Natascha
“ | All will fear my giant new gun.
Click to listen
— The Heavy on Natascha
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” |
Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.
Each bullet fired by Natascha slows hit enemies by a small amount, potentially stacking until the victim's speed is reduced to approximately 113 Hammer units per second (normal walking speed is approximately 300 HU a second). However, the bullets are 25% weaker than those of the default Minigun. Enemies hit by Natascha are therefore forced to stand and fight the player, whilst the Heavy will take longer to finish them off.
It is best to fire the weapon at medium to close range, as the weapon's slowdown does not stack well at longer ranges due to its spread. The slowdown can keep enemies from retreating around corners to reload or prime for retaliation damage. Agile classes such as Scouts and Medics suffer greatly against Natascha, as do enemies who rely on close range attacks such as Pyros and Spies. Conversely, it not as effective against classes who can deal sufficient damage at long range. Natascha makes a noticeably quieter (yet distinct) sound when spinning, making ambushes from around corners easier.
Contents
Damage
Range | Damage per 1 ammo | Critical damage | Damage per second |
---|---|---|---|
Point Blank | 32-36 | 72 | 320-360 (Crit: 720) |
Medium | 3-20 | 18/36/54/72 | 30-200 (Crit: 360) |
Long | 3-6 | 18/36 | 30-60 (Crit: 180) |
- Base: 6.75 per bullet
- Max Ramp Up: 150% (10.125 damage per bullet)
- Max Fall Off: 50% (3.375 damage per bullet)
- Bullet Count: 4 per ammo
- Mini-Crit: 9 per bullet
- Critical hit: 20.25 per bullet
Note: The Critical hit DPS; long range assumes 1 Crit bullet hits per 1 ammo, medium range assumes 2 Crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.1
- Windup Time: 1.16
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Related Achievements
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Previous Changes
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
Beta Variants
Three Natascha variants, each with different downsides, were added in the Team Fortress 2 Beta. All work like the standard Natascha, with a few changes:
Variant 1 changes the downside to -40% damage.
Variant 2 keeps the -25% damage and adds -25% health as a downside.
Variant 3 changes the downside to an increase in the spin-up/spin-down time and adds falloff to the weapon's slowdown effect.
Known Bugs
- When a heavy dies wielding Natascha, he will drop the Minigun instead.
Trivia
- Natascha is referred to as both the Minifun and Ludmila within the game files.
- The ammo belt is on the right on the world model, but on the left on the view model. This is probably because it was difficult for the player to recognize which Minigun they were using.
- Bullets fired by Natascha that hit an opponent will prematurely end any taunt that they were performing, including the use of lunch-box items.
Gallery
- Natascha 1st person cropped.png
1st person view.
See also
External links