| “Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors.
|
Dustbowl 2
|
|
Basic Information
|
Developer(s): |
Unknown
|
Map Info
|
Environment: |
Desert
|
Setting: |
Daylight, sunny
|
Dustbowl 2 was the remake of the Classic version of Dustbowl that was being developed for Team Fortress 2 sometime in 2007. The map was aimed at improving the layout and geometry of the map. It eventually became Gold Rush that is currently in the game.
In 2009, one of Valve's level designers Dario Casali answered a couple of questions regarding the map.[1] During this conversation, he was asked to show some screenshots of early versions of maps, in response Dario sent a couple early development screenshots of Gold Rush and Badwater Basin. In the screenshots of the Gold Rush, beside various visual and geometric differences, some strange elements were noticed, such as the absence of rails for a Payload cart and instead of checkpoints there are Control Points that are only at the end of each stage and there are platforms next to each BLU spawn.
10 years later, Dario Casali answered some questions about these screenshots.[2] He stated that initially this map was intended for the TFC Control Point mode, but then it was transformed into a Payload map. He also noted that the map was originally called Dustbowl 2.
Gallery
View of Control Point A and the area around it.
View of area next to the second BLU spawn.
View of Control Point B and the area around it.
View of area next to the third BLU spawn.
References