 Scout
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Pretty Boy's Pocket Pistol
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Changed: Increased health recovered on hit from +3 to +5
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Mad Milk
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Added: Extinguishing an ally will now reduce the cool down by 20%
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Wrap Assassin
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Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
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Changed: Ball recharge rate increased by 25%
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Changed: Damage penalty reduced from -70% to -65%
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 Soldier
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Beggar's Bazooka
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Changed: Decreased blast radius by 20%
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Concheror
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Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
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B.A.S.E. Jumper
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Removed: Removed hidden property of up draft when on fire
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Market Gardener
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Added: Added 20% Attack Speed penalty
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Air Strike
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Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
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 Pyro
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Degreaser
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Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
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Removed: Removed damage penalty
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Changed: Increased Airblast cost by 25%
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Changed: Increased afterburn penalty to from 25% to 66%
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Phlogistinator
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Removed: Removed 10% damage penalty.
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Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
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Axtinguisher
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Added: Properties changed
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100% Chance to crit against burning targets
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33% Damage penalty
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20% Slower attack speed
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75% Slower switch-to speed
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 Demoman
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Splendid Screen
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Removed: Removed the ability to deal charge impact damage at any range (now native to all shields)
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Added: Now increases recharge rate by 50%
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Changed: Increased blast resistance from 15% to 20%
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Tide Turner
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Changed: Now grants mini-crit instead of full-crit on charge bash
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Changed: Reduced resistances to 15%
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Chargin' Targe
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Changed: Reduced blast resistance from 40% to 30%
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Removed: Removed fire immunity
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Claidheamh Mòr
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Removed: Removed charge duration bonus
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Added: Now restores 25 health on kill
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Removed: Removed health penalty
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Added: Now increases damage taken while active by 15%
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Persian Persuader
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Removed: Removed ammo pickups granting health instead of ammo
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Added: Added penalties of reduced primary and secondary ammo
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Added: Ammo pickups now replenish charge
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Added: Now gains charge meter on hit
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Quickiebomb Launcher
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Changed: Fizzle time increased from 2 seconds to 4 seconds
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Ullapool Caber
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Changed: Base melee damage increased from 35 to 55
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Added: Added 20% fire rate penalty
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Added: Added 100% switch-to time penalty
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Loose Cannon
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Changed: Reduced projectile speed (now a visible attribute)
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Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
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Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
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 Heavy
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Fists of Steel
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Removed: Removed deploy time penalty
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Added: Added penalty of increased holster time by 100%
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Gloves of Running Urgently
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Changed: Increased holster time penalty
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Warrior's Spirit
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Changed: Now heals 50 health on kill
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Changed: Damage received and dealt increased by 30%
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Removed: Removed health penalty
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Eviction Notice
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Added: Now provides 15% move speed bonus
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Added: Now increases damage taken by 20%
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 Engineer
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Jag
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Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
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Rescue Ranger
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Changed: Healing per bolt reduced from 75 to 60
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 Medic
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Amputator
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Changed: Taunt can now be activated by alt-fire
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Added: Healing done with the taunt now grants small amounts of ÜberCharge
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Vaccinator
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Removed: Removed 10% health regeneration on proper resist
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Added: Added slight ÜberCharge build on proper resist
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Changed: Increased ÜberCharge rate from +50% to +67%
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Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
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Crusader's Crossbow
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Added: Healing a player with an arrow now grants a small amount of ÜberCharge
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Quick-Fix
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Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
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Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
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 Sniper
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Cleaner's Carbine
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Changed: Reduced firing rate penalty from 35% to 20%
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Added: Added 'CRIKEY' meter which is filled by dealing damage
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Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
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Cozy Camper
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Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
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Jarate
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Added: Extinguishing an ally now reduces the cooldown by 20%
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 Spy
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Dead Ringer
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Changed: Initial damage reduction when feigning death increased to 75% from 50%
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Spy-cicle
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Changed: Fire immunity shield no longer appears when fire immunity is triggered
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 Soldier
 Pyro
 Heavy
 Engineer
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Panic Attack
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Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.
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 Soldier
 Pyro
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Reserve Shooter
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Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
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Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
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 Soldier
 Demoman
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Half-Zatoichi
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Changed: Now considered a sword (increased holster and deploy time and increased range)
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Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
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Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
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Added: No random crits
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