Custom Weapons
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— El Heavy.
|
» |
Custom Weapons, también llamadoCustom TF2 Weapons o CTF2W, es una extensión de mod Source para servidores que añadie armas creadas por la comunidad a Team Fortress 2 y fue desarrollado por MasterOfTheXP. Actualmente se encargan de ella Chdata y Crafting. A diferencia del Advanced Weaponiser, no hay un inventario donde ver tus objetos. Este grupo prueba y hace cambios a armas oficiales con el objetivo de hacer una experiencia de juego más equilibrada.
Índice
Lista de servidores oficiales
Al hacer clic se iniciará el juego en ese servidor automáticamente
Custom Weapons | US
Custom Weapons | EU
Lista de armas nuevas y modificadas
![]() | Esta página está en proceso de ser traducida al español. Si hablas español, publica una versión traducida en la discusión o comunícate con quienes hayan contribuido a la página (observando el historial de la página). |
Cambios en armas oficiales
Estos cambios los sufren las «Armas Personalizadas» disponibles. Estos cambios están en todos los servidores de CTF2W.
Cambios generales |
---|
-Todos los servidores oficiales de CTF2W tienen impactos Críticos Aleatorios desactivados. |
Incrementos de Velocidad - Cambios Numericos | |||
---|---|---|---|
Clase | Velocidad Original (HU/s) | Nueva Velocidad Incrementada (HU/s) | Vieja Velocidad Incrementada (HU/s) |
Scout |
400 (133.3%) |
480 (160%) |
505 (168.3%) |
Soldier |
240 (80%) |
320 (106.6%) |
336 (112%) |
Pyro |
300 (100%) |
380 (126.6%) |
405 (135%) |
Demoman |
280 (93.3%) |
360 (120%) |
385 (128.3%) |
Heavy |
240 (80%) |
320 (106.6%) |
336 (112%) |
Engineer |
300 (100%) |
380 (126.6%) |
405 (135%) |
Medic |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Sniper |
300 (100%) |
380 (126.6%) |
405 (135%) |
Spy |
320 (106.6%) |
400 (133.3%) |
425 (141.6%) |
Scout - Cambios en la Clase | |
---|---|
Cambios | Nuevos Atributos |
SIN CAMBIOS |
(Habilidad) Doble salto |
Scout - Armas Oficiales Modificadas | ||
---|---|---|
Arma | Cambios | Nuevos Atributos |
![]() Principal |
SIN CAMBIOS |
SIN CAMBIOS |
![]() Principal |
SIN CAMBIOS |
|
![]() Principal |
-Añadido "Cuando el arma está activa: +20% de curación entrante y/o saliente de cualquier fuente de curación o efecto de arma" |
|
![]() Principal |
-Se eliminó "+25% de velocidad de recarga" |
|
![]() Principal |
-Se disminuyó la pérdida de Impulso por tomar daño de 4% a 1% por punto de daño |
|
![]() Principal |
-Se removió "Causa minicríticos cuando disparas por la espalda a corta distancia" |
|
![]() Secondary |
-Se eliminó "Mientras estes bajo los efectos, todo el daño absorbido te ralentizara cuando el efecto termine durante 5s basados en el daño absorbido (Escala desde 25% al absorber menos de 200 de daño a 50% cuando se absorben +200 de daño)" |
|
![]() Secundario |
-Se redujo el tiempo de la marca de muerte que recibes de 5s a 3s |
|
![]() Secundario |
-Se aumento la reduccion del tiempo de recarga al apagar a un aliado de 20% a 25% |
|
![]() Secundario |
- Se añadió "Cuando esta activa: El portador no recibe daños por caida" |
Cuando el arma esta activa:
|
![]() Secundario |
-Se eliminó "Cuando el arma esta activa" |
|
![]() Secundario |
-Se añadió "Causa minicríticos a jugadores que tengan menos del 33% de su vida maxima" |
|
|
-Se añadió "+20% velocidad de disparo" |
|
![]() Cuerpo a Cuerpo |
-Se redujo la penalizacion de vida maxima de -15 a -10 |
|
![]() Cuerpo a Cuerpo |
-Se eliminó "Al causar baja: Deja caer un botiquin pequeño" |
