Difference between revisions of "July 10, 2013 Patch/ru"

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{{update info|Summer Event 2013}}
 +
 
{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|6|26|2013}}
 
| before      = {{Patch name|6|26|2013}}
Line 4: Line 6:
 
| month        = july
 
| month        = july
 
| year        = 2013
 
| year        = 2013
| after        =  
+
| after        = {{Patch name|7|11|2013}}
| source-title = Team Fortress 2 Update Released
+
| source-title = Выход обновления Team Fortress 2
 
| source      = http://store.steampowered.com/news/11071/
 
| source      = http://store.steampowered.com/news/11071/
 
| notes        = ===Team Fortress 2===
 
| notes        = ===Team Fortress 2===
 +
==== Основное ====
 +
* Добавлено свыше 60 созданных сообществом предметов из [[Steam Workshop/ru|Мастерской Steam]], отмеченных  золотыми звездами<ref>{{item link|Bigg Mann on Campus}}, {{item link|Cool Cat Cardigan}}, {{item link|Greased Lightning}}, {{item link|Red Army Robin}}, {{item link|Heavy-Weight Champ}}, {{item link|Tsarboosh}}, {{item link|Glasgow Great Helm}}, {{item link|Caffeine Cooler}}, {{item link|Half-Pipe Hurdler}}, {{item link|Macho Mann}}, {{item link|Trash Toter}}, {{item link|Dry Gulch Gulp}}, {{item link|El Muchacho}}, {{item link|Backpack Broiler}}, {{item link|Burning Bandana}}, {{item link|Soot Suit}}, {{item link|Hive Minder}}, {{item link|Katyusha}}, {{item link|Das Hazmattenhatten}}, {{item link|Das Feelinbeterbager}}, {{item link|Das Ubersternmann}}, {{item link|Das Metalmeatencasen}}, {{item link|Pardner's Pompadour}}, {{item link|Birdman of Australiacatraz}}, {{item link|Cobber Chameleon}}, {{item link|Falconer}}, {{item link|Graybanns}}, {{item link|Black Watch}}, {{item link|Tartan Spartan}}, {{item link|Gaelic Golf Bag}}, {{item link|Borscht Belt}}, {{item link|Das Naggenvatcher}}, {{item link|Whiskey Bib}}, {{item link|Stormin' Norman}}, {{item link|Flared Frontiersman}}, {{item link|Valley Forge}}, {{item link|Compatriot}}, {{item link|Caribbean Conqueror}}, {{item link|Colonial Clogs}}, {{item link|Whirly Warrior}}, {{item link|Federal Casemaker}}, {{item link|Rebel Rouser}}, {{item link|Das Maddendoktor}}, {{item link|Bear Necessities}}, {{item link|Harmburg}}, {{item link|Gaelic Garb}}, {{item link|Rogue's Brogues}}, {{item link|Shogun's Shoulder Guard}}, {{item link|Das Gutenkutteharen}}, {{item link|Belgian Detective}}, {{item link|Hornblower}}, {{item link|Lieutenant Bites}}, {{item link|Brawling Buccaneer}}, {{item link|Blood Banker}}, {{item link|After Dark}}, {{item link|Delinquent's Down Vest}}, {{item link|Wet Works}}, {{item link|Baron von Havenaplane}}, {{item link|Das Fantzipantzen}}, {{item link|Bolshevik Biker}}, {{item link|Pampered Pyro}}, {{item link|Virtual Viewfinder}}, {{item link|Gabe Glasses}}, {{item link|Founding Father}}</ref>.
 +
* {{item link|Summer Claim Check}} может быть использован для получения [[Mann Co. Supply Crate/ru|летних ящиков]].
 +
* {{item link|Summer Appetizer Key}} сейчас можно купить в [[Mann Co. Store/ru|магазине Манн Ко]].
 +
* [[Map Stamp/ru|Коллекционные марки]] и [[Strange Filter/ru|Странные фильтры]] для новых карт сообщества {{code|cp_standin}} и {{code|cp_process}} стали доступны в магазине Манн Ко.
  
== General ==
+
* Уменьшена интенсивность эффектов [[Кровотечение|кровотечения]] и [[Банкате]] на DX8.
* Добавлено больше 60 предметов [[Steam Workshop|Сообщества]] отмеченых зведочками
+
* Добавлена функция поиска в рюкзаке и магазине.
* [[Summer Claim Check|Summer Claim Checks]] могут быть использованы для получения [[Crate#Active series|летних ящиков]]
+
* Добавлена переменная {{code|tf_hud_show_servertimelimit}} чтоб показывать лимит времени на каждой картe в [[Heads-up display/ru|HUD]].
* [[Key#Summer Appetizer Key|Summer Cooler Keys]] сейчас доступны в  [[Mann Co. Store]]
+
* В режиме [[Mann vs. Machine/ru|Манн против машин]], если все члены команды отменят свою готовность, счетчик времени до начала матча остановится.
* [[Map Stamp|Map Stamps]] и [[Strange Filter|Strange Filters]] для новых карт сообщества {{code|cp_standin}} и {{code|cp_process}} стали доступны в магазине манн ко.
+
* В режиме Манн против машин, когда [[Robots/ru|робот]] будет убит [[Sniper/ru|снайпером]] выстрелом в голову или улучшением «взрывной выстрел в голову», с него выпадут «красные» деньги которые автоматически зачислятся на счет команды по истечению таймера.
 
