![Leaderboard class scout.png](/w/images/thumb/a/ad/Leaderboard_class_scout.png/20px-Leaderboard_class_scout.png) Scout
|
Mad Milk
|
Added: Extinguishing an ally will now reduce the cool down by 20%
|
Pretty Boy's Pocket Pistol
|
Changed: Increased health recovered on hit from +3 to +5
|
Wrap Assassin
|
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
|
Changed: Ball recharge rate increased by 25%
|
Changed: Damage penalty reduced from -70% to -65%
|
![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
|
Beggar's Bazooka
|
Changed: Decreased blast radius by 20%
|
Air Strike
|
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
|
Concheror
|
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
|
B.A.S.E. Jumper
|
Removed: Removed hidden property of up draft when on fire
|
Market Gardener
|
Added: Added 20% Attack Speed penalty
|
![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
|
Degreaser
|
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
|
Changed: Increased Airblast cost by 25%
|
Changed: Increased afterburn penalty to from 25% to 66%
|
Removed: Removed damage penalty
|
Phlogistinator
|
Removed: Removed 10% damage penalty.
|
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
|
Axtinguisher
|
Changed Stats changed
|
100% Chance to crit against burning targets
|
33% Damage penalty
|
20% Slower attack speed
|
75% Slower switch-to speed
|
![Leaderboard class demoman.png](/w/images/thumb/4/47/Leaderboard_class_demoman.png/20px-Leaderboard_class_demoman.png) Demoman
|
Loose Cannon
|
Changed: Reduced projectile speed (now a visible attribute)
|
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
|
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
|
Chargin' Targe
|
Changed: Reduced blast resistance from 40% to 30%
|
Removed: Removed fire immunity
|
Splendid Screen
|
Added: Now increases recharge rate by 50%
|
Changed: Increased blast resistance from 15% to 20%
|
Tide Turner
|
Changed: Now grants mini-crit instead of full-crit on charge bash
|
Changed: Reduced resistances to 15%
|
Quickiebomb Launcher
|
Changed: Fizzle time increased from 2 seconds to 4 seconds
|
Ullapool Caber
|
Added: Added 20% fire rate penalty
|
Added: Added 100% switch-to time penalty
|
Changed: Base melee damage increased from 35 to 55
|
Claidheamh Mòr
|
Added: Now restores 25 health on kill
|
Added: Now increases damage taken while active by 15%
|
Removed: Removed health penalty
|
Removed: Removed charge duration bonus
|
Persian Persuader
|
Added: Ammo pickups now replenish charge
|
Added: Added penalties of reduced primary and secondary ammo
|
Added: Now gains charge meter on hit
|
Removed: Removed ammo pickups granting health instead of ammo
|
![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png) Heavy
|
Gloves of Running Urgently
|
Added: Added 50% holster time penalty
|
Fists of Steel
|
Added: Added penalty of increased holster time by 100%
|
Removed: Removed deploy time penalty
|
Warrior's Spirit
|
Changed: Damage dealt increased by 30%
|
Changed: Now heals 50 health on kill
|
Changed: Damage received increased by 30%
|
Removed: Removed health penalty
|
Eviction Notice
|
Added: Now provides 15% move speed bonus
|
Added: Now increases damage taken by 20%
|
Changed: Firing speed decreased from 50% to 40%
|
![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png) Engineer
|
Rescue Ranger
|
Changed: Healing per bolt reduced from 75 to 60
|
Jag
|
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
|
![Leaderboard class medic.png](/w/images/thumb/e/e5/Leaderboard_class_medic.png/20px-Leaderboard_class_medic.png) Medic
|
Crusader's Crossbow
|
Added: Healing a player with a syringe now grants a small amount of ÜberCharge
|
Quick-Fix
|
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
|
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
|
Vaccinator
|
Added: Added slight ÜberCharge build on proper resist
|
Changed: Increased ÜberCharge rate from +50% to +67%
|
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
|
Removed: Removed 10% health regeneration on proper resist
|
Amputator
|
Added: Healing done with the taunt now grants small amounts of ÜberCharge
|
Changed: Taunt can now be activated by alt-fire
|
![Leaderboard class sniper.png](/w/images/thumb/f/fe/Leaderboard_class_sniper.png/20px-Leaderboard_class_sniper.png) Sniper
|
Huntsman
|
Changed: Can be fired while off the ground
|
Jarate
|
Added: Extinguishing an ally now reduces the cooldown by 20%
|
Cozy Camper
|
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
|
Cleaner's Carbine
|
Added: Added 'CRIKEY' meter which is filled by dealing damage
|
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
|
Changed: Reduced firing rate penalty from 35% to 20%
|
![Leaderboard class spy.png](/w/images/thumb/3/33/Leaderboard_class_spy.png/20px-Leaderboard_class_spy.png) Spy
|
Spy-cicle
|
Changed: Fire immunity shield no longer appears when fire immunity is triggered
|
Dead Ringer
|
Changed: Initial damage reduction when feigning death increased to 75% from 50%
|
![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
|
Reserve Shooter
|
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
|
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
|
![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
![Leaderboard class demoman.png](/w/images/thumb/4/47/Leaderboard_class_demoman.png/20px-Leaderboard_class_demoman.png) Demoman
|
Half-Zatoichi
|
Added: No random crits
|
Changed: Now considered a sword (increased holster and deploy time and increased range)
|
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
|
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
|
![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png) Heavy
![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png) Engineer
|
Panic Attack
|
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.
|