步哨枪

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工程师与它的3级步哨枪

步哨枪(Sentry Gun),或者说警戒开火设备(Sentry Mechanical Firing Device),是工程师使用建造工具来进行放置的一种建筑
其基本结构是一个由金属零件、团队色漆与激光瞄准镜(使用遥控手柄时)组成的三脚架机械装置。

步哨枪的主要功能类似一个自动炮塔,它会自动锁定其警戒范围内最近的敌人并发动攻击。由于强持续性的火力输出能力与可观的击退效果,以及对爆击的额外伤害免疫的属性,步哨枪可以说是防御阵线的牢固基石。
不过,它们需要玩家花费一定的时间进行升级以发挥最大效能,而即便如此也可能被敌方时机得当的超能冲锋间谍电子工兵轻易摧毁。
因此工程师必须时刻警惕这些威胁,以保证步哨枪的存活。

功能概述

步哨枪需要花费130金属进行放置, 每消耗200金属升级1次,因此升到3级总计消耗530金属。
步哨枪每升级一次,它将变得更加强大,会先后加装机关枪与火箭飞弹,同时提升最大生命值。不过,其警戒范围不会随着升级而提高。
工程师可以通过使用扳手敲击步哨枪来为其恢复生命值弹药量。每补充一发机枪子弹消耗1金属,每补充一发火箭飞弹消耗2金属。

工程师在放置步哨枪前,可以通过一个1100 Hammer 单位的团队色3D指示器来预览步哨枪放置后的警戒范围。部署中的步哨枪将逐渐提升其最大生命值,并在部署完成的同时抵达其上限。
它将在部署完成后开始自动运作,并在其部署方向的90度内旋转,不过一旦有敌人进入它的警戒范围,它能够旋转360度进行开火,并在歼敌后恢复面向默认部署方向。不过这一旋转过程需要消耗一定时间,移动迅速的敌人可能会因此逃过一劫。
步哨枪的默认部署方向也可以在放置它前按下鼠标右键(MOUSE2)进行手动调整,每按一次将会使其旋转90度。

许多武器对步哨枪造成的伤害与对玩家造成的伤害一致,但有个别武器的伤害会受到调整。此外,步哨枪和其它建筑不受伤害距离衰减的影响,除了一些散射类武器。
被摧毁的步哨枪会掉落价值65金属的碎片,它们也可以被其它职业当做弹药包而拾取。

As do other Buildings, Sentry Guns emit sound cues to alert players to their presence and status. A scanning Sentry Gun makes a number of beeps every time it reverses its rotation — the number of beeps corresponds to its upgrade level, where a Level 3 turret makes three quick beeps. Additionally, this beeping increases somewhat in volume with Level 2 then Level 3 Sentry Gun's level; so, the higher the level, the farther away the Sentry Gun can be heard; this fact can help attentive players find guarded areas. The Sentry Gun's scanning noise sounds slightly different when being fired on by the enemy; slight clicks can be heard along with the regular beeps. The scanning Sentry Gun also makes a distinctive noise when it detects and locks onto an enemy target just before firing — this noise both alerts the enemy of the detection by the Sentry Gun and the team of the presence of enemy within the range of the Sentry Gun. All of these scanning noises are silenced when a Sentry Gun is Wrangled.

Sentry Guns will not fire upon enemy Spies that are cloaked. In general, Sentry Guns will not fire upon enemy Spies that are disguised; however, if the Sentry was firing upon the Spy at the time the disguise was activated, the Sentry will continue to fire upon the Spy until the Spy cloaks, breaks line of sight, or moves out of range. Sentry Guns will also not fire upon enemies in its range if there is a water surface between them or if the enemy is behind cover – this cover includes the Engineer's Dispenser. Sentry Guns are also unable to fire if an enemy Spy attaches a Sapper to it or while they are being upgraded/built. Feign deaths produced by the Dead Ringer are not added to the Sentry Gun kill/assist counter, but do contribute to the Best Little Slaughterhouse in Texas achievement.

