Difference between revisions of "Frontier Justice/ko"

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* Additional Reload: 0.5
 
* Additional Reload: 0.5
 
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.
 
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.
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{{Weapon Demonstration}}
  
 
==Related Achievements==
 
==Related Achievements==

Revision as of 11:57, 8 February 2011

For the achievement of the same name, please see Engineer achievements.
That'll cut'cha back down to size.
The Engineer

프론티어 저스티스는 언락으로 얻을 수 있는 엔지니어를 위한 주무기입니다. It is a standard pump action Shotgun with a finely detailed section, slightly longer barrel, and larger stock. Attached to it is a cylindrical battery device with an antenna.

This weapon cannot randomly deal Critical hits and has half the shell capacity of the regular Shotgun. It does, however, have the ability to deal Revenge Crits. For every kill acquired by the Engineer's Sentry Gun, two of these Revenge Crits are created. A single Revenge Crit is made upon the Sentry Gun assisting in a kill. Spies feigning death with the Dead Ringer do not count towards the Revenge Crit count. Upon the machine's destruction, the Frontier Justice is granted all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the PDA. The Frontier Justice is only able to store up to 35 of these Crits at one time which is the maximum ammo a player can have (3+32). If the Engineer has not respawned when his Sentry Gun is destroyed, no Revenge Crits will be given to the Engineer.

Like the other Shotguns, the first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.

Should the player taunt with the weapon, the Engineer will perform the Dischord taunt kill.

Damage

같이 보기: Damage
  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-Crit: 8.1 per pellet
  • Critical hit: 18 per pellet

NOTE: This assumes that nearly all statistics relating to the Shotgun apply to the Frontier Justice.

Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

시연 영상

Related Achievements

용서받지 못한 자
용서받지 못한 자
죽지 않고 3명의 적을 복수 치명타로 사살하십시오.


홍키 통크 맨
홍키 통크 맨
적 플레이어의 머리를 기타로 휘갈기십시오.
'역공'학
'역공'학
자신의 센트리 건을 파괴한 적 플레이어를 복수 치명타로 사살하십시오.


기타는 타악기입니다
기타는 타악기입니다
적 플레이어에게 기타를 연주하는 프리즈캠 샷을 선사하십시오.

Previous Changes

July 9, 2010 Patch

  • The amount of revenge Crits a player can have at one time is now capped at 35.

September 30, 2010 Patch

  • Now works correctly with critical boosts.

Bugs

  • Revenge Crits are kept after switching to the regular Shotgun, effectively giving all of the Engineer's weapons Critical hit chances until the player respawns.

Trivia

Radigan Conagher holding the Frontier Justice.

Gallery

See also