Difference between revisions of "Detonator/fi"

From Team Fortress Wiki
Jump to: navigation, search
(sync with English article, translation required)
m (Gallery now uses the correct images.)
 
(17 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Sytytin}}
+
{{update trans}}
 
{{trans}}
 
{{trans}}
 +
 
{{Item infobox
 
{{Item infobox
| type             = weapon
+
| type               = weapon
| image           = Detonator.png
+
| 3d-image-1        = Detonator
| used-by         = [[Pyro]]
+
| 3d-image-3        = Detonator Projectile
| slot             = secondary
+
| 3d-image-5        = Detonator Festivized
| contributed-by   = [http://steamcommunity.com/id/jman/ Jman]
+
| 3d-button-1        = colored_pair
| released         = [[Über Update]]
+
| 3d-button-3        = colored_pair
| availability     = June 23rd
+
| 3d-button-5        = colored_pair
| numbered         = yes
+
| 3d-viewname-1      = Default
| medieval         = no
+
| 3d-viewname-3      = Projectile
| ammo-loaded     = 16
+
| 3d-viewname-5      = Festivized
| ammo-carried     = N/A
+
| team-colors        = yes
| reload           = Single
+
| skin-image-red    = Detonator RED.png
| loadout         = yes
+
| skin-image-blu    = Detonator BLU.png
   | level         = Tason 10 Valopistooli
+
| kill-icon-2        = hadouken
   | att-1-negative = +25% vahinkoa itselle
+
| kill-tooltip-2    = Taunting
   | loadout-name   = Sytytin
+
| used-by           = {{used by|Pyro}}
   | att-2-neutral  = Vaihtoehtoinen tulitus: Räjäyttää valoraketin
+
| slot               = secondary
 +
| contributed-by     = {{Backpack Item Link|76561197970307971|326093098}}
 +
| released          = {{Patch name|6|23|2011}}
 +
| released-major    = Über Update
 +
| availability       = {{avail|drop|craft|purchase|crate43-strange|collectors|warpaint}}
 +
| marketable        = yes
 +
| numbered           = yes
 +
| medieval           = no
 +
| ammo-loaded       = 16
 +
| ammo-carried       = {{common string|N/A}}
 +
| reload             = Single
 +
| loadout           = yes
 +
   | item-kind        = {{item kind|Flare Gun}}
 +
  | item-level       = 10
 +
  | item-description = {{item description|Detonator}}
 +
   | att-1-positive  = {{attribute|Minicrit_Vs_Burning_Player}}
 +
   | att-2-negative   = {{attribute|DamageDone_Negative|-25}}
 +
   | att-3-negative  = {{attribute|BlastDamageToSelf_Increased|50}}
 
}}
 
}}
{{Quotation|'''The Pyro''' on its own explosive weapon|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}
+
 
'''Sytytin''' on [[secondary/fi|toissijainen]] ase [[Pyro/fi|Pyrolle]]. Se on [[Flare Gun/fi|valopistooli]] jossa on pidennetty piippu teipattuna paikalleen, käyrä lisäiskuri ja spiraalimaalaus lippaassa. Se lisätään peliin [[Über Update/fi|Überpäivityksessä]].
+
{{Quotation|'''Detonator''' publicity blurb|The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!}}
 +
 
 +
'''Sytytin''' on [[Weapons/fi#pyrosecondary|toissijainen]] ase [[Pyro/fi|Pyrolle]]. Se on [[Flare Gun/fi|valopistooli]] jossa on pidennetty piippu teipattuna paikalleen, käyrä lisäiskuri ja spiraalimaalaus lippaassa.
  
 
Tämä ase ampuu ammuksia jotka tuottavat hieman vahinkoa osuessaan viholliseen jonka lisäksi se sytyttää nämä tuleen. Jos ammus osuu viholliseen joka on valmiiksi tulessa, se tekee [[Mini-Crit/fi|mini-kriittisen]] vahingon ja kohteen palamisaika alkaa alusta. Painettaessa toissijaista tulitusnäppäintä kun ammus on ilmassa aiheuttaa sen räjähtävän, aiheuttaen pienen räjähdyksen joka tuottaa kantaman sisällä vahinkoa sekä sytyttää viholliset tuleen. Räjähdyksen potkaisua voidaan käyttää [[Jumping/fi|valoammushyppyyn]] samantapaisesti kuin [[Jumping/fi#Rakettihyppy|rakettia]] tai [[Jumping/fi#Tahmapommihyppy|tahmapommihyppyjä]].
 