|
![]() Cuerpo a Cuerpo |
-Se añadió "Esta arma tiene un rango mayor, pero mayor tiempo de despliegue y guardado" |
|
![]() Cuerpo a Cuerpo |
-Se aumento la penalizacion de daño del impacto de -25% a -35% |
|
![]() Cuerpo a Cuerpo |
-Se eliminó "Criticos cuando normalmente haria minicriticos" |
|
![]() Cuerpo a Cuerpo |
-Se eliminó "Cuando esta activa: Puedes hacer un salto triple" |
|
![]() Melee |
-La bola ya no causa daño al impacto |
|
Soldier - Class Changes | |
---|---|
Changes | Full New Stats |
NO CHANGES |
NO CHANGES |
Soldier - Banner Changes | |
---|---|
Changes | |
-Added "When you active your banner, your Primary's clip is automatically fully reloaded" |
Soldier - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Principal |
NO CHANGES |
NO CHANGES |
![]() Principal |
-Removed "+25% damage bonus" |
|
![]() Primaria |
-Updated the "On hit: Gain HP per attack" with a more accurate system |
|
![]() Principal |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Principal |
-Decreased damage penalty from -25% to -20% |
|
![]() Principal |
-Decreased charged shot move speed penalty from -66% to -50% |
|
![]() Principal |
-Removed "+3 degrees random projectile deviation" |
|
![]() Principal |
-Changed the "-15% blast damage from explosive jumps" to instead "decreases all blast damage taken from this weapon" |
|
![]() Secundaria |
NO CHANGES |
NO CHANGES |
![]() Secundaria |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secundaria |
NO CHANGES |
|
![]() Secundaria |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secundaria |
-See additional changes in "Soldier - Banner Changes" tab |
|
![]() Secundaria |
-Increased stomping damage (aka the Goomba) multiplier from x3 to x3.5 |
|
![]() Secundaria |
-Removed hidden clip size penalty |
|
-Added "Weapon knockback increases as the user becomes injured" |
| |
![]() Melee |
-Removed "-90% less healing from Medic sources" |
|
![]() Melee |
-Flipped the speed boost duration for the user and ally |
|
![]() Melee |
NO CHANGES |
|
![]() Melee |
-Increased max move speed bonus to +66% from +60%, additionally it now constantly scales down to 1 health instead of "blocks of health" |
When weapon is active:
|
Pyro - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Pyrotechnics" |
(Ability) Pyrotechnics |
Pyro - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Primaria |
-Removed "Direct damage will reduce Medi Gun healing and shield resists by 25%" debuff from all Primaries |
|
![]() Principal |
-Decreased airblast cost from +150% to +100% |
|
![]() Principal |
-Removed "+25% airblast cost" |
|
![]() Principal |
-Added "+25 max health on wearer" |
|
![]() Principal |
-Increased hidden Primary ammo penalty from -80% to -85% |
|
![]() Secundaria |
NO CHANGES |
NO CHANGES |
![]() Secundaria |
-See additional changes in "Pyro - Class Changes" tab |
|
![]() Secundaria |
-Decreased damage penalty from 25% to 15% |
|
![]() Secundaria |
-Removed "+50% projectile speed" |
|
![]() Secundaria |
-Removed "100% mini-crits vs burning players" |
|
![]() Secundaria |
-Removed "Push enemies back when you land with the force and radius based on your velocity" |
|
![]() Secundaria |
-Changed the afterburn to be based on 4% of the enemys max health instead of normal afterburn damage |
|
-Added "+50% max Primary ammo on wearer |
| |
![]() Melee |
-Removed "Killing blows on burning players grants a speed boost" |
|
![]() Melee |
-Increased bonus damage vs buildings from +100% to +150% |
