Scotsman's Skullcutter
“ | Hey, Private Haircut... I might o' taken a bit too much off... YOUR HEAD!
Click to listen
— The Demoman to the beheaded Soldier
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The Scotsman's Skullcutter is a community-created melee weapon for the Demoman. It is a bloodied double-bit battle-axe with a wooden shaft and spiked crossguard.
The Scotsman's Skullcutter bears similarities to the Demoman's swords, with 50% increased melee range and 75% slower deploy/holster speeds.[1] Unlike the swords, it does not have random Critical hits disabled, meaning that it does not require a shield in order to deal Critical hits. In addition, it deals 20% more damage than the Bottle. A single Critical hit can kill any class that is not overhealed, excluding the Heavy.
While the weapon is active, it slows the Demoman down from 280 Hammer units/second (93% of normal speed) to 238 units/second (79% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class while the weapon is active.
The kill icon for the Scotsman's Skullcutter was contributed by NeoDement .
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 78 |
Critical | 234 | |
Mini-crit | 105 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Jarate | Axtinguisher | Scotsman's Skullcutter | ||
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Class Token - Demoman | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Scotsman's Skullcutter | Haunted Metal Scrap | Refined Metal | Horseless Headless Horsemann's Headtaker | |||
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Scotsman's Skullcutter | Axtinguisher | Back Scratcher | ||
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Strange variant
[expand]Strange variant information |
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Related achievements
Demoman
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Update history
- The Scotsman's Skullcutter was added to the game.
- The Scotsman's Skullcutter was given its own kill icon.
- The Demoman's battleaxe now sounds like a sword. (Hit sound changed from Bottle to Eyelander)
- [Undocumented] The Scotsman's Skullcutter was added to the crafting blueprint for the Horseless Headless Horsemann's Headtaker.
- Integrated several improvements to contributed items provided by their authors. (Visual update to textures)
- [Undocumented] The Scotsman's Skullcutter was added to the crafting blueprint for the Back Scratcher.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- The crafting cost for the Horseless Headless Horsemann's Headtaker was reduced by one Refined Metal to one Refined Metal + Unusual Haunted Metal Scrap + Scotsman's Skullcutter.
- Added new community contributed response rules to this weapon.
- [Undocumented] The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".
- Fixed missing forces for Demoman swords.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
- Updated the Scotsman's Skullcutter to use the Grenade Launcher taunt.
December 22, 2014 Patch (Smissmas 2014)
- Movement speed penalty now only applies when weapon is active.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Increased deploy and holster time penalty.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Unused content
- There is an unused axe located in the backpack files that resembles the Skullcutter. Based on the similar designs and file names, it may have been a prototype for the Horseless Headless Horsemann's Headtaker.
Trivia
- Most of the Quake World Team Fortress's classes, including the Demoman, used a battle-axe as their melee weapon.
- Like the Eyelander, this weapon still has blood on it in the censored version of Team Fortress 2, whereas the Ubersaw and Axtinguisher are clean and bloodless.
- NeoDement submitted a custom taunt animation for the Scotsman's Skullcutter, which has not been implemented.
Gallery
- Default first-person view
- Festivized first-person view
- Other
First-person view with Chargin' Targe.
First-person view with BLU Festive Chargin' Targe.
First-person view with Splendid Screen (Classic Style).
First-person view with Tide Turner.
See also
References
- Jump up ↑ Deploy function in game/shared/tf/tf_weaponbase.cpp
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[expand]Weapons |
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