Difference between revisions of "User:GrampaSwood/Progress/nl"

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{{Map infobox
+
[[File:Leaderboard class soldier.png|right|The Soldier]]
  | game-type                = Payload
+
'''Taunts''' are character-specific animations that can be manually triggered in-game. The [[Soldier]] has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include [[Soldier responses|voice responses]] or [[Soldier voice commands|voice commands]].
  | file-name                = pl_frontier_final
+
 
  | map-image                 = pl_frontier.jpg
+
==Primary==
  | developer                = {{steamid|76561197973935677|Patrick "MangyCarface" Mulholland}}<br/>{{steamid|76561197993566748|Arthur "Arhurt" Bobany de Queiroz}}
+
{{Taunt
  | map-environment          = Alpine
+
| image = Soldiertaunt1.PNG
  | map-setting              = Daglicht, zonnig
+
| weapon-1 = Rocket Launcher
  | map-hazards              = [[Environmental death/nl#Pitfalls|kuilen]], [[Environmental_death/nl#Trains|Li'l Chew Chew]]
+
| weapon-2 = Black Box
  | map-health-pickups-small  = 8
+
| weapon-3 = Rocket Jumper
  | map-health-pickups-medium = 11
+
| weapon-4 = Liberty Launcher
  | map-health-pickups-large  = 3
+
| weapon-5 = Original
  | map-ammo-pickups-small    = 5
+
| weapon-6 = Air Strike
  | map-ammo-pickups-medium  = 15
+
| description = The Soldier mock salutes by making a "loser" sign with his hand while saying:
  | map-ammo-pickups-large    = 4
+
:[[Media:Soldier taunts01.wav|"Maggots!"]]
  | map-stamp-link           = http://steamcommunity.com/stats/TF2/leaderboards/35073
+
:[[Media:Soldier specialcompleted01.wav|"Cuh-rit!"]]
 +
:[[Media:Soldier headleft03.wav|"Leeeeft house!"]]
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldierdhtaunt.png
 +
| weapon-1 = Direct Hit
 +
|  weapon-2 = Beggar's Bazooka
 +
| description = The Soldier [[Media:Soldier DirectHitTaunt02.wav|yells]] and beats his chest in a similar fashion to [[w:Tarzan|Tarzan]].
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldiermanglertaunt.png
 +
| weapon-1 = Cow Mangler 5000
 +
| description = The Soldier jumps, stands erect, salutes, clicks his heels then quickly marches in place.
 +
}}
 +
 
 +
==Secondary==
 +
{{Taunt
 +
| image = Soldiershotguntaunt.png
 +
| weapon-1 = Shotgun
 +
| weapon-2 = Reserve Shooter
 +
| weapon-3 = Panic Attack
 +
| description = The Soldier salutes with the Shotgun, pointing it into the air and firing three times while the start of the song 'Taps' [[Media:Taps 02.wav|music]] plays (this consumes no ammunition, nor does it deal damage). He then gives a military salute and says [[Media:Soldier cheers05.wav|"BOO-YAH!"]].
 +
There is an alternate, longer version of this [[Media:Taps 03.wav|music]].
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldiertaunt2.PNG
 +
| weapon-1 = Buff Banner
 +
| weapon-2 = Concheror
 +
| weapon-3 = Righteous Bison
 +
| weapon-4 = Battalion's Backup
 +
| description = The Soldier juggles his grenades and a spare rocket [[Media:Soldier laughlong01.wav|laughing maniacally]] or shouting [[Media:Soldier specialcompleted04.wav|"Screamin' Eagles!"]].
 +
}}
 +
 
 +
==Melee==
 +
{{Taunt
 +
| image = Soldiertaunt3.PNG
 +
| weapon-1 = Shovel
 +
| weapon-2 = Pain Train
 +
| weapon-3 = Frying Pan
 +
| weapon-4 = Disciplinary Action
 +
| weapon-5 = Market Gardener
 +
| weapon-6 = Conscientious Objector
 +
| weapon-7 = Freedom Staff
 +
| weapon-8 = Ham Shank
 +
| weapon-9 = Golden Frying Pan
 +
| weapon-10 = Crossing Guard
 +
| weapon-11 = Prinny Machete
 +
| description = The Soldier [[Media:Soldier paincrticialdeath04.wav|screams]] in [[Media:Soldier paincrticialdeath01.wav|one]] of [[Media:Soldier paincrticialdeath03.wav|four]] different [[media:Soldier paincrticialdeath02.wav|ways]] and bangs his helmet with his weapon. The screams are identical to those he makes when killed by a non-gibbing [[Critical hits|critical hit]] or melee weapon. If the Soldier is in [[Pyroland]], he will laugh before banging his helmet.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldiergrenadekill.png
 +
| weapon-1 = Equalizer
 +
| weapon-2 = Escape Plan
 +
| special = Grenade
 +
| special2 = hhg
 +
| description = {{hatnote|Main article: [[Grenade (taunt)]]}}
 +
The Soldier tosses away his weapon, cracks his knuckles and says [[Media:Soldier PickAxeTaunt04.wav|"C'mere, cupcake"]], takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, gibbing himself and any nearby enemies as well as destroying any nearby [[buildings]].
 +
 
 +
If the [[Lumbricus Lid]] is equipped when this taunt is performed, the [[kill icon]] for this taunt changes to a Holy Hand Grenade, and [[Media:Taunt wormsHHG.wav|this music]] is played.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldiertaunt2.PNG
 +
| weapon-1 = Saxxy
 +
| description = The Soldier juggles his grenades and a spare rocket [[Media:Soldier laughlong01.wav|laughing maniacally]] or shouting [[Media:Soldier specialcompleted04.wav|"Screamin' Eagles!"]].
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldierdhtaunt.png
 +
| weapon-1 = Half-Zatoichi
 +
| description = The Soldier [[Media:Soldier DirectHitTaunt02.wav|yells]] and beats his chest in a similar fashion to [[w:Tarzan|Tarzan]].
 +
}}
 +
 
 +
==Action==
 +
===Soldier-exclusive===
 +
{{Taunt
 +
| image = Taunt Fresh Brewed Victory.png
 +
| weapon-1 = Fresh Brewed Victory
 +
| description =  The Soldier will step on a bag of coffee beans and drink from a mug while saying:
 +
:[[Media:Soldier taunt kill 01.wav|"A big cup of kicking your ass!"]]
 +
:[[Media:Soldier taunt kill 04.wav|"A big mug of my foot up your ass!"]]
 +
:[[Media:Soldier taunt kill 10.wav|"I love the smell of a kicked ass in the morning!"]]
 +
:[[Media:Soldier taunt kill 16.wav|"''Ahhhhh.'"]]
 +
:[[Media:Soldier taunt kill 18.wav|"Ahhhhhhh."]]
 +
 
 +
''Associated sound effects''
 +
:[[Media:Taunt soldier coffee 1 bag can swoosh.wav|[bag swishes into existence]]]
 +
:[[Media:Taunt soldier coffee 2 bag can drop.wav|[coffee can drops]]]
 +
:[[Media:Taunt soldier coffee 3 coffee splash.wav|[coffee drips]]]
 +
:[[Media:Taunt soldier coffee 4 coffee sip.wav|[sip]]]
 +
:[[Media:Taunt soldier coffee 5 coffee ahh.wav|[sigh of contentment]]]
 +
}}
 +
 
 +
{{Taunt
 +
| image = Taunt fubar fanfare.png
 +
| weapon-1 = Fubar Fanfare
 +
| description =  The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B).
 +
*[[Media:Trombonetauntv2.mp3|[failure notes]]]
 +
}}
 +
 
 +
{{Taunt
 +
| image = Taunt Panzer Pants.png
 +
| weapon-1 = Panzer Pants
 +
| description = The Soldier stands at attention. A small tank pops up from the ground beneath and around him, which he then proceeds to drive, his head and shoulders peeking out from the top.
 +
 
 +
Pressing primary fire (default key: {{key|MOUSE1}}) will make him fire a shot and say a line. The shot is a purely cosmetic effect and does not cause any damage.
 +
*[[Media:Soldier tank 01.wav|"Muahahaha!"]]
 +
*[[Media:Soldier tank 02.wav|"Hoohoohohohahaha!"]]
 +
*[[Media:Soldier tank 03.wav|"Come and get it maggots!"]]
 +
*[[Media:Soldier tank 04.wav|"War is hell! Freedom isn't free! ''I'' am in a tank!"]]
 +
*[[Media:Soldier tank 06.wav|"I am in a tank!"]]
 +
*[[Media:Soldier tank 08.wav|"I will drive this tank up your ass, maggot!"]]
 +
*[[Media:Soldier tank 09.wav|"I am about to tattoo some tank treads on your ass!"]]
 +
*[[Media:Soldier tank 10.wav|"This is ''my'' tank! There are many like it, but this one is mine!"]]
 +
*[[Media:Soldier tank 11.wav|"Wars may be fought with tanks, but they are won by ''men''! With tanks!"]]
 +
*[[Media:Soldier tank 12.wav|"Anything worth fighting for is worth fighting for in a tank!"]]
 +
*[[Media:Soldier tank 13.wav|"War! What is it good for? Everything!"]] ''(Edwin Starr's "War" reference)''
 +
*[[Media:Soldier tank 14.wav|"This tank runs on blood, guts, and glory! The guts and glory ''I'' will provide! The blood is where you come in!"]]
 +
*[[Media:Soldier tank 16.wav|"This tank and the hero driving it, we're both made in America!"]]
 +
*[[Media:Soldier tank warcry 01.wav|"Hahahahahahahahaha!"]]
 +
*[[Media:Soldier tank warcry 02.wav|"''Ha'' ''ha'' ''ha'' ''ha''!"]]
 +
*[[Media:Soldier tank warcry 03.wav|"Bah!"]]
 +
*[[Media:Soldier tank warcry 04.wav|"Ah!"]]
 +
*[[Media:Soldier tank warcry 05.wav|"For Americaaaaa!"]]
 +
*[[Media:Soldier tank warcry 06.wav|"Freeeedom!"]]
 +
*[[Media:Soldier tank warcry 08.wav|"Sound off if you love freedom, maggot!"]]<!---identical to Soldier tank warcry 08 work.wav--->
 +
*[[Media:Soldier tank warcry 09.wav|"I am in a taaaaank!"]]
 +
*[[Media:Soldier tank warcry 12.wav|"Taaaaank!"]]
 +
*[[Media:Soldier tank warcry 13.wav|"Ahhhhhh!"]]
 +
 
 +
Ending the taunt causes the tank to explode; the Soldier jumps off with a back somersault.
 +
 
 +
The player will continuously move forward during this taunt, only being able to turn left and right. When turning, the Soldier will turn to face the side he is going together with the tank's cannon, allowing the player to shoot in approximately 45° to the side.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Taunt Soldier's Requiem.png
 +
| weapon-1 = Soldier's Requiem
 +
| description = The Soldier will take out a gravestone which says "Here lies maggot. I win. The end." and say:
 +
*[[Media:Soldier HatOverHeartTaunt01.wav|"You will not be missed."]]
 +
*[[Media:Soldier HatOverHeartTaunt02.wav|"I never liked you."]]
 +
*[[Media:Soldier HatOverHeartTaunt03.wav|"You were loud and ugly and now you're DEAD! Amen."]]
 +
*[[Media:Soldier HatOverHeartTaunt04.wav|"You're dead, that's good, amen."]]
 +
*[[Media:Soldier HatOverHeartTaunt05.wav|"Godspeed, you magnificent bastard."]]
 +
*[[Media:Soldier HatOverHeartTaunt06.wav|"You were good son, real good; maybe even the best."]]
 +
}}
 +
 
 +
===All-Class===
 +
{{Taunt
 +
| image = Burstchester Soldier.png
 +
| weapon-1 = Burstchester
 +
| description = A [[Bread monster]] partially comes out of the Soldier's chest. He tries to catch the monster with both hands, but it quickly goes back in; the Soldier then looks around in search of it.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Conga_Soldier.png
 +
| weapon-1 = Conga
 +
| description = The Soldier bounces in rhythm to the Latin beats while saying:
 +
 
 +
''Initiating a Conga line''
 +
:[[Media:Soldier taunt cong int 03.wav|"Ha ha ha!"]]
 +
:[[Media:Soldier taunt cong int 04.wav|"Ha ha! Conga!"]]
 +
:[[Media:Soldier taunt cong int 13.wav|"''Single'' file!"]]
 +
 
