| 이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다.
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많은 비디오 게임처럼, '팀 포트리스 2'도 개발중에 상당한 변화가 있었습니다. Decisions as to how the gameplay would work changed, such as whether or not grenades would be used, like they were in Team Fortress Classic. An item might have been cut simply because it was replaced by something better, like the Soldier's medals, and sometimes, content was cut due to the change in the game's style. Listed on this page are weapons, items, and other odds and ends that were cut from the game, but in most cases, leftover in some form in the game's .gcf files.
클래스
시민
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사용되지 않은 특정한 게임모드의 클래스였습니다. 맵 상의 한 지점에서 다른 곳으로 호위받으며 이동하는, 마치 플레이가 가능한 수레밀기의 수레와 같은 역할을 하였습니다.
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사령관
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팀 포트리스 2의 개발 중 삭제된 직접 나서지 않는 클래스입니다. 맵을 보고, 공중 지원을 하고, 구조물을 짓고, 팀원들에게 전략을 줄 수 있었습니다
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무기
주무기
보조무기
근접 무기
수류탄
팀 포트리스 2에서 수류탄 발사체는 데모맨의 유탄 발사기와 로크 앤 로드의 유탄 뿐입니다. 공식적으로 언급되지도 않고 튕기지도 않으나, 병수도와 미치광이 우유도 수류탄과 비슷한 기능을 합니다. 솔저는 수류탄을 카미카제 도발에 사용하기는 하지만 던지지 않습니다.
수류탄은 팀 포트리스 클래식의 강력한 기능이었고 팀 포트리스 2의 초기 시험 단계에 폐기되었습니다. 개발자들은 수류탄이 게임플레이에 스패밍과 같은 방법으로 쓰이는 것이 우려되고, 약간의 버그그리고 수류탄에 과하게 의지하는 것 때문에 이와 같은 결정을 했다고 밝혔습니다.
각각의 클래스는 주 수류탄과 부 수류탄이 있었으며, 주 수류탄은 파편 수류탄이었고 부 수류탄은 더 특별한 기능이 있었습니다. server_i486.so
파일에 수루탄을 던지는 것에 관한 코드가 남아있습니다.
몇몇 수류탄들은 모델링이 되어 있는데, 어떤 것들은 팀 포트리스 클래식에서 등장한 수류탄을 개선한 모습이고, 몇 가지는 새로운 디자인입니다. 수류탄을 던지는 소리 또한 게임 파일에서 찾을 수 있습니다.
얻을 수 없는 제작아이템 중 "수류탄 토큰"이라는 것이 존재하였으나 만코노미 업데이트에서 제거되었습니다.
Buildings
수리 노드
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텔레포터 또는 디스펜서를 대체하고, 엔지니어가 그의 농장에서 떨어져 있을 때 자동으로 수리를 할 수 있었습니다.
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레콘
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파괴된 구조물입니다. 이것의 기능은 알려져 있지 않았습니다. 남아있는 것은 이것의 삑삑거리는 소리 뿐입니다.
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Turrets
Turrets
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The original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.
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기타
무기와 더불어, 팀 포트리스 2를 위해 만들어진 항목 중 몇몇은 최종적으로 완전히 사용되지 않았습니다. 이 페이지의 항목들은 Team Fortress 2 .vpk 파일에서 비롯되었습니다..
장식 아이템
Action Items
Taunts
taunt_come_and_get_me
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Scout
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The Scout puts his arms out and wags his lower body in a challenging and somewhat suggestive way. The Sequence is still in the model file and looks like this.
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N/A
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Soldier
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The Soldier would stomp his feet, cross his arms then show something off.
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taunt_gimme_20
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Soldier
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The Soldier first points at his enemy and then at the ground. The sequence is still in the model file, but contains no animation.
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taunt_slit_throat
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Soldier
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The Soldier looks at his enemy and makes a gesture across his throat in a threatening manner. The sequence is still in the model file, but contains no animation.
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taunt_sit
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Pyro
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The Pyro quickly sits down with his head in his hands, exactly like he did in the True Meaning comic, before jump-standing up again. This also references a small meme with the Pyro that came from that comic. Similar to Pool Party. The Sequence is still in the model file and looks like this.
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N/A
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Demoman
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A battle cry-like taunt that resembles the Demoman's shout of "Let's do it!" in Meet the Demoman.