+
* Исправлена ошибка, из-за которой перемещение ползунка изменения необычного эффекта ничего не делало.
* уменьшена интенсивность [[Bleeding|Bleed]] и [[Jarate]] эффэктов на DX8.
+
* Двойное нажатие по [[Mann Co. Supply Crate/ru|ящику]] теперь покажет подходящий [[Mann Co. Supply Crate Key/ru|ключ]] в магазине.
* Добавлена функция поиска в рюкзак и магазин.
+
* Теперь, вещи с нестандартными качествами (например, [[Strange/ru|странного типа]] или [[Unusual/ru|необычного типа]]) по умолчанию будут недоступны, как ингредиент [[Crafting/ru|ковки]]. Интерфейс выбора ингредиента ковки теперь имеет пункт для включения или выключения этой функции.
* Добавлена {{code|tf_hud_show_servertimelimit}} чтоб показывать лимит времени на каждой картe [[Heads-up display|HUD]]
+
* Предметы необычного и странного типа больше не накладываются в меню [[Customize items/ru|выбора снаряжения]].
* В [[Mann vs. Machine|MvM]], если все члены команды не готовы, счетчик времени до матча остановится.
+
* Исправлена ошибка, из за которой цены с [[Steam Community Market/ru|Торговой площадки Сообщества Steam]] на предметы были в неверной валюте.
* В МвМ, когда [[Robots|robots]] убит [[Sniper|sniper]] выстрелом в голову или улучшением взрывной выстрел в голову, будет бросать "красные" деньги которые автоматически зачисляются на счет команды.
+
* Исправлена ошибка, из за которой информация о предметах из магазина Манн Ко не всегда верно обновлялась.
* Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
+
* Исправлена ошибка, из за которой отображались синие частицы лечения, когда [[Spy/ru|шпион]] подбирал аптечки.   
* Двойное нажатие [[Mann Co. Supply Crate|crate]] теперь покажет подходящий [[Mann Co. Supply Crate Key|key]] в магазине
+
* Исправлена ошибка, из за которой некоторые части [[Gibs/ru|разрушенных]] [[Buildings/ru|построек]] инженера застревали в дверях.
* Теперь, вещи с нестандартными качествами (ie., [[Strange|strange]], [[Unusual|unusual]]) не будут выбраны по умолчанию как ингридиент [[Crafting|craft]] . Интерфейс выбора качества имеет пункт для выбора или отмены этой функции.
+
* Исправлена ошибка, из за которой анимации приседания иногда неверно проигрывались в режиме [[Humiliation/ru#Унижение|унижения]].
* Предметы необычного и странного качества теперь не застряют в страничках рюкзака [[Customize items#Loadout|loadout]]  
+
* Исправлена ошибка, из за которой эффект [[UberCharge/ru|убер-заряда]] оставался, если игрок был убит с полным убер-зарядом.
* Исправлена ошибка которая иногда приводил к тому что цены [[Steam Community Market]] на предметах были в неверной валюте.
+
* Исправлена ошибка, которая разрешала именам/описаниям созданными игроками и содержащими HTML иногда менять внешний вид предметов в Сообществе Steam.
* Исправлена ошибка которая приводила к тому что информация о предметах из магазина Манн ко. не всегда верно обновлялась.
+
* Исправлена отсутствующая геометрия [[Dispenser/ru|раздатчика]] 3 уровня.
* Исправлена ошибка которая приводила к тому что [[Spy|spies]] производил синюю частицу лечения при касании аптечек.   
+
* Исправлен внешний вид раздатчиков 2 уровня, идентичный раздатчикам 1 уровня на определенных LODах.
* Исправлена ошибка которая приводила к тому что ракеты турели [[Engineer]] [[Buildings|building]] [[Gibs|gibs]] могли застревать в дверях.
+
* Исправлен эффект иконки смерти, который был виден поверх замаскированных и невидимых игроков.
* Исправлена ошибка которая приводила к тому что анимации ходьбы вприсядку неправильно отображались в режиме [[Humiliation|humiliation]]
+
* Исправлены [[Kill icon/ru|сообщения о самоубийстве]], показывающие последнее оружие игроков место иконки черепа с костями.
* Исправлена ошибка в которой эффэкт [[ÜberCharge]] всегда показывался игроку, если он был убит с полным Убер-зарядом.
+
* Исправлена ошибка со страничкой персонажа, которая иногда отображала игрока невидимыми.
* Исправлена ошибка которая разрешала именам/описаниям создаными игроками и содержащими HTML иногда менять внешний вид предметов в Сообществе Стим.
+
* Атрибуты оружия теперь будут отображаться в одном порядке, и в Steam, и в игре.
* Исправлена отсуствующая геометрия [[Dispenser|dispensers]] 3 уровня.
+
* Поддержка для <code>ITFItems/GetPlayerItems</code> и <code>ITFItems/GetSchema</code> WebAPI была удалена.
* Исправлен внешний вид раздатчиков 2 уровня, идентичный радатчикам 1 уровня на определенных LODах.
 
* Исправлено что эффэкт [[Marked for Death|Marked-For-Death]] был виден поверх замаскированых и невидимых игроков.
 
* Исправлены сообщения о самоубийстве показывающие последнее оружие игроков место иконки череп и кости.
 
* Исправлена ошибка со страничкой персонажа, которая иногда отображала игрока замаскированым.
 
* Атрибуты оружия теперь будут одинаково отображатся в Стим и в игре.
 
* Поддержка для ITFItems/GetPlayerItems и ITFItems/GetSchema WebAPIs была удалена.
 
  
== Карты : ==
+
==== Карты ====
* Добавлены {{code|cp_standin}} и {{code|cp_process}}
+
* Добавлены [[Standin/ru|cp_standin]] и [[Process/ru|cp_process]].
* Переименована {{code|mvm_coaltown_event}} в {{code|mvm_ghost_town}} чтоб исправить проблему с голосованием за режим когда на [[Coal Town]]
+
* Переименована {{code|mvm_coaltown_event}} в {{code|mvm_ghost_town}}, чтобы исправить проблему с голосованием за режим во время игры на [[Coal Town/ru|Coal Town]]
  
* [[Badlands|cp_badlands]]
+
* [[Badlands/ru|cp_badlands]]
 
** Исправлена невозможность прыжка через небольшой камень возле спирали.
 
** Исправлена невозможность прыжка через небольшой камень возле спирали.
** Исправлены соприкосновения пропов
+
** Исправлены соприкосновения пропов.
 