 +
 
 +
''Dancing to the Conga''
 +
:[[Media:Soldier taunt cong fun 01.wav|"Oooh, yeah!"]]
 +
:[[Media:Soldier taunt cong fun 04.wav|"Ha ''hah'', conga!"]]
 +
:[[Media:Soldier taunt cong fun 08.wav|"''Conga'', maggots!"]]
 +
:[[Media:Soldier taunt cong fun 11.wav|"Get into it!"]]
 +
:[[Media:Soldier taunt cong fun 24.wav|"Conga you fools!"]]
 +
:[[Media:Soldier taunt cong fun 27.wav|"Love it!"]]
 +
:[[Media:Soldier taunt cong fun 29.wav|"[singing] Duh da da da!"]]
 +
 
 +
The player will continuously move forward during this taunt, only being able to turn left and right.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldier Director.png
 +
| weapon-1 = Director's Vision
 +
| description = The Soldier extends his arms out and forms a square with his big hands, trying to visualize the scene in front of him in a frame or a screen.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Flippin Awesome Soldier.png
 +
| weapon-1 = Flippin' Awesome
 +
| description = The Soldier will bend his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, the Soldier will perform a somersault in mid-air.
 +
''Preparing to flip''
 +
:[[Media:Soldier taunt flip int 01.wav|"Flip is go!"]]
 +
:[[Media:Soldier taunt flip int 03.wav|"Flip is ''go''!"]]
 +
:[[Media:Soldier taunt flip int 04.wav|"Flip is go!"]]
 +
:[[Media:Soldier taunt flip int 11.wav|"''Step'' up and get flipped!"]]
 +
:[[Media:Soldier taunt flip int 15.wav|"''In'' flipping position!"]]
 +
:[[Media:Soldier taunt flip int 17.wav|"Do ''not'' keep me waiting!"]]
 +
:[[Media:Soldier taunt flip int 19.wav|"Get over here, sky-meat!"]]
 +
:[[Media:Soldier taunt flip int 20.wav|"Say your prayers and grab some air!"]]
 +
:[[Media:Soldier taunt flip int 24.wav|"Operation: Soaring Eagle!"]]
 +
 
 +
''Flipping another player''
 +
:[[Media:Soldier taunt flip exert 02.wav|[strained]"Up you go!"]]
 +
:[[Media:Soldier taunt flip exert 06.wav|[strained]"Up you ''go''!"]]
 +
:[[Media:Soldier taunt flip exert 21.wav|"Hut hut hut!"]]
 +
:[[Media:Soldier taunt flip exert 31.wav|"Hut-ta!"]]
 +
:[[Media:Soldier taunt exert 02.wav|"Urgh!"]]
 +
:[[Media:Soldier taunt exert 06.wav|"Uhng!"]]
 +
 
 +
''Being flipped''
 +
:[[Media:Soldier taunt flip fun 04.wav|"Wheee"]]
 +
:[[Media:Soldier taunt flip fun 06.wav|"Ouwah"]]
 +
:[[Media:Soldier taunt flip fun 08.wav|"Rahh"]]
 +
 
 +
''After flipping''
 +
:[[Media:Soldier taunt flip end 01.wav|"Perfect landing!"]]
 +
:[[Media:Soldier taunt flip end 02.wav|"''Perfect landing!''"]]
 +
:[[Media:Soldier taunt flip end 03.wav|"Perfect landing."]]
 +
:[[Media:Soldier taunt flip end 05.wav|"''The Eagle'' has landed"]] (reference to [[w:Apollo 11|Apollo 11]])
 +
:[[Media:Soldier taunt flip end 15.wav|"Duty. Honor. Flipping."]]
 +
:[[Media:Soldier taunt flip end 16.wav|"Duty and honor!"]]
 +
:[[Media:Soldier taunt flip end 17.wav|"''Duty and honor.''"]]
 +
:[[Media:Soldier taunt admire 01.wav|"Well done!"]]
 +
:[[Media:Soldier taunt admire 04.wav|"Perfect!"]]
 +
:[[Media:Soldier taunt admire 09.wav|"Hooah!"]]
 +
:[[Media:Soldier taunt admire 10.wav|"Done and done!"]]
 +
:[[Media:Soldier taunt admire 16.wav|"Mission accomplished!"]]
 +
:[[Media:Soldier taunt admire 17.wav|"''Mission accomplished!''"]]
 +
:[[Media:Soldier taunt admire 18.wav|"Mission accomplished."]]
 +
:[[Media:Soldier taunt admire 22.wav|"Medals for everyone!"]]
 +
:[[Media:Soldier taunt admire 24.wav|"Stay frosty!"]]
 +
:[[Media:Soldier taunt admire 26.wav|"''Stay frosty!''"]]
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldierhighfive.png
 +
| weapon-1 = High Five!
 +
| description = The Soldier stands at attention and raises his hand while saying:
 +
:[[Media:Soldier_go03.wav|"Let's go!"]]
 +
He then salutes, slaps the other player's hand, and pumps his right fist back and forth a few times.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Kazotsky Kick Soldier.png
 +
| weapon-1 = Kazotsky Kick
 +
| description = The Soldier puts one hand over the other in front of him while bending his knees and kicking forward. He looks left, makes a military salute, repositions his hands, looks right, then looks back forward, his helmet bouncing up and down the entire time. The player can freely move around, albeit slowly, during this taunt.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Mannrobics Soldier.png
 +
| weapon-1 = Mannrobics
 +
| description = The Soldier will go through an aerobics routine with the option of a class-specific animation.
 +
:[[Media:Soldier aerobic 04.mp3|"[panting] Ho, heh, huh, huh, uh!"]]
 +
:[[Media:Soldier aerobic 07.mp3|"Ooh! Ah! Hah hah! Hoo hoo!"]]
 +
:[[Media:Soldier aerobic 13.mp3|"Ah, hoo, heh, uh!"]]
 +
:[[Media:Soldier aerobic 14.mp3|"There's nothing more American than ''exercise''!"]]
 +
 
 +
The player can freely move around, albeit slowly, during this taunt.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldier rock paper scissors.png
 +
| weapon-1 = Rock, Paper, Scissors
 +
| description = The Soldier engages in an intense battle of Rock, Paper, Scissors.
 +
''Initiating a throw''
 +
:[[Media:Soldier taunt rps int 01.wav|"Rock, paper, scissors!"]]
 +
:[[Media:Soldier taunt rps int 03.wav|"Rock! Paper! Scissors!"]]
 +
:[[Media:Soldier taunt rps int 05.wav|"Let's throw down!"]]
 +
:[[Media:Soldier taunt rps int 07.wav|"Who wants some?"]]
 +
:[[Media:Soldier taunt rps int 08.wav|"It's throw time!"]]
 +
 
 +
 
 +
''Starting the throw''
 +
:[[Media:Soldier taunt rps exert 01.wav|"One, two, three!"]]
 +
:[[Media:Soldier taunt rps exert 11.wav|"On three..."]]
 +
 
 +
''Win (Condition-specific)''
 +
:[[Media:Soldier taunt rps win 55.wav|"Paper wins!"]]
 +
:[[Media:Soldier taunt rps win 57.wav|"Rock wins!"]]
 +
:[[Media:Soldier taunt rps win 61.wav|"Scissors win!"]]
 +
 
 +
''Loss''
 +
:[[Media:Soldier taunt rps lose 01.wav|"Awww."]]
 +
:[[Media:Soldier taunt rps lose 05.wav|"Ah!"]]
 +
:[[Media:Soldier taunt rps lose 12.wav|"Maggot!"]]
 +
:[[Media:Soldier taunt rps lose 14.wav|"D'awwwh"]]
 +
:[[Media:Soldier taunt rps lose 21.wav|"Did I win?"]]
 +
:[[Media:Soldier taunt rps lose 22.wav|"I won! No, wait."]]
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldier taunt laugh.png
 +
| weapon-1 = Schadenfreude
 +
| description = The Soldier slouches forward and wheezes, breathless with [[media:Soldier laughlong03.wav|laughter]]. After righting himself, he then wipes a tear from his eye.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Second_Rate_Sorcery_Soldier.png
 +
| weapon-1 = Second_Rate_Sorcery
 +
| description = The Soldier takes out a staff with a skull on its top and a tag reading "99¢". He attempts to cast a spell, fails to create anything but green sparkles, and then angrily throws the wand on the ground before returning to his original position.
 +
}}
 +
 
 +
{{Taunt
 +
| image =  Soldier Shred Alert taunt.png
 +
| weapon-1 = Shred Alert
 +
| description = The Soldier summons a guitar and plays an [[Media:Shred Alert.wav|intense solo]] as flames and lightning spout from behind.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Skullcracker Soldier.png
 +
| weapon-1 = Skullcracker
 +
| description = The Soldier will gesture towards his head and then perform a head butt with another player.
 +
''Initiating a head butt''
 +
:[[Media:Soldier taunt head int 02.wav|"Heeead butt!"]]
 +
:[[Media:Soldier taunt head int 07.wav|"Head butt me!"]]
 +
:[[Media:Soldier taunt head int 17.wav|"Head butt time!"]]
 +
:[[Media:Soldier taunt head int 21.wav|"Butt my head, that's an order!"]]
 +
:[[Media:Soldier taunt int 02.wav|"Let's do this!"]]
 +
:[[Media:Soldier taunt int 03.wav|"''Let's do this!''"]]
 +
:[[Media:Soldier taunt int 04.wav|"Let's go!"]]
 +
:[[Media:Soldier taunt int 08.wav|"Come on!"]]
 +
:[[Media:Soldier taunt int 09.wav|"Come on."]]
 +
:[[Media:Soldier taunt int 10.wav|"I haven't got all day!"]]
 +
:[[Media:Soldier taunt int 12.wav|"''I haven't got all day!''"]]
 +
:[[Media:Soldier taunt int 14.wav|"Go go go!"]]
 +
:[[Media:Soldier taunt int 15.wav|"''Go go go!''"]]
 +
:[[Media:Soldier taunt int 16.wav|"Come on, maggot!"]]
 +
:[[Media:Soldier taunt int 19.wav|"Let's go, maggot!"]]
 +
:[[Media:Soldier taunt int 24.wav|"I got your six!"]]
 +
:[[Media:Soldier taunt int 25.wav|"Come on maggots!"]]
 +
 
 +
''Head-butting''
 +
:[[Media:Soldier taunt head exert 02.wav|"Ahhhhh!"]]
 +
:[[Media:Soldier taunt head pain 02.wav|"Eahhhhhh!"]]
 +
:[[Media:Soldier taunt head pain 13.wav|"Ahhhhhhh!"]]
 +
:[[Media:Soldier taunt bos pain 01.wav|"Ugh!"]]
 +
:[[Media:Soldier taunt bos pain 02.wav|"Ooh!"]]
 +
:[[Media:Soldier taunt bos pain 06.wav|"Argh!"]]
 +
 
 +
''After a head butt''
 +
:[[Media:Soldier taunt head end 01.wav|"Ahhh uhhh ahn!"]]
 +
:[[Media:Soldier taunt head end 13.wav|"U. S. A.!"]]
 +
:[[Media:Soldier taunt head end 24.wav|"God, Guts, Guns!"]]
 +
:[[Media:Soldier taunt head end 29.wav|"Gaaawd, Guuuuts, Guuuns!"]]
 +
}}
 +
 
 +
{{Taunt
 +
| image = Square Dance Soldier.png
 +
| weapon-1 = Square Dance
 +
| description = The Soldier will swing his partner 'round and 'round while saying:
 +
''Starting a dance''
 +
:[[Media:Soldier taunt dosi int 03.wav|"Let's dance, maggot!"]]
 +
:[[Media:Soldier taunt dosi int 05.wav|"Do-si-do!"]]
 +
:[[Media:Soldier taunt dosi int 12.wav|"Dance-time, boys!"]]
 +
 
 +
 
 +
''During the dance''
 +
:[[Media:Soldier taunt dosi fun 05.wav|"Whoa! Ha ha ha!"]]
 +
:[[Media:Soldier taunt dosi fun 09.wav|"Ha ha ha!"]]
 +
:[[Media:Soldier taunt dosi fun 11.wav|"Ah ha ha!"]]
 +
:[[Media:Soldier taunt dosi fun 29.wav|"Whaa, ho ho ha ha!"]]
 +
:[[Media:Soldier taunt dosi fun 30.wav|"He he he he he hah hah!"]]
 +
:[[Media:Soldier taunt dosi fun 32.wav|"Ha ha hah, I'm dancing!"]]
 +
 
 +
''Dance's end''
 +
:[[Media:Soldier taunt dosi end 01.wav|"Dance accomplished!"]]
 +
:[[Media:Soldier taunt dosi end 03.wav|"Dance terminated!"]]
 +
}}
 +
 