Tämä ase ampuu ammuksia jotka tuottavat hieman vahinkoa osuessaan viholliseen jonka lisäksi se sytyttää nämä tuleen. Jos ammus osuu viholliseen joka on valmiiksi tulessa, se tekee [[Mini-Crit/fi|mini-kriittisen]] vahingon ja kohteen palamisaika alkaa alusta. Painettaessa toissijaista tulitusnäppäintä kun ammus on ilmassa aiheuttaa sen räjähtävän, aiheuttaen pienen räjähdyksen joka tuottaa kantaman sisällä vahinkoa sekä sytyttää viholliset tuleen. Räjähdyksen potkaisua voidaan käyttää [[Jumping/fi|valoammushyppyyn]] samantapaisesti kuin [[Jumping/fi#Rakettihyppy|rakettia]] tai [[Jumping/fi#Tahmapommihyppy|tahmapommihyppyjä]].
  
Pyrot jotka käyttävät Sytytintä kärsivät 20% enemmän [[Damage#Damage Vulnerability, Resistance and Blocking|vahinkoa]] omista räjähdyksiä aiheuttavista aseistaan.
+
Pyrot jotka käyttävät Sytytintä kärsivät 20% enemmän [[Damage/fi#Damage Vulnerability, Resistance and Blocking|vahinkoa]] omista räjähdyksiä aiheuttavista aseistaan.
  
 
Sytytin testattiin aiemmin [[Team Fortress 2 Beta/fi|''Team Fortress 2'' Betassa]].  
 
Sytytin testattiin aiemmin [[Team Fortress 2 Beta/fi|''Team Fortress 2'' Betassa]].  
Line 31: Line 51:
 
== Vahinko ja toiminta-ajat ==
 
== Vahinko ja toiminta-ajat ==
 
{{Damage table
 
{{Damage table
| type               = [[Projectile]]
+
| type               = [[Projectiles/fi|Projectile]]
 +
| damagetype          = Dual-type ({{common string|fire}} {{common string|and}} {{common string|bullet}})
 +
| rangetype          = {{common string|Ranged}}
 +
 
 +
| damage              = yes
 +
|  base              = 23<br/><!--
 +
--><div style="float:left">Flare detonation:</div> 11-21<br/><!--
 +
--><div style="float:left">Flare explosion:</div> {{tooltip|23-42|Damage caused by flare detonating on impact with world, only damages self.}}
  
| damage            = yes
+
|  crit               = 68
|  base              = 30<br/>Flare detonation: 10-20<br />Flare explosion: 56<sup>1</sup>
+
|  minicrit           = 30
|  crit             = 90<sup>2</sup>
+
|  afterburn         = {{tooltip|4 / tick|8 / sec}}<br/>60 total
|  minicrit         = 41<sup>2</sup>
+
|  afterburn minicrit = {{tooltip|5 / tick|10 / sec}}<br/>75 total
|  afterburn         = 3 / tick<br/>60 total
+
| function times     = yes
|  afterburn minicrit = 4 / tick<br/>80 total
+
|  attack interval   = 2 s
| function times     = yes
+
|  afterburn time    = {{tooltip|7.5 s|10 s on already burning enemies}}
|  attack interval   = 2.02 s
+
|  splash damage     = yes
|  splash damage   = yes
+
| splash radius      = {{tooltip|2.1m|6.88 ft, 110 Hammer units}}
|  selfdamage       = 39-68
+
|  selfdamage         = 23-44
|  selfdamage jump = 39-68
+
|  selfdamage jump   = 23-44
 
}}
 
}}
 
<sup>1</sup> Damage caused by the flare detonating on impact with the world.
 
<sup>2</sup> Note that detonated flares won't receive the [[Crit]] bonus for hitting a burning enemy.
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
 
== Luominen ==
 
== Luominen ==
{{See also|Crafting}}
+
{{See also|Crafting/fi|l1=Luominen}}
=== Piirustus ===
+
 
 +
=== {{common string|Blueprint}} ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 62: Line 87:
 
{{Blueprint | autoresult = Pyro secondary}}
 
{{Blueprint | autoresult = Pyro secondary}}
  
== Liittyvät saavutukset ==
+
=== {{common string|As a crafting ingredient}} ===
=== [[Image:Achieved.png|20px|link=Achievements]] [[Achievements|General]] ===
+
{{Blueprint
{{Achievement table
+
| ingredient-1 = Reclaimed Metal
| 1 = {{Show achievement|General|Escape the Heat}}
+
| ingredient-2 = Detonator
| 2 = {{Show achievement|General|Flamethrower}}
+
| result = Manmelter
 
