Difference between revisions of "Anti-Pyro strategy"
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* The Manmelter's projectiles do not deal critical damage to burning players, making it less effective at finishing foes off. A Pyro will likely engage you with their Flame Thrower instead. | * The Manmelter's projectiles do not deal critical damage to burning players, making it less effective at finishing foes off. A Pyro will likely engage you with their Flame Thrower instead. | ||
* If an enemy is set on fire, try to finish them off before a Manmelter Pyro can extinguish them and gain a stored critical hit. | * If an enemy is set on fire, try to finish them off before a Manmelter Pyro can extinguish them and gain a stored critical hit. | ||
+ | * Extinguishing from the Manmelter has virtually no cooldown; the Pyro can capitalize on their burning teammates to quickly regain plenty of health! | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | ||
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* The Scorch Shot's flares can knock enemies back; the knockback increases if you already are on fire. Don't idle close to environmental hazards. | * The Scorch Shot's flares can knock enemies back; the knockback increases if you already are on fire. Don't idle close to environmental hazards. | ||
* The Scorch Shot focuses on keeping enemies on fire rather than finishing them off. Remember where you can find healing or extinguish yourself. | * The Scorch Shot focuses on keeping enemies on fire rather than finishing them off. Remember where you can find healing or extinguish yourself. | ||
+ | ** Friendly Pyros using the Manmelter can quickly extinguish your burning teammates, which help mitigate afterburn damage in addition to rapidly gathering health and Manmelter crits. | ||
* Pyros often use this weapon to charge up the [[Phlogistinator]] for guaranteed critical hits. Keep an ear out for the Pyro activating their crit-boost. | * Pyros often use this weapon to charge up the [[Phlogistinator]] for guaranteed critical hits. Keep an ear out for the Pyro activating their crit-boost. | ||
+ | * Like the Detonator, the Scorch Shot allows the Pyro to perform a Flare Jump at the cost of health, albeit slightly weaker. Scorch Shot users tend to prefer using this weapon for offense against vulnerable players rather than mobility, but still watch your surroundings at all times to avoid becoming their next target. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Fire Axe}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Fire Axe}} + '''reskins''' | ||
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− | * Due to the vast range of utility that unlockable melee weapons provide, it is rare for a Pyro to equip the stock Fire Axe, much less use it; | + | * Due to the vast range of utility that unlockable melee weapons provide, it is rare for a Pyro to equip the stock Fire Axe, much less use it; the Pyro's primary weapons have better range and more consistent damage. |
− | * As with all other Pyro melee weapons, stay away from melee range if the Pyro is holding | + | * As with all other Pyro melee weapons, stay away from melee range if the Pyro is holding their melee weapon. Be aware that if you remain outside their melee range too long, the Pyro will likely switch to their primary or secondary weapon. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Axtinguisher}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Axtinguisher}} + '''reskins''' | ||
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− | * The Axtinguisher deals less damage against non-burning players, but deals mini-crit damage against burning players, and deals all the afterburn damage the player would have taken, all at once. A Pyro will use this weapon to finish you off after igniting you with | + | * The Axtinguisher deals less damage against non-burning players, but deals mini-crit damage against burning players, and deals all the afterburn damage the player would have taken, all at once. A Pyro will use this weapon to finish you off after igniting you with their other weapons. |
* The bonus damage is equal to the damage you would have taken from afterburn. The Pyro must choose between different options, such the Degreaser's fast weapon switch and low afterburn power. Take note of the Pyro's other weapons - you may gain insight into what tactics they use. | * The bonus damage is equal to the damage you would have taken from afterburn. The Pyro must choose between different options, such the Degreaser's fast weapon switch and low afterburn power. Take note of the Pyro's other weapons - you may gain insight into what tactics they use. | ||
* The Axtinguisher has less range than the Flame Thrower and holsters 35% slower, giving you a time to counterattack should you survive the hit. | * The Axtinguisher has less range than the Flame Thrower and holsters 35% slower, giving you a time to counterattack should you survive the hit. | ||
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* The Powerjack grants the Pyro bonus movement speed but causes him to take 20% more damage while active. This speed boost makes him faster than every class besides the Scout. Pyros will typically deploy this weapon to reach the front lines faster, then switch to their other weapons for combat. If you catch a Pyro moving between areas with it, try to hit him before he can switch weapons. | * The Powerjack grants the Pyro bonus movement speed but causes him to take 20% more damage while active. This speed boost makes him faster than every class besides the Scout. Pyros will typically deploy this weapon to reach the front lines faster, then switch to their other weapons for combat. If you catch a Pyro moving between areas with it, try to hit him before he can switch weapons. | ||
− | * In combat, the Pyro will sometimes switch to the Powerjack to finish you off and regain some health. Take advantage of | + | * In combat, the Pyro will sometimes switch to the Powerjack to finish you off and regain some health. Take advantage of the Pyro's damage vulnerability, and shoot them before they reach you. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}} |
Revision as of 00:23, 3 February 2023
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a hardy class that excels at close range combat, particularly in confined areas where their Flame Thrower is difficult to avoid. Due to the Flame Thrower’s wide damage spread, the Pyro can focus more on outmaneuvering their opponents than aiming and has leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows them to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because their best long range weapon is just the Flare Gun, they are most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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Flame Thrower + reskins |
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Backburner + reskins |
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Degreaser |
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Phlogistinator |
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Dragon's Fury |
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Rainblower |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun + reskins |
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Flare Gun + reskins |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Panic Attack |
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Thermal Thruster |
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Gas Passer |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Fire Axe + reskins |
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Axtinguisher + reskins |
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Homewrecker + reskins |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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Hot Hand |
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See also
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