** Сглажены неровности текстур.
 
** Сглажены неровности текстур.
* [[Dustbowl|cp_dustbowl]]
 
** Исправлена возможность постройки игрока возле первого спауна синих.
 
** Исправлена возможность стрелять через камни.
 
** Исправлены соприкосновения текстур в тунелях.
 
** Исправлено что текстуры неверно воспроизводились в [[Pyroland|Pyrovision]]
 
** Исправлено свечение на верхушках скал.
 
** Исправлена ошибка неба в 3 части карты.
 
** Исправлена ошибка падения игрока под пол точки захвата.
 
** Увеличена высота пола в части 3 для большей чистоты.
 
** Очищены соприкосновения пропов
 
* [[Egypt|cp_egypt]]
 
** Fixed clip brush exploits
 
** Players can no longer build on top of arches and high ledges
 
* [[Gorge|cp_gorge]]
 
** Players can no longer build in Blu's first spawn room
 
** Changed scale of water texture
 
* [[Granary|cp_granary]]
 
** Fixed improper orientation on arrow signs
 
** Fixed players getting above red forward spawn
 
** Fixed players building on cargo containers inside spawn room
 
** Fixed holes in skybox geometry
 
** Removed collision from hanging lamp over Red spawn
 
** Removed collision from security cameras above Red and Blue spawns
 
** Mirrored fence alcove from Blu final cap arena to Red side
 
** Balanced collision of rocks in final capture arenas
 
** Re-ordered spawns in the first spawn room to be consistent between Red and Blu
 
* [[Gravel Pit|cp_gravelpit]]
 
** Clipped roof of building over cap A
 
** Removed healthpack under terrain
 
** Added decals under health kits and ammo packs
 
* [[Gullywash|cp_gullywash]]
 
** Fixed players getting out of the map near the middle capture point
 
** Fixed collision exploits near middle capture point
 
* [[Mountain Lab|cp_mountainlab]]
 
** Fixed collision issues on the ladders and hill that lead to the first point
 
** Fixed static prop lighting
 
* [[Steel|cp_steel]]
 
** Fixed players blocking Blu's spawn exit door leading to capture point B
 
** Fixed collision on ledge near capture point B
 
** Players can no longer build inside Red spawn room.
 
** Blu spawn point over grate removed.
 
  
* [[2Fort|ctf_2fort]]
+
* [[Dustbowl/ru|cp_dustbowl]]
** Fixed building inside of spawn doors
+
** Исправлена возможность ставить постройки в первой точке возрождения синих.
** Fixed clipping exploits on battlements
+
** Исправлена возможность стрелять через камни на втором этапе.
** Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
+
** Исправлены маски соприкосновения в туннеле на втором этапе.
** Cleaned up prop collision
+
** Исправлено неверное изображение текстур в [[Pyroland/ru|Пироландии]]
** Smoothed clipping on wagon wheel and other props
+
** Исправлено освещение на верхушках скал.
* [[Well_(Capture_the_Flag)|ctf_well]]
+
** Исправлена ошибка текстуры неба на третьем этапе карты.
** Fixed players jumping out of the map
+
** Исправлена ошибка, которая позволял убивать игроков через потолок под первой точкой второго этапа.
 +
** Поднят потолок в туннеле на третьем этапе.
 +
** Подчищены маски соприкосновения предметов.
 +
 
 +
* [[Egypt/ru|cp_egypt]]
 +
** Исправлены ошибки карты, связанные с масками соприкосновений.
 +
** Игроки больше не могут ставить постройки на арках и выступах
 +
 
 +
* [[Gorge/ru|cp_gorge]]
 +
** Игроки больше не могут ставить постройки в точке возрождения синих.
 +
** Изменено масштабирование текстуры воды.
 +
 
 +
* [[Granary/ru|cp_granary]]
 +
** Исправлена ориентация знаков со стрелками.
 +
** Игроки больше не могут забираться на переднюю точку возрождения красных.
 +
** Игроки больше не могут ставить постройки на грузовых контейнерах на точках возрождения.
 +
** Убраны дыры в геометрии текстуры неба.
 +
** Убрана маска соприкосновения с висящей лампы над точкой возрождения красных.
 +
** Убраны маски соприкосновения с камер наблюдения над точками возрождения обеих команд.
 +
** Забор с последней точки синих был добавлен на последнюю точку красных.
 +
** Сбалансированы маски соприкосновений скал на последних точках.
 +
** Сбалансированы точки появления игроков для обеих команд в первой точке возрождения.
 +
 
 +
* [[Gravel Pit/ru|cp_gravelpit]]
 +
** Поправлена крыша здания на точке «А».
 +
** Убрана аптечка из под карты.
 +
** Добавлены текстуры на землю под аптечки и коробки с патронами.
 +
 
 +
* [[Gullywash/ru|cp_gullywash]]
 +
** Игроки больше не могут выйти за карту около средней контрольной точки.
 +
** Исправлены ошибки масок соприкосновения на средней контрольной точке.
 +
 
 +
* [[Mountain Lab/ru|cp_mountainlab]]
 +
** Исправлены маски соприкосновения на лестницах и холме, которые ведут к первой точке.
 +
** Исправлено освещение статичных предметов.
 +
 
 +
* [[Steel/ru|cp_steel]]
 +
** Игроки теперь не могут заблокировать выход из точки возрождения синих, ведущий к точке B.
 +
** Исправлена маска соприкосновения на выступе около точки B.
 +
** Игроки больше не могут ставить постройки внутри точки возрождения красных.
 +
** Игроки команды синих больше не будут появляться на решётке.
 +
 
 +
* [[2Fort/ru|ctf_2fort]]
 +
** Игроки больше не могут ставить постройки внутри точек возрождения.
 +
** Исправлены ошибки масок соприкосновения на поле боя.
 +
** Исправлена высота дверного проёма, ведущего к спиральной лестнице на базе синих так, что игроки теперь могут пройти над раздатчиком, поставленном в нем.
 +
** Подчищены маски соприкосновения.
 +
** Сглажены маски соприкосновения на колесе от тележке и других предметах.
 +
 
 +
* [[Well_(Capture_the_Flag)/ru|ctf_well]]
 +
** Игроки теперь не могут выйти за пределы карты.
 +
 
 +
* [[Kong King/ru|koth_king]]
 +
** Расположение аптечек и коробок с патронами теперь совпадает на синей и красной половине карт.
 +
** Игроки больше не могут ставить постройки в дверях точек возрождения.
  
