Difference between revisions of "October 27, 2023 Patch"
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* Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID) | * Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID) | ||
* Fixed using the extendfreeze client command to continue spectating enemy players after being killed | * Fixed using the extendfreeze client command to continue spectating enemy players after being killed | ||
− | * Fixed Arena mode player count HUD layout problem (community fix from Funicular) | + | * Fixed [[Arena|Arena mode]] player count HUD layout problem (community fix from Funicular) |
* Updated zi_atoll to sync the particles file with other the Zombie Infection maps | * Updated zi_atoll to sync the particles file with other the Zombie Infection maps | ||
* Updated zi_woods | * Updated zi_woods | ||
− | ** Added props to aid scouts in getting up to the roof on the boathouse | + | ** Added props to aid [[Scout|scouts]]{{sic}} in getting up to the roof on the boathouse |
− | ** Added trigger_push entities to the tops of trees | + | ** Added {{code|[[vdc:trigger_push|trigger_push]]}} entities to the tops of trees |
** Implemented an optimisation pass | ** Implemented an optimisation pass | ||
− | * Updated koth_sawmill_event | + | * Updated {{code|[[Soul-Mill|koth_sawmill_event]]}} |
** Added spells to the Underworld Forest to encourage players to travel there | ** Added spells to the Underworld Forest to encourage players to travel there | ||
** Added trigger_hurts to prevent spawn camping in the Underworld Forest | ** Added trigger_hurts to prevent spawn camping in the Underworld Forest | ||
− | ** Added the Skeleton King to randomly spawn after cap | + | ** Added the [[Skeletons|Skeleton King]] to randomly spawn after cap |
** Added an additional Skeleton Consort for him as well | ** Added an additional Skeleton Consort for him as well | ||
** Reduced the amount of particles in the Underworld Harvest | ** Reduced the amount of particles in the Underworld Harvest | ||
Line 26: | Line 26: | ||
** Minor clipping changes | ** Minor clipping changes | ||
** Added an ammo pack to the cave | ** Added an ammo pack to the cave | ||
− | ** Removed a few pumpkin bombs since they hurt player movement too much | + | ** Removed a few [[Pumpkin bomb|pumpkin bombs]] since they hurt player movement too much |
− | ** Added a loss-coverage program for Red team | + | ** Added a loss-coverage program for [[RED|Red]] team |
** Cleaned up some waste | ** Cleaned up some waste | ||
}} | }} |
Revision as of 23:56, 27 October 2023
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
- Fixed using the extendfreeze client command to continue spectating enemy players after being killed
- Fixed Arena mode player count HUD layout problem (community fix from Funicular)
- Updated zi_atoll to sync the particles file with other the Zombie Infection maps
- Updated zi_woods
- Added props to aid scouts(sic) in getting up to the roof on the boathouse
- Added
trigger_push
entities to the tops of trees - Implemented an optimisation pass
- Updated
koth_sawmill_event
- Added spells to the Underworld Forest to encourage players to travel there
- Added trigger_hurts to prevent spawn camping in the Underworld Forest
- Added the Skeleton King to randomly spawn after cap
- Added an additional Skeleton Consort for him as well
- Reduced the amount of particles in the Underworld Harvest
- Removed a custom texture since it wasn't needed
- Minor clipping changes
- Added an ammo pack to the cave
- Removed a few pumpkin bombs since they hurt player movement too much
- Added a loss-coverage program for Red team
- Cleaned up some waste
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_quests_korean.txt
Modified: tf/resource/tf_quests_koreana.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/serverplugin_empty.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/koth_sawmill_event.bsp
Modified: tf/maps/zi_atoll.bsp
Modified: tf/maps/zi_woods.bsp
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/resource/ui/hudarenaplayercount.res
Modified: tf/tf2_misc_dir.vpk/scripts/hudlayout.res