Difference between revisions of "Control point timing/de"
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== Standard Eroberungszeit == | == Standard Eroberungszeit == | ||
− | Dies ist die Zeit die eine oder mehrere Personen brauchen um einen Punkt erobern. Die Zeit hängt von der Anzahl der Personen auf den [[Control point|Punkt]] ab, und ihrem Multiplikator. | + | Dies ist die Zeit die eine oder mehrere Personen brauchen um einen Punkt erobern. Die Zeit hängt von der Anzahl der Personen auf den [[Control point (objective)/de|Punkt]] ab, und ihrem Multiplikator. |
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 13: | Line 13: | ||
! class = "header" | Rate | ! class = "header" | Rate | ||
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×1 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|1}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|1}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×2 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|2}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|2}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×3 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|3}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|3}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×4 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|4}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|4}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×5 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|5}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|5}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×6 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|6}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|6}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×7 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|7}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|7}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×8 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|8}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|8}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×9 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|9}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|9}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×10 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|10}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|10}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×11 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|11}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|11}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×12 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|12}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|12}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×13 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|13}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|13}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×14 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|14}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|14}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×15 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|15}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|15}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×16 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|16}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|16}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×17 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|17}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|17}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×18 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|18}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|18}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×19 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|19}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|19}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×20 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|20}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|20}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×21 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|21}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|21}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×22 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|22}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|22}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×23 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|23}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|23}} * 100 round 0 }}% |
|- | |- | ||
− | | align = "center" | | + | | align = "center" | ×24 |
− | | align = "center" | {{ | + | | align = "center" | {{Metrics/Capture return|24}} |
− | | align = "center" | {{#expr: 1 / {{ | + | | align = "center" | {{#expr: 1 / {{Metrics/Capture return|24}} * 100 round 0 }}% |
|} | |} | ||
=== Anmerkung für Kartenmacher === | === Anmerkung für Kartenmacher === | ||
− | Die [ | + | Die [[vdc:trigger_capture_area|trigger_capture_area]] definiert die Zeit die es dauern wird einen Punkt einzunehmen, dies ist aber keine saubere Methode. Die Zeit in Sekunden die man brauch zum erobern ist <code>2 * area_time_to_cap * team_numcap_2</code>. (und/oder <code>team_numcap_3</code>). In anderen Worten, die Nummer die du in "Hammer" eingibst entspricht der hälfte der Zeit im Spiel. |
== Abfallrate == | == Abfallrate == | ||
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− | === [[ | + | === [[Control Point/de#Standard Kontrollpunkte|Standard Kontrollpunkte]] === |
{| style="width: 100%; max-width: 800px;" | {| style="width: 100%; max-width: 800px;" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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− | === [[ | + | === [[Control Point/de#Angriff/Verteidigung|Angriff/Verteidigung]] === |
{| style="width: 100%; max-width: 800px;" | {| style="width: 100%; max-width: 800px;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" |
Latest revision as of 06:50, 29 December 2013
“ | This point is mine! Do you understand that?
Anhören
— The Soldier
|
” |
Die folgende Liste gibt Informationen über die Eroberungszeit von Punkten.
Alle Informationen, außer die wo nur mit einem Mann erobert wird, sind durch verschiedene Tests ermittelt worden.
Inhaltsverzeichnis
Standard Eroberungszeit
Dies ist die Zeit die eine oder mehrere Personen brauchen um einen Punkt erobern. Die Zeit hängt von der Anzahl der Personen auf den Punkt ab, und ihrem Multiplikator.
Multiplikator | Veränderung | Rate |
---|---|---|
×1 | 1 | 100% |
×2 | 0.66666666666667 | 150% |
×3 | 0.54545454545455 | 183% |
×4 | 0.48 | 208% |
×5 | 0.43795620437956 | 228% |
×6 | 0.40816326530612 | 245% |
×7 | 0.38567493112948 | 259% |
×8 | 0.36793692509855 | 272% |
×9 | 0.35348576237902 | 283% |
×10 | 0.34141715214741 | 293% |
×11 | 0.33113927679755 | 302% |
×12 | 0.3222468932005 | 310% |
×13 | 0.31445218251769 | 318% |
×14 | 0.30754446618812 | 325% |
×15 | 0.30136557845783 | 332% |
×16 | 0.29579419172694 | 338% |
×17 | 0.29073549347409 | 344% |
×18 | 0.28611418520599 | 350% |
×19 | 0.2818696118207 | 355% |
×20 | 0.2779522965244 | 360% |
×21 | 0.27432142650145 | 365% |
×22 | 0.27094299608389 | 369% |
×23 | 0.26778841368733 | 373% |
×24 | 0.26483344171861 | 378% |
Anmerkung für Kartenmacher
Die trigger_capture_area definiert die Zeit die es dauern wird einen Punkt einzunehmen, dies ist aber keine saubere Methode. Die Zeit in Sekunden die man brauch zum erobern ist 2 * area_time_to_cap * team_numcap_2
. (und/oder team_numcap_3
). In anderen Worten, die Nummer die du in "Hammer" eingibst entspricht der hälfte der Zeit im Spiel.
Abfallrate
Die Rate in der ein Punkt zurückläuft wenn dieser nicht vollständig erobert wird, ist umgekehrt proportional zu der normalen Eroberungsrate. Dies bedeutet je schneller ein Punkt erobert werden kann, desto länger wird dieser brauchen um wieder neutral zu werden. Während einer Verlängerung wird die Abfallrate beschleunigt um für eine schnellere Eroberung des Kontrollpunktes zu sorgen.
Map spezifische Eroberungszeiten
Arena
Badlands (Arena)
|
Granary (Arena)
|
Lumberyard
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Nucleus (Arena)
|
Offblast
|
Ravine
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sawmill (Arena)
|
Watchtower
|
Well (Arena)
|
Standard Kontrollpunkte
5Gorge
|
Badlands (Control Point)
|
Coldfront
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fastlane
|
Freight
|
Granary (Control Point)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Well (Control Point)
|
Yukon
|
Angriff/Verteidigung
Degroot Keep
|
Dustbowl (Control Point)
|
Egypt
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Gorge
|
Gravel Pit
|
Junction
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mann Manor
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Mountain Lab
|
Steel
|
King of the Hill
Harvest
|
Harvest Event
|
Nucleus (King of the Hill)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sawmill (King of the Hill)
|
Viaduct
|
Territoriale Kontrolle
Hydro
Hydro | ||||
---|---|---|---|---|
Kontrollpunkte | Multiplikator | Sekunden | ||
Mittlere 4 Kontrollpunkte | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Letzter Kontrollpunkt | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Trainingsmodus
Dustbowl (Training)
Dustbowl (Training) | ||||
---|---|---|---|---|
Kontrollpunkte | Multiplikator | Sekunden | ||
Alle Kontrollpunkte | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
|