 +
{{Taunt
 +
| image = Victory_Lap_Soldier.png
 +
| weapon-1 = Victory_Lap
 +
| description = The Soldier jumps into a team-colored [[Bumper Cars|bumper car]]. Pressing {{key|MOUSE1}} will make him honk the car's horn. The player can freely move around, albeit slowly, during this taunt.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldier yetipunch.png
 +
| weapon-1 = Yeti_Punch
 +
| description = A wooden cutout of a [[Yeti]] appears roaring in front of the Soldier. He closes his right hand into a fist, grabs the cutout over him, and smashes it against his head. He staggers for a moment, dizzy, then goes back to normal.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Soldier_yetismash.png
 +
| weapon-1 = Yeti_Smash
 +
| description = The Soldier turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and slightly rearranges his helmet back in place while standing back up.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Zoomin' Broom Soldier.png
 +
| weapon-1 = Zoomin' Broom
 +
| description = The Soldier pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt.
 +
}}
 +
 
 +
==Costume==
 +
{{Taunt
 +
| image = Soldierrobottaunt.png
 +
| wearable-1 = Idiot Box
 +
| wearable-2 = Steel Pipes
 +
| wearable-3 = Shoestring Budget
 +
| description = The Soldier performs the [[w:Robot (dance)|Robot]] dance while saying, [[Media:Soldier robot12.wav|"Beep beep boop. Maggot!"]]<br> The actual video demonstration can be seen [[Tin Soldier#Demonstration|here]].
 +
}}
 +
 
 +
== Unused content ==
 +
{{Taunt
 +
| image = Soldiershowtaunt.png
 +
| description = The Soldier stamps his feet, crosses his arms then shows something off.
 +
}}
 +
 
 +
{{soundList
 +
|colour    = #F3A957
 +
|title      = '''Trading'''
 +
|image      =  
 +
|image-size = 25px
 +
|image-link =  
 +
|content    =
 +
*[[Media:Soldier trade 03.wav|"Mine."]]
 +
*[[Media:Soldier trade 08.wav|"This is mine!"]]
 +
*[[Media:Soldier trade 12.wav|"All mine."]]
 +
*[[Media:Soldier trade 19.wav|"Eyes forward!"]]
 +
*[[Media:Soldier trade 24.wav|"''Mine'', maggot."]]
 +
*[[Media:Soldier trade 28.wav|"There are many like it, but this one is mine."]]
 +
*[[Media:Soldier trade taunts01.wav|"Ten hut! Companyyyyyyy... trade!"]]
 +
*[[Media:Soldier trade taunts02.wav|"Traaaaaaade."]]
 +
*[[Media:Soldier trade taunts03.wav|"This is a good deal."]]
 +
*[[Media:Soldier trade taunts04.wav|"I'm not gonna just give it to ya. You'd like that, wouldn't you? ''Comrade...''"]]
 +
*[[Media:Soldier trade taunts05.wav|"I will trade this thing to you for another thing that you have."]]
 +
*[[Media:Soldier trade taunts06.wav|"We are trading now."]]
 +
*[[Media:Soldier hat taunts14.wav|"That hat is not mercenary-issue, son! There is no room for fashionistas in the art of war!"]]
 +
*[[Media:Soldier hat taunts15.wav|"Son, your hat is writing checks your head cannot cash!"]]
 +
*[[Media:Soldier hat taunts16.wav|"That is not a hat, that is an excuse to kick your ass!"]]
 +
*[[Media:Soldier hat taunts17.wav|"That is not a hat, that is proof that you hate America!"]]
 +
*[[Media:Soldier hat taunts18.wav|"Do you call that a hat? That is a pile of nonsense!"]]
 +
*[[Media:Soldier hat taunts19.wav|"Son, your fashion sense has gone AWOL!"]]
 +
*[[Media:Soldier weapon taunts02.wav|"That thing is not a weapon! That thing is why the enemy wins!"]]
 +
*[[Media:Soldier weapon taunts03.wav|"You do not skip around in this man's battlefield with a weapon like that!"]]
 +
*[[Media:Soldier weapon taunts04.wav|"Look at you, maggot! Even your weapon needs a haircut!"]]
 +
*[[Media:Soldier weapon taunts05.wav|"Do you call that a weapon, son? Somewhere, your father is weeping because of you!"]]
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* {{Undocumented}} Added taunts used by the Direct Hit, Shotgun and Equalizer.
 +
* {{Undocumented}} The Shotgun's original taunt (juggling taunt) was assigned to the Buff Banner.
 +
* {{Undocumented}} Added an unused "high-five" taunt.
 +
 
 +
'''{{Patch name|8|26|2010}}'''
 +
* Fixed the [[Lumbricus Lid|Worms gear]] not playing the correct sound during the Equalizer taunt.
 +
 
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} Updated the unused "high-five" taunt.
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
 +
 
 +
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 +
* Added Director's Vision taunt.
 +
* {{Undocumented}} Added voice response for the Grenade taunt.
 +
 
 +
'''{{Patch name|6|8|2011}}'''
 +
* {{Undocumented}} Added laughing animations.
 +
 
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* {{Undocumented}} Added [[Schadenfreude]] taunt.
 +
 
 +
'''{{Patch name|7|20|2011}}'''
 +
* {{Undocumented}} Added the Cocksure taunt, used by the Cow Mangler 5000.
 +
* {{Undocumented}} Added an unused "show" taunt.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
 +
 
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* Added [[High Five!]] taunt.
 +
* Taunting with the [[Righteous Bison]], [[Battalion's Backup]], or the [[Saxxy]] now play the [[Buff Banner]] taunt
 +
 
 +
'''{{Patch name|11|2|2011}}'''
 +
*Added a robot taunt for the Soldier which plays when wearing [[Item sets#Soldier|The Tin Soldier]] set
 +
 
 +
'''{{Patch name|9|6|2012}}'''
 +
* Fixed the Escape Plan not using the same taunt as the Equalizer.
 +
 
 +
'''{{Patch name|2|18|2013}}'''
 +
* Added [[Shred Alert]] taunt.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Added [[Conga]], [[Square Dance]], [[Skullcracker]], [[Flippin' Awesome]], [[Rock, Paper, Scissors]], and [[Fresh Brewed Victory]] taunts.
 +
 
 +
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
 +
* The [[Kazotsky Kick]] was added to the game.
 +
 
 +
'''{{Patch name|10|6|2015}}''' ({{update link|invasion update}})
 +
* The [[Burstchester]] was added to the game.
 +
 
 +
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 +
* The [[Zoomin' Broom]] was added to the game.
 +
 
 +
'''{{Patch name|11|3|2015}}'''
 +
* Updated taunts to prevent movement during the pre-round period when players are frozen
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Added [[Mannrobics]] taunt.
 +
 
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Added [[Fubar Fanfare]] taunt.
 +
 
 +
'''{{Patch name|10|21|2016}}''' ([[Scream Fortress 2016]])
 +
* Added [[Second Rate Sorcery]] taunt.
 +
* Added [[Victory Lap]] taunt.
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Added 2 official taunts: [[Yeti Punch]] and [[Yeti Smash]].
 +
 
 +
'''{{Patch name|10|19|2018}}''' ({{update link|Scream Fortress 2018}})
 +
* The [[Panzer Pants]] was added to the game.
 
}}
 
}}
  
{{Quotation|[http://www.teamfortress.com/communitymappack/ {{update name|Community Map Pack Update}}] {{Lang icon}}|Ontmoet "Li'l Chew Chew", een springlading van BLU met vlijmscherpe tanden ontworpen om elke huurling die zo stom is om voor hem te gaan staan op te eten door deze eendelige map. Eet een weg door RED's verdedigingen op een glimmende metalen doosdmachine die op het bloed van je vijanden rijd. En ook benzine (voornamelijk benzine).}}
+
== Trivia ==
 +
* The Cow Mangler 5000's taunt is officially named the "Cocksure" (Salute taunt).
 +
* Near the end of Soldier's Schadenfreude taunt, the voice director can be heard saying "Alright cut".
 +
 
 +
== See also ==
 +
*[[Poses#Soldier|Soldier marketing poses]]
 +
 
 +
{{Taunt nav}}
 +
 
 +
 
 +
{{Soldier Nav|coluncolstate=collapsed}}
 +
 
 +
----
 +
<!-- end soldier -->
 +
{{DISPLAYTITLE:Voorwerpen aanpassen}}
 +
{{main|Main menu/nl|l1=Hoofdmenu}}
 +
 
 +
[[File:Manage Items Menu.png|right|thumb|350px|Het voorwerpaanpasmenu]]
 +
 
 +
Het '''voorwerpaanpasmenu''' is een onderdeel van het [[main menu/nl|hoodfmenu]] in ''Team Fortress 2'' dat toegang geeft tot de [[#Uitrustings- en Bespottingsvakken|uitrusting-]], [[backpack/nl|rugzak-]], [[crafting/nl|ontwerp-]], [[Mann Co. Catalog/nl|Mann Co.-catalogus-]], [[trading/nl|ruil-]] en [[War Paint/nl|Oorlogsverfs]]sub-menus. Het statistiekenmenu geeft ook een aantal van de speler's persoonlijke statistieken weer. Het rugzakmenu kan direct via de "rugzak"-knop worden weergegeven, maar kan ook direct worden open gemaakt door op {{key|M}} te klikken (of door de {{code|open_charinfo_direct}}-commando in de [[Console/nl|console]] te typen) wanneer je in een server bent.
 +
 
 +
== Functions ==
 +
By clicking any of the nine [[class]] portraits the player is taken directly to the loadout of the respective class. The five icons along the bottom – backpack, crafting, Mann Co. Catalog, trading, and war paint – will take the player to those submenus.
 +
 
 +
=== Uitrustings- en Bespottingsvakken ===
 +
[[File:GUI Loadout.png|thumb|An example of the loadout screen.]]
 +
 
 +
The loadout menu enables the player to equip [[items]] and [[taunts]] for use with the nine classes.
 +
 
 +
The left of the loadout screen features the player's selections for [[Weapons|primary]], secondary, and melee weapons. The [[Spy]]'s loadout screen positions the secondary and melee slots in place of the primary and secondary respectively. The Engineer and Spy loadout screens also include a fourth slot for the [[PDA|Construction PDA]] and [[Sapper]] (PDA) respectively. The right four slots consist of three cosmetic slots for [[hats]] or [[Miscellaneous items]], and one for [[action items]].
 +
Clicking the movie reel on the bottom allows you to switch to the taunt menu where you can equip any taunt you have in your inventory to a maximum of 8 at once. Pressing the box next to it will bring it back to the regular loadout. Pressing {{key|G}} while having one of the taunts equipped will bring you to a taunt HUD which allows you to select a taunt.
 +
 
 +
Mousing over any of the slots for equipped weapons will display the statistics and description pertaining to the item, in a similar format to the backpack. This information (and more) can also be seen at any time in the Mann Co. Catalog without having to own the item. At the bottom of menu, the player's net attributes from their equipped items are shown as an overview.
 +
 
 +
When a player changes their loadout mid-game, any changes made to the current class's loadout will only take immediate effect if the player is in the spawn area. Otherwise, they will not take effect until the player either [[respawn]]s, or touches a resupply locker.
 +
 
 +
=== Backpack ===
 +
{{Main|Backpack}}
 +
[[File:Backpack_case.png|44px|frameless|left]]
 +
 
 +
The backpack is a player's personal inventory, allowing for storage for all in-game [[items]]. Items are kept in individual slots and can be viewed, moved, customized or deleted from within the backpack interface. The backpack is divided in to pages, with each page displaying 50 items. The backpack can be automatically sorted by [[quality]], type, class or loadout slot.
 +
 
 +
 
 +
=== Crafting ===
 +
{{Main|Crafting}}
 +
[[File:Crafting_anvil.png|44px|frameless|left]]
 +
 
 +
Crafting is the process that allows players to combine items they have in their backpacks in to new items. Through using specific crafting blueprints, more desired outcomes can be obtained, such as crafting a specific weapon through its designated blueprint. It should be noted that not all items can be used as an ingredient, nor can all items be obtained as an outcome.
 +
 +
 
 +
=== Mann Co. Catalog ===
 +
{{Main|Mann Co. Catalog}}
 +
[[File:Catalog_book.png|44px|frameless|left]]
 +
 
 +
The Mann Co. Catalog contains a listing of (almost) every item in the game, allowing for a quick lookup of item appearances, statistics and descriptions. It will also displays a button leading to the listing of an item in the [[Mann Co. Store]] (if available), additionally a link to the item's page on the [[Team Fortress Wiki]] will be displayed.
 +
 
  
'''Frontier''' is een eendelige [[Payload/nl|Springlading]]map met 4 [[control point (objective)/nl|controleposten]]. De map draait om het organiseren van aanvallen rondom de kar's bewegingen om te profiteren van de behoorlijke bescherming die de kar geeft, in plaats van de het [[RED/nl|RED]]-team te onderdrukken. Dit is vanwege de layout, die in het voordeel van het RED-team werkt. De het kroonkenmerk van Frontier is de zelfgemaakte [[Payload/nl#Karren|kar]], "Li'l Chew-Chew".
+
=== Trading ===
 +
{{Main|Trading}}
 +
[[File:Trading_parcel.png|44px|frameless|left]]
  
Frontier is toegevoegd als een officiële map in de {{Patch name|2|24|2011}}.
+
The trading submenu will allow a player to exchange items with other players directly through [[Steam]] friends, current server players, or a Steam Community URL. However, this feature is partially disabled for all free to play players; they can receive items in a trade initiated by another player, but are unable to give any items in return.
  
