Difference between revisions of "Spy Trap"
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− | The '''Spy Trap''' is a [[scrapped]] | + | The '''Spy Trap''' is a [[scrapped]] PDA for the [[Spy]] intended to be used for [[MvM]] that came with three different modes that could be used. |
− | * ''Reprogrammer Mode'' | + | * ''Reprogrammer Mode'' would give any Robots that enter its area of effect the unused "Reprogrammed" condition for 8 seconds. |
− | * ''Magnet Mode'' which causes the Spy Trap to attract | + | ** Robots affected by this condition temporarily switch to the builder's team, move 2x faster<ref>game/shared/tf/tf_player_shared.cpp:L10560</ref>, and run toward the nearest Robot and attempt to explode near them.<ref>game/shared/tf/tf_player_shared.cpp:L4335</ref><ref>game/server/tf/bot/behavior/missions/tf_bot_mission_reprogrammed.cpp:L29</ref> |
− | * ''Stealth Mode'' which cloaks | + | * ''Magnet Mode'' which causes the Spy Trap to attract nearby Robots in a 700 unit radius and decrease their movement speed by 15% for half a second.<ref>game/server/tf/tf_obj_spy_trap.cpp:L400</ref> |
+ | * ''Radius Stealth Mode'' which cloaks friendly players for 2 seconds provided they are within a 250 unit radius of the Spy Trap.<ref>game/server/tf/tf_obj_spy_trap.cpp:L318</ref> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
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Revision as of 08:03, 4 May 2024
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Spy Trap is a scrapped PDA for the Spy intended to be used for MvM that came with three different modes that could be used.
- Reprogrammer Mode would give any Robots that enter its area of effect the unused "Reprogrammed" condition for 8 seconds.
- Magnet Mode which causes the Spy Trap to attract nearby Robots in a 700 unit radius and decrease their movement speed by 15% for half a second.[4]
- Radius Stealth Mode which cloaks friendly players for 2 seconds provided they are within a 250 unit radius of the Spy Trap.[5]
References
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