環境的要因による死亡
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— カボチャが爆発するのを見たデモマン
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各マップには様々な危険地帯が存在します。それらのマップ上の要素による死亡は、環境的要因による死亡として知られています。危険地帯は敵チームに対する攻撃や防御にも利用出来るため、これらについて知っておくことは戦術を考える上で優位に繋がるでしょう。
環境的要因による死亡の一覧
丸ノコ
丸ノコは公式マップのSawmillや、その後登場したカスタムマップのいくつかに見られる中立の物体です。 これは設置された溝に沿って行ったり来たりしており、刃に触れてしまったプレイヤーを倒します。
- 丸ノコが存在するマップ
列車
列車は線路上に立っているプレイヤーを轢き殺す、中立の物体です。列車が到着するときには、線路の両側にあるライトが点灯し、近くのプレイヤーにはベルが鳴るのが聞こえます。また、到着の直前には列車が汽笛を鳴らし、それがプレイヤーへの最終警告となります。列車の形状はEMD GP38-2形に似ており、塗装はかつてサザン・パシフィック鉄道が導入していたもののようです。
列車の別バージョンとして、Frontierには乗れるタイプのカート"Lil' Chew-Chew"が存在します。3人以上のBLUプレイヤーが押しているとき、進行方向の正面に立っていたプレイヤーを、チームに関係なく轢き殺します。
- 列車が存在するマップ
- Freight
- Well(コントロールポイント)
- Well(キャプチャー・ザ・フラッグ)
- Frontier (カート"Lil' Chew Chew"として)
- Cactus Canyon
落し穴(底無し穴)
落とし穴は落下ダメージとは異なり、たとえユーバーチャージ状態であろうと、落ちてしまうと生きる望みはありません。これらのエリアは、マップの他のエリアよりも非常に低い位置にあります。また、カートが爆発した後に出来るクレーターに落ちた場合も落下死します。
機密情報を奪取中のプレイヤーが落とし穴に落下した場合、機密情報は元の位置にリセットされます。これはMann vs. Machineの爆弾や、Special Deliveryのオーストラリウムも同様です。落下したクレジットは収集した扱いになり、すぐにプレイヤーに配分されます。
- 落とし穴が存在するマップ
- Bigrock
- Coal Town
- DeGroot Keep
- Double Cross
- Doomsday
- Frontier
- Ghost Fort
- Ghost Town
- Helltower
- Hightower
- Hydro (発電機とアンテナ地帯)
- Lumberyard
- Mann Manor
- Mountain Lab
- Nightfall (第3ステージのみ)
- Nucleus
- Offblast
- Rottenburg
- Steel
- Thunder Mountain (第1・第2ステージ)
- Upward
炎
(環境の)炎は火炎放射器など、プレイヤーによってもたらされる炎とは異なり、燃焼効果がありません。その代わり、危険地帯に立っているプレイヤーにゆっくりとダメージを与え続けます。
- 炎が存在するマップ
溺死
水中(プレイヤーが完全に沈む深さの水)に潜ったプレイヤーは、約12後に窒息し始めます。水面に浮上しなければ、毎秒5HPずつ減少し続けます。窒息によって減少した分のヘルスは、地上に上がった後は2秒毎に10HPずつ回復します。ただし、再び水中に潜った場合、地上に戻るまで回復は止まります。
- 深い水が存在するマップ
- 2Fort
- Asteroid
- Badlands (アリーナ版)
- Badlands (キング・オブ・ザ・ヒル版)
- Cactus Canyon (第2ステージのみ)
- Doomsday
- Freight
- Lakeside
- Nightfall (第3ステージのみ)
- Pipeline (第3ステージのみ)
- Ravine
- Sawmill
- Thunder Mountain (第2ステージのみ)
- Well/ja|(コントロールポイント)
カボチャ爆弾
カボチャ爆弾はHarvest Event, Eyeaduct, Mann Manor, and Ghost Fort during Halloween events (or on servers running those four particular maps)に存在する特殊オブジェクトです。They are rigged with explosives and detonators visible on their exteriors from certain angles. Once a Pumpkin bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the Rocket Jumper's projectiles and Mad Milk), it will trigger an explosion, hurting or killing everyone around it.
Pumpkin bombs should not be confused with Halloween pumpkins. A simple way to tell them apart is that Pumpkin bombs do not move, whereas Halloween Pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will spawn when the player kills someone during a Halloween event.
Pumpkin bombs should also not be confused with Pumpkin MIRV, a magic spell used on Helltower.
- カボチャ爆弾が存在するマップ
ペイロードカートの爆発
During the final (or sole) round of any Payload or Payload Race map, the Payload Cart will explode either when it reaches the final point, or shortly after, triggering a Payload Cart explosion, which will cause all players in the surrounding area to be killed. Also, in some maps the resulting explosion creates a crater; falling into it will result in a pitfall death.
- Maps with Payload Cart explosions
- Badwater Basin
- Frontier
- Gold Rush
- Helltower
- Hightower
- Hoodoo
- Nightfall
- Pipeline
- Thunder Mountain
- Upward
圧死
The gate of DeGroot Keep, which opens when points A and B are captured, closes after a certain amount of time, provided the last point isn't captured. By default, this is approximately 60 seconds after the gate opens or when capture progress has run out, whichever is longer. This also resets the first two points, making them available for capture again. If a player is standing underneath the gate when it lowers (or is too close to the gate when it opens), they will be crushed to death.