== Li'l Chew Chew ==
 
[[File:Lil-chewchew.png|thumb|Li'l Chew-Chew]]
 
  
{{see also|Karren}}
+
=== War Paints ===
In plaats van de standaard BLU-kar is een aanzienlijk grotere mechanische locomotief bekend als '''Li'l Chew-Chew'''. Hij heeft vlijmscherpe tanden, twee lampen als ogen en een rijdbaar platform erachter. Op het platform kan niet worden gebouwd.
+
{{Main|War Paint}}
 +
[[File:War_Paint_icon.png|44px|frameless|left]]
  
Li'l Chew Chew kan, behalve aanvallen van vooren dekken, spelers die voor hem staan verwonden wanneer hij aan het bewegen is. De schade wordt steeds meer wanneer er meer spelers op het platform staan, drie of meer betekent dat de trein de speler gelijk dood. Het platform heeft ook een ingebouwde dispenser voor BLU, maar degene die op het platform rijden zullen het lastig vinden om direct voor de kar te kijken vanwege de locomotief. De kar heeft een grotere duwafstand dan normale karren.
+
The War Paints submenu allows a player to preview every War Paint available for every applicable weapon. The menu contains drop-down menu for each War Paint, a drop-down menu for each weapon a given War Paint can be applied to, and a slider to change the [[Decorated#Wear|Wear]] of the War Paint – from Factory New to Battle Scared – as well as buttons to switch the team color. Additionally, you can select the Randomize button, or set the seed manually, to preview the position of the texture applied to the weapon, though this is not available when redeeming War Paints. You may also select the View on Market button to find the current weapon with the applied War Paint on the [[Steam Community Market]].
  
== Locaties ==
 
=== Controlepost 1 ===
 
* '''Controlepost''': Controlepost 1 zit in een gebied vol met hoge kliffen en gebouwen recht voor RED's startgebied.
 
* '''Schuur''': Een klein gebouw met twee niveau's aan de rechterkant van de BLU-basis. De schuur heeft een klein balkon waar een [[Sentry Gun/nl|Sentry]] op geplaatst kan worden met een goed zicht over de springladingkar.
 
* '''Grot''': De grot is recht tegenover de schuur bij de BLU-basis. De grot heeft ook een klein balkon waar een Sentry op gezet kan worden en heeft ook een goed zicht over de kar. Echter is de Sentry veel slechter verborgen dan op het balkon bij de schuur.
 
  
=== Controlepost 2 ===
+
=== Statistics ===
* '''Controlepost''': De tweede controlepost staat op een grote berg midden in een warenhuis.
+
[[File:GUI Stats.png|thumb|350px|An example of the statistics screen.]]
* '''Stenen muur''': Een stenen muur scheidt de tweede controlepost van een klein warenhuis waar BLU doorheen kan.
 
* '''Tafelberg''': De tafelberg is een klein stukje opgeheven land aan de onderkant van de berg die RED een pad geeft om verder op de berg te komen naar het warenhuis waar controlepost 2 op zit.
 
  
=== Controlepost 3 ===
+
The statistics tab opens up the best records and playtimes of the player. Statistics tracked include:
Wanneer deze post is veroverd zullen twee gigantische deuren aan het einde openen en een grote satellietschoten onthullen die naar de lucht wijst.
 
* '''Controlepost''': Controlepost 3 zit tussen een gebouw en een plateau.
 
* '''Stenen plateau''': Een stenen plateau staat recht voor het derde punt en is ideaal voor RED om een Sentry te plaatsen. Er staat ook een stenen spits met een middelmatige munitiedoos en een kleine medkit, hier kan een gevorderde Engineer een Sentry plaatsen om uit sapperbereik te blijven.
 
* '''Tunnel''': Een tunnel bij het stenen plateau kan gebruikt worden als een choke point. Voetpaden langs de bovenkant kunnen gebruikt worden om de springladingkar te verdedigen.
 
  
=== Controlepost 4 ===
+
* Most [[points]]
* '''Controlepost''': Controlepost 4 zit boven een groot gat met een satellietschotel aan de onderkant.
+
* Most [[kills]]
* '''Laatste RED spawn''': De laatste spawn van RED is aan beide kanten van de post en is verbonden met een voetpad.
+
* Most [[assists]]
 +
* Most captures ([[Control point (objective)|Control point]] or [[Payload]] cart push)
 +
* Most defenses (Control point or Payload cart stop)
 +
* Most [[damage]]
 +
* Most [[Buildings#Destruction|destruction]]
 +
* Most [[dominations]]
 +
* Longest life
 +
* Most [[healing]]
 +
* Most [[ÜberCharge|invulns]]
 +
* Most kills by {{botignore|[[Sentry]]}}
 +
* Most [[Teleporter|teleports]]
 +
* Most [[headshot]]s
 +
* Most [[backstab]]s
 +
* Playtime as each class.
  
== Strategie ==
+
Drop-down boxes will allow you to look at statistics for specific classes displayed as horizontal bar charts. A random [[Tips|tip]] will also be displayed on this screen, a new one can be forced by clicking the "Next Tip" button. These statistics can be reset by a button on the right (by doing this progress in locked [[achievements]] will be reset, but any unlocked achievements will not be reset).
{{main|Community Frontier strategy/nl|l1=Community Frontierstrategie}}
 
  
== Updateverleden ==
+
== Update history ==
 
{{Update history|
 
{{Update history|
'''{{Patch name|2|24|2011}}'''': ({{update link|Community Map Pack Update}})
+
'''{{Patch name|1|25|2008}}'''
* Frontier is aan het spel toegevoegd.
+
* Removed the "Reset Stats" button from the Player Stats screen.
 +
 
 +
'''{{Patch name|3|20|2008}}'''
 +
* Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels.
 +
 
 +
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* Added Character Info and Loadout to the main menu.
 +
* The backpack was introduced.
  
'''{{Patch name|10|13|2011}}'''':  ({{update link|Manniversary Update & Sale}})
+
'''{{Patch name|4|20|2009}}'''
* Meerdere geometrie bugs opgelost.
+
* Reworked the character loadout screens to support [[hats|future features]].
  
'''{{patch name|1|26|2012}}'''
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
* Teamgoalstrings zijn gelocaliseerd.
+
* Added item crafting.
* {{code|pl_frontier}} is geüpdatet met updates van de maker:
 
** Aanpassingen voor kleine props.
 
** Meerdere [[vdc:displacement|displacements]] dichtgemaakt.
 
** {{code|func_push}} bewerkt onder de laatste controlepost.
 
  
'''{{patch name|2|1|2013}}'''
+
'''{{Patch name|4|28|2010}}'''
* Een probleem waardoor spelers in de vijandelijke spawnkaers konden worden geduwt door de springladingkar is opgelost.
+
* Backpack changes
 +
** Moved Crafting button out to the root class/backpack selection panel.
  
'''{{Patch name|7|10|2013}}'''
+
'''{{Patch name|6|10|2010}}''' ([[Mac Update]])
* Een probleem waardoor spawndeuren bij de tweede verovering niet goed werkte is opgelost.
+
* Overhauled the [[main menu]], and added help to Loadout, [[Backpack]], and Crafting screens.
* Spelers kunnen niet meer in kill volumes bouwen
+
 
* Spelers kunnen niet meer in BLU's tweede spawnkamer bouwen.
+
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
* RED spelers kunnen nu in BLU team's spawn wanneer de ronde gewonnen is.
+
* {{Undocumented}} Added a second Misc. item slot in the loadout.
 +
 
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* Added the Mann-Conomy.
 +
* Added the Mann Co. Store & Catalog.
 +
* Added Trading.
 +
* Added Item customization.
 +
* {{Undocumented}} The on-wearer attribute area was added to the loadout.
 +
 
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* {{Undocumented}} Added option to hide duplicate items on loadout screen.
 +
* {{Undocumented}} Class models presented in the loadout screen are now static and do not play idle animations.
 +
 
 +
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 +
* Fixed the [[Gloves of Running Urgently]] not using the correct skin in the character loadout screen.
 +
* Fixed the [[Kritzkrieg]] not drawing the correct model in the character loadout screen.
 +
* {{Undocumented}} Idle animations restored to class loadout screens.
 +
 
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* When selecting items from the loadout, weapons with different kill eater ranks will all show up.
 +
 
 +
'''{{Patch name|10|17|2011}}'''
 +
* Fixed a client crash when opening the loadout screen.
 +
 
 +
'''{{Patch name|03|22|2012}}'''
 +
* {{Undocumented}} Added [[PDA|Construction PDA]] slot and [[Sapper]] slot to the [[Engineer]]'s and [[Spy]]'s loadout screens, respectively.
 +
* {{Undocumented}} [[PDA|Construction Tool, Demolish Tool]], [[Disguise Kit]], and [[Sapper]] now appear in [[backpack]] when viewing stock items.
 +
 
 +
'''{{Patch name|11|16|2012}}'''
 +
* Fixed a crash in the class loadout panel for Mac users.
 +
 
 +
'''{{Patch name|6|6|2013}}'''
 +
* Fixed a client crash related to the hatless hats and the [[Customize items#Loadout|character loadout screen]].
 +
 
 +
'''{{Patch name|12|20|2013}}'''
 +
* "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
 +
 
 +
'''{{Patch name|2|11|2014}}'''
 +
* Updated several [[cosmetic items]] that were missing an {{code|item_type}} description
 +
* Updated several cosmetic items to count as assisters in [[Pyrovision]]
 +
 
 +
'''{{Patch name|3|5|2014}}'''
 +
* Fixed an infinite healing exploit related to loadout presets.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* Nadat de springlading afgeleverd is en de ronde afgelopen is zal de timer nog steeds aftellen.
+
* Some items will become semi-transparent or lit incorrectly when appearing in the loadout screen.
* Als een RED spelers stil staat in de deur van BLU's tweede spawn wanneer de ronde eindigt dan zal je gelijk naar de andere kant van de map geteleporteerd worden in de derde spawnkamer.
+
* It is possible to break "The customize items menu" by pressing the left mouse button on any menu object and moving the cursor in any direction while continuing to hold the mouse button. This will cause the menu screen to freeze.
* Als een BLU speler de kar duwt, maar niet genoeg om de kar uit de spawnkamer te krijgen dan zal de kar teruggaan, maar het platform niet. Li'l Chew Chew zal doorgaan totdat het stoppunt bereikt is. Hierdoor gaat het platform in de kar. Wanneer een nieuwe ronde begint gaat het terug naar normaal.
+
* Occasionally, cosmetic items may unequip themselves.
* Snipers kunnen door een raamkozijn heen schieten bij de laatste controlepost.
+
* Classes that can equip Melee weapons for [[Weapons#.C2.A0All_classes|all classes]] will hold the weapon differently than how it's held in-game, an example for that is with [[Sniper]], which he holds the weapon straight up in the Loadout screen, while in-game, he holds way much lower and inclined.
* Li'l Chew Chew kan geglitcht worden zodat het platform ver achter de kar zit, waardoor BLU een groot voordeel heeft doordat de kar verder is dan waar het platform is.
+
* Switching between the classes will cause their mouths to open then quickly close.
* Teleporter ingangen kunnen ook gebouwd wordein in één van RED's laatste spawnkamers, doordat er geen {{code|func_respawnroom}} rond de [[Respaw/nln#Resupply|voorraadskast]] zit.
+
 
* RED Engineers kunnen een teleporter uitgang bouwen op het randje van BLU's eerste spawnkamer, hierdoor kunnen RED spelers in de spawn komen als een BLU speler een partner- of groepsbespotting doet.
+
== Demonstration ==
* Wanneer de laatste controlepost veroverd is zullen BLU teamleden die dan spawnen in RED's laatste spawnkamer spawnen, in plaats van BLU's laatste spawnkamer.
+
{{youtube|JGuaBxhfDco|width=640|hd=on|ratio=16x9}}
* Spelers kunnen RED's tweede spawnkamer (BLU's derde) in schieten door over een muur heen te schieten waar de onzichtbare muren niet bij komen. Hierdoor valt alles in de spawnkamer.
+
 