Unlike most other weapons, the Sentry Gun's weapons do not gain criticals. It is possible, however, to make the Sentry Gun deal mini-crit attacks and damage if its target is coated in Jarate, under the effects of the Fan O'War, or if the Engineer who built the Sentry Gun is close to a Soldier with an active Buff Banner – boosting the damage of each bullet to 22.

Included in the Engineer Update is an unlockable secondary replacement, the Wrangler, which allows the Engineer to take direct control of his Sentry Gun by "marking" targets manually. Doing so shuts down the Sentry Gun's automated target-lock system, but diverts the excess power from the targeting system into speeding up its firing rate, effectively doubling the damage-per-second of the Sentry Gun. The Wrangler also provides the Sentry Gun with a protective shield which absorbs two-thirds of enemy fire while the Wrangler is active. A wrangled Sentry Gun has no maximum range. Once the Engineer switches away from the Wrangler, however, his Sentry Gun is unable to fire for 3 seconds while its auto-lock targeting computer reboots. It is still shielded during this time.

Since the Engineer Update, players are able to haul their buildings around. An Engineer carrying his Sentry Gun moves 10% slower and cannot fire or change weapons. However, a redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any Ammo or Metal by moving Sentry Guns (unless the Sentry Gun was picked up with the Rescue Ranger's alt-fire, which costs 100 metal for a Sentry Gun or a Combat Mini-Sentry Gun). If the Engineer is killed while hauling his Sentry Gun, it is automatically destroyed along with him and gives a notification in the kill icon area of the screen. Sentry Guns under the effects of a Sapper cannot be picked up.

An Engineer is vulnerable to damage from his own Sentry Gun's bullets. For about the first 300 Hammer units of their flight, Sentry Gun rockets will pass through the Sentry Gun's Engineer without detonating as if he were another member of the same team. However, if the rockets do strike another surface within this distance and explode, the Engineer is vulnerable to the resulting splash damage. Beyond this initial distance, the Engineer is fully vulnerable to his own Sentry Gun's rockets. (The knockback from Sentry Gun self-damage enables the Engineer to perform bullet and Sentry rocket jumps, especially with the aid of the Wrangler.)

In Mann vs. Machine mode, Sentry Guns can gain benefits from certain Power Up Canteens their owners use. An ÜberCharge Canteen will form a Wrangler-esque shield around the Sentry Gun, protecting it from attacks. Use of a Kritz Canteen doubles the Sentry Gun's firing rate. An Upgrade Buildings Canteen instantly upgrades the Sentry to Level 3. Sentry Guns can also be upgraded at Upgrade Stations to increase their health and firing rate, and the Engineer can even buy a Disposable Sentry Gun, allowing him to place a second Mini-Sentry.

金属消耗有限度

当使用扳手敲击步哨枪时,金属会按照一定的优先级顺序进行分配:

  1. 生命修复
  2. 升级进度
  3. 弹药补给
    1. 机枪子弹
    2. 火箭飞弹

不过,弹药量补给通常都会和生命修复与升级进度一同进行。当为步哨枪补给弹药量时,机枪子弹会优先于火箭飞弹被补给。[1]

演示视频

战斗型迷你步哨枪

工程师更新页面里的战斗型迷你步哨枪。
来吧! 造好你的小机枪! 然后 滚蛋吧!
机枪手 接受工程师的决斗时

战斗型迷你步哨枪是普通步哨枪的缩小版本, 它是工程师的成就武器“快枪手”机械手枪炮工之臂附加属性之一. 战斗型迷你步哨枪拥有几项优点: 只需花费100单位的金属就能建造, 是普通步哨枪建造速度的4倍, 在建造过程中就是满生命值而且比正常的1级步哨枪的速射快50%. 而且, 战斗型迷你步哨枪的目标追踪速度比普通步哨枪快35%. 尽管如此, 迷你步哨枪不能进行升级, 是由于它是设计用于短期使用而并非用以进行长期的区域防御. 而且它的威力只有正常1级步哨枪的75%. 和普通步哨枪一样,迷你步哨枪也能被工程师捡起并重新放置.

