User:Washys/Dismal Devilry (mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Dismal Devilry | |
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Basic Information | |
Name: | Dismal Devilry |
File name: |
mvm_creepside_b2_adv_dismal_devilry
|
Developer(s): | Jurrell |
Map: | Creepside |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 450 |
Maximum possible credits: | 7450 |
Minimum respawn wave time: | 5 |
Maximum respawn wave time: | 10 |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 30 seconds |
Sentry Buster respawn time: | 45 seconds |
Dismal Devilry is an intermediate invasion mission made by Jurrell. It is available on the custom Creepside map.
Contents
Notes
- Gray robots will attack both BLU robots and RED players
- Gray robots can detect disguised spies
- Escorting the red tank to it's destination on wave 6 rewards you with $200 credits and a sealed tomb
- Protecting Sandy on wave 6 rewards you with six rare spells and a sealed tomb
Waves
Stat changes
Weapon/Class | New Stats/Stats Change |
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Baby Face's Blaster |
Changed: Reduced boost loss on air jumps and damage Added: +20% more accurate Removed: -34% clip size |
Pistol |
Added: +25 max health on wearer Added: On Kill: 3 seconds of 100% critical chance Added: +50% max metal on wearer |
Flying Guillotine |
Added: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Added: Crits whenever it would normally mini-crit |
Liberty Launcher |
Added: Projectiles are guided by crosshair Changed: +100% damage bonus Changed: +10% projectile speed Changed: -75% clip size |
Shotgun |
Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Gunboats |
Added: +25 max health on wearer Added: +35% faster weapon switch Added: Wearer never takes falling damage Changed: -50% blast damage from rocket jumps |
B.A.S.E. Jumper |
Added: +35% explosive damage resistance on wearer Added: +300% increased air control |
Panic Attack |
Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Pain Train |
New stats: On Hit: Bleed for 5 seconds On Kill: A small health pack is dropped -60% damage to self On Miss: Hit yourself. Idiot. Additional +50% damage bonus if a shield is equipped Additional +50% damage bonus if boots or B.A.S.E. Jumper is equipped |
Family Business |
Added: 2 health regenerated per second on wearer Added: On Hit: 25 health Added: This weapon holsters 70% faster Added: This weapon deploys 40% faster |
Gunslinger |
New stats: Replaces Sentry with an allied RED Robot +85% damage bonus to primary weapons and Short Circuit on wearer +100% damage bonus to melee weapons on wearer +25 max health on wearer +50% dispenser health and ammo regeneration +50% faster teleporter recharge +50% faster build speed 100% faster upgrade rate Third successful punch in a row always crits No random critical hits +50% increased metal cost to construct robots |
SMG |
Added: Crits on headshot Added: +30% damage bonus Added: Attacks pierce damage resistance effects and bonuses Added: +25 max health on wearer Added: On Kill: Gain Mini-crits for 5 seconds |
Amputator |
Added: Alt-Fire: Provides mini-crits to nearby team members Added: +100% critical hit chance |
All Revolvers |
Added: +150% damage bonus vs gray robots Added: +150% damage bonus vs tanks |
Enforcer |
Added: Shoots explosive bullets Added: +50% damage bonus Added: -40% damage to self Added: -40% slower reload time Changed: 100% slower firing speed Added: 60% self damage force Added: Cannot blast jump while disguised |
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