* Het trappenhuis voor de tweede controlepost kan gebugt worden als een RED achter de deur staat, waardoor die open blijft terwijl de controlepost is veroverd. Als de deur met success gebugt is dan zal de deur sluiten in plaats van openen en zal niet meer open gaan waardoor de route geblokkeerd is.
+
== Gallery ==
* Door een teleporter uitgang te bouwen onder het randje van de houten trap na de derde controlepost kan je een val maken die alleen ontsnapt kan worden door dood te gaan.
+
<gallery perrow="3">
 +
File:Unusual Loadout Slider.png|The [[Unusual]] slider bar
 +
File:Old_medic_loadout.jpg|A screenshot of the old loadout submenu.
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Main menu]]
 +
 
 +
[[:Category:GUI]]
 +
[[:Category:Gameplay]]
 +
 
 +
----
 +
<!-- End Customise items -->
 +
{{Infobox
 +
|title    = Pickups
 +
|image    = Pickups.png
 +
|contents = Regular kinds of pickups.
 +
}}
 +
{{Quotation|'''The Sniper''' observing a pickup|This thing looks bloody useful.|sound=Sniper specialweapon07.wav}}
 +
__NOTOC__
 +
'''Pickups''' are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them, such as by walking into them or colliding with them. Pickups usually apply various [[List of useful console commands#addcond commands|conditions]] on players when picked up; others can score points towards [[Achievements]] or game objectives, and a few pickups can add items to player inventories.
 +
{{TOC limit|2}}
 +
== Regular pickups ==
 +
[[File:Smallammo.png|thumb|120px|Small Ammo/Metal box.]]
 +
[[File:Sandvichplate.png|thumb|120px|Thrown [[Sandvich]].]]
 +
[[File:Dispenser Gibs.png|thumb|120px|[[Dispenser]] debris.]]
 +
{{Main|Health|Ammo|Metal}}
 +
 
 +
Regular pickups are the types that can be found on any map on any given day and consist of varying forms of [[Health]], [[Ammo]], and [[Metal]], with three standard sizes each for Health Kits and Ammo Cases. Players can only pick up these items when they are not at full Health, Ammo, or Metal, respectively. Any regular pickup used in this way disappears, and then respawns after ten seconds with a distinct sound effect. Health pickups and Ammo/Metal pickups each restore a percentage of the maximum health or ammo/metal capacity of a class.
 +
 
 +
Fixed spawn point pickups cannot be retrieved if an [[Engineer]] builds a [[Teleporter]] on the pickup spawn point. Other engineering buildings, such as [[Sentry Gun]]s and [[Dispenser]]s, allow friendly players to pass through but block enemy movement, so they can be used to prevent opponents from taking pickups. However, such buildings also block the builder from claiming them.
 +
 
 +
The [[Heavy]]'s [[Sandvich]] can be used to create a pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates or enemies to use. A Sandvich pickup can recover as much health as a medium-sized health kit. When a Heavy is at full health, he can pick up a health kit to instantly recharge his Sandvich if it has been depleted. The same can be done with the [[Dalokohs Bar]] or [[Second Banana]]; however, the pickup will only heal teammates or enemies as much as a small-sized health kit, though its faster recharge speed helps to compensate for that.
 +
 
 +
Other regular pickups:
 +
* Ammo Cases dropped by killed players and broken building parts can both be picked up to replenish ammunition and metal.
 +
* The [[Scout]] also produces small health packs whenever they score a kill or assist with the [[Candy Cane]] equipped.
 +
* Hitting the [[Sandman]] Ball produces a rolling ball pickup that instantly recharges the Scout's Ball meter, and the Ball can be immediately hit again.
 +
* A weapon dropped by a dead player can be picked up and used by another player that has a compatible class.
 +
{{clr}}
 +
 
 +
== {{anchor|Special Pickups}} Special pickups ==
 +
Some pickups are exclusive to certain conditions, such as events or game modes.
 +
 +
=== {{anchor|Event Pickups}} Event pickups ===
 +
[[File:Bday medpack large.png|thumb|120px|Large [[Birthday]] Health cake.]]The regular pickups have [[Halloween]] and [[Birthday mode|birthday]] variants. The change in appearance is merely cosmetic and does not alter the items' benefits. The Halloween variants can be found on [[Halloween map]]s, while the birthday variants appear on all maps when Birthday Mode is activated. Additionally, Birthday Mode variants are available for those players who equip [[Pyroland|Pyrovision]] with the proper [[Pyrovision Goggles|goggles]] or any other item that enables it.
 +
 
 +
==== Halloween events ====
 +
[[Halloween map]]s spawn some specific Halloween-themed pickups. During the annual [[Holiday#Halloween|Halloween events]], particular effects can be activated:
 +
 
 +
[[File:Pumpkin.png|left|70px]][[Halloween pumpkins]] are found on several Halloween maps; they randomly drop when players are killed. These Halloween pumpkins function simiarly to a medium ammo pickup and grant a 3-4 second [[Critical hits|Crit boost]] when picked up. Picking up 20 of them will also complete the ''[[Halloween_achievements#2009|Candy Coroner]]'' [[achievement]], unlocking the [[Mildly Disturbing Halloween Mask]]. These effects of are always active when the maps are hosted, regardless of time of year, including achievement progress.{{clr}}
 +
 
 +
[[File:Spellbook Pickup 3.png|left|70px]]On certain Halloween maps, floating spellbooks, flasks, or crystal balls appear and may be picked up for [[magic spells]] by players equipped with a [[Spell Book]].{{clr}}
 +
 
 +
[[File:Gargoyle Ghost.png|left|70px]]Ghostly [[Soul Gargoyle]]s appear on certain Halloween maps, announced by [[Merasmus]]. During Halloween events, picking one up scores the player ten souls on their Soul Gargoyle backpack item counter. Picking up one will grant the player the ''[[Halloween_achievements#2010|Masked Mann]]'' [[achievement]].{{clr}}
 +
 
 +
[[File:HauntedHalloweenGift.png|left|70px]][[Haunted Halloween Gift]]s were dropped for players on a limited number of Halloween maps during events prior to [[Scream Fortress 2015|Scream Fortress VII]], 2015, when they were replaced by Soul Gargoyles spawning in the same locations. Successfully finding this gift awarded the player a random [[Halloween Mask]], [[Halloween Costumes|Halloween Costume item]], [[Halloween Spell]], [[Voodoo-Cursed Items|Voodoo-cursed item]], a [[Spellbook Page]], or other random items depending on the map. The general function of awarding players Halloween gift items was replaced the same year by [[Merasmissions]].{{clr}}
 +
 
 +
==== Winter events ====
 +
[[File:Tf gift.png|right|70px]]Beginning with the [[Australian Christmas 2011]] event, Christmas gift pickups are dropped upon the death of a player during [[Holiday#Winter|Winter events]]. These pickups appear as a small gift box and function similarly to the Halloween pumpkins, however, they do not grant the player additional critical hits. Collecting three of the Christmas gifts will grant the player the ''[[Christmas Event achievements|Gift Grab]]'' [[achievement]]. In subsequent Christmas/Smissmas events, Christmas gift pickups happen less frequently, but still count towards Gift Grab if picked up.{{clr}}
 +
 
 +
==== Ducks ====
 +
[[File:Duck Journal Scout Style.png|thumb|100px|Scout duck.|left]]
 +
[[File:Carnival of Carnage Duck Gold.png|thumb|100px|[[:File:Sf14 merasmus minigame duckhunt bonusducks 01.wav|Bonus duck!]]]]During the [[End of the Line Update]] event, killing players and completing objectives occasionally yielded rubber duck pickups, the "class" of the duck matching the player's class. The [[Duck Journal]] kept track of the number of ducks a player collected, and also increased the amount of ducks dropped.
 +
 
 +
On [[Carnival of Carnage]], one of the Bumper Car minigames involves collecting toy ducks on a track. Smashing into enemy players makes golden "bonus ducks" fly out of the smashed player, worth twice as much. The team that collects the specified number of ducks first wins.
 +
{{clr}}
 +
 
 +
=== {{anchor|Game mode Pickups}} Game mode pickups ===
 +
[[File:Doomsday event briefcase.png|thumb|140px|[[Merasmus]]' tickets (and socks).]]
 +
In [[Capture the Flag]] and [[Special Delivery (game mode)|Special Delivery]], a case (containing intelligence, [[Australium]], or [[Carnival of Carnage|carnival tickets]]) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams. On [[Crasher]] and [[Helltrain]], the cases are replaced with a barrel bomb and a coal core, respectively.
 +
 
 +
 
 +
[[File:Medieval Meat.png|left|50px]]In [[Medieval Mode]], medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.<br/>
 +
 
 +
 
 +
[[File:Largecredits.png|left|50px]]In [[Mann vs. Machine]], destroying a [[Robots|robot]] makes it drop a [[Credits|pile of cash]] that can be collected and used to buy upgrades at any [[Upgrade Station]]. All collected cash is shared between team members. [[Scout]]s have a longer cash collect range and also gain health from picking up cash. [[Sniper]]s can remotely pick up cash from headshots if no other player picks it up first.<br/>
 +
 
 +
 
 +
[[File:Asteroid RED Power Core.png|left|50px]]In [[Robot Destruction]], the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.<br/>
 +
 
 +
 
 +
[[File:Jack Neutral.png|left|50px]]In [[PASS Time]], the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.<br/>
 +
 
 +
 
 +
[[File:Hud invasion bottle.png|left|50px]]In [[Player Destruction]], scoring pickups (beer bottles, souls, body parts etc.) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 [[Dispenser]]. The amount of scoring pickups a player is carrying is displayed over their head.<br/>
 +
 
 +
== Associated weapons ==
 +
{{List of weapons related to pickups}}
 +
 
 +
== Related achievements ==
 +
=== {{Achiev type link|scarechievements}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Halloween|Candy Coroner}}
 +
}}
 +
 
 +
 
 +
=== {{Achiev type link|ghostchievements}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Halloween|Masked Mann}}
 +
}}
 +
 
 +
 
 +
=== {{Achiev type link|merasmachievements}} ===
 +
{{Achievement table
 +
| 1 =
 +
{{Show achievement|Halloween|Carnival of Carnage- Up All Night To Get Ducky}}
 +
}}
 +
 
 +
 
 +
=== {{Achiev type link|christmas}} ===
 +
{{Christmas Event achievement list}}
 +
 
  
== Trivia ==
+
=== {{Achiev type link|mvm}} ===
* De maker, Patrick 'MangyCarface' Mulholland, is ook één van de makers van [[Yukon/nl|Yukon]].
+
{{Achievement table
* Op het computerscherm van Li'l Chew Chew staat: {{Tooltip|"Lil' Chew Chew v2.2 I've not been programmed for Regret <3 <3"|Lil' Chew Chew v2.2 Ik ben niet geprogrammeerd voor Spijt <3 <3".
+
| 1 = {{Show achievement|Mann vs. Machievements|Bank On It}}
** Op het tikker-tape eronder staat: {{Tooltip|"Lil' ChewChew OS 2.5 start up, Running System Check, Armor 100% ready, Vacuum Tubes 100% ready, Jaws 100% ready, Engines 100% ready, initializing vacuum tube logic --- Loading Chew-Chew personality, Debugging complete, Chew-Chew personality 100% ready, Maggot removal imminent, operational!!!"|Lil' ChewChew OS 2.5 opstarten, het systeem aan het checken, harnas 100%, vacuümtubes 100%, kaken 100%, motoren 100%, vacuümtubelogica aan het initialiseren --- Chew-Chew personaliteit aan het laden, debuggen compleet, Chew-Chew personaliteit 100%, made aan het verwijderen, gereed!!!"}}.
+
{{Show achievement|Mann vs. Machievements|Fast Cache}}
* De officiële aankondiging noemde de kar "Li'l Chew Chew", maar op het computerscherm staat "Lil' Chew Chew".
+
{{Show achievement|Mann vs. Machievements|Frags to Riches}}
 +
| 2 = {{Show achievement|Mann vs. Machievements|T-1000000}}
 +
{{Show achievement|Mann vs. Machievements|Wage Against the Machine}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Scout}} ===
 +
{{Show achievement|Scout|Dodgers 1, Giants 0|width=50%}}
 +
 
