Difference between revisions of "Boomerang"
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| unused = yes | | unused = yes | ||
| image = Unknownweapon.png | | image = Unknownweapon.png | ||
+ | | used-by = Unknown | ||
| hide-kill-icon = yes | | hide-kill-icon = yes | ||
| slot = melee | | slot = melee |
Revision as of 02:47, 24 April 2020
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Boomerang is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information;
//============================================================================= // // Boomerang class. // class CTFBoomerang : public CTFWeaponBaseMelee { public: DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CTFBoomerang(); virtual int GetWeaponID( void ) const { return TF_WEAPON_BOOMERANG; } private: CTFBoomerang( const CTFBoomerang & ) {} };
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