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N/A
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Heavy
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The Heavy would lift his leg then show something off.
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taunt_big_gorrila
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Heavy
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The Heavy pounds his chest with his fists like a gorilla.
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taunt_russian
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Heavy
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The Heavy does a Ukrainian Cossack Dance. The Sequence is still in the model file and looks like this.
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N/A
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Engineer
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The Engineer would take out his guitar and play a long tune on it.
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N/A
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Engineer
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The Engineer would wiggle around uncomfortably, then vomit. The Sequence is still in the model file and looks like this.
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N/A
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Engineer
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The Engineer puts down his Shotgun and taps his hardhat.
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taunt_saxophone
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Sniper
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The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the Expiration Date animation.
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Vehicles
Prototype rideable cart models
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Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in Frontier.
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Prototype cart bomb
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Listed as a spytech cart bomb. Unfinished model based off of this piece of concept artwork.
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Music
intruder_alert_midi.midi
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A rendition--perhaps the original version--of Intruder Alert in MIDI format. All of the instruments are set to "piano", including the percussion.
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tf_music_upgrade_machine.wav
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A 1-minute loop of elevator music that presumably would play in Mann vs. Machine when players were at an Upgrade Station.
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bonus_round_30.wav
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A 30 second clip of timpani drums on two notes, at a fast tempo. Unknown function, though it may be related to Asteroid and Robot Destruction.
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Other items
Camera
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World item
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Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer's console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
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Old flags
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World item
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Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders.
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Decapitation models
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Aesthetic item
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Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to All class cosmetics
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Scroll
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Pickup
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Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
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Ticket Booth
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Prop
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Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
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Unused kill icons
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Icon
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Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, and an explosion image.
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Alternate Deathcam UI
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User interface
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Alternate version of the deathcam function. Would have depicted the captured deathcam screenshot landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
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Tobor
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Unknown
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Unused texture added in the Mac Update.
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Unused Item qualities
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Quality
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Three unused item qualities exist, named Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are #8D834B and #70550F respectively. Completed has no associated color.
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Other Unused Textures
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Classes
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There are several unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like Bottle's BLU texture.
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Unused Unusual effects
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Particle(s)
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During the Mann-Conomy Update and the Very Scary Halloween Special, several particle effects were added that went unused.
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Burning animations
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Animation(s)
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The GCF contains 8 unused class specific death animations to all but the Pyro, presumably for death by burn damage.
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serving_platter
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World item
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A texture-less restaurant plate with a skull. This was found on the taunts folder, however, no correspondent animation for a class or voices was found on the game files.
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Badlands textures
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Textures
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There are several textures in the Badlands folder that are not used on the map. These models include a jetpack, a helmet, a laser and many more.
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Unused item attributes
Attrib_OverhealDecay_Disabled
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Overheal bonus doesn't decay
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The primary attribute of the removed Overhealer
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Attrib_FistsHaveRadialBuff
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On Kill: +50 health on nearby teammates
On Kill: +10% Crit Chance on nearby teammates
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Former attribute of the K.G.B.
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Attrib_DmgPenaltyVsNonStunned
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%s1% damage vs non-stunned players
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Previous downside of the Sandman
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Attrib_ZoomSpeedMod_Disabled
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No move speed penalty from zoom
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Walkabout's positive attribute
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Attrib_SniperNoCharge
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No zoom or damage charge
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Walkabout's downside
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Attrib_SniperCharge_Per_Sec
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Increased or decreased charge rate
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Walkabout's upside/downside
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Attrib_SniperZoom_Penalty
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Decreased scope sight
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Walkabout's downside
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Attrib_NoDoubleJump
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Disables double jump on wearer
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Former negative attribute of the Sandman before it was changed to -15 health
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Attrib_AbsorbDmgWhileCloaked
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Absorbs %s1% damage while cloaked
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Completely unused attribute indicating new Cloak type
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Attrib_RocketLauncherSeeker
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Fires laser guided rockets
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Removed Rocket Launcher. It is unknown whether this attribute retains its functionality
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Attrib_ChargedAirblast
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Airblast can now be charged, which will push enemies further
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Degreaser design experiment. Works, but has no HUD elements to show it.
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Attrib_AirblastCost_Decreased
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%s1% airblast cost
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Degreaser design experiment.
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See also