Difference between revisions of "Cleaner's Carbine"

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m (Shortened the second paragraph a bit.)
 
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{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
| image            = Cleaner's_Carbine.png
+
| image            = Cleaner's Carbine.png
| used-by          = [[Sniper]]
+
| used-by          = {{used by|Sniper}}
 
| slot            = secondary
 
| slot            = secondary
 
| contributed-by  = {{Backpack Item Link|76561197993359730|917938668}}
 
| contributed-by  = {{Backpack Item Link|76561197993359730|917938668}}
| released        = [[Pyromania Update]]
+
| released        = {{Patch name|6|27|2012}}
| availability    = {{avail|drop|craft|purchase}}
+
| released-major  = Pyromania Update
 +
| availability    = {{avail|drop|craft|purchase|pile-of-ash|collectors}}
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| medieval        = no
 
| medieval        = no
 
| ammo-loaded      = 20
 
| ammo-loaded      = 20
 
| ammo-carried    = 75
 
| ammo-carried    = 75
| reload          = Magazine
+
| reload          = Clip
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 1 SMG
+
   | item-kind      = {{item kind|SMG}}
   | att-1-positive = On Kill: 3 seconds of 100% critical chance
+
  | item-level     = 1
   | att-2-negative = -20% clip size
+
   | att-1-positive = {{attribute|MiniCritBoost_WhenCharged|8}}
   | att-3-negative = 35% slower firing speed
+
   | att-2-positive = {{attribute|MiniCritBoost_ChargeRate}}
   | att-4-negative = No random critical hits
+
  | att-3-negative = {{attribute|ClipSize_Negative|-20}}
 +
   | att-4-negative = {{attribute|FireRate_Negative|25}}
 +
   | att-5-negative = {{attribute|CritChance_Disabled}}
 
}}
 
}}
{{ra}}
 
  
{{Quotation|'''The Sniper'''|How's that bullet feel? Feel good? Huh? Huh?|sound=Sniper_revenge09.wav}}
+
{{Quotation|'''The Sniper''' after activating his crikey bar|Holy dooley!!|sound=Sniper positivevocalization02.wav}}
  
The '''Cleaner's Carbine''' is a [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a submachine gun with a suppressor and folding skeletal stock.  
+
The '''Cleaner's Carbine''' is a [[Steam Workshop|community-created]] [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a small, black submachine gun with a large suppressor, a top-mounted charging handle, iron sights, and a folded in folding skeletal stock.
  
This weapon gains 3 seconds of guaranteed [[critical hit]]s when it kills an enemy, not unlike the [[Killing Gloves of Boxing]]. However, it has a magazine capacity 20% smaller than that of the [[SMG]] and a 35% slower firing speed, and it is incapable of delivering random critical hits. Killing someone during a crit buff will reset its duration time to 3 seconds instead of adding it.
+
The Cleaner's Carbine features a "CRIKEY" bar which can be filled by dealing 100 points of damage with the weapon, including on [[buildings]] and [[Cloak|cloaked]] [[Spy|Spies]]. Once "CRIKEY" is full, pressing alt-fire {{DK|MOUSE2}} whilst the Cleaner's Carbine is the active weapon charges all of the Sniper's equipped weapons with 8 seconds of guaranteed [[Critical hits#Mini-crits|Mini-Crits]].
  
The Cleaner's Carbine was [http://steamcommunity.com/sharedfiles/filedetails/?id=6287 contributed] to the [[Steam Workshop]] under the name "Street Sweeper".
+
As a downside to this ability, the Cleaner's Carbine has a magazine capacity 20% smaller than that of the [[SMG]] (20 rounds) and a 25% slower firing speed, and it is incapable of delivering random Critical hits.
 +
 