 +
 
 +
=== {{Class link|Heavy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Heavy|Redistribution of Health}}
 +
| 2 = {{Show achievement|Heavy|Konspicuous Konsumption}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|1=
 +
'''{{Patch name|2|19|2008}}'''
 +
* Dropped weapons now replenish half of your max ammo when picked up.
 +
 
 +
'''{{Patch name|8|19|2008}}'''
 +
* The Sandvich was added to the game.
 +
 
 +
'''{{Patch name|12|11|2008}}'''
 +
* Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.
 +
 
 +
'''{{Patch name|2|25|2009}}'''
 +
* Players with full health can now pick up dropped Sandviches.
 +
 
 +
'''{{Patch name|9|15|2009}}'''
 +
* Alt-fire on the Sandvich now drops Sandviches.
 +
** A single Sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
 +
** A Heavy can regain his Sandvich by collecting a healthkit while already being at full health.
 +
** Eating a Sandvich using the taunt method now heals a Heavy to full health.
 +
** Dropped Sandviches heal 50% of the collector's health.
 +
 
 +
'''{{Patch name|10|14|2009}}'''
 +
* Added 1/2 Bonus Point for healing a teammate with a dropped Sandvich.
 +
* Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
 +
* Fixed thrown Sandvich traveling through players before being activated.
 +
* Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.
 +
 
 +
'''{{Patch name|10|29|2009}}'''
 +
* Added the Halloween Pumpkins.
 +
 
 +
'''{{Patch name|12|22|2009}}'''
 +
* Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward.
 +
 
 +
'''{{Patch name|4|28|2010}}'''
 +
* Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
 +
 
 +
'''{{Patch name|8|23|2011}}'''
 +
* Added TF birthday replacement models for health kits and ammo packs.
 +
 
 +
'''{{Patch name|10|13|2011}}'''
 +
* {{Undocumented}} Small health kits now heal 20% of a class' max health (previously 20.5%).
 +
 
 +
'''{{Patch name|08|15|2012}}'''
 +
* {{Undocumented}} Added Credits pickup.
 +
 
 +
'''{{Patch name|10|9|2012}}'''
 +
* Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* [[Dalokohs Bar]]
 +
** Can be thrown (alt-fire) as a small medkit for other players to use.
 +
 
 +
'''{{Patch name|7|8|2015}}'''
 +
* Fixed the Dalokohs Bar giving medium health kits when thrown. Now properly gives small health kits when thrown.
 +
}}
  
== Galerij ==
+
== Gallery ==
 +
=== Standard pickups ===
 
<gallery>
 
<gallery>
File:pl_frontier_2.jpg|[[RED/nl|RED]] spawn en controlepost 3.
+
File:Smallhealth.png|Small [[Health]] Pickup
File:pl_frontier_5.jpg|[[BLU/nl|BLU]] spawn.
+
File:Mediumhealth.png|Medium Health Pickup
File:Pl_frontier.jpg|Het gebied bij controlepost 2.
+
File:Largehealth.png|Large Health Pickup
File:pl_frontier_3.jpg|Een gebied tussen controlepost 2 en 3.
+
File:Smallammo.png|Small [[Ammo]]/[[Metal]] Pickup
File:pl_frontier_4.jpg|Li'l Chew Chew bij controlepost 3.
+
File:Mediumammo.png|Medium Ammo/Metal Pickup
File:Chew chew screen.PNG|Het scherm op Li'l Chew Chew.
+
File:Largeammo.png|Large Ammo/Metal Pickup
File:LilChewChew_Platform.png|Het platform van Li'l Chew Chew.
+
</gallery>
LilChewChewDetachGlitch.png|Een voorbeeld van Li'l Chew Chew die los van het platform is.
+
=== [[Halloween]] pickups ===
 +
<gallery>
 +
File:Pumpkin.png|[[Halloween pumpkin]] (Crumpkin)
 +
File:Healthbar.png‎|Small Health Pickup
 +
File:Healthpie.png‎|Medium Health Pickup
 +
File:Health Cauldron.png|Large Health Pickup
 +
File:HauntedHalloweenGift.png|Haunted Halloween Gift
 +
File:Spellbook Pickup.png|Magic Spell (Book style)
 +
File:Spellbook Pickup 2.png|Magic Spell (Crystal ball style)
 +
File:Spellbook Pickup 5.png|Magic Spell (Flask style)
 +
File:Spellbook Pickup 3.png|Rare Magic Spell (Book style)
 +
File:Spellbook Pickup 4.png|Rare Magic Spell (Crystal ball style)
 +
File:Spellbook Pickup 6.png|Rare Magic Spell (Flask style)
 +
File:Carnival of Carnage Duck.png|A duck from [[Carnival of Carnage]]
 +
File:Carnival of Carnage Duck Gold.png|Bonus Duck on Carnival of Carnage bumper car minigames
 +
File:Carnival of Carnage Duck Ghost.png|Unused Ghost Duck
 +
File:Gargoyle Ghost.png|Soul Gargoyle
 +
File:Pickup Soul.png|The Soul Pickup on [[Pit of Death]]
 +
File:Pickup Skull.png|The Soul Pickup on [[Cursed Cove]]
 +
File:Pickup Gib Bucket.png|The fallen body parts on [[Monster Bash]]
 +
File:Weedkillersmall.png|A small Weed Killer pickup on [[Farmageddon]]
 +
File:Largeweedkiller.png|A large Weed Killer pickup on [[Farmageddon]]
 +
File:Mannsylvania Pickup.png|The Blood Bag pickup on [[Mannsylvania]]
 
</gallery>
 
</gallery>
  
== Zie ook ==
+
=== [[Birthday mode]] pickups ===
* {{update link|Community Map Pack Update}}
+
<gallery>
 +
File:Bday medpack small.png|Small Health Pickup
 +
File:Bday medpack medium.png|Medium Health Pickup
 +
File:Bday medpack large.png|Large Health Pickup
 +
File:Bday ammopack small.png|Small Ammo Pickup
 +
File:Bday ammopack medium.png|Medium Ammo Pickup
 +
File:Bday ammopack large.png|Large Ammo Pickup
 +
</gallery>
 +
=== [[Mann vs. Machine (game mode)|Mann vs. Machine]] pickups ===
 +
<gallery>
 +
File:Smallcredits.png|Small Credits Pickup
 +
File:Mediumcredits.png|Medium Credits Pickup
 +
File:Largecredits.png|Large Credits Pickup
 +
</gallery>
 +
=== Other pickups ===
 +
<gallery>
 +
File:Sandvichplate.png|A thrown Sandvich.
 +
File:Dalokohs red plate.png|A thrown RED Dalokohs Bar.
 +
File:Dalokohs blu plate.png|A thrown BLU Dalokohs Bar.
 +
File:Buffalo Steak Sandvich plate.png|A thrown Buffalo Steak Sandvich.
 +
File:Fishcake red plate.png|A thrown RED Fishcake.
 +
File:Fishcake blu plate.png|A thrown BLU Fishcake.
 +
File:Festive Sandvich plate red.png|A thrown RED Festive Sandvich.
 +
File:Festive Sandvich plate blu.png|A thrown BLU Festive Sandvich.
 +
File:Robo-Sandvich plate red.png|A thrown RED Robo-Sandvich.
 +
File:Robo-Sandvich plate blu.png|A thrown BLU Robo-Sandvich.
 +
File:Bananaplate.png|A thrown Second Banana.
 +
File:Medieval Meat.png|Medium Health Pickup on [[Medieval Mode]] map [[DeGroot Keep]].
 +
File:Tf gift.png|Gift box dropped during [[Australian Christmas 2011]].
 +
File:RED Duck Journal.png|RED Duck pickup.
 +
File:BLU Duck Journal.png|BLU Duck pickup.
 +
File:Asteroid RED Power Core.png|RED Power Core pickup from [[Robot Destruction]].
 +
File:Asteroid BLU Power Core.png|BLU Power Core pickup from Robot Destruction.
 +
File:Hud invasion bottle.png|The Beer Bottle pickup from [[Watergate]].
 +
File:Pickup Fish.png|The fish pickup from [[Selbyen]].
 +
File:Galleria pickup.png|The gas canister pickup from [[Galleria]].
 +
</gallery>
  
{{Maps nav}}
+
{{Pickup Nav}}
  
[[Category:Quickplay maps/nl]]
+
[[:Category:Pickups/nl|Pickups/nl]]
 +
[[:Category:Gameplay/nl]]

Latest revision as of 19:28, 16 March 2024

The Soldier

Taunts are character-specific animations that can be manually triggered in-game. The Soldier has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.

Primary

Soldiertaunt1.PNG Bijbehorende wapens Omschrijving
The Soldier mock salutes by making a "loser" sign with his hand while saying:
"Maggots!"
"Cuh-rit!"
"Leeeeft house!"
Soldierdhtaunt.png Bijbehorende wapens Omschrijving
The Soldier yells and beats his chest in a similar fashion to Tarzan.
Soldiermanglertaunt.png Bijbehorende wapen Omschrijving
The Soldier jumps, stands erect, salutes, clicks his heels then quickly marches in place.

Secondary

Soldiershotguntaunt.png Bijbehorende wapens Omschrijving
The Soldier salutes with the Shotgun, pointing it into the air and firing three times while the start of the song 'Taps' music plays (this consumes no ammunition, nor does it deal damage). He then gives a military salute and says "BOO-YAH!". There is an alternate, longer version of this music.
Soldiertaunt2.PNG Bijbehorende wapens Omschrijving
The Soldier juggles his grenades and a spare rocket laughing maniacally or shouting "Screamin' Eagles!".

Melee

Soldiertaunt3.PNG Bijbehorende wapens Omschrijving
The Soldier screams in one of four different ways and bangs his helmet with his weapon. The screams are identical to those he makes when killed by a non-gibbing critical hit or melee weapon. If the Soldier is in Pyroland, he will laugh before banging his helmet.
Soldiergrenadekill.png Bijbehorende wapens OmschrijvingDoodsicoon
Main article: Grenade (taunt)

The Soldier tosses away his weapon, cracks his knuckles and says "C'mere, cupcake", takes a grenade off of his belt, sets it, thrusts his fist in the air and explodes, gibbing himself and any nearby enemies as well as destroying any nearby buildings.

If the Lumbricus Lid is equipped when this taunt is performed, the kill icon for this taunt changes to a Holy Hand Grenade, and this music is played.
  • Killicon grenade (taunt).png
  • Killicon hhg.png
Soldiertaunt2.PNG Bijbehorende wapen Omschrijving
The Soldier juggles his grenades and a spare rocket laughing maniacally or shouting "Screamin' Eagles!".
Soldierdhtaunt.png Bijbehorende wapen Omschrijving
The Soldier yells and beats his chest in a similar fashion to Tarzan.

Action

Soldier-exclusive

Taunt Fresh Brewed Victory.png Bijbehorende wapen Omschrijving
The Soldier will step on a bag of coffee beans and drink from a mug while saying:
"A big cup of kicking your ass!"
"A big mug of my foot up your ass!"
"I love the smell of a kicked ass in the morning!"
"Ahhhhh.'"
"Ahhhhhhh."

Associated sound effects

[bag swishes into existence]
[coffee can drops]
[coffee drips]
[sip]
[sigh of contentment]
Taunt fubar fanfare.png Bijbehorende wapen Omschrijving
The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B).
Taunt Panzer Pants.png Bijbehorende wapen Omschrijving
The Soldier stands at attention. A small tank pops up from the ground beneath and around him, which he then proceeds to drive, his head and shoulders peeking out from the top.

Pressing primary fire (default key: MOUSE1) will make him fire a shot and say a line. The shot is a purely cosmetic effect and does not cause any damage.

Ending the taunt causes the tank to explode; the Soldier jumps off with a back somersault.

The player will continuously move forward during this taunt, only being able to turn left and right. When turning, the Soldier will turn to face the side he is going together with the tank's cannon, allowing the player to shoot in approximately 45° to the side.
Taunt Soldier's Requiem.png Bijbehorende wapen Omschrijving
The Soldier will take out a gravestone which says "Here lies maggot. I win. The end." and say:

All-Class

Burstchester Soldier.png Bijbehorende wapen Omschrijving
A Bread monster partially comes out of the Soldier's chest. He tries to catch the monster with both hands, but it quickly goes back in; the Soldier then looks around in search of it.
Conga Soldier.png Bijbehorende wapen Omschrijving
The Soldier bounces in rhythm to the Latin beats while saying:

Initiating a Conga line

"Ha ha ha!"
"Ha ha! Conga!"
"Single file!"