}}
 
}}
  
=== {{class link|Pyro}} ===
+
== {{common string|Strange variant}} ==
{{Achievement table
+
{{Strange item info
| 1 = {{Show achievement|Pyro|Attention Getter}}
+
| item-type = {{item kind|Flare Gun}}
      {{Show achievement|Pyro|Baptism by Fire}}
+
| rankson = kills
      {{Show achievement|Pyro|Burn Ward}}
+
| rankson2 =
      {{Show achievement|Pyro|Controlled Burn}}
+
| festive =
      {{Show achievement|Pyro|Cooking the Books}}
+
  | item-description = {{item description|Detonator}}
      {{Show achievement|Pyro|Firewall}}
+
  | att-1-positive  = {{attribute|Minicrit_Vs_Burning_Player}}
      {{Show achievement|Pyro|Firewatch}}
+
  | att-2-negative  = {{attribute|DamageDone_Negative|-25}}
      {{Show achievement|Pyro|Freezer Burn}}
+
  | att-3-negative  = {{attribute|BlastDamageToSelf_Increased|50}}
      {{Show achievement|Pyro|Got A Light?}}
+
| can deal damage = yes
| 2 = {{Show achievement|Pyro|I Fry}}
+
| can deal gib damage = no
      {{Show achievement|Pyro|Next of Kindling}}
+
| can headshot = no
      {{Show achievement|Pyro|OMGWTFBBQ}}
+
| can reflect projectiles = no
      {{Show achievement|Pyro|Pilot Light}}
+
| can deal posthumous damage = yes
      {{Show achievement|Pyro|Pyromancer}}
+
| can extinguish = no
      {{Show achievement|Pyro|Second Degree Burn}}
+
| can deal taunt damage = yes
      {{Show achievement|Pyro|Spontaneous Combustion}}
+
| can deal long range damage = yes
      {{Show achievement|Pyro|Trailblazer}}
+
| notes =
      {{Show achievement|Pyro|Weenie Roast}}
 
 
}}
 
}}
  
=== {{class link|Heavy}} ===
+
== {{common string|Related achievements}} ==
{{Achievement table
+
=== {{class link|Pyro}} ===
| 1 = {{Show achievement|Heavy|Rasputin}}
 
}}
 
 
 
=== {{class link|Engineer}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}
 
}}
 
 
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 2 = {{Show achievement|Medic|Infernal Medicine}}
 
}}
 
 
 
=== {{class link|Sniper}} ===
 
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Sniper|Friendship is Golden}}
+
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Burn Notice}}
 
 
}}
 
}}
  
 
== Päivityshistoria ==
 
== Päivityshistoria ==
{{Update history|
+
'''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
'''[[February 11, 2011 Patch (Beta)]]
 
* The Detonator, a new Flare Gun, has been added. Its stats are:
 
** Alt-fire detonates flare in flight
 
*** Creates a small explosion that catches players on fire
 
** 20% explosion damage vulnerability
 
 
 
'''[[March 9, 2011 Patch (Beta)]]
 
* Detonation particle effect increased to better match the radius
 
 
 
'''[[March 18, 2011 Patch (Beta)]]
 
* {{undocumented}} Added a new sound effect for the projectile.
 
 
 
'''[[March 23, 2011 Patch (Beta)]]
 
* Hooked up new Detonator sounds
 
 
 
'''[[June 17, 2011 Patch (Beta)]]
 
* Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
 
* Replaced +20% increased blast damage with +20% increased self blast damage
 
* {{undocumented}} The Detonator will now deal mini-crits instead of crits, on burning targets
 
 
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 
 
* The Detonator was added to the main game.
 
* The Detonator was added to the main game.
  
'''[[June 28, 2011 Patch]]'''
+
'''{{Patch name|6|28|2011}}'''
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
+
* Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
  
'''[[August 23, 2011 Patch]]'''
+
'''{{Patch name|8|23|2011}}'''
* Refined reload force for the Detonator
+
* Refined reload force for the Detonator.
}}
 
  
 
== Bugit ==
 
== Bugit ==
* In some instances, most notably when the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
+
* Being affected by the Detonation explosion (even by self damage) removes the visual effects of [[Jarate]] and [[Bleeding]] from the user's screen.
* When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
+
* When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
* Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
+
* Firing the Detonator [[Water|underwater]] does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
* Similarly to the {{Item link|Flare Gun}}, The Pyro's fingers clip slightly into the barrel of the weapon.
+
* Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.<ref>[https://youtu.be/XYSCJvCjdtk Self-damage bug]</ref>
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
+
* Reload speed upgrades in [[#Mann vs. Machine|Mann vs. Machine]] place the loaded flare outside of the Detonator's model.
* From a first-person view, the flare seems to fire from behind the Detonator, much like the {{Item link|Huntsman}}.
 
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
 
* When firing a critical flare, the Detonator uses the Flare Gun's critical hit sounds.
 
* When dropped on death, the Detonator's flare shows as part of the model. This is due to the model of the projectile being held behind the gun until reloading.
 
* Holding down alt-fire will prevent the Detonator from firing.
 
