User:Lolimsogreat21/Sandbox2
“ | Move, move, move!
Click to listen
— The Engineer running from zombies
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” |
Zombie Escape, not to be confused with Zombie Survival or Zombie Fortress, is a Community gameplay modification of Zombie Mod.
Zombie Escape, as the name implies, is a mod where you escape from zombies.
Contents
Gameplay
The gameplay is a simple start-to-finish race between spawn and the final holdout, where the map makes up a reason to kill players that have not yet escaped (as most maps have a simple story). After setup (the survivors' headstart), two players are chosen as the alpha zombies, incredibly resilient players with huge health pools (often referred to as simply alphas). The goal of an alpha is to kill all the runners without getting killed themselves. Runners, when infected, turn into zombies. Zombies, similarly to alphas, have an enormous health pool compared to their living counterparts. They only receive half health, however, as they are expendable and can respawn an unlimited amount of times.
There are two ways to finish the round: One is to get through the race, holding out at places that require players to wait (mostly doors opening and vehicles waiting to move), and the second is to kill the alphas. The latter is much harder due to the large amount of health alphas have, and as such should be only focused on as a secondary goal.
Gameplay Changes
A list of changes that affect gameplay:
- There is no standard gameplay objective.
- The round ends with a BLU team victory if all RED team members are dead at the same time.
- The round ends with a RED team victory if all players are on the RED team.
- The player's max ammo is infinite, but the clip is not; no weapons run out of ammunition, but still have to reload (this excludes weapons that draw from the Engineer's metal supply).
- Players on the BLU team have a cross permanently above their head, only visible to the RED team.
- Upon being killed or general death, BLU team members are automatically assigned to the RED team.
- Being killed by a zombie does not kill the player per-se; the player is immediately assigned to the RED team, without any respawn time and without producing a ragdoll.
- RED team members automatically have their class's Voodoo-Cursed Soul equipped. The Voodoo-Cursed Soul displays as Level 0 on inspection.
- Players on the RED team have an increased amount of health (commonly between 8000 and 12000) and take an increased amount of knockback.
- Any weapons with projectiles that do not function as their primary fire, such as the Sandman's baseball, are removed.
- Scouts are no longer able to double jump. Whether the Atomizer allows the Scout to double jump again varies between different Zombie Escape plugins.
- Engineers do not drain metal under any circumstance, except when shooting with the Widowmaker or Short Circuit. If metal is spent by the Engineer, they can still replenish their ammo supply with conventional methods, such as medium ammo pickups dropped by dead players or with a Dispenser; nonetheless, metal slowly regenerates on its own.
- Engineers can only build Combat Mini-Sentry Guns, regardless of what melee weapon they are using. There can also be only four or five Mini-Sentry Guns deployed at one time, depending on the map.
- Some classes have a limit of only 6 at a time for survivors. Which classes specifically heavily depends on the plugin/server, but the Scout is most commonly limited.
Weapon Rebalances
Scout
Scout Primaries | ||||
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Weapon | Vanilla Attributes | Zombie Escape Attributes | ||
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Scout Secondaries | ||||
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Scout Melees | ||||
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Soldier
Soldier Primaries | ||||
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Weapon | Base Game Attributes | Zombie Escape Attributes | ||
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On hit: restores up to 20 health points. |
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+25% clip size. |
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Hold Fire to load up to three rockets.
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Soldier Secondaries | ||||
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Soldier Melees | ||||
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Pyro
Demoman
