Natascha
“Bloody hell, you're awful!” This image file requires improvement: (Updated to new c_models) You can help Team Fortress Wiki by uploading a new version (see image guidelines). |
“ | Now Sasha - Don't be jealous
— Natascha publicity blurb
|
” |
Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.
Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second, where normal walking speed is approximately 300 HU a second, or less as determined by the distance of the victim from the firing Heavy, decreases starting at 512 HU down to zero slowdown at 1536 HU. If fired at the enemy from a short distance, the slowdown effect takes place faster, whereas if fired from a greater distance, the slowdown effect is minimal. In addition, the weapon gives the Heavy 20% damage resistance when spun up. As a downside, Natascha's bullets are 25% weaker than those of the default Minigun and the weapon has a 30% increased spin up time, making it less suited for fast offensive pushes.
Natascha is automatically given to any player who obtains 16 Heavy achievements.
The kill icon for Natascha was contributed by NeoDement.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 10.13 / per bullet |
Base damage | 100% | 6.75 / per bullet |
Maximum fall-off | 52.8% | 3.38 / per bullet |
Point blank | 32-40 / per 1 ammo 320-400 / per second | |
Medium range | 3-20 / per 1 ammo 30-200 / per second | |
Long range | 5-10 / per 1 ammo 30-60 / per second | |
Critical | 20.25 / per bullet | |
Mini-crit | 9-14 / per bullet | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Heavy | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Natascha | Reclaimed Metal | Brass Beast | ||
+ | = |
Strange variant
[expand]Strange variant information |
---|
Related achievements
Heavy
|
|
Update history
- Natascha was added to the game.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- [Undocumented] Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Natascha was given its own kill icon.
December 17, 2010 Patch (Australian Christmas)
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.
- [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added community contributed response rules to this weapon.
- [Undocumented] Added Strange quality.
- [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola.
- [Undocumented] Added Collector's quality.
- Changed attribute:
- Added +50% max primary ammo on wearer.
- Fixed Natascha using the wrong material for the viewmodel.
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.
- Fixed not being able to switch away from the Minigun while spinning down.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
- Changed attributes:
- Added 20% damage resistance while spun up.
- Stun amount now has distance falloff. Decreases starting at 512 HU down to zero stun at 1536 HU.
- [Undocumented] Removed +50% max primary ammo on wearer.
- [Undocumented] Updated model to c_model system.
Bugs
- Critical hits are not affected by the weapon's damage resistance, causing the Heavy to receive full damage instead.
- When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds.
Trivia
- Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
Gallery
See also
External links
|
[expand]Weapons |
---|