![Leaderboard class scout.png](/w/images/thumb/a/ad/Leaderboard_class_scout.png/20px-Leaderboard_class_scout.png) Scout
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Mad Milk
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Added: Extinguishing an ally will now reduce the cool down by 20%
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Pretty Boy's Pocket Pistol
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Changed: Increased health recovered on hit to +5 (from +3)
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Wrap Assassin
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Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
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Changed: Increased ball recharge rate by 25%
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Changed: Reduced damage penalty to 65% (from 70%)
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![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
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Beggar's Bazooka
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Added: -20% blast radius penalty
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Air Strike
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Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
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Concheror
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Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
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B.A.S.E. Jumper
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Removed: Hidden property of up draft when on fire
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Market Gardener
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Added: 20% slower firing speed
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![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
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Degreaser
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Removed: Removed damage penalty
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Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
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Changed: Increased Airblast cost by 25%
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Changed: Increased afterburn penalty to 66% (from 25%)
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Phlogistinator
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Removed: 10% damage penalty
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Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
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Axtinguisher
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Changed Now crits all burning enemies (Previous version could only crit from behind and mini-crit from the front)
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Changed Damage penalty has been reduced to 33% (from 50%) and now applies to all enemies, not just non-burning ones
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Added 20% slower firing speed
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Added 75% slower deploy speed
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![Leaderboard class demoman.png](/w/images/thumb/4/47/Leaderboard_class_demoman.png/20px-Leaderboard_class_demoman.png) Demoman
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Loose Cannon
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Changed: Reduced projectile speed (now a visible attribute)
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Changed: Reduced cannon impact damage to 50 (from 60)
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Changed: Damage now scales with distance
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Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
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Chargin' Targe
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Changed: Reduced blast resistance to 30% (from 40%)
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Removed: Removed fire immunity
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Splendid Screen
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Added: +50% faster charge recharge rate
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Changed: Increased blast resistance to 20% (from 15%)
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Tide Turner
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Changed: Now grants mini-crit instead of full-crit on charge bash
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Changed: Reduced all resistances to 15% (from 25%)
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Quickiebomb Launcher
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Changed: Increased fizzle time to 4 seconds (from 2)
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Ullapool Caber
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Changed: Increased base melee damage to 55 (from 35)
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Added: 20% slower firing speed
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Added: 100% slower deploy speed
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Claidheamh Mòr
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Added: +25 health on kill
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Removed: -15 health penalty on wearer
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Added: 15% damage vulnerability on wearer while weapon is active
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Removed: Removed 0.5 second longer charge duration
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Persian Persuader
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Added: Ammo pickups now replenish charge
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Added: Melee hits replenish 20% of your charge meter
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Added: 80% reduced primary and secondary ammo on wearer
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Removed: Ammo pickups granting health instead of ammo
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![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png) Heavy
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Gloves of Running Urgently
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Added: 50% slower holster speed
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Fists of Steel
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Removed: Slower deploy speed
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Added: 100% slower holster speed
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Warrior's Spirit
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Added: +30% damage bonus
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Removed: -20 max health on wearer
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Changed: +10 health on hit to +50 health on kill
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Added: 30% damage vulnerability on wearer while weapon is active
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Eviction Notice
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Added: 15% faster movement speed on wearer while weapon is active
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Added: 20% damage vulnerability on wearer while weapon is active
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Changed: Reduced faster firing speed bonus to 40% (from 50%)
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![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png) Engineer
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Rescue Ranger
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Changed: Reduced healing per bolt to 60 (from 75)
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Jag
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Added: -33% damage penalty against buildings (Now takes 3 hits to destroy a Sapper)
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![Leaderboard class medic.png](/w/images/thumb/e/e5/Leaderboard_class_medic.png/20px-Leaderboard_class_medic.png) Medic
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Crusader's Crossbow
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Added: Healing a player with a syringe now grants a small amount of ÜberCharge
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Quick-Fix
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Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
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Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
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Vaccinator
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Changed: Increased faster ÜberCharge build rate from 67% (from 50%)
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Changed: Reduced overhealed ÜberCharge build rate penalty to 33% (from 66%) (As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective)
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Removed: +10% health regeneration on proper resist
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Amputator
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Added: Healing done with the taunt now grants small amounts of ÜberCharge
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Changed: Taunt can now be activated by alt-fire
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![Leaderboard class sniper.png](/w/images/thumb/f/fe/Leaderboard_class_sniper.png/20px-Leaderboard_class_sniper.png) Sniper
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Huntsman
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Changed: Can be fired while off the ground
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Jarate
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Added: Extinguishing an ally now reduces the cooldown by 20%
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Cozy Camper
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Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
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Cleaner's Carbine
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Added: Added 'CRIKEY' meter which is filled by dealing damage
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Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
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Changed: Reduced slower firing speed penalty to 20% (from 35%)
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![Leaderboard class spy.png](/w/images/thumb/3/33/Leaderboard_class_spy.png/20px-Leaderboard_class_spy.png) Spy
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Spy-cicle
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Changed: Fire immunity shield no longer appears when fire immunity is triggered
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Dead Ringer
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Changed: Increased initial damage reduction when feigning death to 75% (from 50%)
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![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
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Reserve Shooter
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Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
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Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
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![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
![Leaderboard class demoman.png](/w/images/thumb/4/47/Leaderboard_class_demoman.png/20px-Leaderboard_class_demoman.png) Demoman
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Half-Zatoichi
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Changed: Honorbound deals 50 self-damage when holstered before it kills (Before, the weapon would be unable to be holstered if it didn't kill)
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Added: No random crits
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Changed: Now considered a sword (increased holster and deploy time and increased range)
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Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
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![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png) Heavy
![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png) Engineer
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Panic Attack
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Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.
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