Difference between revisions of "Boomerang"
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− | + | {{beta|experimental}} | |
+ | {{Item infobox | ||
+ | | name = Boomerang | ||
+ | | type = weapon | ||
+ | | unused = yes | ||
+ | | image = Unknownweapon.png | ||
+ | | hide-kill-icon = yes | ||
+ | | slot = melee | ||
+ | | numbered = no | ||
+ | }} | ||
+ | |||
+ | The '''Boomerang''' is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information; | ||
+ | |||
+ | //============================================================================= | ||
+ | // | ||
+ | // Boomerang class. | ||
+ | // | ||
+ | class CTFBoomerang : public CTFWeaponBaseMelee | ||
+ | { | ||
+ | public: | ||
+ | |||
+ | DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee ); | ||
+ | DECLARE_NETWORKCLASS(); | ||
+ | DECLARE_PREDICTABLE(); | ||
+ | |||
+ | CTFBoomerang(); | ||
+ | virtual int GetWeaponID( void ) const { return TF_WEAPON_BOOMERANG; } | ||
+ | |||
+ | private: | ||
+ | |||
+ | CTFBoomerang( const CTFBoomerang & ) {} | ||
+ | }; | ||
+ | |||
+ | {{Unused Content Nav}} |
Revision as of 02:47, 24 April 2020
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Boomerang is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information;
//============================================================================= // // Boomerang class. // class CTFBoomerang : public CTFWeaponBaseMelee { public: DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CTFBoomerang(); virtual int GetWeaponID( void ) const { return TF_WEAPON_BOOMERANG; } private: CTFBoomerang( const CTFBoomerang & ) {} };
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