade Rocket Launcher |
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Citizen Pain Minigun Civilian Grade Minigun |
The Craftsmann Collection
The Craftsmann Collection is the second weapon skin collection available from completing Gun Mettle contracts. It is a collection of skins focusing on a DIY-like project, having most guns painted in a way that makes them seem made from household materials and/or fabrics. The team color variants mostly apply to materials with a plaid pattern. Examples Tartan Torpedo: Plaid Cloth Scattergun Iron Wood: Wood and Metal textures added to the minigun
Weapon/Grade | Preview/Wear |
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Tartan Torpedo Scattergun Commando Grade Scattergun |
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Lumber From Down Under Sniper Rifle Commando Grade Sniper Rifle |
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Rustic Ruiner Shotgun Mercenary Grade Shotgun |
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Barn Burner Flame Thrower Mercenary Grade Flame Thrower |
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Homemade Heater Pistol Mercenary Grade Pistol |
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Plaid Potshotter SMG Freelance Grade SMG |
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Country Crusher Scattergun Freelance Grade Scattergun |
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Iron Wood Minigun Freelance Grade Minigun |
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Shot in the Dark Sniper Rifle Freelance Grade Sniper Rifle |
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Blasted Bombardier Stickybomb Launcher Freelance Grade Stickybomb Launcher |
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Backcountry Blaster Scattergun Civilian Grade Scattergun |
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Antique Annihilator Minigun Civilian Grade Minigun |
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Old Country Revolver Civilian Grade Revolver |
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American Pastoral Rocket Launcher Civilian Grade Rocket Launcher |
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Reclaimed Reanimator Medi Gun Civilian Grade Medi Gun |
The Concealed Killer Collection
The Concealed Killer Collection is one of two weapon skin collections only available through opening weapon cases obtained during the Gun Mettle Campaign. To obtain a weapon with this skin, players must unbox a Concealed Killer Weapons Case. This collection focuses on military-style camouflage skins of varying colors. Examples -Sand Cannon: Dessert Camouflage Rocket Launcher -King of the Jungle: Jungle Camouflage Minigun
Weapon/Grade | Preview/Wear |
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Red Rock Roscoe Pistol Elite Grade Pistol |
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Sand Cannon Rocket Launcher Elite Grade Rocket Launcher |
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Sudden Flurry Stickybomb Launcher Assassin Grade Stickybomb Launcher |
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Psychedelic Slugger Revolver Assassin Grade Revolver |
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Purple Range Sniper Rifle Assassin Grade Sniper Rifle |
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Night Terror Scattergun Commando Grade Scattergun |
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Carpet Bomber Stickybomb Launcher Commando Grade Stickybomb Launcher |
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Woodland Warrior Rocket Launcher Commando Grade Rocket Launcher |
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Wrapped Reviver Medi Gun Commando Grade Medi Gun |
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Forest Fire Flame Thrower Mercenary Grade Flame Thrower |
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Night Owl Sniper Rifle Mercenary Grade Sniper Rifle |
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Woodsy Widowmaker SMG Mercenary Grade SMG |
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Backwoods Boomstick Shotgun Mercenary Grade Shotgun |
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King of the Jungle Minigun Mercenary Grade Minigun |
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Masked Mender Medi Gun Mercenary Grade Medi Gun |
The Powerhouse Collection
The Powerhouse Collection is the second weapon skin collection only available though Gun Mettle Campaign weapon cases. To obtain a weapon with this skin, players must open a Powerhouse Weapons Case. The primary focus of this collection is the new map powerhouse. The cases are based around the skins and textures seen in the new map or things related to it. Examples -Aqua Marine: Rocket launcher with texture related to river in the center of the map. -Turbine Torcher: Flamethrower with texture related to the turbines found in the back of the map. Specifically, the red team's turbines.
Weapon/Grade | Preview/Wear |
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Thunderbolt Sniper Rifle Elite Grade Sniper Rifle |
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Liquid Asset Stickybomb Launcher Elite Grade Stickybomb Launcher |
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Shell Shocker Rocket Launcher Assassin Grade Rocket Launcher |
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Current Event Scattergun Assassin Grade Scattergun |
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Pink Elephant Stickybomb Launcher Assassin Grade Stickybomb Launcher |
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Flash Fryer Flame Thrower Commando Grade Flame Thrower |
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Spark of Life Medi Gun Commando Grade Medi Gun |
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Dead Reckoner Revolver Commando Grade Revolver |
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Black Dahlia Pistol Commando Grade Pistol |
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Sandstone Special Pistol Commando Grade Pistol |
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Lightning Rod Shotgun Mercenary Grade Shotgun |
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Brick House Minigun Mercenary Grade Minigun |
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Aqua Marine Rocket Launcher Mercenary Grade Rocket Launcher |
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Low Profile SMG Mercenary Grade SMG |
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Turbine Torcher Flame Thrower Mercenary Grade Flame Thrower |
Weapon Grades
Decorated weapons come in six grades. They do not affect gameplay whatsoever, and only serve as a cosmetic feature. Each grade has its own hexadecimal color, which starts at a light blue and ends at a dark red.
Color | Name | Example |
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#B0C3D9 | Civilian Grade | Scattergun |
#5E98D9 | Freelance Grade | Stickybomb Launcher |
#4B69FF | Mercenary Grade | Minigun |
#8847FF | Commando Grade | Flame Thrower |
#D32CE6 | Assassin Grade | Sniper Rifle |
#EB4B4B | Elite Grade | Rocket Launcher |
Weapon unboxed from the Concealed Killer and Powerhouse Weapons Cases only come in Mercenary grade and higher, while weapons from the Teufort and Craftsman collections only come in Commando grade and lower. It should also be noted that all exterior qualities can apply to any grade, so it is possible to have a Battle Scarred Elite grade weapon and Factory New Civilian grade weapon.
Weapon grades only apply to decorated weapons, and are not applied to other item or quality types.
Unusual Effects
Decorated weapons of the Unusual variant will have a particle effect attached to the end of the barrel. Some Unusual effects can also travel down the whole length of the barrel.
- Unusual Weapon Effect (Isotope).gif
Isotope
- Unusual Weapon Effect (Hot).gif
Hot
- Unusual Weapon Effect (Cool).gif
Cool
- Unusual Weapon Effect (Energy Orb).gif
Energy Orb
Bugs
- Team-colored Decorated weapons that are picked up by the player does not change the color to the player's current team.
- Unusual effect can sometimes block the screen.
Update history
July 2, 2015 Patch #1 (Gun Mettle Update)
- [Undocumented] Added Decorated quality.
- Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
- Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons.
- Revolver and Pistol Killstreak Kits now properly work on Decorated weapons.
- Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
- Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware.
- Fixed Stat Clock models not cloaking with the Spy.
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