|
![]() Melee |
-Removed "+25 health restored on kill" |
|
![]() Melee |
-Removed "+25% damage bonus" |
|
![]() |
-Removed "On hit: Target is engulfed in flames"
|
|
![]() Melee |
-Added "15% damage resistance VS overhealed players on wearer" |
|
![]() Melee |
-Removed "Damage removes Sappers" |
|
![]() Melee |
-Increased direct damage penalty from -15% to -43% |
|
Demoman - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Spawns a Dynamite Pack on Death" |
(Ability) Spawns a Dynamite Pack on Death |
Demoman - Grenade Launcher Changes |
---|
-Added "Grenades do not randomly spin when fired" |
Demoman - Stickybomb Launcher Changes |
---|
-Reworked damage rampup and damage dealt |
Demoman - Shield Changes |
---|
-Added "While charging: Grants immunity to all debuffs" |
Demoman - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Principal |
-See additional changes in "Demoman - Grenade Launcher Changes" tab |
|
![]() Principal |
-Removed "+20% damage vs buildings" |
|
|
-Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
|
![]() Principal |
-Removed "+20% projectile speed" |
|
![]() Principal |
-Added "Grenades detonate other nearby grenades that are yours" |
|
![]() Secundaria |
-See additional changes in "Demoman - Stickybomb Launcher Changes" tab |
|
![]() Secundaria |
-Decreased firing speed bonus from +25% to +15% |
|
![]() Secundaria |
-Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
|
![]() Secundaria |
-Increased charge rate bonus from +70% to instant |
|
![]() Secundaria |
-Added "+20% bullet damage resistance on wearer" |
|
![]() Secundaria |
-Removed "+70% increase in charge impact damage" |
|
![]() Secundaria |
-Removed "+15% fire damage resistance on wearer" |
|
-Added "-40% blast damage taken from explosive jumps while active" |
| |
![]() Melee |
-Removed "Every head taken raises shield impact damage" |
|
![]() Melee |
-Removed "+20% damage bonus" |
|
![]() Melee |
-Increased charge time bonus from +0.5 seconds to +0.75 seconds |
When weapon is active:
|
![]() Melee |
-Fixed not being able to mini-crit boost with a Demoman shield charge |
|
![]() Melee |
-Removed "-80% max Secondary ammo on wearer" |
|
Heavy - Class Changes | |
---|---|
Changes | Full New Stats |
-Increased base move speed from 230 Hu to 240 Hu |
(Ability) Heavyweight |
Heavy - Minigun Changes |
---|
-Increased move speed while deployed from -53% to -50% |
Heavy - Edible Changes |
---|
-Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%" |
Heavy - Shotgun Changes | |
---|---|
Weapon | Changes |
NO CHANGES |
Heavy - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Principal |
-See additional changes in "Heavy Minigun Changes" tab |
|
![]() Principal |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Principal |
-Removed "20% damage resistance when below 50% health and spun up" |
|
![]() Principal |
-Increased firing speed penalty from -20% to -25% |
|
![]() Principal |
-Removed "25% damage bonus vs burning players" |
|
![]() Secundaria |
-See additional changes in "Heavy - Shotgun Changes" tab |
|
![]() Secundaria |
-See additional changes in "Heavy - Edible Changes" tab |
|
![]() Secundaria |
-Removed "Adds +50 max health for 30 seconds" |
|
![]() Secundaria |
-Removed "+25% damage taken & mini-crits dealt" while under the effects |
|
![]() Secundaria |
-Removed "+15% faster firing speed" |
|
![]() Secundaria |
-Increased consumption healing effect from -33% to -75% |
|
-Added "+25% max Primary ammo on wearer" |
| |
![]() Melee |
-Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
|
![]() |
-Removed "This weapon holsters 50% slower" |
|
![]() Melee |
-Removed "+30% damage bonus" |
|
![]() Melee |
-Removed "-40% damage from ranged sources while active" |
When weapon is active:
|
![]() Melee |
-Removed "+40% faster firing speed" |
When weapon is active:
|
![]() Melee |
-Added "When weapon is active: User is able to pick up their own edible for 60 health" |
|
Engineer - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Supply Vision" |
(Ability) Supply Vision |
Engineer - PDA - Dispensers | ||
---|---|---|
Weapon | Changes | |
![]() Dispenser |
-Increased range by +50% |
Engineer - PDA - Teleporters | ||
---|---|---|
Weapon | Changes | |
![]() Teleporter |
-Decreased metal cost when constructing and/or upgrading Teleporters by 20% |
Engineer - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Principal |
NO CHANGES |
NO CHANGES |
![]() Principal |
NO CHANGES |
|
![]() Principal |
-Increased bonus damage to your Sentry Gun's target from 10% to 20% |
|
![]() Principal |
-Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
|
![]() Principal |
NO CHANGES |
|
![]() Secundaria |
-Decreased shield resistance from 66% to 33% for Sentry Guns |
|
![]() Secundaria |
-Removed vanilla Primary-Fire effect |
|
![]() Melee |
NO CHANGES |
NO CHANGES |
![]() Melee |
-Increased the punch combo timer from 0.8s to 1.5 seconds |
|
![]() Melee |
-Removed "20% fire damage vulnerability on wearer" |
|
![]() Melee |
-Increased construction hit bonus from +30% to +100% |
|
![]() Melee |
-Removed "-50% metal cost when constructing or upgrading Teleporters" |
|
Medic - Class Changes | |
---|---|
Changes | Full New Stats |
|
(Ability) Health regeneration |
Medic - Primary Changes | |
---|---|
Weapon | Changes |
-Added "This weapon will reload automatically when not active" |
Medic - Secondary Changes | |
---|---|
Changes | Full New Stats |
-Added "While UberCharged, Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
|
Medic - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Principal |
-Added "On hit: 1% UberCharge added" |
|
![]() Principal |
-Changed the "+3 health on hit" to overheal the user |
|
![]() Principal |
-Increased Primary ammo penalty from -75% to -80% |
|
![]() Principal |
-Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
|
![]() Secundaria |
-See additional changes in "Medic - Secondary Changes" tab |
|
![]() Secundaria |
-Increased healing during the taunt from 11 HP to 30 HP |
|
![]() Secundaria |
-Added "+200% increased air control while explosive jumping" |
|
![]() Secundaria |
-Decreased UberCharge rate from +67% to +10% |
|
-Added "33% faster global weapon switch on wearer" |
| |
![]() Melee |
-Decreased UberCharge added on hit from 25% to 20% |
|
![]() Melee |
-Removed "Collect the organs of people you hit" |
|
![]() Melee |
-Removed "Up to +3 health regenerated per second while active" |
When weapon is active:
|
![]() Melee |
-Increased slower firing speed from 10% to 20% |
|
Sniper - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Precision Elimination" |
(Ability) Precision Elimination |
Sniper - Rifle Changes | |
---|---|
Changes | New Damage Numbers |
-Removed the hidden cap that limits charging time |
VS Players |
Sniper - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Principal |
-See additional changes in "Sniper - Rifle Changes" tab |
|
![]() Principal |
-Decreased minimal projectile speed (uncharged) from 1812.1 Hu to 1500 Hu |
|
![]() Principal |
-Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second" |
|
![]() Principal |
-Added "Able to steal heads from other Bazaar Bargains, Air Strikes, and Eyelanders users" |
|
![]() Principal |
-Removed "On full charge: +15% damage per shot" |
|
![]() Principal |
-Removed "+25% faster charge while in Focus" stat |
|
![]() Principal |
-Removed "No headshots when not fully charged" |
|
![]() Secundaria |
-See additional changes in "Sniper - Class Changes" tab |
|
![]() Secundaria |
-Added "Allowed in Medieval mode" |
|
![]() Secundaria |
-Added "+6.666% faster move speed on wearer" |
|
![]() Secundaria |
-Added "50% reduction in push force taken from damage and airblasts" |
|
![]() Secundaria |
-Moved "No flinching when aiming and fully charged" to the Sniper class |
|
![]() Secundaria |
-Removed "Dealing damage with this weapon fills a charge meter. ALT-FIRE when charged to gain mini-crits for all weapons for 8 seconds." |
|
-Added "Better wall climbing when compared to other Melee weapons" |
| |
![]() Melee |
-Added "On hit: Gain a 1 second speed boost" |
|
![]() Melee |
-Removed "When weapon is active" |
|
![]() Melee |
-Removed "+25% increase in damage when health <50% of max" |
|
Spy - Class Changes | |
---|---|
Changes | Full New Stats |
-Added "(Ability) Uncloak & Dagger" |
(Ability) Able to see enemy health (and enemy UberCharge percentage) |
Spy - Knives Changes/Additions |
---|
-Added "On backstab: Highlights all enemies within a large radius (1200 Hu) for any friendly teammates regardless of distance for the next 2 seconds" |
Spy - Sapper Changes/Additions | |
---|---|
Sapping a Building | Throwable Sapper |
|
|
Spy - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secundaria |
NO CHANGES |
NO CHANGES |
![]() Secundaria |
-Increased fire rate penalty from -20% to -100% |
|
![]() Secundaria |
NO CHANGES |
|
![]() Secundaria |
-Removed "+20% damage bonus while disguised" |
|
![]() Secundaria |
-Changed to guaranteed Mini-Crits instead of Crits |
|
![]() Melee |
-See additional changes in "Spy - Knives Changes/Additions" tab |
|
![]() Melee |
-Moved "Any killed players will not be shown in the kill-feed for other enemies to see" to the Spy class |
|
![]() Melee |
-Added "On backstab kill: Removes all negative debuffs on user" |
|
![]() Melee |
-Removed "+30% cloak on kill" |
|
![]() Melee |
-Decreased recharge from 15 seconds to 10 seconds |
|
![]() PDA Primario |
NO CHANGES |
NO CHANGES |
![]() PDA Secundario |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() PDA Secundario |
-Fixed the "While cloaked: 50% faster debuff timers" |
|
![]() PDA Secundario |
-Removed "Feign Death stealth has no bump shimmer for 3 seconds when used" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
![]() Building |
-Added "Allowed in Medieval mode" |
|
Multi-Clase - Armas Oficiales Modificadas | ||
---|---|---|
Weapon | Changes | Full New Stats |
![]() Secundaria |
-Increased deploy bonus to from +20% to +30% |
|
![]() Melee |
-Removed "10% bullet damage vulnerability on wearer" |
When weapon is active & while doing the objective:
|
![]() Melee |
-Now it will show the amount of health restored, just like other heal restoring effects/weapons |
|
![]() Principal |
(Soldier and Demoman) -Added "Gain a 2 second speed boost after taking fall damage" |
|
![]() Principal |
-Decreased deploy speed bonus from +50% to +33% |
|
![]() Secundaria |
NO CHANGES |
Armas personalizadas
Estas son las armas nuevas de los servidores oficiales de CTF2W.