* [[Kong King|koth_king]]
 
** Health and ammo packs now match on Red and Blu sides of the map
 
** Players can no longer build in spawn doors
 
 
* [[Lakeside|koth_lakeside]]
 
* [[Lakeside|koth_lakeside]]
** Fixed rockets passing through terrain near the capture point
+
** Ракеты больше не могут проходить под ландшафтом около контрольной точки.
 +
 
 
* [[Viaduct|koth_viaduct]]
 
* [[Viaduct|koth_viaduct]]
** Players can no longer build in spawn room rafters
+
** Игроки больше не могут ставить постройки внутри точек возрождения.
 +
 
 +
* [[Bigrock/ru|mvm_bigrock]]
 +
** Игроки больше не могут ставить постройки на скале в пещере.
 +
 
 +
* [[Badwater/ru|pl_badwater]]
 +
** Исправлены маски соприкосновения игрока, а также добавлены новые.
 +
** Сглажены маски соприкосновения игрока.
 +
** Исправлена маска соприкосновения на заборе.
 +
** Исправлены летающие скалы в текстурах неба.
 +
** Исправлено освещение на предметах.
 +
** Исправлено освещение на цепочке каньонов.
 +
** Перила больше не взаимодействуют с пулями и снарядами.
 +
** Улучшена производительность путём уменьшения количества полигонов, масок соприкосновения моделей, и LOD моделей.
 +
** Игроки больше не могут ставить постройки в точке возрождения синих.
 +
** Игроков больше нельзя обездвижить с помощью телепорта под знаком около первой контрольной точки.
 +
** Игроки больше не могут зайти в комнату с видом на последнюю контрольную точку до того, как захвачена третья точка.
 +
** Игроков будет убивать закрывающейся дверью после захвата второй контрольной точки.
 +
 
 +
* [[Barnblitz/ru|pl_barnblitz]]
 +
** Игроки больше не могут ставить постройки за пределами карты над последней точкой возрождения красных.
 +
** Телепорты теперь не будут самоуничтожаться на поле боя около первой точкой возрождения синих.
  
* [[Bigrock|mvm_bigrock]]
+
* [[Frontier/ru|pl_frontier]]
** Fixed players building on rock in cave section
+
** Исправлено некорректная работа дверей у точки возрождения после захвата второй контрольной точки.
 +
** Игроки больше не могут ставить постройки внутри триггера убийства.
 +
** Игроки больше не могут ставить постройки во второй точке возрождения синих.
 +
** Игроки команды красных теперь могут входить в точки возрождения синих в режиме унижения (при победе красных).
  
* [[Badwater|pl_badwater]]
+
* [[Gold Rush/ru|pl_goldrush]]
** Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
+
** Исправлены маски соприкосновения на предметах и ошибки, связанные с ними.
** Fixed player clip smoothing
+
** Исправлена ошибка, запрещавшая установку построек в гараже около последней контрольной точки третьего этапа.
** Fixed fence collisions
+
** Игроки больше не могут останавливать вагонетку через стену на первом этапе.
** Fixed floating rocks in skybox
+
** Игроки больше не могут ставить постройки на выходе из точки возрождения.
** Fixed lighting on props
+
** Игроки больше не могут ставить постройки на крыше хибарки около последней контрольной точке третьего этапа.
** Fixed lighting on canyon vista
+
** Игроков и постройки больше нельзя убить через пол комнаты сверху, около последней контрольной точки.
** Handrails no longer collide with bullets and projectiles
+
** Игроки больше не могут ставить постройки на шесте на первом этапе.
** Performance increase through poly reduction, model collision reduction and model fade distances
+
** Перила больше не взаимодействуют с пулями и снарядами.
** Players can no longer build inside Blu spawn room
 
** Players can no longer be trapped with [[Teleporters|teleporters]] under the sign by the first capture point
 
** Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
 
** Players will now be crushed by closing doors upon the capture of point 2
 
* [[Barnblitz|pl_barnblitz]]
 
** Fixed building in the skybox above Red's final spawn
 
** Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
 
* [[Frontier|pl_frontier]]
 
** Fixed spawn doors not working properly after second capture.
 
** Players can no longer build inside kill volumes
 
** Players can no longer build inside of Blu's second spawn room
 
** Red players can now enter the Blu team spawn upon round win
 
* [[Gold Rush|pl_goldrush]]
 
** Fixed collision on props and clip exploits
 
** Fixed buildings being prohibited from construction in the garage near the end of stage 3
 
** Players can no longer block the cart through the wall in stage
 
** Players can no longer build in spawn exits
 
** Players can no longer build on the shack roof near the end of stage 3
 
** Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
 
** Players can no longer build on the perch in stage 1
 
** Handrails no longer collide with bullets and projectiles
 
* [[Thunder Mountain|pl_thundermountain]]
 
** Fixed gate visible through ceiling in stage 3
 
** Fixed clipping in stage 3 Blu spawn
 
** Prevented players from building in the cliffside kill zone in stage 1
 
* [[Upward|pl_upward]]
 
** Fixed exploit where Blu team could be trapped in their final spawn room
 
** Fixed gap in collision which allowed Blu players to be shot in their first spawn
 
** Fixed fade distances on props in Blu spawn
 
** Fixed players building under catwalk on the ledge of the final pit
 
** Fixed clip brush exploits
 
** Players can no longer be trapped by teleporting under stairs near final capture point
 
** Players can no longer build inside of Red's final spawn room
 
** Players can no longer build inside of spawn room doors
 
** Players can no longer be trapped inside of the capture point sign
 
** Prevented Blu team from entering final spawn room while it is neutral
 
** Smoothed clipping collision
 
** Collision performance increases
 
** Handrails no longer collide with bullets and projectiles
 
** Replaced floor texture in Red team final spawn room
 
  
* [[Hightower|plr_hightower]]
+
* [[Thunder Mountain/ru|pl_thundermountain]]
** Fixed clip brush exploit above building on cliff edge
+
** Дверь больше не видно через потолок на третьем этапе.
* [[Nightfall|plr_nightfall]]
+
** Исправлена ошибка маски соприкосновения на точке возрождения синих на третьем этапе.
** Fixed players jumping outside of the map
+
** Игроки больше не могут ставить постройки внутри триггера смерти в пропасти на первом этапе.
** Reduced prop collision
 
