January 3, 2011 Patch

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This article is specific to the patch released. For information on the update, see Japan Charity Bundle.

Contents

Patch notes

Team Fortress 2

Undocumented changes

Warning: Display title "March 21, 2011 Patch" overrides earlier display title "March 23, 2011 Patch".

Patch notes

Team Fortress 2

Undocumented changes

  • Removed team colours from the Blighted Beak.
  • Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.

Warning: Display title "March 15, 2011 Patch" overrides earlier display title "March 21, 2011 Patch".

Patch notes

Team Fortress 2

  • Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
  • Fixed the Concheror animations not always playing correctly for players on the Blue team.
  • Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
  • Updated The Shogun Pack items to be tradable.
  • Crafting changes
    • All recipes are now known to all players.
    • Reduced the cost of most recipes. [1]
    • Items previously crafted using recipes that will be reduced in this update have been upgraded to Vintage quality.[2]

Undocumented changes

Notes

Warning: Display title "March 11, 2011 Patch" overrides earlier display title "March 15, 2011 Patch".

Patch notes

Team Fortress 2

  • Fixed players not being able to fire their weapons immediately after spawning.
  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.
  • Fixed the Demoman not using the correct animations for some of his weapons.
  • Fixed the new Shogun hats not being grayed out when paint is being used.
  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
  • Updated Cp_Yukon
    • Fixed a hole in the map.
This article is specific to the patch released. For information on the update, see Shogun Pack.

Warning: Display title "March 10, 2011 Patch" overrides earlier display title "March 11, 2011 Patch".

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients
  • Fixed clients being able to use particle exploits on sv_pure servers

Team Fortress 2

Undocumented changes

Notes

  1. Added LODs to the Black Box, Buff Banner (bugle), Degreaser, Blutsauger, Powerjack, Sandvich, Übersaw, and Jarate
  2. The creator submitted fixes were incorrectly added, and were not fixed until the March 21st, 2011 Patch

Warning: Display title "March 4, 2011 Patch" overrides earlier display title "March 10, 2011 Patch".

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a problem with the DirectX8 cloud shader

Warning: Display title "March 1, 2011 Patch" overrides earlier display title "March 4, 2011 Patch".

Patch notes

Team Fortress 2

Undocumented changes

  • Updated the Sharpened Volcano Fragment and Sun-on-a-Stick so they can be crafted.

Warning: Display title "February 28, 2011 Patch" overrides earlier display title "March 1, 2011 Patch".

Patch notes

Team Fortress 2

Undocumented Changes

This article is specific to the patch released. For information on the update, see Community Map Pack Update.

Warning: Display title "February 24, 2011 Patch" overrides earlier display title "February 28, 2011 Patch".

Official update page: Community Map Pack

Patch notes

Community map pack update.png

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed another server crash exploit caused by malformed network packets.

Team Fortress 2

Undocumented changes

Warning: Display title "February 22, 2011 Patch" overrides earlier display title "February 24, 2011 Patch".

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

Team Fortress 2

Notes

Warning: Display title "February 14, 2011 Patch" overrides earlier display title "February 22, 2011 Patch".

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Improved the version mismatch error message received when connecting to a server with a different version than your client.

Team Fortress 2

Undocumented changes

  • Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
  • Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the c_model equivalent.
  • Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
  • Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
  • Updated PL_Thundermountain
    • Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed
  • The Force-a-Nature no longer clips into itself or shows shells hovering outside.

Warning: Display title "February 7, 2011 Patch" overrides earlier display title "February 14, 2011 Patch".

Patch notes

Team Fortress 2

Warning: Display title "February 3, 2011 Patch" overrides earlier display title "February 7, 2011 Patch".

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Further improved engine handling of server queries.

Team Fortress 2

Undocumented Changes

Notes

Warning: Display title "January 27, 2011 Patch" overrides earlier display title "February 3, 2011 Patch".

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

Warning: Display title "January 24, 2011 Patch" overrides earlier display title "January 27, 2011 Patch".

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

Team Fortress 2

Undocumented changes

  • Added new shoes and socks bodygroup to the Scout model

Warning: Display title "January 19, 2011 Patch" overrides earlier display title "January 24, 2011 Patch".

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Updated the Linux srcds_run script
    • Added warning message for people running the server as root
    • Changed the working directory to the game tree before executing the dedicated server
  • Updated the existing localization files
  • Added Czech, Hungarian, Romanian and Turkish localization files

Team Fortress 2

  • Updated several models with optimizations and new LODs. [1]
  • Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
  • Added a glow effect to the team intelligence entities when they’re not being carried.
  • Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
  • Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
  • Added a note in the trading dialog to let you know when your trading partner is typing.
  • Added a new Valve map CP_5Gorge.
  • Fixed the Mad Milk effect not being washed off when a player goes underwater.
  • Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
  • Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
  • Fixed not seeing the critboost effect on the Scout's Shortstop.
  • Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
  • Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
  • Updated the community map CP_Yukon.
    • Central CP moved up to bridge.
    • Bridge widened.
    • Several sticky exploits patched.
    • Flat bridge added onto CP1's pipes.

Undocumented changes

Notes

Warning: Display title "January 10, 2011 Patch" overrides earlier display title "January 19, 2011 Patch".

Patch notes

Team Fortress 2

  • Added Loch-n-Load kill icon.
  • Added the mini-sentry kill icon.
  • Fixed the Kritzkrieg charge deployed sound getting stuck on.
  • Fixed the Heavy's fists not playing the critical hit animation.
  • Item Whitelist improvements by request:
    • The "mp_tournament_restart" command will now force the whitelist to reload.
    • Setting "unlisted_items_default_to" "1" will cause the whitelist to act as a blacklist.
    • Setting a specific item to "1" or "0" will override the whitelist/blacklist default.

Undocumented changes

Notes

  1. The Caber's old explosion and non-explosive icons, and the new explosion and non-explosive killicons
  2. Candy Cane kill icon before and after.

Warning: Display title "January 7, 2011 Patch" overrides earlier display title "January 10, 2011 Patch".

Patch notes

Source Engine Changes

  • Added the "Server can execute" flag to the “r_cleardecals” command.
  • Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog.
  • Fixed a crash on exit for Mac clients.[1]

Team Fortress 2

  • Added community submitted kill icons.[2]
  • Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
  • Fixed the attack animation not always playing correctly for Your Eternal Reward.
  • Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
  • Fixed a broken texture on the Flipped Trilby.
  • Updated the material for the Jag.
  • Community Request
    • Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input.
    • Added the "Server can execute" flag to the “firstperson” and “thirdperson” commands.

Undocumented changes

  • Added client model animations
    • The spin-up and spin-down animations of the Heavy's miniguns were changed.
  • Fixed Degreaser not using the native icon when killing enemy players.
  • Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
  • Updated kill icon for Rocket Launcher, Direct Hit, Shotgun, Minigun, and Killing Gloves of Boxing.

Notes

Warning: Display title "January 3, 2011 Patch" overrides earlier display title "January 7, 2011 Patch".

Patch notes

Team Fortress 2

Notes

  1. In mid taunt with the Amputator, the player could disconnect from the server, but the healing effect would remain for surrounding injured players, giving them infinitely regenerating health, even after death, until they disconnected or the map changed.