 +
The Cleaner's Carbine's suppressor gives it a quieter firing sound.
 +
 
 +
The Cleaner's Carbine was [https://steamcommunity.com/sharedfiles/filedetails/?id=6287 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 8
+
|  base           = 8
|  fall off         = 4
+
|  fall off       = 4
|  ramp up           = 12
+
|  ramp up         = 12
|  point blank       = {{tooltip|8-12|59-89/sec}}
+
|  point blank     = {{tooltip|8-12|59-89/sec}}
|  medium range     = {{tooltip|4-6|30-44/sec}}
+
|  medium range   = {{tooltip|4-6|30-44/sec}}
|  long range       = {{tooltip|4-5|30-37/sec}}
+
|  long range     = {{tooltip|4-5|30-37/sec}}
|  crit             = {{tooltip|24|240/sec}}
+
|  pellet spread  = 80
|  minicrit         = 10.8
+
|  crit           = {{tooltip|24|177/sec}}
 +
|  minicrit       = 11-16
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.135 s
+
|  attack interval = 0.135 s
|  reload           = 1.1 s
+
|  reload         = 1.1 s
|  spread recovery   = 1.25 s
+
|  spread recovery = 1.25 s
 
}}
 
}}
 +
 +
== Item set ==
 +
{{Set|Urban Professional}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 61: Line 74:
 
| result = Cleaner's Carbine
 
| result = Cleaner's Carbine
 
}}
 
}}
{{Blueprint
+
{{Blueprint | autoresult = Sniper Secondary}}
| autoresult = Sniper Secondary
 
}}
 
  
== Related achievements ==
+
== Strange variant ==
=== {{class link|Sniper}} ===
+
{{Strange item info
{{Achievement table
+
| item-type = {{item kind|SMG}}
| {{Show achievement|Sniper|Triple Prey}}
+
| rankson = Kills
 +
  | att-1-positive = {{attribute|MiniCritBoost_WhenCharged|8}}
 +
  | att-2-positive = {{attribute|MiniCritBoost_ChargeRate}}
 +
  | att-3-negative = {{attribute|ClipSize_Negative|-20}}
 +
  | att-4-negative = {{attribute|FireRate_Negative|25}}
 +
  | att-5-negative = {{attribute|CritChance_Disabled}}
 +
| can deal damage = yes
 +
| can deal critical damage = yes
 +
| can deal long range damage = yes
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
* Cleaner's Carbine was added to the game.
+
* The Cleaner's Carbine was added to the game.
 +
 
 +
'''{{Patch name|7|5|2012}}'''
 +
* Added recoil forces for the Cleaner's Carbine.
 +
* Added more detail to the reloads for the Cleaner's Carbine.
 +
 
 +
'''{{Patch name|2|7|2014}}'''
 +
* Changed attribute:
 +
** Changed On Kill effect from gain Crits for 3 seconds to gain Mini-Crits for 8 seconds.
  
==Trivia==
+
'''{{Patch name|4|1|2014}}'''
* The Cleaner's Carbine holds a close resemblance to the [[w:MP5K|Heckler & Koch MP5K]].
+
* {{Undocumented}} Added [[Strange]] quality.
* The name is a reference to the movie [[w:Léon: The Professional|Léon: The Professional]], the main character of which refers to himself as a 'cleaner' instead of an assassin.
+
 
<!--- DO NOT add trivia about Firing sound from CS:S, result will remove anyway.--->
+
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Reduced firing rate penalty from 35% to 25%.
 +
** Added 'CRIKEY' meter which is filled by dealing damage.
 +
** Mini-Crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
 +
 
 +
'''{{Patch name|7|7|2016}}'''
 +
* Removed hidden +10% damage taken multiplier while under the effects of "CRIKEY".
 +
 
 +
'''{{Patch name|1|16|2017}}'''
 +
* Fixed not being able to taunt with the Cleaner's Carbine.
 +
 
 +
'''{{Patch name|2|14|2017}}'''
 +
* Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank.
 +
}}
 +
 
 +
== Bugs ==
 +
* The CRIKEY meter does not always show the correct amount stored. This is a visual-only bug, as it's possible, in those circumstances, to activate CRIKEY even when said meter is not full.
 +
* If the CRIKEY is activated and the player touches a resupply cabinet, the CRIKEY will reset to 0 regardless of the current progress.
 +
* The Cleaner's Carbine is absent from the [[Mann Co. Catalog]].
 +
 
 +
== Trivia ==
 +
* The weapon's name is a reference to the movie [[w:Léon: The Professional|Léon: The Professional]], the main character of which refers to himself as a 'cleaner' instead of an assassin.
 +
<!--- DO NOT add trivia about the firing sound from CS:S.--->
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Cleaner's_Carbine_1st_person.png|First-person view.
 
