Difference between revisions of "Boomerang"

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m
m (Fixed a link)
 
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Line 5: Line 5:
 
| unused        = yes
 
| unused        = yes
 
| image          = Unknownweapon.png
 
| image          = Unknownweapon.png
 +
| hide-kill-icon = yes
 
| used-by        = Unknown
 
| used-by        = Unknown
| hide-kill-icon = yes
 
 
| slot          = melee
 
| slot          = melee
 
| numbered      = no
 
| numbered      = no
 
}}
 
}}
  
The '''Boomerang''' is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information;
+
The '''Boomerang''' is a scrapped [[melee weapon]] that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information.
 
 
//=============================================================================
 
//
 
// Boomerang class.
 
//
 
class CTFBoomerang : public CTFWeaponBaseMelee
 
{
 
public:
 
 
        DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee );
 
        DECLARE_NETWORKCLASS();
 
        DECLARE_PREDICTABLE();
 
 
        CTFBoomerang();
 
        virtual int        GetWeaponID( void ) const        { return TF_WEAPON_BOOMERANG; }
 
 
private:
 
 
        CTFBoomerang( const CTFBoomerang & ) {}
 
};
 
  
 
{{Unused Content Nav}}
 
{{Unused Content Nav}}

Latest revision as of 21:36, 12 October 2021

The Boomerang is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information.