* [[Pipeline|plr_pipeline]]
 
** Fixed invisible faces
 
** Handrails no longer collide with bullets and projectiles
 
  
* [[Hydro|tc_hydro]]
+
* [[Upward/ru|pl_upward]]
** Fixed clip brush exploit where players could get out of world
+
** Игроков команды синих больше нельзя заблокировать в их последней точке возрождения.
** Fixed players getting on top of monument.
+
** Исправлена дыра в маске соприкосновения, которая позволяла стрелять по команде синих, пока они ещё были на точке возрождения.
 +
** Исправлен LOD предметов на точке возрождения синих.
 +
** Игроки больше не могут строить на выступе под подмостком около последней контрольной точки.
 +
** Исправлены ошибки масок соприкосновения
 +
** Игроков больше нельзя заблокировать, телепортировав их под лестницу около последней контрольной точки.
 +
** Игроки больше не могут ставить постройки на точке возрождения красных.
 +
** Игроки больше не могут ставить постройки в дверях точек возрождения.
 +
** Игроков больше нельзя заблокировать внутри знака, указывающего на контрольную точку.
 +
** Игроки команды синих больше не могут заходить в последнюю точку возрождения, пока она нейтральна.
 +
** Сглажены маски соприкосновения.
 +
** Улучшена производительность масок соприкосновения.
 +
** Перила больше не взаимодействуют с пулями и снарядами.
 +
** Заменена текстура пола на последней точке возрождения красных.
  
== Предметы: ==
+
* [[Hightower/ru|plr_hightower]]
* [[Chieftain's Challenge]], [[Lord Cockswain's Pith Helmet]], [[That '70s Chapeau]], [[K-9 Mane]], [[Stovepipe Sniper Shako]], [[Pounding Father]], [[Vox Diabolus]] теперь могут быть окрашены с помощью [[Paint Can|painted]].
+
** Исправлена ошибка маски соприкосновения над строением на краю утёса.
* Наборы: "[[Public Enemy]]", "[[Urban Professional]]", и "[[Dumpster Diver]]" теперь отображаются на интерфейсе игрока.
 
* [[Voodoo-Cursed Soul|Cursed Soul items]] (Halloween zombie skins) теперь может быть переименован с помощью [[Name Tag|renameable]]
 
* [[Strange Bacon Grease]] теперь может быть упакована с помощью [[Gift Wrap|gift-wrapped]]
 
* Добавлены [[Model_optimization#LOD|LODs]] к набору предметов [[Airborne Armaments]].
 
* Исправлено что ракеты [[Righteous Bison|Bison]]/[[Pomson 6000|Pomson]] застревали в дверях
 
* Исправлены [[Sandman|Baseballs]] и [[Jar]] иногда проходят через жидкую геометрию.
 
  
* [[Крит-а-кола]]
+
* [[Nightfall/ru|plr_nightfall]]
** Удалено: Игрок получает мини-криты
+
** Игроки больше не могут выйти за пределы карты.
** Добавлено: Получаемый урон увеличен на 25%
+
** Уменьшены маски соприкосновения у предметов.
* [[Прерыватель]]
+
 
 +
* [[Pipeline/ru|plr_pipeline]]
 +
** Исправлены невидимые грани предметов.
 +
** Перила больше не взаимодействуют с пулями и снарядами.
 +
 
 +
* [[Hydro/ru|tc_hydro]]
 +
** Исправлена ошибка масок соприкосновения, которая позволяла игрокам выйти за пределы карты.
 +
** Игроки больше не могут залезть на монумент.
 +
 
 +
==== Предметы ====
 +
* {{item link|Chieftain's Challenge}}, {{item link|Lord Cockswain's Pith Helmet}}, {{item link|That '70s Chapeau}}, {{item link|K-9 Mane}}, {{item link|Stovepipe Sniper Shako}}, {{item link|Pounding Father}} и {{item link|Vox Diabolus}} теперь можно [[Paint Can/ru|красить]].
 +
* Наборы предметов ({{item link|Public Enemy}}, {{item link|Urban Professional}} и {{item link|Dumpster Diver}}) теперь отображаются в игре на экране игрока.
 +
* [[Voodoo-Cursed Soul/ru|Проклятые души]] теперь могут быть [[Name Tag/ru|переименованы]].
 +
* {{item link|Strange Bacon Grease}} теперь может быть упаковано с помощью [[Gift Wrap/ru|Подарочной упаковки]].
 +
* Увеличена [[Model optimization/ru#LOD|детализация]] набора предметов {{item link|Airborne Armaments}}.
 +
* Исправлено застревание в дверях снарядов [[Righteous Bison/ru|Благочестивого бизона]] и [[Pomson 6000/ru|Помсон 6000]].
 +
* Исправлена ошибка, из-за которой [[Sandman/ru|бейсбольный мяч]] и [[Jar/ru|банки]] иногда проходили через жидкую геометрию.
 +
 
 +
* {{item link|Crit-A-Cola}}
 +
** Удалено: Игрок получает мини-криты.
 +
** Добавлено: Получаемый урон увеличен на 25%.
 +
 
 +
* {{item link|Shortstop}}
 
** Добавлен 20% бонус к лечению при использовании.
 
** Добавлен 20% бонус к лечению при использовании.
 
** Добавлено увеличение уязвимости к любому отталкиванию на 80%.
 
** Добавлено увеличение уязвимости к любому отталкиванию на 80%.
* [[Окрыленный]]
+
 
 +
* {{item link|Winger}}
 
** Добавлен +25% Бонус к прыжку при использовании.
 
** Добавлен +25% Бонус к прыжку при использовании.
* [[Особая доставка|The Special Delivery]] (набор)
+
 
 +
* {{item link|Special Delivery (item set)}} (набор)
 
** Удалено: +25% единиц максимального здоровья  
 
** Удалено: +25% единиц максимального здоровья  
** Добавлено: Оставляет "визитную карточку" вашей жертве.
+
** Добавлено: Оставляет [[Calling card/ru|визитную карточку]] вашей жертве.
  