演示视频

步哨枪等级

Sentry-to-lvl3.gif
等级 击杀图标 生命值 造价 武器装备 杀伤力 弹药量
1

RED Level 1 Sentry Gun.png

Killicon sentry1.png 150 (在遥控器护盾作用下相当于450) 130金属 单管半自动机枪 杀伤力:16
每秒射速: 4发 (遥控器作用下为8发)
每秒伤害输出: 64 (遥控器作用下为128)
150 发
2

RED Level 2 Sentry Gun.png

Killicon sentry2.png 180 (在遥控器护盾作用下相当于540) 330金属 双旋转机枪 杀伤力: 16
每秒射速: 8 (遥控器作用下为16)
每秒伤害输出: 128 (遥控器作用下为256)
200 发
3

RED Level 3 Sentry Gun.png

Killicon sentry3.png 216 (遥控器护盾作用下相当于648) 530金属

双旋转机枪

目标导航型火箭发射支援系统

杀伤力: 16
每秒射速: 8 (遥控器作用下为16)
每秒伤害输出: 128 (遥控器作用下为256)

  • 火箭发射间隔为3秒 (遥控器作用下射速略有提升) 直接命中造成102点伤害

200 发
20 组火箭

战斗型迷你步哨枪

Sentry Gun Mini.gif
等级 击杀图标 生命值 造价 武器装备 杀伤力 弹药量
N/A

Red Mini Sentry.png

Killicon sentry1.png 100 (遥控器护盾作用下相当于300) 100金属 单管半自动机枪 杀伤力: 8
每秒射速: 6 (遥控器作用下为12)
每秒伤害输出: 48 (遥控器作用下为96)
150 发

相关成就

Achieved.png 通用成就

步哨枪手
步哨枪手
一个步哨枪累积 10 次歼敌。


Leaderboard class scout.png 侦察兵

放下枪
放下枪
使用手枪摧毁一个警戒中的步哨枪


Leaderboard class soldier.png 士兵

工程师永垂不朽
工程师永垂不朽
杀死一名正在修复处于敌人火力之下的步哨枪工程师
神奇之枪
神奇之枪
工程师的步哨枪的射程外,摧毁 5 挺步哨枪

Leaderboard class demoman.png 爆破手

毁灭打击
毁灭打击
单次引爆黏性炸弹,炸飞 1 名工程师并摧毁他的步哨枪补给器


Leaderboard class engineer.png 工程师

联合攻击
联合攻击
用你的霰弹枪干掉一个被你的步哨攻击过的敌人。


第三只手
第三只手
使用你的步哨枪协助另一名工程师并获得 10 次助攻


德克萨斯州的屠宰场
德克萨斯州的屠宰场
使用步哨枪击杀 5000 名敌人。


治疗与修复
治疗与修复
医生治疗你时,修复受到攻击的步哨枪


好帮手
好帮手
当友方工程师正在使用遥控手柄操作步哨时,帮助修复他的步哨枪,或者帮助他的步哨枪补充弹药50次。
不文明的家伙
不文明的家伙
步哨枪干掉对方时,让他看到你和步哨的合照


