This article is specific to the patch released. For information on the update, see
Japan Charity Bundle.
Patch notes
Team Fortress 2
Undocumented changes
Warning: Display title "March 21, 2011 Patch" overrides earlier display title "March 23, 2011 Patch".
Patch notes
Team Fortress 2
Undocumented changes
- Removed team colours from the Blighted Beak.
- Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
Warning: Display title "March 15, 2011 Patch" overrides earlier display title "March 21, 2011 Patch".
Patch notes
Team Fortress 2
- Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
- Fixed the Concheror animations not always playing correctly for players on the Blue team.
- Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
- Updated The Shogun Pack items to be tradable.
- Crafting changes
- All recipes are now known to all players.
- Reduced the cost of most recipes. [1]
- Items previously crafted using recipes that will be reduced in this update have been upgraded to Vintage quality.[2]
Undocumented changes
Notes
- ↑ The weapons changed were the Amputator, Brass Beast, Buffalo Steak Sandvich, Crusader's Crossbow, Dalokohs Bar, Fists of Steel, Gloves of Running Urgently, Homewrecker, Jag, Loch-n-Load, Sharpened Volcano Fragment, Sun-on-a-Stick, Ullapool Caber, Vita-Saw, and Warrior's Spirit. The Horseless Headless Horsemann's Headtaker's displayed recipe was changed but the actual one remains the same.
- ↑ This does not apply to any Dalokohs Bars, Fists of Steels, Gloves of Running Urgently, Homewreckers, Horseless Headless Horsemann's Headtakers, Jags, and Vita-Saws crafted before this update.
Warning: Display title "March 11, 2011 Patch" overrides earlier display title "March 15, 2011 Patch".
Patch notes
Team Fortress 2
- Fixed players not being able to fire their weapons immediately after spawning.
- Fixed the decapitation counters not being displayed for some weapons.
- Fixed the revenge crit label not being localized correctly.
- Fixed the Demoman not using the correct animations for some of his weapons.
- Fixed the new Shogun hats not being grayed out when paint is being used.
- Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
- Updated Cp_Yukon
This article is specific to the patch released. For information on the update, see
Shogun Pack.
Warning: Display title "March 10, 2011 Patch" overrides earlier display title "March 11, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients
- Fixed clients being able to use particle exploits on
sv_pure
servers
Team Fortress 2
Undocumented changes
Notes
Warning: Display title "March 4, 2011 Patch" overrides earlier display title "March 10, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a problem with the DirectX8 cloud shader
Warning: Display title "March 1, 2011 Patch" overrides earlier display title "March 4, 2011 Patch".
Patch notes
Team Fortress 2
Undocumented changes
- Updated the Sharpened Volcano Fragment and Sun-on-a-Stick so they can be crafted.
Warning: Display title "February 28, 2011 Patch" overrides earlier display title "March 1, 2011 Patch".
Patch notes
Team Fortress 2
Undocumented Changes
Warning: Display title "February 24, 2011 Patch" overrides earlier display title "February 28, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed another server crash exploit caused by malformed network packets.
Team Fortress 2
- Added three new community maps:
Undocumented changes
Warning: Display title "February 22, 2011 Patch" overrides earlier display title "February 24, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Notes
Warning: Display title "February 14, 2011 Patch" overrides earlier display title "February 22, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Improved the version mismatch error message received when connecting to a server with a different version than your client.
Team Fortress 2
Undocumented changes
- Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
- Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the
c_model
equivalent.
- Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.
- Melee weapons no longer count as bullet weapons when accounting for damage vulnerabilities.
- Updated PL_Thundermountain
- Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed
- The Force-a-Nature no longer clips into itself or shows shells hovering outside.
Warning: Display title "February 7, 2011 Patch" overrides earlier display title "February 14, 2011 Patch".
Patch notes
Team Fortress 2
Warning: Display title "February 3, 2011 Patch" overrides earlier display title "February 7, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Further improved engine handling of server queries.
Team Fortress 2
- Added Rift promotional items
- Updated several more models with optimizations and new LODs.[1]
- Fixed seeing a partial health bar in the upper left corner of the spectator menu.
- Fixed the control point progress bar not being aligned properly when using
cl_hud_minmode 1
.
- Fixed the The Essential Accessories hiding the Scout's hat/headphones.
- Updated sounds for the Brass Beast.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Changed default crosshair to be more opaque, like the custom crosshairs.