Heavy
Heavy Weapons | ||||
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Weapon | Edited Attributes | Zombie Escape Attributes | ||
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Engineer
Engineer Weapons | ||||
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Weapon | Edited Attributes | Zombie Escape Attributes | ||
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Medic
Medic Weapons | ||||
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Weapon | Edited Attributes | Zombie Escape Attributes | ||
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Sniper
Sniper Weapons | ||||
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Weapon | Edited Attributes | Zombie Escape Attributes | ||
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Spy
Spy Weapons | ||||
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Weapon | Edited Attributes | Zombie Escape Attributes | ||
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Environmental hazards
Maps
Map name | Port? | Stages? | NPCs? | Bosses? | Soundtrack |
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![]() A_E_S_T_H_E_T_I_C_p3 |
CSS Port | Single | Gondola King Gondola |
All-Seeing-Eye | Moanin, Cowboy Bebop OST 1 - Too Good Too Bad, Cowboy Bebop OST 4 - Yo pumpkin head, Retrofit, Genetic Scale (Goh Hotoda Mix), Moliendo cafe, Town of the Fisherman (extended), Tong-Nou (Upscale V3), Transmigration (Tong-Nou Ending Theme). |
![]() ascension_v6b |
TF2 Original | Two | |||
![]() atix_apocalypse_12 |
CSS Port | Single with variations | No | No | NA |
![]() atix_panic_5 |
CSS Port | Single | No | No | NA |
![]() bathroom_8 |
CSS Port | Two | No | Rubber Ducky Sponge |
I see fire, Two Steps From Hell - For the Win, Reanne |
![]() best_korea_4 |
CSS Port | Three | North Korean Soldier Suicide Bomber |
Baby Kim Jong Un | Chollima on the Wing, Aurora (Downshifted), The Mt.Paektu Wind Blows, Defend the Headquarters of the Revolution!, Snowstorm of the Revolution, Witch Doctor |
175px bioluminescent_v2 |
CSS Port | Three | No | Omnipotent Cube | Roller Mobster, T-Rex Echoes, Ethereal, Endless Reflections, Physical Nature, A Picture in Motion |
![]() bowser_in_the_fire_sea_6 |
CSS Port | Four | No | Bowser | NA |
175px breezy_v5 |
TF2 Original | Single plus Minigames/ZM mode | No | Electrical Box | Battle with Final Despair, Battle with True Despair, The Man With The Machine Gun, V3Gallery Music, Showdown, nonsensecondon, Black Mesa Surface Tension 3, Black Mesa Surface Tension 4, Fear Factory |
175px contra_b3 |
CSS Port | Armed Gate Alien Terminator |
Fortress of Flame, Horrible Heartbeat, The Final Gauntlet, Helicopter, Intro, Jungle Battle, The Foggy Cave in the Darkness, Creatures from Outer Space, Death Bed, Thunder Landing, The Dawn, Neo Kobe Steel Factory, Maza Fortress Stage 2, Stage Clear, Ground Zero, Invasion | ||
175px crazy_escape_2 |
CSS Port | Three | Aeon, Away From Home, Angelica, Can't Go Home Again, Baby, Dread and Bold, Dreamer's Dream, Fear, Forbidden Anguish, Naive Race, Rose of Sharon, Sleeping Volcano, TeMP it Up, TeMPoison, Tokyo Drift, Welcome Mr Hwang | ||
175px dark_souls_2 |
CSS Port | Three plus Bonus stage | They Hit Without Warning, Taurus Demon, A Moment's peace, Dance of the Boreal Valley, Gwyn, Lord of Cinder, Twin Princes, Nameless Song, Old Dragon Slayer, Firelink Shine, Fire Keepers, Old Demon King, Majula, Iron Golem, The Ancient Dragon, Dark Souls III | ||
175px deadcore_5 |
CSS Port | Four | Niflheimr, Anhedonia, Roarlis, Area184-Persona, PSYCHO-PASS, Axion Extended, Namae No Nai Kaibutsu (Instrumental), Cor puella, It's muzzle rules justice, Lax, At The Distant World of Stars, Truffle Shuffle, Galaxy Collapse | ||
175px defense3002_2 |
CSS Port | Two | Make It Bun Dem, I'm Sorry (Far Cry 3) | ||
175px diddle_6 |
CSS Port | Five plus Bonus stage and extreme | Floating Heads |
Diddler Slasher |
-HEAT UP- (8bit), -HEAT UP- (2nd mix), Miss Monomi's Practice Lesson, Beautiful Days (Piano Arrangement), STFU, Weeaboo song, All Star, Niko, Halloween Theme, Monster, Zodd, Sign II |
![]() djinn_2 |
CSS Port | Single | War Horn Dark, Magic Mamaliga, Alfadhirhaiti, Baiana (CloZee Remix), Paul's Dream, Scattle-Shambles, Turbo Killer, You're mine | ||
175px DOOM_3 |
CSS Port | Three | At Doom's Gate, The Imps Song, Dark Halls, Sign Of Evil, Hiding the Secrets, I Sawed the Demons, The Demons from Adrians Pen, https://www.youtube.com/watch?v=vVRbEvPvF7A Intermission from Doom], Untitled | ||
175px dreamin_b2 |
