Difference between revisions of "December 19, 2024 Patch"

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| after        =
 
| after        =
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|19|12|2024}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|19|12|2024}}
| source      = https://store.steampowered.com/news/235674/ <!-- EDITORS: please REPLACE this link with a Steam EVENT link and REMOVE this comment! Expected format: https://store.steampowered.com/news/app/440/BLOG_POST_ID_HERE -->
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| source      = https://store.steampowered.com/news/app/440/view/526455930526629927
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Updated the Brain Cane to fix problems with the texture and phong value
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* Updated the [[Brain Cane]] to fix problems with the texture and phong value
* Updated The Battle Music
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* Updated [[Battle Music|The Battle Music]]
 
** Added missing Hat [[Styles|style]]
 
** Added missing Hat [[Styles|style]]
** Fixed the [[vdc:Model|model]]s due to clipping on Heavy's ears and misalignment on Engineer
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** Fixed the [[vdc:Model|model]]s due to clipping on Heavy's ears and misalignment on [[Engineer]]
 
** Improved and strengthen the Noise Cancellation
 
** Improved and strengthen the Noise Cancellation
 
** Updated the [[vdc:Material|material]]s to fix it not being shiny
 
** Updated the [[vdc:Material|material]]s to fix it not being shiny
 
** Updated the backpack icon to reflect the materials change
 
** Updated the backpack icon to reflect the materials change
* Updated cp_gravelpit_snowy
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* Updated {{code|[[Coal Pit|cp_gravelpit_snowy]]}}
 
** Fixed potential incompatibility with external VScript files (thanks Le Codex!)
 
** Fixed potential incompatibility with external VScript files (thanks Le Codex!)
 
** Re-implemented cubemap reflections in ice cave
 
** Re-implemented cubemap reflections in ice cave
 
** Fixed perch spots
 
** Fixed perch spots
* Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
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* Updated {{code|[[Distillery|vsh_distillery]]}}, {{code|[[Maul (map)|vsh_maul]]}}, {{code|[[Nucleus VSH|vsh_nucleus]]}}, {{code|[[Outburst|vsh_outburst]]}}, {{code|[[Skirmish|vsh_skirmish]]}}, and {{code|[[Tiny Rock|vsh_tinyrock]]}}
 
** Restored Hale's resistance to knockback back to 75%
 
** Restored Hale's resistance to knockback back to 75%
 
** Reduced bonus flame damage against Hale from 50% to 25%
 
** Reduced bonus flame damage against Hale from 50% to 25%
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** Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
 
** Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
 
** Fixed the voice lines refusing to play sometimes
 
** Fixed the voice lines refusing to play sometimes
* Updated pl_patagonia
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* Updated {{code|[[Patagonia|pl_patagonia]]}}
 
** Stage 1
 
** Stage 1
 
*** Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
 
*** Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)

Revision as of 00:43, 20 December 2024

Patch notes

Team Fortress 2

  • Updated the Brain Cane to fix problems with the texture and phong value
  • Updated The Battle Music
    • Added missing Hat style
    • Fixed the models due to clipping on Heavy's ears and misalignment on Engineer
    • Improved and strengthen the Noise Cancellation
    • Updated the materials to fix it not being shiny
    • Updated the backpack icon to reflect the materials change
  • Updated cp_gravelpit_snowy
    • Fixed potential incompatibility with external VScript files (thanks Le Codex!)
    • Re-implemented cubemap reflections in ice cave
    • Fixed perch spots
  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • Restored Hale's resistance to knockback back to 75%
    • Reduced bonus flame damage against Hale from 50% to 25%
    • Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)
    • Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)
    • Removed area-of-effect of Hale's normal punches (thanks Wendy)
    • Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable
    • Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)
    • Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)
    • Fixed Hale being able to stomp while underwater (thanks Bradasparky)
    • Fixed Sweeping Charge not working against underwater opponents
    • Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)
    • Fixed Hale's faulty ground detection (thanks Bradasparky)
    • Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)
    • Fixed the voice lines refusing to play sometimes
  • Updated pl_patagonia
    • Stage 1
      • Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked)
      • Fixed sometimes hearing outside soundscapes inside blue spawn
      • Fixed being able to build in a very high rooftop after point A
      • Fixed being able to build in blue spawn
      • Cart elevator is no longer the glitchiest thing in the universe
      • Fixed cart not rolling back after completing the elevator descent sequence
      • Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).
    • Stage 2
      • Removed rollback from the train container ramp in last point (Thanks b4nny)
      • Gave blue more high ground for last point
      • Added an additional dropdown for blue for last point
      • Fixed being able to be teleported into red spawn as blue after capping point A
      • Removed long hill rollback before point C
      • Fixed bots getting stuck on the closed train doors after cap B
      • Fixed being able to leave stickies inside blue last spawn
      • Fixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.
      • Fixed a pop-in issue relating to areaportals below point B
      • Fixed being able to enter the last blue spawn as red
      • Birdie (Thanks Explocivo808)
    • Stage 3
      • Added a fenced section for the long wood cover wall in last point (Thanks b4nny)
      • Mirrored the window sniper spot in last point choke
      • Fixed being able to build behind a displacement rock wall in last point
      • Removed troll teleport spot in last point ending ramp
    • All Stages
      • Slightly lowered sun brightness and slightly raised skylight brightness
      • Improved skybox transitions
      • The cart no longer tries to defy the law of physics
      • Ninjaneers have more freedom to be ninjas
      • The bots have learned how to play the map
      • Gave the cart another coronación de gloria

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: tf/maps/cp_gravelpit_snowy.bsp
Modified: tf/maps/pl_patagonia.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_maul.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_outburst.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_007.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_spy.mdl
Modified: tf/tf2_textures_032.vpk
Modified: tf/tf2_textures_036.vpk
Modified: tf/tf2_textures_070.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec21_brain_cane/dec21_brain_cane_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/dec24_battle_music/dec24_battle_music_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_patagonia.vtf