Scout - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Estadística |
100px Principal |
| |
100px Principal |
| |
100px Principal |
Actualmente no hay un enlace público. |
|
100px Principal |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Cuerpo-a-cuerpo |
| |
100px Cuerpo-a-cuerpo |
Actualmente no hay un enlace público. |
Mientras está activa:
|
100px Cuerpo-a-cuerpo |
|
Soldier - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Atributos |
100px Principal |
| |
100px Principal |
| |
100px Principal |
| |
Cuando una Escopeta o el Bisonte está equipado:
Cuando las Aplastacabezas, Botas Blindadas, o Saltador B.A.S.E. está equipado:
| ||
100px Secundaria |
| |
100px Secundaria |
Actualmente no hay un enlace público. |
|
Pyro - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Atributos |
![]() Principal |
| |
100px Secundaria |
| |
100px Secundaria |
| |
![]() Secundaria |
| |
100px Secundaria |
| |
100px Cuerpo-a-cuerpo |
| |
100px Cuerpo-a-cuerpo |
| |
100px Cuerpo-a-cuerpo |
| |
100px Cuerpo-a-cuerpo |
| |
100px Cuerpo-a-cuerpo |
When weapon is active:
|
Demoman - Armas Nuevas | ||
---|---|---|
Arma | Link del Workshop | Atributos |
100px Primaria |
| |
100px Principal |
| |
100px Principal |
| |
100px Principal |
| |
100px Principal |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Cuerpo-a-cuerpo |
| |
100px Palo de Merasmus |
|
Heavy - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Atributos |
100px Primaria |
| |
100px Primaria |
| |
100px Principal |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Cuerpo-a-cuerpo |
| |
100px Cuerpo-a-cuerpo |
| |
100px Cuerpo-a-cuerpo |
| |
100px Magulla-Cajas |
|
Engineer - Construcciones Nuevas | ||
---|---|---|
Construccion | Atributos | |
Micro Arma Centinela |
|
Engineer - Armas Nuevas | ||
---|---|---|
Arma | Link de la Workshop | Atributos |
100px Principal |
| |
100px Secundaria |
Cuando el arma esta activa:
| |
100px Secundario |
| |
100px Secundario |
| |
![]() Secundario |
| |
100px Secundario |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
|
Medic - Armas Nuevas | ||
---|---|---|
Arma | Enlace del Workshop | Atributos |
100px Principal |
| |
100px Principal |
| |
100px Principal |
| |
100px Principal |
| |
100px Principal |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Cuerpo-a-cuerpo |
| |
100px Porra de Chacal |
|
Sniper - Armas Nuevas | ||
---|---|---|
Arma | Link de la Workshop | Atributos |
100px Principal |
| |
100px Principal |
| |
100px Principal |
| |
100px Secundario |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Secundaria |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
|
Spy - Armas Nuevas | ||
---|---|---|
Arma | Link del Workhop | Atributos |
![]() Secundario |
| |
100px Secundario |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
| |
100px Cuerpo a Cuerpo |
| |
100px PDA 1 |
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100px PDA 1 |
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100px PDA 1 |
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![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
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![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
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![]() PDA 2 |
ACTUALMENTE NO FUNCIONAN LOS MODELOS DE LOS RELOJES |
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Multi-Clase - Armas Nuevas | ||
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Arma | Enlace del Workshop | Atributos |
100px Secundaria - Soldier y Pyro |
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100px Principal - Engineer |
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100px Principal - Engineer |
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Miembros del equipo
Chdata: Desarrollador principal
Crafting: Propietario de la comunidad y del servidor, youtuber, admin. del grupo de Steam, demostrador de armas y editor/colaborador de la wiki
Sophie: Líder de la comunidad, administradora del servidor, youtuber y admin. del grupo de Steam
Porygon: Desarrollador
Antiguos miembros
Karma Charger: Colaborador de TF2Wiki y demsotrador de armas
MasterOfTheXP: Autor original y desarrollador principal
Theray070696: Desarrollador de código y codesarrollador principal
Shadow Mario: Desarrollador
Agent Silver: Desarrollador
Deathreus :Desarrollador
Naleksuh: Desarrollador
CHAWLZ: Desarrollador
404UNF: Desarrollador
Pikachu: Desarrollador
Orion™: Desarrollador
The655: Desarrollador
Nergal: Desarrollador
Errores
- Cuantas más armas personalizadas equipes, mayor será la probabilidad de que desaparezcan cosméticos de tu modelo en el cliente. Otros jugadores en el servidor, sin embargo, seguirán siendo capaces de contemplar tu fino atuendo.
- Si se usa un arma personalizada con un medidor (como el Estandarte de Ánimo), el medidor no se usará a menos que el jugador tenga el arma original equipada en su personaje.
Enlaces externos
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