边境审判
边境审判
你的步哨枪在 10 秒内干掉杀死你的敌人。


蓄谋已久
蓄谋已久
背着一个三级步哨,在放下它的一瞬间杀死敌人。


无人地带
无人地带
使用步哨枪干掉 25 名正在占领控制点的敌人。


保护专利
保护专利
使用遥控手柄操纵步哨枪来破坏对方工程师的步哨枪。

Leaderboard class medic.png 医生

共渡难关
共渡难关
治疗处于敌人火力之下的工程师,辅助他修复步哨枪


Leaderboard class sniper.png 狙击手

摧毁岗哨
摧毁岗哨
摧毁 3 挺工程师步哨枪


Leaderboard class spy.png 间谍

破坏工事
破坏工事
杀死正在建造步哨枪工程师
联合行动
联合行动
在队友入侵敌人一支步哨枪后的 3 秒内,入侵敌人的另一支步哨枪。

漏洞

  • 用默认的扳手建造步哨枪并将其升级至2级或者3级步哨, 接下来再将装备更换成快枪手机械手,此时将已造好的步哨枪捡起来并重新放置,就会得到2级或者3级的迷你步哨枪,此时步哨枪同样拥有和迷你步哨枪一样的属性---75%的威力和4倍的建造速度.当然,此时步哨枪只能进行弹药填充但无法被修复. 另外,这些步哨枪总是以红队队伍的颜色出现,尽管你身处于蓝队. 这个漏洞在随后在2010年10月8日补丁中被修复.
  • 当玩家在装备了快枪手机械手的时候,选择建造迷你步哨枪,待蓝图出现时,迅速将装备更换成普通扳手或者是南方特款扳手,此时玩家将能够建造迷你步哨枪(但是要花费130单位的金属).可是这个方法反过来却行不通(比如装备了机械手却出现了正常步哨枪的蓝图).
  • 当迷你步哨枪被放置了电子工兵时,没有在左上角的列表中出现警告提示.以及工程师也可能不会说出相应的人物台词.
  • 迷你步哨被摧毁时无法获得复仇爆击点数.

周边

细枝末节

设计你的步哨枪
  • 第一挺步哨枪是由拉迪根·科纳亨尔Radigan Conagher在1890年时设计.[2] 原始设计与现今设计看起来差不多.
  • 军团要塞2的官方游戏手册实际上是步哨枪的操作手册.
  • 步哨枪蓝图上的一个标签称其为:"自动化步哨械具;" 但是, 步哨枪手册中则指出它是一种"步哨式机械开火装置".
  • 当步哨枪转动的时候会发出一些嗡鸣声. 发出的嗡鸣声数目与其等级有关, 例如3级步哨枪每次发出3声嗡鸣声. 此外, 步哨等级越高,嗡鸣声也就越响. 一挺1级步哨枪的嗡鸣声要比3级步哨枪的难察觉许多; 可用这个现象来判断敌人步哨枪的等级与安放位置.
  • 当步哨枪耗尽弹药的时候,它依然会继续追踪敌人并尝试开火, 但此时步哨枪只会发出一些咔塔声,并不能对敌人造成伤害.
  • 工程师站在步哨枪上面时,会比站在补给器上时高一些.好好利用这点来帮助自己翻越地图上的障碍物.
  • 游戏文件里存在一个未被启用的击杀图标, 如右边小图所示. 这可能是一幅在使用遥控手柄操控步哨枪杀敌的概念图标.
未使用的遥控手柄杀敌图标
  • 当使用遥控手柄操控步哨枪时, 所有等级的步哨枪都会发出一条激光来指示当前瞄准的方向.
  • 工程师升级更新工程师更新时,放出了一幅图片(右上方黄色图), 可能是展示现今版本步哨枪的早期设计方案.
  • 迷你步哨枪上的闪光灯, 和炸弹推车上面的一样, 都是用胶布粘上去的~LOL.
  • 当步哨枪杀死了间谍的假身时(装备了死亡之铃), 不会增加到步哨枪的击杀/助攻点数中, 但是算入工程师的成就———德克萨斯州的屠宰场中(用你的步哨枪累计杀死5000名敌人).
  • 迷你步哨枪拥有和TF2粉丝们制作的游戏Gang Garrison 2中建造者的自动枪一样的属性(例如生命值,射速,伤害输出,无法升级升级或是维修,金属消耗以及部署所需时间). 和建造者一样,装备了机械手的工程师也会获得生命值加成. 但是, 对于 罗宾沃克(Robin Walker) 来说,这只纯粹是一场巧合. [1]
  • 迷你步哨枪在被摧毁时会掉落和1级步哨枪一样的碎片. 这意味着当迷你步哨枪被摧毁时玩家会看见闪光以及棋盘图案消失.
  • 尽管迷你步哨枪不能被升级或是维修,但是其状态会和普通步哨枪一样显示在左上角的建筑状态栏中.
  • Valve最近向威塔工作室(Template:W)下了订单并且晚些时候从那里取回了货品———一个全尺寸可动的1级步哨枪模型

参考内容

参见

外部链接