Difference between revisions of "Boomerang"

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m
m
Line 5: Line 5:
 
| unused        = yes
 
| unused        = yes
 
| image          = Unknownweapon.png
 
| image          = Unknownweapon.png
 +
| used-by        = Unknown
 
| hide-kill-icon = yes
 
| hide-kill-icon = yes
 
| slot          = melee
 
| slot          = melee

Revision as of 02:47, 24 April 2020

The Boomerang is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information;

//=============================================================================
//
// Boomerang class.
//
class CTFBoomerang : public CTFWeaponBaseMelee
{
public:

       DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee );
       DECLARE_NETWORKCLASS(); 
       DECLARE_PREDICTABLE();

       CTFBoomerang();
       virtual int        GetWeaponID( void ) const        { return TF_WEAPON_BOOMERANG; }

private:

       CTFBoomerang( const CTFBoomerang & ) {}
};