Difference between revisions of "User:Hummus/Oil"
m (Created page with "128px|right|HUD icon for bleeding. '''Oil''' is an effect that is inherent in certain weapons. Should a player have oil on them, the player can be seen ...") |
m (disabled categories) |
||
(4 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
[[Image:Bleed drop.png|128px|right|HUD icon for bleeding.]] | [[Image:Bleed drop.png|128px|right|HUD icon for bleeding.]] | ||
− | '''Oil''' is an effect | + | '''Oil''' is an status effect inflicted by certain weapons. Oil is unique in that it can stay on surfaces; Walking into these will inflict oil onto the victim. Should a player have oil on them, the player can be seen through walls by the user who inflicted it. Oil synergizes with [[Afterburn|fire]], surfaces with oil will be ignited for the usual limit of time afterburn lasts; On a person, the victim will have a indefinitely long afterburn called '''Overburn'''. |
+ | |||
+ | Players with oil can learn of the afflicted status from their screen being tinted a murky brown and the oil droplet above their health meter. On fire, the oil droplet will be set ablaze, and observing players will notice globs of flame dripping off the effected user. | ||
+ | |||
+ | until either the effect wears off, the victim dies, they manage to reach a [[Medkit]], [[Resupply Locker]], or they jump into [[water]]. | ||
+ | |||
+ | Overburn is a more potent afterburn, lasting indefinitely until put out the same way afterburn is [[Fire#Surviving fire|extinguished]]. | ||
+ | |||
+ | If ignited, a player with Oil on them will have the afterburn last indefinitely. Similar to bleed, '''overburn''' (name pending) lasts until the victim dies, they manage to reach a medkit, resupply locker, or jump into water. | ||
+ | |||
+ | Pyros with oil can also be ignited. | ||
− | |||
== Associated weapons == | == Associated weapons == | ||
{|class="wikitable" style="text-align:center; font-size:90%; font-weight:normal !important;" cellpadding=2 | {|class="wikitable" style="text-align:center; font-size:90%; font-weight:normal !important;" cellpadding=2 | ||
− | ! colspan=5 style="background:#F3A957;" | {{navbar float|List of | + | ! colspan=5 style="background:#F3A957;" | {{navbar float|List of oil-inflicting weapons}}{{lang |
− | | en = List of | + | | en = List of oil-inflicting weapons |
}} | }} | ||
|- | |- | ||
| width="30px" style="background:#ffbd7e;" rowspan=6 | {{Class link|pyro|br=yes}} | | width="30px" style="background:#ffbd7e;" rowspan=6 | {{Class link|pyro|br=yes}} | ||
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}} | | style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}} | ||
− | | colspan=2 class="gold" | {{icon item| | + | | colspan=2 class="gold" | {{icon item|Sharpened Volcano Fragment|63px}} |
| rowspan=2 style="text-align:left" | {{lang | | rowspan=2 style="text-align:left" | {{lang | ||
− | | en = | + | | en = Hitting a target will inflict afterburn and oil. |
− | |||
− | |||
− | |||
|- | |- | ||
− | | colspan=2 width="128px" valign="center" class="nameplate" | {{item link| | + | | colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Sharpened Volcano Fragment}} |
|- | |- | ||
| style="background-color:#ffbd7e;" rowspan=4 | {{item name|Melee}} | | style="background-color:#ffbd7e;" rowspan=4 | {{item name|Melee}} | ||
Line 30: | Line 36: | ||
}} | }} | ||
|- | |- | ||
− | + | | colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Sharpened Volcano Fragment}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | colspan=2 width="128px" valign="center" class="nameplate" | {{item link| | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | |||
− | |||
|} | |} | ||
+ | |||
+ | ==To-Do== | ||
+ | Sniper - Squid's ink/oil. | ||
+ | Firkin Flamer. Pyro Greek Fire. | ||
==Gallery== | ==Gallery== | ||
Line 68: | Line 52: | ||
{{Pyro Nav|coluncolstate = collapsed}} | {{Pyro Nav|coluncolstate = collapsed}} | ||
+ | <!-- | ||
[[Category:Strategy]] | [[Category:Strategy]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
+ | --> |
Latest revision as of 15:55, 16 May 2013
Oil is an status effect inflicted by certain weapons. Oil is unique in that it can stay on surfaces; Walking into these will inflict oil onto the victim. Should a player have oil on them, the player can be seen through walls by the user who inflicted it. Oil synergizes with fire, surfaces with oil will be ignited for the usual limit of time afterburn lasts; On a person, the victim will have a indefinitely long afterburn called Overburn.
Players with oil can learn of the afflicted status from their screen being tinted a murky brown and the oil droplet above their health meter. On fire, the oil droplet will be set ablaze, and observing players will notice globs of flame dripping off the effected user.
until either the effect wears off, the victim dies, they manage to reach a Medkit, Resupply Locker, or they jump into water.
Overburn is a more potent afterburn, lasting indefinitely until put out the same way afterburn is extinguished.
If ignited, a player with Oil on them will have the afterburn last indefinitely. Similar to bleed, overburn (name pending) lasts until the victim dies, they manage to reach a medkit, resupply locker, or jump into water.
Pyros with oil can also be ignited.
Associated weapons
List of oil-inflicting weapons | ||||
---|---|---|---|---|
Melee | Hitting a target will inflict afterburn and oil. |
To-Do
Sniper - Squid's ink/oil. Firkin Flamer. Pyro Greek Fire.
Gallery