Credits
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Whoo, look at all that money.
Click to listen
— The Engineer
|
” |
Credits are piles of cash which drop when robots are killed in Mann vs. Machine mode. Regular robots will drop small piles of cash while giant robots and tanks drop larger piles of cash. Robot support classes and Sentry Busters will not drop credits.
Credits can be used at Upgrade Stations to purchase weapon upgrades, abilites, and Power Up Canteen buffs. To date, all missions start players off with 400 credits, with the exception of Mannworks Endurance (on Mann Up Mode), where players will start with 1000 credits.
Players who are in a respawn wave may also buy back into the game early (default key H) for a specified number of credits, which decreases as more time passes. Scouts, however, respawn instantly.
Collection
Any class can run over a pile to collect it, often triggering voice lines encouraging other players to join in. Scouts have an innate ability to collect cash that is farther away and will also gain health for doing so. All credits collected are shared equally amongst all players.
Credits have an expiry time and will start flashing to alert players when they are about to expire. When expired, the credits will disappear into a puff of flame. The number of credits collected in a wave is graded by the Administrator as a credit rating ranging from A+ to F. Collecting all credits dropped during a wave will result in a bonus of 100 credits to each player.
Related achievements
Mann vs. Machievements
|
|
Gallery
Trivia
- According to Miss Pauling, the robots are inexplicably powered by piles of money.
|
|