CSS Port | Four | かねこちはる-絶対零度, World Fragments, Bloomin' Lights, Starry Blossom, Chronomia/Lime, Decipher (Long Version), dreamin' of u (long ver), Dreamin', Glorious Crown, Fractal, Pastel Subliminal, Physical Emotion, WHITEOUT | ||
175px evernight |
CSS Port | Three | |||
175px fall_guys_2 |
CSS Port | Two | |||
175px fapescape_rote_9 |
CSS Port | Six | |||
![]() ffvii_cosmo_canyon_b1 |
CSS Port | Four plus ZM Mode | |||
175px ffvii_mako_reactor_13 |
CSS Port | Four | |||
![]() ffvii_mako_reactor_v6_b5 |
CSS Port | Five difficulties plus ZM Mode | |||
175px ffxii_mt_bur_omisace_b1 |
CSS Port | Four plus ZM Mode | |||
175px ffxii_westersand_3 |
CSS Port | Four | |||
175px ffxiv_wanderers_palace_4 |
CSS Port | Four | |||
![]() frostdrake_tower_3 |
CSS Port | Single | |||
175px frozen_abyss |
CSS Port | Two | |||
175px garten_of_banban_v2 |
TF2 Original | Single | |||
175px gris_5 |
CSS Port | Four plus Bonus stage | |||
175px halloween_house_4 |
CSS Port | ||||
175px hydroponic_garden_s_2 |
CSS Port | Four | |||
175px icecap_escape_o2 |
CSS Port | Single | |||
175px johnny_nukem_6 |
CSS Port | Three | |||
175px kitchen_7 |
CSS Port | ||||
175px krusty_krab |
CSS Port | ||||
![]() krusty_krab_4 |
TF2 Original | ||||
![]() l0v0l |
CSS Port | Three plus Bonus stage | |||
175px laserheaven_v2a |
TF2 Original | ||||
175px laserhell_v1 |
TF2 Original | ||||
175px last_man_standing_b1 |
CSS Port | ||||
175px lotr_minas_tirith_14 |
CSS Port | ||||
175px lotr_mines_of_moria_4 |
CSS Port | Single | |||
175px lotr_mount_doom_s2_tf2 |
CSS Port | ||||
175px luciddreams_v3_6_f2 |
CSS Port | Single | |||
![]() meatropolis_2 |
CSS Port | ||||
![]() minecraft_adventure_6 |
CSS Port | Three | |||
175px minecraft_universe_2 |
CSS Port | Single | |||
175px mist_3 |
CSS Port | Single | |||
175px neochrome_b1 |
CSS Port | Single | |||
175px offliner |
CSS Port | ||||
175px otakuroom_4 |
CSS Port | Three plus ZM Mode | |||
175px outlast_6 |
CSS Port | ||||
175px palace_of_minolila_4 |
CSS Port | ||||
175px parkour_paradise_v3d |
TF2 Original | ||||
175px persona_v3 |
TF2 Original | ||||
175px peter_griffin's_burger_emporium |
TF2 Original | ||||
![]() pirates_port_royal_12 |
CSS Port | Six | |||
175px pokemon_adventure_11 |
CSS Port | ||||
![]() portal_story_6 |
CSS Port | Single | |||
175px predator_ultimate_3 |
CSS Port | Four | |||
![]() quicksand_v1e |
TF2 Original | Four plus Bumper Car stage | |||
175px random_7 |
CSS Port | ||||
![]() randomizer_b2 |
CSS Port | ||||
175px realm_h2 |
TF2 Original | Single | |||
175px rizomata_8 |
CSS Port | Five | |||
175px rooftop_runaway2_v5 |
CSS Port | ||||
![]() rush_b_6 |
CSS Port | Single | |||
175px ryujin_v3 |
TF2 Original | ||||
175px S_A_M_9 |
CSS Port | Five plus ZM Mode | |||
175px sandstone_v2 |
TF2 Original | ||||
![]() santassination_s4 |
CSS Port | Four plus the Truth | Raindeer, Elf Bender, Baby Bipedal Present, Beaver |
Slim Santa Fat Santa Socrates |
O Tannenbaum, A Mysterious Christmas, Fear Factor, Forest Dance #2, Seven Swords’ Victory, Carol of the Bells, What Child is This, Deck the Halls, We Wish You a Merry Christmas, Dripping that Sauce, The Lion King-Circle Of Life, Jingle Bells, One Winged Angel (Final Fantasy VII), The Lion King-Stampedo, Last Christmas, Santa Mixtape, A/G |
175px saw_final_8 |
CSS Port | ||||
![]() scp_4 |
CSS Port | ||||
175px serpentis_temple_4 |
CSS Port | Five | |||
![]() shroomforest_7 |
CSS Port | ||||
175px shroomforest2 |
CSS Port | Six plus ZM Mode | |||
175px shroomforest3 |
CSS Port | ||||
175px sonic_3_3 |
CSS Port | Two | |||
175px sorrento_escape_2 |
CSS Port | ||||
175px space_station |
CSS Port | ||||
![]() squid_game_6 |
CSS Port | Single | |||
175px stalker_ultimate_s3 |
CSS Port | ||||
175px star_wars_prequel_10 |
CSS Port | Three | |||
175px subway_escape_9 |
TF2 Original | Single | |||
175px super_mario_64_3 |
CSS Port | ||||
175px surf_facility_b1 |
CSS Port | ||||
![]() surf_froyo_b3 |
CSS Port | ||||
175px surf_sahok_4 |
CSS Port | ||||
175px surf_vortex_6 |
CSS Port | Single | |||
175px swamp_facility_b2d |
TF2 Original | ||||
175px tesv_skyrim_3 |
CSS Port | ||||
175px timesplitters_2 |
CSS Port | Single | |||
175px titanic_13 |
CSS Port | Single | |||
175px uchiha_legacy_8 |
CSS Port | Four | |||
175px v0u0v_b2 |
CSS Port | ||||
175px voodoo_islands_5 |
CSS Port | Single | |||
175px 2012_s2_tf2 |
CSS Port | ||||
175px 666_crazy_escape_v2 |
CSS Port |
Gallery
Bosses
NPCs
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