Difference between revisions of "User:Hummus/Oil"

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m (Created page with "128px|right|HUD icon for bleeding. '''Oil''' is an effect that is inherent in certain weapons. Should a player have oil on them, the player can be seen ...")
 
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[[Image:Bleed drop.png|128px|right|HUD icon for bleeding.]]
 
[[Image:Bleed drop.png|128px|right|HUD icon for bleeding.]]
  
'''Oil''' is an effect that is inherent in certain weapons. Should a player have oil on them, the player can be seen through walls by enemy [[Pyro|Pyros]] until either the effect wears off, the victim dies, they manage to reach a [[Medkit]], [[Resupply Locker]], or they jump into [[water]]. Additionally, the duration of the [[Afterburn]] on oiled targets will last indefinitely until put out.  
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'''Oil''' is an status effect inflicted by certain weapons. Oil is unique in that it can stay on surfaces; Walking into these will inflict oil onto the victim. Should a player have oil on them, the player can be seen through walls by the user who inflicted it. Oil synergizes with [[Afterburn|fire]], surfaces with oil will be ignited for the usual limit of time afterburn lasts; On a person, the victim will have a indefinitely long afterburn called '''Overburn'''.
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Players with oil can learn of the afflicted status from their screen being tinted a murky brown and the oil droplet above their health meter. On fire, the oil droplet will be set ablaze, and observing players will notice globs of flame dripping off the effected user.
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until either the effect wears off, the victim dies, they manage to reach a [[Medkit]], [[Resupply Locker]], or they jump into [[water]].
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Overburn is a more potent afterburn, lasting indefinitely until put out the same way afterburn is [[Fire#Surviving fire|extinguished]].
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If ignited, a player with Oil on them will have the afterburn last indefinitely. Similar to bleed, '''overburn''' (name pending) lasts until the victim dies, they manage to reach a medkit, resupply locker, or jump into water.
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Pyros with oil can also be ignited.
  
Players with oil can learn of the afflicted status from their screen being tinted a murky brown and the oil droplet above their health meter.
 
  
 
== Associated weapons ==
 
== Associated weapons ==
 
{|class="wikitable" style="text-align:center; font-size:90%; font-weight:normal !important;" cellpadding=2
 
{|class="wikitable" style="text-align:center; font-size:90%; font-weight:normal !important;" cellpadding=2
! colspan=5 style="background:#F3A957;" | {{navbar float|List of bleed-inflicting weapons}}{{lang
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! colspan=5 style="background:#F3A957;" | {{navbar float|List of oil-inflicting weapons}}{{lang
  | en = List of bleed-inflicting weapons  
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  | en = List of oil-inflicting weapons  
 
  }}
 
  }}
 
|-
 
|-
 
| width="30px" style="background:#ffbd7e;" rowspan=6 | {{Class link|pyro|br=yes}}
 
| width="30px" style="background:#ffbd7e;" rowspan=6 | {{Class link|pyro|br=yes}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
| colspan=2 class="gold" | {{icon item|Rift Axe|63px}}
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| colspan=2 class="gold" | {{icon item|Sharpened Volcano Fragment|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
   | en = * The Flying Guillotine's primary fire allows it to be thrown similarly to the [[Mad Milk]], causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
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   | en = Hitting a target will inflict afterburn and oil.
** Throwing the weapon from a long enough distance and hitting an enemy will result in a [[Critical hit#Mini-crits|Mini-crits]] but does not extend or alter the bleeding, allowing for a successful hit to deal about 118 damage total.
 
** If thrown early enough, a [[Stun|stunned]] target can take crit bleed damage for the remaining duration of the stun, dealing 12 damage every 0.5 seconds.
 
}}
 
 
|-
 
|-
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Rift Axe}}
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| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Sharpened Volcano Fragment}}
 
|-
 
|-
 
| style="background-color:#ffbd7e;" rowspan=4 | {{item name|Melee}}
 
| style="background-color:#ffbd7e;" rowspan=4 | {{item name|Melee}}
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}}
 
}}
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Boston Basher}}
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| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Sharpened Volcano Fragment}}
| width="128px" valign="center" class="nameplate" | {{item link|Three-Rune Blade}}
 
|-
 
| colspan=2 class="gold" | {{icon item|Wrap Assassin|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * The Wrap Assassin's alternate fire allows a [[w:Christmas ornament#Bauble|bauble]] to be launched similarly to the [[Sandman]]'s alt-fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
 
** Throwing the bauble from an extreme distance and hitting an enemy will result in a [[critical hit]] but does not extend or alter the bleeding, allowing for a successful hit to deal about 85 damage total.
 
}}
 
|-
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Wrap Assassin}}
 
|-
 
| width="30px" style="background:#ffbd7e;" rowspan=2 | {{Class link|engineer|br=yes}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 
| colspan=2 class="gold" | {{icon item|Southern Hospitality|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
 
}}
 
|-
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Southern Hospitality}}
 
 
|-
 
|-
| width="30px" style="background:#ffbd7e;" rowspan=2 | {{Class link|sniper|br=yes}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 
| colspan=2 class="gold" | {{icon item|Tribalman's Shiv|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = *The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 80 damage total
 
 
}}
 
}}
|-
 
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Tribalman's Shiv}}
 
|-
 
 
|}
 
|}
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==To-Do==
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Sniper - Squid's ink/oil.
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Firkin Flamer. Pyro Greek Fire.
  
 
==Gallery==
 
==Gallery==
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{{Pyro Nav|coluncolstate = collapsed}}
 
{{Pyro Nav|coluncolstate = collapsed}}
  
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Latest revision as of 15:55, 16 May 2013

HUD icon for bleeding.

Oil is an status effect inflicted by certain weapons. Oil is unique in that it can stay on surfaces; Walking into these will inflict oil onto the victim. Should a player have oil on them, the player can be seen through walls by the user who inflicted it. Oil synergizes with fire, surfaces with oil will be ignited for the usual limit of time afterburn lasts; On a person, the victim will have a indefinitely long afterburn called Overburn.

Players with oil can learn of the afflicted status from their screen being tinted a murky brown and the oil droplet above their health meter. On fire, the oil droplet will be set ablaze, and observing players will notice globs of flame dripping off the effected user.

until either the effect wears off, the victim dies, they manage to reach a Medkit, Resupply Locker, or they jump into water.

Overburn is a more potent afterburn, lasting indefinitely until put out the same way afterburn is extinguished.

If ignited, a player with Oil on them will have the afterburn last indefinitely. Similar to bleed, overburn (name pending) lasts until the victim dies, they manage to reach a medkit, resupply locker, or jump into water.

Pyros with oil can also be ignited.


Associated weapons

List of oil-inflicting weapons
Melee Sharpened Volcano Fragment Hitting a target will inflict afterburn and oil.

To-Do

Sniper - Squid's ink/oil. Firkin Flamer. Pyro Greek Fire.

Gallery