Scout
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Removed: Damage taken mini-crits
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Added: Damage taken increased 25%
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Added: 20% bonus healing while deployed
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Added: 80% vulnerability increase to all push forces while deployed
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Added: +25% Jump Height bonus when active
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Soldier
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Added: +15% Sentry damage resistance to all teammates while banner effect is active
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Changed: Rage is now generated from damage dealt instead of damage received
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Changed: Explosion sound
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Changed: Misfired Rockets now remove one loaded rocket from the clip
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Fixed: An exploit that allowed players to hold a set fixed number of rockets
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Added: Buffed players now receive a speed boost in addition to its previous effect
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Changed: Rage is now only generated from damage dealt
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Removed: -10% damage attribute
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Removed: 5% slower reload attribute
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Reduced: Clip size from 5 to 4
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Added: "Sets players on fire" description text
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Added: New particles and sound
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Added: Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards
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Removed: 25% reduced clip size penalty
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Added: 25% reduced damage penalty
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Changed: Explosion sound
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Pyro
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Fixed: "Mmmph" progress resetting after touching a resupply cabinet
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Added: 15% increase move speed while deployed
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Removed: +20% melee vulnerability when active
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Added: 20% damage vulnerability to all sources
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Demoman
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Added: Afterburn immunity
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Added: Double donk damage now mini-crits
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Reduced: charge time to 1 second
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Changed: Range no longer affects direct cannonball impact damage
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Added: Added: Double-Donk sound and particle effects
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Heavy
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Removed: Damage taken is mini-crits
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Added: Damage taken increased 25%
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Increased: Health restored per-bite from 15 to 25
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Engineer
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Changed: Mini-Sentry Guns do not heal during construction
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Added: Minor increase in damage per bolt
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Increased: Building healing from 50 to 75 per bolt
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Added: Ammo cost of firing reduced to -18 metal when an attack destroys a projectile
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Increased: Firing speed by +25%
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Added: Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player
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Changed: The weapon's muzzle now emits a spark effect when fired
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Fixed: Attack arcing to nearby teammates as if they were enemies
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Reduced: Accuracy of manually-controlled sentry at long range
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Changed: Protective shield now fades 1 second after the owning Engineer dies
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Medic
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Changed: Arrow projectile to a large syringe
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Added: New trail effects
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Changed: Smoothed out reload animation (DPS unchanged)
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Fixed: Being able to heal players that are using items that block healing.
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Added: 50% Overheal
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Changed: Über now affects the Medic when there's no heal target
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Changed: Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über
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Added: Über now fully absorbs crit damage for the selected damage type
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Added: Depletes Übercharge based on the amount of damage prevented
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Sniper
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Changed: Capped the max charge rate to 200%
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Fixed: Starting charge rate being -40% instead of -20%
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Removed: Movement penalty
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Added: Damage taken increased by 20%
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Added: Bullet damage taken reduced by 15%
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Added: Explosive damage taken increased by 20%
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Spy
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Changed: When under the effect of Feign Death, damage taken decreases the duration of the effect
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Added: 40% increased Cloak duration
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Fixed: A bug that would cause the charge meter to not reset when the Spy was killed
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