In Doomsday, the platform that raises the player up to the rocket hatch can crush the player if one is unlucky enough to be standing under it if the Austrailium carrier is knocked off, or after the rocket is launched.
In Egypt, all gates open and close slowly, and may crush players. Additionally, on Stage 1, there is an interior room on the path from the RED spawn to point A in which the player may get stuck between two doors if the BLU team captures the first control point. A short while after the capture, the ceiling of that room falls slowly and crushes all players unlucky enough to be underneath.
In Hightower and Helltower, if one team can prevent the other from pushing the cart to the top of the Capture platform, the platform will fall down and crush any player below it.
In Mann vs. Machine, the Tank Robots can crush any players if they are unlucky enough to be caught between it and a wall or prop as it turns.
- Maps with crushing
- Bigrock
- Coaltown
- Decoy
- DeGroot Keep
- Doomsday
- Egypt
- Coaltown Event
- Helltower
- Hightower
- Mannworks
- Rottenburg
溶鉱炉
Located next to the first team spawns on Foundry, the cauldron will kill any player who steps into it. A player that manages to push an enemy into the cauldron will receive the Terminated, Too achievement.
- Maps with cauldron fire
ロケットの爆風
The map Doomsday features a path where, at the end of the round, the exhausts of the rocket will push a player into a pit located at the end of the route. A player from the winning team that manages to push an enemy into this pit will receive the Lift-offed achievement.
On Steel, if RED successfully defends point E until the end of the game, the rocket above the point blasts off and kills anyone underneath its exhaust.
- Maps with Rocket exhaust path
グラインダー
The grinder is an environmental death that happens when a player gets sucked into a grinding machine. This death can also happen to Robots.
- Maps with Grinders
レーザー
The lasers are an environmental death that move up and down along a designated path and kill anyone that comes in contact with them.
- Maps with Lasers
Horseless Headless Horsemann
The Horseless Headless Horsemann is an enemy boss that appears in Mann Manor. As the undead form of Silas Mann, this character will rise out of the currently contested control point after a pre-determined amount of time, and proceed to hunt down and kill players on both teams. Due to his immense size and strength, the Horseless Headless Horsemann is capable of instantly killing any player or building that he strikes. He will continue his massacre until killed by a player (or players). All kills by the HHH count as enviromental deaths and trigger the relevant achievements.
- Maps that feature the Horseless Headless Horsemann
MONOCULUS
MONOCULUS is a boss that appears in Eyeaduct, and takes the form of the RED Demoman's missing eye, haunted by the Bombinomicon. MONOCULUS will spawn out of the currently contested control point after a pre-determined amount of time, and proceed to kill players on both teams using rocket-like eyeball projectiles, which always make critical hits and can kill any class (apart from the Soldier and the Heavy) with a direct hit with the projectiles. Such rockets can be reflected by a Pyro's compression blast. Despite naming the killer as MONOCULUS, any death caused by MONOCULUS is classed as environmental.
- Maps that feature MONOCULUS
地下世界
The Underworld is part of the Halloween-themed map, Eyeaduct, and is usually only reachable through portals that are created when MONOCULUS teleports or is killed. If the player gets close enough to the portal before it closes, they are restored to full health and transported to one end of a chain of small islands in the Underworld. Players on the islands suffer a health drain similar to bleeding, afterburn, or drowning, which continues as long as they remain there. The damage inflicted per second on each player increases over time, making it impossible for a player to stay in the Underworld indefinitely. Waters of the Underworld are also hazardous, and will kill instantly on contact with a player. The health drain, hazardous waters, and explosion all have the same kill icon.
- Maps that feature the Underworld
Loot Island
Loot Island, while technically part of the Underworld, is slightly different in its hazards. While on Loot Island, players do not suffer the Underworld's constant damage effect, though they can still fall into the water. If players remain on Loot Island for too long, an explosion will engulf the island and instantly kill anyone caught in it.
- Maps that feature Loot Island
- Eyeaduct
- Ghost Fort (Skull Island)
Merasmus
Merasmus is a boss that appears in Ghost Fort; he is the former roommate of the RED Soldier on a vendetta since the Soldier ruined his home. Merasmus will spawn near the control point after a pre-determined amount of time, and proceed to kill players on both teams using a variety of spells and attacks. Despite naming the killer as Merasmus, any death caused by Merasmus is classed as environmental.
- Maps that feature Merasmus
スケルトン
Skeletons appear in Helltower. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone and appear every second Witching Hour (stroke of 12 on the Helltower clock tower), while team-loyal ones can be summoned by Magic spells. They come in different sizes, ranging from tiny ones to the huge Skeleton King. Any death caused by neutral (green) Skeletons is classed as environmental.
- Maps that feature Skeletons
関連実績
スカウト
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デモマン
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メディック
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ハロウィーンイベント2009
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Foundryの実績
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Doomsdayの実績
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ハロウィーンイベント2013
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