* [[Поддержка батальона]]
+
* {{item link|Battalion's Backup}}
** Добавлены дополнительные 15% защиты от урона турелей когда эффэкт флага активен ( уменьшение урона на 50% когда эффэкт флага активен).
+
** Добавлены дополнительные 15% защиты от урона турелей когда эффект флага активен ( уменьшение урона на 50% когда эффект флага активен).
** Ярость теперь набирается от нанесенного урона, а не от полученого.
+
** Ярость теперь набирается от нанесенного урона, а не от полученного.
* [[Черный ящик]]
+
 
** Взрывы ракет теперь используют правильные звуки
+
* {{item link|Black Box}}
* [[Базука бродяги|Begger's Bazooka]]
+
** Взрывы ракет теперь используют правильные звуки.
** Исправлен эксплойт который позволял игрокам держать наготове определенное количество ракет (отмена перезарядки).
+
 
** "Перегруженые" ракеты теперь удаляют одну ракету из магазина.
+
* {{item link|Beggar's Bazooka}}
* [[Завоеватель]]
+
** Исправлена ошибка, которая позволяла игрокам держать наготове определенное количество ракет (отмена перезарядки).
** Ярость теперь набирается только из нанесенного урона
+
** "Перегруженные" ракеты теперь удаляют одну ракету из магазина.
** Игроки усиленные эффекто помимо лечения еще получат ускорение.
+
 
* [[Линчеватель Скота 5000]]
+
* {{item link|Concheror}}
** Уменьшен обьем магазина (с 5 до 4)
+
** Ярость теперь набирается только из нанесенного урона<ref>Изменено {{Patch name|6|27|2012|date=true}}</ref>.
 +
** Игроки усиленные эффектом помимо лечения еще получат ускорение.
 +
 
 +
* {{item link|Cow Mangler 5000}}
 +
** Уменьшен объем магазина (с 5 до 4).
 
** Удален атрибут -10% урона.
 
** Удален атрибут -10% урона.
 
** Удален на 5% медленней зарядка, атрибут.
 
** Удален на 5% медленней зарядка, атрибут.
 
** Добавлен текст "обращает игроков в огонь" в описание.
 
** Добавлен текст "обращает игроков в огонь" в описание.
** Новые частички и звук.
+
** Новые частицы и звук.
* [[План эвакуации]]
+
 
 +
* {{item link|Escape Plan}}
 
** Игроки получают эффект метки смерти при использовании, и на короткое время после смены оружия.
 
** Игроки получают эффект метки смерти при использовании, и на короткое время после смены оружия.
* [[Liberty Launcher]]:
 
** Удалено: уменьшение обоймы на 25%
 
** Добавлено: уменьшение урона на 25%
 
* [[Original]]
 
** Взрывы ракет теперь имеют правильные звуки
 
* [[Убийца танков|Убийца танков]] (набор)
 
** Удалено: +20% защита от урона турелей
 
** Добавлено: Оставляет "визитную карточку" вашей жертве.
 
  
* [[Флогистонатор]]
+
* {{item link|Liberty Launcher}}
** Исправлено что прогресс "Mmmph" обнулялся при касании к ящику с припасами.
+
** Удалено: Уменьшение обоймы на 25%.
* [[Powerjack]]
+
** Добавлено: Уменьшение урона на 25%.
** Добавлено: 15% увеличение скорости когда при использовании.
+
 
 +
* {{item link|Original}}
 +
** Взрывы ракет теперь имеют правильные звуки.
 +
 
 +
* {{item link|Tank Buster}} (набор)
 +
** Удалено: +20% защита от урона турелей.
 +
** Добавлено: Оставляет [[Calling card/ru|визитную карточку]] вашей жертве.
 +
 
 +
* {{item link|Phlogistinator}}
 +
** Заряд "Mmmph" больше не обнуляется при использовании ящика с припасами.
 +
 
 +
* {{item link|Powerjack}}
 +
** Добавлено: 15% увеличение скорости при использовании.
 
** Добавлено: 20% уязвимость ко всем типам урона.
 
** Добавлено: 20% уязвимость ко всем типам урона.
* [[Заправщик|Заправщик]] (набор)
+
 
 +
* {{item link|Gas Jockey's Gear}} (набор)
 
** Удалено: +10% скорость передвижения.
 
** Удалено: +10% скорость передвижения.
 
** Удалено: +10% уязвимость к урону от пуль.
 
** Удалено: +10% уязвимость к урону от пуль.
** Добавлено: Оставляет "визитную карточку" вашей жертве.
+
** Добавлено: Оставляет [[Calling card/ru|визитную карточку]] вашей жертве.
 +
 
 +
* {{item link|Chargin' Targe}}
 +
** Добавлено: Иммунитет к догоранию.
 +
 
 +
* {{item link|Loose Cannon}}
 +
** Расстояние больше не влияет на урон от прямого попадания.
 +
** Время заряда уменьшено до одной секунды.
 +
** Добавлено: Double-Donk (Попадание по врагу в течение полутора секунд с момента предыдущего взрыва), а также звук и частицы к нему.
 +
** Урон от Double-Donk всегда будет мини-критом.
 +
 
 +
* {{item link|Expert's Ordnance}} (набор)
 +
** Удалено: +10% сопротивление к урону от огня.
  