File:Cleaner's_Carbine_1st_person.png|First-person view.
File:Steamworkshop_tf2_street_sweeper.jpg|Steam Workshop thumbnail image for the Cleaner's Carbine.
+
File:Steamworkshop tf2 street sweeper.jpg|Steam Workshop thumbnail for the Cleaner's Carbine.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 +
* [[Basic Sniper strategy#Cleaner's Carbine|Cleaner's Carbine strategy]]
  
 
+
{{Pyromania Nav}}
{{PyromaniaNav}}
 
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}

Latest revision as of 04:56, 10 December 2024

Holy dooley!!
The Sniper after activating his crikey bar

The Cleaner's Carbine is a community-created secondary weapon for the Sniper. It is a small, black submachine gun with a large suppressor, a top-mounted charging handle, iron sights, and a folded in folding skeletal stock.

The Cleaner's Carbine features a "CRIKEY" bar which can be filled by dealing 100 points of damage with the weapon, including on buildings and cloaked Spies. Once "CRIKEY" is full, pressing alt-fire (default key: MOUSE2) whilst the Cleaner's Carbine is the active weapon charges all of the Sniper's equipped weapons with 8 seconds of guaranteed Mini-Crits.

As a downside to this ability, the Cleaner's Carbine has a magazine capacity 20% smaller than that of the SMG (20 rounds) and a 25% slower firing speed, and it is incapable of delivering random Critical hits.

The Cleaner's Carbine's suppressor gives it a quieter firing sound.

The Cleaner's Carbine was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Point blank 8-12
Medium range 4-6
Long range 4-5
Pellet spread 80:1
Critical 24
Mini-crit 11-16
Function times
Attack interval 0.135 s
Reload 1.1 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Urban Professional
Item icon Urban Professional Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bushwacka Cleaner's Carbine
Item icon Reclaimed Metal.png + Item icon Bushwacka.pngx3 = Item icon Cleaner's Carbine.png
Class Token - Sniper Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Jarate.png Item icon Razorback.png Item icon Darwin's Danger Shield.png Item icon Cleaner's Carbine.png
Item icon Cozy Camper.png

Strange variant


Update history

June 27, 2012 Patch (Pyromania Update)
  • The Cleaner's Carbine was added to the game.

July 5, 2012 Patch

  • Added recoil forces for the Cleaner's Carbine.
  • Added more detail to the reloads for the Cleaner's Carbine.

February 7, 2014 Patch

  • Changed attribute:
    • Changed On Kill effect from gain Crits for 3 seconds to gain Mini-Crits for 8 seconds.

April 1, 2014 Patch

  • [Undocumented] Added Strange quality.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Reduced firing rate penalty from 35% to 25%.
    • Added 'CRIKEY' meter which is filled by dealing damage.
    • Mini-Crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.

July 7, 2016 Patch

  • Removed hidden +10% damage taken multiplier while under the effects of "CRIKEY".

January 16, 2017 Patch

  • Fixed not being able to taunt with the Cleaner's Carbine.

February 14, 2017 Patch

  • Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank.

Bugs

  • The CRIKEY meter does not always show the correct amount stored. This is a visual-only bug, as it's possible, in those circumstances, to activate CRIKEY even when said meter is not full.
  • If the CRIKEY is activated and the player touches a resupply cabinet, the CRIKEY will reset to 0 regardless of the current progress.
  • The Cleaner's Carbine is absent from the Mann Co. Catalog.

Trivia

  • The weapon's name is a reference to the movie Léon: The Professional, the main character of which refers to himself as a 'cleaner' instead of an assassin.

Gallery

See also