Difference between revisions of "Cozy Camper"
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| skin-image-blu = BLU Cozy Camper.png | | skin-image-blu = BLU Cozy Camper.png | ||
| hide-kill-icon = yes | | hide-kill-icon = yes | ||
− | | used-by = | + | | used-by = {{used by|Sniper}} |
| slot = secondary | | slot = secondary | ||
| equip-region = back | | equip-region = back | ||
Line 19: | Line 19: | ||
| numbered = yes | | numbered = yes | ||
| medieval = yes | | medieval = yes | ||
− | | ammo-loaded = N/A | + | | ammo-loaded = {{common string|N/A}} |
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
− | | reload = No | + | | reload = No reload |
| loadout = yes | | loadout = yes | ||
− | | item-kind = Backpack | + | | item-kind = {{item kind|Backpack}} |
| item-level = 10 | | item-level = 10 | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|HealthRegen|4}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|AimingNoFlinch}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|AimingKnockbackResistance|20}} |
}} | }} | ||
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* In some cases, when in the loadout screen, the [[Jarate]] attached to the bag may become invisible when seen from an angle when rotated behind. | * In some cases, when in the loadout screen, the [[Jarate]] attached to the bag may become invisible when seen from an angle when rotated behind. | ||
* The Cozy Camper does not appear when inspected from the [[Backpack]] menu. | * The Cozy Camper does not appear when inspected from the [[Backpack]] menu. | ||
− | |||
* The backpack icon still shows the original green version of the item as opposed to the new one. | * The backpack icon still shows the original green version of the item as opposed to the new one. | ||
Line 112: | Line 111: | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
+ | File:BLU Cozy Camper.png|[[BLU]] variant of the weapon. | ||
File:Cozy Camper.png|The Sniper wearing the Cozy Camper. | File:Cozy Camper.png|The Sniper wearing the Cozy Camper. | ||
File:Camper Original.png|The original version of the Cozy Camper's texture. | File:Camper Original.png|The original version of the Cozy Camper's texture. | ||
Line 117: | Line 117: | ||
File:Ronin robot arm.jpg|The original version of the Cozy Camper before being made for Sniper. | File:Ronin robot arm.jpg|The original version of the Cozy Camper before being made for Sniper. | ||
File:Xms sniper commandobackpack.png|The [[RED]] Cozy Camper texture showing the hidden Heavy picture. | File:Xms sniper commandobackpack.png|The [[RED]] Cozy Camper texture showing the hidden Heavy picture. | ||
− | File:Xms sniper commandobackpack blue.png|The | + | File:Xms sniper commandobackpack blue.png|The BLU Cozy Camper texture showing the hidden Heavy picture. |
</gallery> | </gallery> | ||
Latest revision as of 08:02, 11 September 2023
“ | You will not turn my battlefield into a campground.
Click to listen
— The Soldier on the Sniper's equipment
|
” |
The Cozy Camper is a community-created secondary weapon for the Sniper. It is a large team-colored backpack with camping gear attached. The attached gear includes Jarate, a Stainless Pot, a miniature Australian flag, and a koala doll with a slouch hat. The pot and the Jarate sway when the Sniper moves.
When equipped, and only when the Sniper Rifle or the Huntsman is fully charged, the Cozy Camper prevents the Sniper from 'flinching' such that the Sniper Rifle's scope or the Huntsman's charge is not affected when taking damage, such as weapon fire, bleeding, or afterburn. Additionally, overall knockback is reduced by 20% when aiming, and the Sniper gains 1 HP per second; this regeneration increases over time to 4 HP per second until the Sniper takes damage again, in much the same way as the Medic's passive health regeneration.
In Mann vs. Machine, the Cozy Camper health regeneration is always 4 health points per second, regardless if the player was recently injured or not.
The Cozy Camper was contributed to the Steam Workshop.
Contents
Demonstration
Crafting
Blueprint
Reclaimed Metal | Jarate | Razorback | Cozy Camper | |||
+ | + | = |
Class Token - Sniper | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Update history
- The Cozy Camper was added to the game.
- Updated The Cozy Camper to allow it to be used in Medieval Mode.
- The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman.
June 27, 2012 Patch (Pyromania Update)
- Changed attributes:
- Regenerates 1 health per second (in term 2 health per 2 seconds).
- Reduced movement penalty from -90% to -80%.
- The Cozy Camper can now be crafted by using tokens.
- Backpack sounds updated for the Cozy Camper.
- Changed attributes:
- Removed movement penalty when aiming.
- Added damage taken increased by 20%.
- [Undocumented] The Cozy Camper now regenerates 1 health per second.
- Fixed several cosmetic items not cloaking properly for the Spy.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Removed damage taken increased by 20%.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Changed attribute:
- Now requires a full charge to gain flinch resistance.
Bugs
- In some cases, when in the loadout screen, the Jarate attached to the bag may become invisible when seen from an angle when rotated behind.
- The Cozy Camper does not appear when inspected from the Backpack menu.
- The backpack icon still shows the original green version of the item as opposed to the new one.
Trivia
- The Cozy Camper was intended to be shipped during the Australian Christmas 2011 update, but was held back for polish and to test the stats.
- The texture for this item contains a picture of the Heavy as seen in the Meet the Sniper video.
- The name "The Cozy Camper" is a play on words to the act of camping in First-Person Shooters, which has been dubbed as "camping" due to its nature of staying in one place for extending periods of time.