- Fixed some missing surfaces on the bottom of the Pyro's mask.
- Fixed the assister's name not being listed in the Fish humiliation and kill notices.
- Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
- Engineers who hit teammate's Sentry Guns with their wrench now get kill assists from that sentry.
- Made the Jag gift wrappable.
- Fixed seeing a badge on the player when a noisemaker is equipped.
- Fixed particle effects on the Hustler's Hallmark.
- Added
FCVAR_DONTRECORD
flags to 'bind
,' 'bind_mac
,' 'unbind
,' 'unbind_mac
,' and 'unbindall
' so they can't be recorded into a demo (fixes having your keys changed when you watch a demo).
- Updated Cp_Granary
- Added a new entrance to the mid Red/Blue ramp rooms.
- Clipping, lighting and perf improvements.
- Tournament mode HUD fixes
- Fixed seeing an empty alert tray under the stopwatch timer.
- Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
- Fixed the countdown when both teams are ready always reading "0 seconds"
Undocumented Changes
Notes
Warning: Display title "January 27, 2011 Patch" overrides earlier display title "February 3, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Warning: Display title "January 24, 2011 Patch" overrides earlier display title "January 27, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Team Fortress 2
Undocumented changes
- Added new shoes and socks bodygroup to the Scout model
Warning: Display title "January 19, 2011 Patch" overrides earlier display title "January 24, 2011 Patch".
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script
- Added warning message for people running the server as root
- Changed the working directory to the game tree before executing the dedicated server
- Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files
Team Fortress 2
- Updated several models with optimizations and new LODs. [1]
- Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
- Added a glow effect to the team intelligence entities when they’re not being carried.
- Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
- Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
- Added a note in the trading dialog to let you know when your trading partner is typing.
- Added a new Valve map CP_5Gorge.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
- Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
- Updated the community map CP_Yukon.
- Central CP moved up to bridge.
- Bridge widened.
- Several sticky exploits patched.
- Flat bridge added onto CP1's pipes.
Undocumented changes
Notes
Warning: Display title "January 10, 2011 Patch" overrides earlier display title "January 19, 2011 Patch".
Patch notes
Team Fortress 2
- Added Loch-n-Load kill icon.
- Added the mini-sentry kill icon.
- Fixed the Kritzkrieg charge deployed sound getting stuck on.
- Fixed the Heavy's fists not playing the critical hit animation.
- Item Whitelist improvements by request:
- The "
mp_tournament_restart
" command will now force the whitelist to reload.
- Setting "
unlisted_items_default_to
" "1
" will cause the whitelist to act as a blacklist.
- Setting a specific item to "
1
" or "0
" will override the whitelist/blacklist default.
Undocumented changes
Notes
Warning: Display title "January 7, 2011 Patch" overrides earlier display title "January 10, 2011 Patch".
Patch notes
Source Engine Changes
- Added the "Server can execute" flag to the “
r_cleardecals
” command.
- Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog.
- Fixed a crash on exit for Mac clients.[1]
Team Fortress 2
- Added community submitted kill icons.[2]
- Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
- Fixed the attack animation not always playing correctly for Your Eternal Reward.
- Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
- Fixed a broken texture on the Flipped Trilby.
- Updated the material for the Jag.
- Community Request
- Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input.
- Added the "Server can execute" flag to the “
firstperson
” and “thirdperson
” commands.
Undocumented changes
- Added client model animations
- The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Fixed Degreaser not using the native icon when killing enemy players.
- Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
- Updated kill icon for Rocket Launcher, Direct Hit, Shotgun, Minigun, and Killing Gloves of Boxing.
Notes
- ↑ This also affected PC clients.
- ↑ Sandman, Boston Basher, Candy Cane, Backburner, Back Scratcher, Black Box, Frying Pan, Claidheamh Mòr, Ullapool Caber (Normal and exploded), Gloves of Running Urgently, Iron Curtain, Brass Beast, Fists of Steel, Warrior's Spirit, Jag, Blutsauger, Vita-Saw, Amputator, Crusader's Crossbow, Sydney Sleeper, Bushwacka, and Lumbricus Lid's Grenade taunt.
Warning: Display title "January 3, 2011 Patch" overrides earlier display title "January 7, 2011 Patch".
Patch notes
Team Fortress 2
Notes
- ↑ In mid taunt with the Amputator, the player could disconnect from the server, but the healing effect would remain for surrounding injured players, giving them infinitely regenerating health, even after death, until they disconnected or the map changed.