  
 
== Galleria ==
 
== Galleria ==
 
<gallery>
 
<gallery>
File:Flare Gun 1st person red.png|RED:n ensimmäisen persoonan näkymä.
+
File:Detonator_BLU.png|
File:Flare Gun 1st person blu.png|BLU:n ensimmäisen persoonan näkymä.
+
File:Detonator 1st person RED.png|RED:n ensimmäisen persoonan näkymä.
File:Flare_proj_red.png|RED ammus.
+
File:Detonator 1st person BLU.png|BLU:n ensimmäisen persoonan näkymä.
File:Flare_proj_blu.png|BLU ammus.
+
File:Detonator Festivized 1st person RED.png|
 +
File:Detonator Festivized 1st person BLU.png|
 +
File:Detonator proj red.png|RED ammus.
 +
File:Detonator proj blu.png|BLU ammus.
 
File:Detonator Flare.png|Räjäyttämästä ammusta vihollis Medicin vieressä.
 
File:Detonator Flare.png|Räjäyttämästä ammusta vihollis Medicin vieressä.
 +
File:The Detonator.png|Sytyttimen piilotettu sivu [[Uber Update/fi|Überpäivityksen]] sivulla.
 
</gallery>
 
</gallery>
  
== Katsomyös ==
+
== {{common string|See also}} ==
* [[Flare Gun/fi|Valopistooli]]
+
* [[Basic Pyro strategy/fi#{{item name|Detonator}}|{{item name|Detonator}}-strategia]]
* [[Pyro strategy#Flare Gun|Flare Gun strategy]]
 
* [[Fire/fi|Tuli]]
 
* [[Hadouken/fi|Hadouken]]
 
  
{{UberUpdateNav}}
+
{{Über Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Latest revision as of 15:54, 8 March 2024

The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!
Detonator publicity blurb

Sytytin on toissijainen ase Pyrolle. Se on valopistooli jossa on pidennetty piippu teipattuna paikalleen, käyrä lisäiskuri ja spiraalimaalaus lippaassa.

Tämä ase ampuu ammuksia jotka tuottavat hieman vahinkoa osuessaan viholliseen jonka lisäksi se sytyttää nämä tuleen. Jos ammus osuu viholliseen joka on valmiiksi tulessa, se tekee mini-kriittisen vahingon ja kohteen palamisaika alkaa alusta. Painettaessa toissijaista tulitusnäppäintä kun ammus on ilmassa aiheuttaa sen räjähtävän, aiheuttaen pienen räjähdyksen joka tuottaa kantaman sisällä vahinkoa sekä sytyttää viholliset tuleen. Räjähdyksen potkaisua voidaan käyttää valoammushyppyyn samantapaisesti kuin rakettia tai tahmapommihyppyjä.

Pyrot jotka käyttävät Sytytintä kärsivät 20% enemmän vahinkoa omista räjähdyksiä aiheuttavista aseistaan.

Sytytin testattiin aiemmin Team Fortress 2 Betassa.

Vahinko ja toiminta-ajat

Katso myös: Vahinko
Vahinko ja toiminta-ajat
Ampumistapa Projectile
Vahinkotyyppi Dual-type (Tuli ja Bullet)
Etäisyys- vai lähitaisteluase? Ranged
Vahinko
Perusvahinko 100% 23
Flare detonation:
11-21
Flare explosion:
23-42
Kriittinen 68
Mini-kriittinen 30
Jälkipoltto 4 / tick
60 total
Tulivahinko (Mini-kriittinen) 5 / tick
75 total
Räjähdysvahinko
Minimi räjähdysvahinko 50% 2.1m
Vahinkoa itselle 23-44
Vahinkoa itselle (rakettihyppy) 23-44
Toiminta-ajat
Attack interval 2 s
Palamisen kesto 7.5 s
Luvut ovat yhteisön testaamia arvioita.

Esittely

Luominen

Katso myös: Luominen

Piirustukset

Kierrätysmetalli Valopistooli Sytytin
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Luokkamerkki - Pyro Paikkamerkki - Toissijainen Metalliromu Mahdolliset lopputulokset
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Luomistarvikkeena

Kierrätysmetalli Sytytin Miestennielijä
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png

Kummallinen versio


Liittyvät saavutukset

Leaderboard class pyro.png Pyro

Hauskat grillijuhlat
Hauskat grillijuhlat
Tapa vihollinen pilkaten.

Päivityshistoria

23. kesäkuuta 2011 -päivitys (Überpäivitys)

  • The Detonator was added to the main game.

28. kesäkuuta 2011 -päivitys

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.

23. elokuuta 2011 -päivitys

  • Refined reload force for the Detonator.

Bugit

  • Being affected by the Detonation explosion (even by self damage) removes the visual effects of Jarate and Bleeding from the user's screen.
  • When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
  • Firing the Detonator underwater does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
  • Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.[1]
  • Reload speed upgrades in Mann vs. Machine place the loaded flare outside of the Detonator's model.

Galleria

Katso myös