Dancing to the Conga

"Oooh, yeah!"
"Ha hah, conga!"
"Conga, maggots!"
"Get into it!"
"Conga you fools!"
"Love it!"
"[singing] Duh da da da!"
The player will continuously move forward during this taunt, only being able to turn left and right.
Soldier Director.png Bijbehorende wapen Omschrijving
The Soldier extends his arms out and forms a square with his big hands, trying to visualize the scene in front of him in a frame or a screen.
Flippin Awesome Soldier.png Bijbehorende wapen Omschrijving
The Soldier will bend his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, the Soldier will perform a somersault in mid-air.

Preparing to flip

"Flip is go!"
"Flip is go!"
"Flip is go!"
"Step up and get flipped!"
"In flipping position!"
"Do not keep me waiting!"
"Get over here, sky-meat!"
"Say your prayers and grab some air!"
"Operation: Soaring Eagle!"

Flipping another player

[strained]"Up you go!"
[strained]"Up you go!"
"Hut hut hut!"
"Hut-ta!"
"Urgh!"
"Uhng!"

Being flipped

"Wheee"
"Ouwah"
"Rahh"

After flipping

"Perfect landing!"
"Perfect landing!"
"Perfect landing."
"The Eagle has landed" (reference to Apollo 11)
"Duty. Honor. Flipping."
"Duty and honor!"
"Duty and honor."
"Well done!"
"Perfect!"
"Hooah!"
"Done and done!"
"Mission accomplished!"
"Mission accomplished!"
"Mission accomplished."
"Medals for everyone!"
"Stay frosty!"
"Stay frosty!"
Soldierhighfive.png Bijbehorende wapen Omschrijving
The Soldier stands at attention and raises his hand while saying:
"Let's go!"
He then salutes, slaps the other player's hand, and pumps his right fist back and forth a few times.
Kazotsky Kick Soldier.png Bijbehorende wapen Omschrijving
The Soldier puts one hand over the other in front of him while bending his knees and kicking forward. He looks left, makes a military salute, repositions his hands, looks right, then looks back forward, his helmet bouncing up and down the entire time. The player can freely move around, albeit slowly, during this taunt.
Mannrobics Soldier.png Bijbehorende wapen Omschrijving
The Soldier will go through an aerobics routine with the option of a class-specific animation.
"[panting] Ho, heh, huh, huh, uh!"
"Ooh! Ah! Hah hah! Hoo hoo!"
"Ah, hoo, heh, uh!"
"There's nothing more American than exercise!"
The player can freely move around, albeit slowly, during this taunt.
Soldier rock paper scissors.png Bijbehorende wapen Omschrijving
The Soldier engages in an intense battle of Rock, Paper, Scissors.

Initiating a throw

"Rock, paper, scissors!"
"Rock! Paper! Scissors!"
"Let's throw down!"
"Who wants some?"
"It's throw time!"


Starting the throw

"One, two, three!"
"On three..."

Win (Condition-specific)

"Paper wins!"
"Rock wins!"
"Scissors win!"

Loss

"Awww."
"Ah!"
"Maggot!"
"D'awwwh"
"Did I win?"
"I won! No, wait."
Soldier taunt laugh.png Bijbehorende wapen Omschrijving
The Soldier slouches forward and wheezes, breathless with laughter. After righting himself, he then wipes a tear from his eye.
Second Rate Sorcery Soldier.png Bijbehorende wapen Omschrijving
The Soldier takes out a staff with a skull on its top and a tag reading "99¢". He attempts to cast a spell, fails to create anything but green sparkles, and then angrily throws the wand on the ground before returning to his original position.
Soldier Shred Alert taunt.png Bijbehorende wapen Omschrijving
The Soldier summons a guitar and plays an intense solo as flames and lightning spout from behind.
Skullcracker Soldier.png Bijbehorende wapen Omschrijving
The Soldier will gesture towards his head and then perform a head butt with another player.

Initiating a head butt

"Heeead butt!"
"Head butt me!"
"Head butt time!"
"Butt my head, that's an order!"
"Let's do this!"
"Let's do this!"
"Let's go!"
"Come on!"
"Come on."
"I haven't got all day!"
"I haven't got all day!"
"Go go go!"
"Go go go!"
"Come on, maggot!"
"Let's go, maggot!"
"I got your six!"
"Come on maggots!"

Head-butting

"Ahhhhh!"
"Eahhhhhh!"
"Ahhhhhhh!"
"Ugh!"
"Ooh!"
"Argh!"

After a head butt

"Ahhh uhhh ahn!"
"U. S. A.!"
"God, Guts, Guns!"
"Gaaawd, Guuuuts, Guuuns!"
Square Dance Soldier.png Bijbehorende wapen Omschrijving
The Soldier will swing his partner 'round and 'round while saying:

Starting a dance

"Let's dance, maggot!"
"Do-si-do!"
"Dance-time, boys!"


During the dance

"Whoa! Ha ha ha!"
"Ha ha ha!"
"Ah ha ha!"
"Whaa, ho ho ha ha!"
"He he he he he hah hah!"
"Ha ha hah, I'm dancing!"

Dance's end

"Dance accomplished!"
"Dance terminated!"
Victory Lap Soldier.png Bijbehorende wapen Omschrijving
The Soldier jumps into a team-colored bumper car. Pressing MOUSE1 will make him honk the car's horn. The player can freely move around, albeit slowly, during this taunt.
Soldier yetipunch.png Bijbehorende wapen Omschrijving
A wooden cutout of a Yeti appears roaring in front of the Soldier. He closes his right hand into a fist, grabs the cutout over him, and smashes it against his head. He staggers for a moment, dizzy, then goes back to normal.
Soldier yetismash.png Bijbehorende wapen Omschrijving
The Soldier turns into a Yeti, beats his chest while roaring, and slams the ground with his fist; he then turns back to normal and slightly rearranges his helmet back in place while standing back up.
Zoomin' Broom Soldier.png Bijbehorende wapen Omschrijving
The Soldier pulls out a witch's broom and proceeds to ride it, hovering above the ground. The player can freely move around, albeit slowly, during this taunt.

Costume

Soldierrobottaunt.png Associated wearables Omschrijving
The Soldier performs the Robot dance while saying, "Beep beep boop. Maggot!"
The actual video demonstration can be seen here.

Unused content

Soldiershowtaunt.png Bijbehorende wapen Omschrijving
Geen The Soldier stamps his feet, crosses his arms then shows something off.
Trading

Update history

17 december 2009-patch (WAR! Update)
  • [Onbeschreven] Added taunts used by the Direct Hit, Shotgun and Equalizer.
  • [Onbeschreven] The Shotgun's original taunt (juggling taunt) was assigned to the Buff Banner.
  • [Onbeschreven] Added an unused "high-five" taunt.

26 augustus 2010-patch

  • Fixed the Worms gear not playing the correct sound during the Equalizer taunt.

30 september 2010-patch (Mann-Conomy Update)

  • [Onbeschreven] Updated the unused "high-five" taunt.

15 maart 2011-patch

  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.

5 mei 2011-patch (Replay Update)

  • Added Director's Vision taunt.
  • [Onbeschreven] Added voice response for the Grenade taunt.

8 juni 2011-patch

  • [Onbeschreven] Added laughing animations.

23 juni 2011-patch (Über Update)

20 juli 2011-patch

  • [Onbeschreven] Added the Cocksure taunt, used by the Cow Mangler 5000.
  • [Onbeschreven] Added an unused "show" taunt.

22 juli 2011-patch

  • [Onbeschreven] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.

13 oktober 2011-patch (Manniversary Update & Sale)

2 november 2011-patch

  • Added a robot taunt for the Soldier which plays when wearing The Tin Soldier set

6 september 2012-patch

  • Fixed the Escape Plan not using the same taunt as the Equalizer.

18 februari 2013-patch

18 juni 2014-patch (Love & War Update)

2 juli 2015-patch (Gun Mettle Update)

6 oktober 2015-patch (Invasion Community Update)

28 oktober 2015-patch (Scream Fortress 2015)

3 november 2015-patch

  • Updated taunts to prevent movement during the pre-round period when players are frozen

17 december 2015-patch (Tough Break Update)

7 juli 2016-patch #1 (Meet Your Match Update)

21 oktober 2016-patch (Scream Fortress 2016)

20 oktober 2017-patch #1 (Jungle Inferno Update)

19 oktober 2018-patch (Scream Fortress X)

Trivia

  • The Cow Mangler 5000's taunt is officially named the "Cocksure" (Salute taunt).
  • Near the end of Soldier's Schadenfreude taunt, the voice director can be heard saying "Alright cut".

See also



Hoofdartikel: Hoofdmenu
Het voorwerpaanpasmenu

Het voorwerpaanpasmenu is een onderdeel van het hoodfmenu in Team Fortress 2 dat toegang geeft tot de uitrusting-, rugzak-, ontwerp-, Mann Co.-catalogus-, ruil- en Oorlogsverfssub-menus. Het statistiekenmenu geeft ook een aantal van de speler's persoonlijke statistieken weer. Het rugzakmenu kan direct via de "rugzak"-knop worden weergegeven, maar kan ook direct worden open gemaakt door op M te klikken (of door de open_charinfo_direct-commando in de console te typen) wanneer je in een server bent.

Functions

By clicking any of the nine class portraits the player is taken directly to the loadout of the respective class. The five icons along the bottom – backpack, crafting, Mann Co. Catalog, trading, and war paint – will take the player to those submenus.

Uitrustings- en Bespottingsvakken

An example of the loadout screen.

The loadout menu enables the player to equip items and taunts for use with the nine classes.

The left of the loadout screen features the player's selections for primary, secondary, and melee weapons. The Spy's loadout screen positions the secondary and melee slots in place of the primary and secondary respectively. The Engineer and Spy loadout screens also include a fourth slot for the Construction PDA and Sapper (PDA) respectively. The right four slots consist of three cosmetic slots for hats or Miscellaneous items, and one for action items. Clicking the movie reel on the bottom allows you to switch to the taunt menu where you can equip any taunt you have in your inventory to a maximum of 8 at once. Pressing the box next to it will bring it back to the regular loadout. Pressing G while having one of the taunts equipped will bring you to a taunt HUD which allows you to select a taunt.

Mousing over any of the slots for equipped weapons will display the statistics and description pertaining to the item, in a similar format to the backpack. This information (and more) can also be seen at any time in the Mann Co. Catalog without having to own the item. At the bottom of menu, the player's net attributes from their equipped items are shown as an overview.

When a player changes their loadout mid-game, any changes made to the current class's loadout will only take immediate effect if the player is in the spawn area. Otherwise, they will not take effect until the player either respawns, or touches a resupply locker.

Backpack

Hoofdartikel: Backpack
Backpack case.png

The backpack is a player's personal inventory, allowing for storage for all in-game items. Items are kept in individual slots and can be viewed, moved, customized or deleted from within the backpack interface. The backpack is divided in to pages, with each page displaying 50 items. The backpack can be automatically sorted by quality, type, class or loadout slot.


Crafting

Hoofdartikel: Crafting
Crafting anvil.png

Crafting is the process that allows players to combine items they have in their backpacks in to new items. Through using specific crafting blueprints, more desired outcomes can be obtained, such as crafting a specific weapon through its designated blueprint. It should be noted that not all items can be used as an ingredient, nor can all items be obtained as an outcome.


Mann Co. Catalog

Hoofdartikel: Mann Co. Catalog
Catalog book.png

The Mann Co. Catalog contains a listing of (almost) every item in the game, allowing for a quick lookup of item appearances, statistics and descriptions. It will also displays a button leading to the listing of an item in the Mann Co. Store (if available), additionally a link to the item's page on the Team Fortress Wiki will be displayed.


Trading

Hoofdartikel: Trading
Trading parcel.png

The trading submenu will allow a player to exchange items with other players directly through Steam friends, current server players, or a Steam Community URL. However, this feature is partially disabled for all free to play players; they can receive items in a trade initiated by another player, but are unable to give any items in return.


War Paints

Hoofdartikel: War Paint
War Paint icon.png

The War Paints submenu allows a player to preview every War Paint available for every applicable weapon. The menu contains drop-down menu for each War Paint, a drop-down menu for each weapon a given War Paint can be applied to, and a slider to change the Wear of the War Paint – from Factory New to Battle Scared – as well as buttons to switch the team color. Additionally, you can select the Randomize button, or set the seed manually, to preview the position of the texture applied to the weapon, though this is not available when redeeming War Paints. You may also select the View on Market button to find the current weapon with the applied War Paint on the Steam Community Market.


Statistics

An example of the statistics screen.

The statistics tab opens up the best records and playtimes of the player. Statistics tracked include:

Drop-down boxes will allow you to look at statistics for specific classes displayed as horizontal bar charts. A random tip will also be displayed on this screen, a new one can be forced by clicking the "Next Tip" button. These statistics can be reset by a button on the right (by doing this progress in locked achievements will be reset, but any unlocked achievements will not be reset).

