Sticky Jumper
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“ | It's a fine thing, lads, heheh.
Click to listen
— The Demoman on Sticky Jumping training techniques.
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The Sticky Jumper is a training weapon for the Demoman class, replacing and appearing identical to the Stickybomb Launcher.
As a training item, this weapon fires stickies that do no damage to the player or enemies but still inflict knockback on the player. This allows players to freely practice sticky jumping. The ammo count is also tripled, giving the user forty eight extra sticky mines. On the other hand, the weapon reduces the Demoman's health by 75.
Blueprint
Scrap Metal | [[Demoman Token|Template:Dictionary/items/demoman token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Possible Results | |||||||||||||||||||
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Note: The blueprint for the Sticky Jumper is also used for crafting either the Scottish Resistance or Chargin' Targe, but now there's a 33% chance of getting any of these three weapons.
Previous Changes
- A bug that allowed stickies launched by the Sticky Jumper to cause damage is fixed.
Bugs
- Grenades cause no self damage when the Sticky Jumper is equipped.
- Pumpkin bombs set off by the wielder also do no self damage.
- This could either be an unintended consequence of trying to prevent self damage when grenade jumping, or simply a mistake in how self explosive damage is calculated.
Trivia
- Equipping both the Sticky Jumper and the Eyelander or Horseless Headless Horseman's Headtaker will lower the Demoman's health to 75, the lowest possible max health a character can have.
- Despite not doing any self-damage, the Demoman still yells out in pain and the red hit indicator still shows up on the screen.
- The Sticky Jumper, like the Stickybomb Launcher, has its model changed to the Scottish Resistance's when the player dies while on BLU team.
Gallery
- Stickybomb Launcher 1st person cropped.png
1st person view.
See also
References