* [[Штурмовой щит]]
+
* {{item link|Buffalo Steak Sandvich}}
** Добавлено: Иммунитет от догорания.
+
** Удалено: Игрок получает мини-криты.
* [[Пушка без лафета]]
+
** Добавлено: Получаемый урон увеличен на 25%
** Range no longer affects direct cannonball impact damage
 
** Reduced charge time to 1 second
 
** Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
 
** Double-Donk damage now mini-crits
 
* [[Expert's Ordnance|The Expert's Ordnance]] (set)
 
** Removed: +10% fire damage resistance on wearer
 
  
* [[Мясной бутерброд]]
+
* {{item link|Dalokohs Bar}}
** Removed: Damage taken mini-crits
+
** Лечение за одно использование увеличено с 15 до 25 единиц.
** Added: Damage taken increased 25%
 
* [[Плитка "Далокош"]]
 
** Increased amount of health restored per-bite from 15 to 25
 
* [[Оружейник]]
 
** Fixed a bug that caused mini-sentries to heal while being constructed
 
* [[Rescue Ranger]]
 
** Minor increase in damage per bolt
 
** Increased building healing from 50 to 75 per bolt
 
* [[Короткое замыкание]]
 
** Ammo cost reduced when an attack destroys a projectile.  
 
* [[Wrangler]]
 
** Slightly reduced accuracy of manually-controlled sentry at long range
 
** Protective shield now fades 1 second after the owning Engineer dies
 
  
* [[Арбалет крестоносца]]
+
* {{item link|Gunslinger}}
** Changed arrow projectile to a large syringe
+
** Исправлена ошибка, из-за которой мини-турели лечились во время постройки.
** Added new trail effects
 
** Smoothed out reload animation (DPS unchanged)
 
** Fixed being able to heal players that are using items that block healing
 
* [[Быстроправ]]
 
** Added 50% Overheal
 
** Über now affects the medic when there's no heal target
 
** Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
 
* [[Вакцинатор]]
 
** Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
 
  
* [[Базарная безделушка]]
+
* {{item link|Rescue Ranger}}
** Fixed the starting charge rate being -40% instead of -20%
+
** Незначительно увеличено повреждение каждого снаряда.
** Capped the max charge rate to 200%
+
** Увеличено количество урона, восполняемое каждым снарядом с 50 до 75 единиц.
* [[Набор для кемпинга]]
+
 
 +
* {{item link|Short Circuit}}
 +
** Уменьшено количество потребляемой амуниции на уничтожение снаряда.
 +
 
 +
* {{item link|Wrangler}}
 +
** Слегка уменьшена точность турели на дальних расстояниях (при ручном управлении).
 +
** Теперь щит вокруг турели исчезает спустя секунду после смерти инженера.
 +
 
 +
* {{item link|Crusader's Crossbow}}
 +
** Снаряд изменен со стрелы на большой шприц.
 +
** Снаряд теперь оставляет новый эффект.
 +
** Сглажена анимация перезарядки (время перезарядки не изменено).
 +
** Исправлено лечение игроков, использующих предмет, предотвращающий лечение.
 +
 
 +
* {{item link|Quick-Fix}}
 +
** Добавлено сверхлечение на 50%.
 +
** Убер-заряд теперь распространяется на медика, если нет пациента.
 +
** Дробовики с отдачей больше не воздействуют на игроков под воздействием убер-заряда от Быстроправа.
 +
 
 +
* {{item link|Vaccinator}}
 +
** Убер-заряд теперь полностью поглощает критический урон для выбранного типа урона, но использует заряд пропорционально поглощённому урону.
 +
 
 +
* {{item link|Bazaar Bargain}}
 +
** Базовая скорость заряда теперь уменьшена на 40%, а не на 20%.
 +
** Максимальная скорость заряда ограничена 200%.
 +
 
 +
* {{item link|Cozy Camper}}
 
** Удалён штраф к движению.
 
** Удалён штраф к движению.
** Добавлено: Получаемый урон +20%
+
** Добавлено: Получаемый урон +20%.
* [[Darwin's Danger Shield|Darwin's Danger shield]]
+
 
** Added: Bullet damage taken reduced by 15%
+
* {{item link|Darwin's Danger Shield}}
** Added: Explosive damage taken increased by 20%  
+
** Добавлено: Урон от пуль уменьшен на 15%.
* [[Croc-o-Style Kit|The Croc-o-Style Kit]] (set)
+
** Добавлено: Урон от взрывов увеличен на 20%.
** Removed headshot immunity
+
 
** Added: Leave a calling card on your victims
+
* {{item link|Croc-o-Style Kit}} (набор)
 +
** Убран иммунитет от выстрела в голову.
 +
** Добавлено: Оставляет [[Calling card/ru|визитную карточку]] вашей жертве.
 +
 
 +
* {{item link|Dead Ringer}}
 +
** Во время симуляции смерти, полученный урон уменьшает длительность эффекта.
 +
 
 +
* {{item link|L'Etranger}}
 +
** Добавлено: Длительность невидимости +40%.
  
* [[Звон смерти]]
+
* {{item link|Spy-cicle}}
** When under the effect of Feign Death, damage taken decreases the duration of the effect
+
** Исправлена ошибка, из-за которой смерть игрока не сбрасывала полоску заряда.
* [[Незнакомец]]
+
 
** Добавлено: Длительность невидимости +40%
+
* {{item link|Saharan Spy}} (набор)
* [[Сосулька]]
 
** Fixed a bug that would cause the charge meter to not reset when the spy was killed
 
* [[Шпион Сахары|Шпион Сахары]] (Набор)
 
 
** Удалено: Бесшумный выход из невидимости.
 
** Удалено: Бесшумный выход из невидимости.
** Removed: 0.5 sec longer cloak blink time
+
** Удалено: При столкновении шпион виден на 0,5 секунды дольше.
** Added custom particle effects when [[Taunts|taunting]]
+
** Во время [[Taunts/ru|насмешки]] появляются частицы.
== Недокументированные изменения ==
+
 