Update history

25 januari 2008-patch
  • Removed the "Reset Stats" button from the Player Stats screen.

20 maart 2008-patch

  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels.

29 april 2008-patch (Gold Rush Update)

  • Added Character Info and Loadout to the main menu.
  • The backpack was introduced.

20 april 2009-patch

17 december 2009-patch (WAR! Update)

  • Added item crafting.

28 april 2010-patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.

10 juni 2010-patch (Mac Update)

8 juli 2010-patch (Engineer Update)

  • [Onbeschreven] Added a second Misc. item slot in the loadout.

30 september 2010-patch (Mann-Conomy Update)

  • Added the Mann-Conomy.
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.
  • [Onbeschreven] The on-wearer attribute area was added to the loadout.

14 april 2011-patch (Hatless Update)

  • [Onbeschreven] Added option to hide duplicate items on loadout screen.
  • [Onbeschreven] Class models presented in the loadout screen are now static and do not play idle animations.

5 mei 2011-patch (Replay Update)

  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen.
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
  • [Onbeschreven] Idle animations restored to class loadout screens.

13 oktober 2011-patch (Manniversary Update & Sale)

  • When selecting items from the loadout, weapons with different kill eater ranks will all show up.

17 oktober 2011-patch

  • Fixed a client crash when opening the loadout screen.

22 maart 2012-patch

16 november 2012-patch

  • Fixed a crash in the class loadout panel for Mac users.

6 juni 2013-patch

20 december 2013-patch

  • "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.

11 februari 2014-patch

  • Updated several cosmetic items that were missing an item_type description
  • Updated several cosmetic items to count as assisters in Pyrovision

5 maart 2014-patch

  • Fixed an infinite healing exploit related to loadout presets.

Bugs

  • Some items will become semi-transparent or lit incorrectly when appearing in the loadout screen.
  • It is possible to break "The customize items menu" by pressing the left mouse button on any menu object and moving the cursor in any direction while continuing to hold the mouse button. This will cause the menu screen to freeze.
  • Occasionally, cosmetic items may unequip themselves.
  • Classes that can equip Melee weapons for all classes will hold the weapon differently than how it's held in-game, an example for that is with Sniper, which he holds the weapon straight up in the Loadout screen, while in-game, he holds way much lower and inclined.
  • Switching between the classes will cause their mouths to open then quickly close.

Demonstration

Gallery

See also

Category:GUI Category:Gameplay


Pickups
Pickups.png
Regular kinds of pickups.
This thing looks bloody useful.
The Sniper observing a pickup

Pickups are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them, such as by walking into them or colliding with them. Pickups usually apply various conditions on players when picked up; others can score points towards Achievements or game objectives, and a few pickups can add items to player inventories.

Regular pickups

Small Ammo/Metal box.
Thrown Sandvich.
Dispenser debris.
Hoofdartikel: Health, Ammo, Metal

Regular pickups are the types that can be found on any map on any given day and consist of varying forms of Health, Ammo, and Metal, with three standard sizes each for Health Kits and Ammo Cases. Players can only pick up these items when they are not at full Health, Ammo, or Metal, respectively. Any regular pickup used in this way disappears, and then respawns after ten seconds with a distinct sound effect. Health pickups and Ammo/Metal pickups each restore a percentage of the maximum health or ammo/metal capacity of a class.

Fixed spawn point pickups cannot be retrieved if an Engineer builds a Teleporter on the pickup spawn point. Other engineering buildings, such as Sentry Guns and Dispensers, allow friendly players to pass through but block enemy movement, so they can be used to prevent opponents from taking pickups. However, such buildings also block the builder from claiming them.

The Heavy's Sandvich can be used to create a pick-up item, in the sense that a Heavy can drop his Sandvich for his teammates or enemies to use. A Sandvich pickup can recover as much health as a medium-sized health kit. When a Heavy is at full health, he can pick up a health kit to instantly recharge his Sandvich if it has been depleted. The same can be done with the Dalokohs Bar or Second Banana; however, the pickup will only heal teammates or enemies as much as a small-sized health kit, though its faster recharge speed helps to compensate for that.

Other regular pickups:

  • Ammo Cases dropped by killed players and broken building parts can both be picked up to replenish ammunition and metal.
  • The Scout also produces small health packs whenever they score a kill or assist with the Candy Cane equipped.
  • Hitting the Sandman Ball produces a rolling ball pickup that instantly recharges the Scout's Ball meter, and the Ball can be immediately hit again.
  • A weapon dropped by a dead player can be picked up and used by another player that has a compatible class.

Special pickups

Some pickups are exclusive to certain conditions, such as events or game modes.

Event pickups

Large Birthday Health cake.

The regular pickups have Halloween and birthday variants. The change in appearance is merely cosmetic and does not alter the items' benefits. The Halloween variants can be found on Halloween maps, while the birthday variants appear on all maps when Birthday Mode is activated. Additionally, Birthday Mode variants are available for those players who equip Pyrovision with the proper goggles or any other item that enables it.

Halloween events

Halloween maps spawn some specific Halloween-themed pickups. During the annual Halloween events, particular effects can be activated:

Pumpkin.png

Halloween pumpkins are found on several Halloween maps; they randomly drop when players are killed. These Halloween pumpkins function simiarly to a medium ammo pickup and grant a 3-4 second Crit boost when picked up. Picking up 20 of them will also complete the Candy Coroner achievement, unlocking the Mildly Disturbing Halloween Mask. These effects of are always active when the maps are hosted, regardless of time of year, including achievement progress.

Spellbook Pickup 3.png

On certain Halloween maps, floating spellbooks, flasks, or crystal balls appear and may be picked up for magic spells by players equipped with a Spell Book.

Gargoyle Ghost.png

Ghostly Soul Gargoyles appear on certain Halloween maps, announced by Merasmus. During Halloween events, picking one up scores the player ten souls on their Soul Gargoyle backpack item counter. Picking up one will grant the player the Masked Mann achievement.

HauntedHalloweenGift.png

Haunted Halloween Gifts were dropped for players on a limited number of Halloween maps during events prior to Scream Fortress VII, 2015, when they were replaced by Soul Gargoyles spawning in the same locations. Successfully finding this gift awarded the player a random Halloween Mask, Halloween Costume item, Halloween Spell, Voodoo-cursed item, a Spellbook Page, or other random items depending on the map. The general function of awarding players Halloween gift items was replaced the same year by Merasmissions.

Winter events

Tf gift.png

Beginning with the Australian Christmas 2011 event, Christmas gift pickups are dropped upon the death of a player during Winter events. These pickups appear as a small gift box and function similarly to the Halloween pumpkins, however, they do not grant the player additional critical hits. Collecting three of the Christmas gifts will grant the player the Gift Grab achievement. In subsequent Christmas/Smissmas events, Christmas gift pickups happen less frequently, but still count towards Gift Grab if picked up.

Ducks

Scout duck.

During the End of the Line Update event, killing players and completing objectives occasionally yielded rubber duck pickups, the "class" of the duck matching the player's class. The Duck Journal kept track of the number of ducks a player collected, and also increased the amount of ducks dropped.

On Carnival of Carnage, one of the Bumper Car minigames involves collecting toy ducks on a track. Smashing into enemy players makes golden "bonus ducks" fly out of the smashed player, worth twice as much. The team that collects the specified number of ducks first wins.

Game mode pickups

Merasmus' tickets (and socks).

In Capture the Flag and Special Delivery, a case (containing intelligence, Australium, or carnival tickets) is picked up and carried from its spawn point to a capture objective. A carrying player is highlighted to all players on both teams. On Crasher and Helltrain, the cases are replaced with a barrel bomb and a coal core, respectively.


Medieval Meat.png

In Medieval Mode, medium health pickups appear as a slab of ham with a bone sticking out of it on a plate.


Largecredits.png

In Mann vs. Machine, destroying a robot makes it drop a pile of cash that can be collected and used to buy upgrades at any Upgrade Station. All collected cash is shared between team members. Scouts have a longer cash collect range and also gain health from picking up cash. Snipers can remotely pick up cash from headshots if no other player picks it up first.


Asteroid RED Power Core.png

In Robot Destruction, the destruction of robots produces Power Cores, which are used to fuel the Reactor Core. The amount of Power Cores gained from killing a robot depends on the level of the robot. The first team to get a predetermined number of Power Cores wins the game.


Jack Neutral.png

In PASS Time, the JACK is a "game ball" that is visible through walls, may be picked up or thrown away by players, dropped by killed players, passed to teammates or intercepted, and thrown into scoring goals.


Hud invasion bottle.png

In Player Destruction, scoring pickups (beer bottles, souls, body parts etc.) are produced by killing players. These pickups need to be carried to a point near the center of the map to score points to win the game. When killed, a player drops one new scoring pickup plus all pickups they were holding at the time of death. The person carrying the most scoring pickups on a team becomes the team leader and gains the ability to self-heal and also heal nearby teammates at the rate of a Level 1 Dispenser. The amount of scoring pickups a player is carrying is displayed over their head.

Associated weapons


Related achievements

Pumpkin.png Schreeuwstaties

Snoeppatholoog
Snoeppatholoog
Verzamel 20 Halloween-pompoenen bij dode spelers om een hoofddeksel vrij te spelen.

Beloning: Licht Verontrustend Halloweenmasker


Ghostchievements icon.png Geestaties

Gemaskerde Mann
Gemaskerde Mann
Verzamel een Zielenwaterspuwer in Mann Manor.


Carnival of Carnage RED Bumper Car.png Merasmachievements

Carnival of Carnage: Een vreemde eend in de strijd
Carnival of Carnage: Een vreemde eend in de strijd
Verzamel 250 eenden.


Valve Gift Grab 2011 - Tf2.png Kerstprestaties

Geschenkbemachtiging
Geschenkbemachtiging
Verzamel drie geschenken die vijanden hebben laten vallen.


Mvm navicon.png Mann vs. Machinestaties

Reken er maar op
Reken er maar op
Verzamel als Sniper $500 in een missie zonder over de geldpakketten heen te lopen.


Snelle cache
Snelle cache
Pick up a credit pile that is about to expire.


Frag je rijk
Frag je rijk
Earn all credit bonuses in an advanced difficulty mission.
T-1000000
T-1000000
Collect 1,000,000 credits in your career.


Salarisverhoging
Salarisverhoging
Earn a credit bonus at the end of a wave.


Leaderboard class scout.png Scout

De kaas van het brood
De kaas van het brood
Dood een vijandelijke Heavy en pak zijn Sandvich.


Leaderboard class heavy.png Heavy

Herverdeling van gezondheid
Herverdeling van gezondheid
Herstel in één leven 1000 schadepunten met medikits.
Consumptiedrang
Consumptiedrang
Eet 100 sandviches.

Update history

19 februari 2008-patch
  • Dropped weapons now replenish half of your max ammo when picked up.

19 augustus 2008-patch

  • The Sandvich was added to the game.

11 december 2008-patch

  • Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.

25 februari 2009-patch

  • Players with full health can now pick up dropped Sandviches.

15 september 2009-patch

  • Alt-fire on the Sandvich now drops Sandviches.
    • A single Sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
    • A Heavy can regain his Sandvich by collecting a healthkit while already being at full health.
    • Eating a Sandvich using the taunt method now heals a Heavy to full health.
    • Dropped Sandviches heal 50% of the collector's health.

14 oktober 2009-patch

  • Added 1/2 Bonus Point for healing a teammate with a dropped Sandvich.
  • Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
  • Fixed thrown Sandvich traveling through players before being activated.
  • Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.

29 oktober 2009-patch

  • Added the Halloween Pumpkins.

22 december 2009-patch

  • Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward.

28 april 2010-patch

  • Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).

23 augustus 2011-patch

  • Added TF birthday replacement models for health kits and ammo packs.

13 oktober 2011-patch

  • [Onbeschreven] Small health kits now heal 20% of a class' max health (previously 20.5%).

15 augustus 2012-patch

  • [Onbeschreven] Added Credits pickup.

9 oktober 2012-patch

  • Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions.

2 juli 2015-patch #1 (Gun Mettle Update)

  • Dalokohs Bar
    • Can be thrown (alt-fire) as a small medkit for other players to use.

8 juli 2015-patch

  • Fixed the Dalokohs Bar giving medium health kits when thrown. Now properly gives small health kits when thrown.

Gallery

Standard pickups

Halloween pickups

Birthday mode pickups

Mann vs. Machine pickups

Other pickups


Pickups/nl Category:Gameplay/nl