* Изменено описание у [[Summer Claim Check]].
+
==== Недокументированные изменения ====
* Changed the app icon. <!-- Mac only? -->
+
* Изменена иконка игры. <!-- Только для Мака? -->
* Removed the [[Hibernating Bear]] and [[Medieval Medic]] set bonuses.
+
* Изменено описание у {{item link|Summer Claim Check}}.
* Обновлено [[itemtest]]
+
* {{item link|K-9 Mane}}: изменен тип предмета на «Призрачный зверь».
** Добавлено [[Resupply Cabinet]]
+
* {{item link|Barely-Melted Capacitor}}: изменен тип предмета на «Конденсатор».
** Fixed BLU spawns all being in the same place
+
* {{item link|Purity Fist}}: изменен тип предмета на «Фальшивое улучшение».
 +
* Изменения предметов:
 +
** Убраны бонусы наборов {{item link|Hibernating Bear}} и {{item link|Medieval Medic}}.
 +
** {{item name|Loose Cannon}}:
 +
*** Удален 50% бонус к урону.
 +
** {{item link|Short Circuit}}
 +
*** Затраты боеприпасов при уничтожении снаряда или попадании по противнику увеличилось до -36 метала.
 +
*** Увеличена скорость стрельбы на 25%.
 +
*** Оружие теперь испускает искры при стрельбе.
 +
*** Исправлена возможность нанесения урона товарищам по команде.
 +
** {{item link|Gunslinger}}
 +
*** Исправлены не отображающиеся в игре частички на оружии [[Community (quality)/ru|члена сообщества]].
 +
* Изменена [[Equip region/ru|область надевания]]: «Рубашка разведчика или пулеметчика» изменена на «Рубашка».
 +
* Обновлена карта [[Itemtest/ru|Itemtest]]:
 +
** Добавлена [[Respawn/ru#Зона пополнения запасов|зона пополнения запасов]].
 +
** Синие больше не появляются в одной точке.
 +
* Добавлены новые [[Multiplayer options/ru#Расширенные настройки|дополнительные настройки]], которые позволяют увидеть нанесенный урон противнику критическим попаданием ({{cvar|hud_combattext_doesnt_block_overhead_text}}).
 +
* Добавлены новые иконки отображения различных эффектов (например, критические усиления) у полосы здоровья.
 +
* Меню ковки предметов больше не сохраняет расположение предметов как в рюкзаке и не всегда позволяет выбрать две копии одного и того же предмета.
 +
* При переносе предметов больше не используются правильные звуковые эффекты.<ref>Исправлено {{Patch name|10|29|2013|date=true}}</ref>
 +
* Добавлена переменная {{cvar|mat_phong}}.
 +
* Теперь могут быть [[Unusual/ru|необычного типа]]: {{item link|Professor's Peculiarity}}, {{item link|Cadaver's Cranium}}, {{item link|Horrific Headsplitter}}, {{item link|Infernal Impaler}}, {{item link|Antlers}}.
 +
* Добавлены предметы в [[item drop system/ru|систему выпадения]]: {{item link|Professor's Peculiarity}}, {{item link|Cadaver's Cranium}}, {{item link|Horrific Headsplitter}}, {{item link|Infernal Impaler}}, {{item link|Last Breath}}, {{item link|Apparition's Aspect}}, {{item link|Winter Wonderland Wrap}}, {{item link|Cut Throat Concierge}}, {{item link|Der Wintermantel}}, {{item link|Cool Breeze}}, {{item link|Soldier's Slope Scopers}}, {{item link|Cold Killer}}, {{item link|Doc's Holiday}}, {{item link|Digit Divulger}}, {{item link|Tough Stuff Muffs}}, {{item link|Heavy's Hockey Hair}}, {{item link|Mutton Mann}}, {{item link|Merc's Muffler}}, {{item link|Barnstormer}}, {{item link|Reindoonicorn}}, {{item link|Antlers}}.
 +
* Режим Манн против машин:
 +
** Ракеты [[Soldier Robot/ru#Гигантский заряженный солдат|гигантского заряженного солдата]] теперь летят со скоростью обычных ракет<ref>исправлено {{Patch name|7|11|2013|date=true}}.</ref>
 +
* Теперь требуется принять или удалить [[item drop system/ru|найденные предметы]], иначе нельзя будет найти новые предметы.
 +
==== Примечания ====
 +
<references/>
 
}}
 
}}

Latest revision as of 10:20, 20 December 2018

Данная статья описывает техническое обновление. Для получения информации о выпущенном контенте посетите статью Летнее событие 2013.
Источник: Выход обновления Team Fortress 2 (английский)

Содержание обновления

Team Fortress 2

Основное

  • Уменьшена интенсивность эффектов кровотечения и Банкате на DX8.
  • Добавлена функция поиска в рюкзаке и магазине.
  • Добавлена переменная tf_hud_show_servertimelimit чтоб показывать лимит времени на каждой картe в HUD.
  • В режиме Манн против машин, если все члены команды отменят свою готовность, счетчик времени до начала матча остановится.
  • В режиме Манн против машин, когда робот будет убит снайпером выстрелом в голову или улучшением «взрывной выстрел в голову», с него выпадут «красные» деньги которые автоматически зачислятся на счет команды по истечению таймера.
  • Исправлена ошибка, из-за которой перемещение ползунка изменения необычного эффекта ничего не делало.
  • Двойное нажатие по ящику теперь покажет подходящий ключ в магазине.
  • Теперь, вещи с нестандартными качествами (например, странного типа или необычного типа) по умолчанию будут недоступны, как ингредиент ковки. Интерфейс выбора ингредиента ковки теперь имеет пункт для включения или выключения этой функции.
  • Предметы необычного и странного типа больше не накладываются в меню выбора снаряжения.
  • Исправлена ошибка, из за которой цены с Торговой площадки Сообщества Steam на предметы были в неверной валюте.
  • Исправлена ошибка, из за которой информация о предметах из магазина Манн Ко не всегда верно обновлялась.
  • Исправлена ошибка, из за которой отображались синие частицы лечения, когда шпион подбирал аптечки.
  • Исправлена ошибка, из за которой некоторые части разрушенных построек инженера застревали в дверях.
  • Исправлена ошибка, из за которой анимации приседания иногда неверно проигрывались в режиме унижения.
  • Исправлена ошибка, из за которой эффект убер-заряда оставался, если игрок был убит с полным убер-зарядом.
  • Исправлена ошибка, которая разрешала именам/описаниям созданными игроками и содержащими HTML иногда менять внешний вид предметов в Сообществе Steam.
  • Исправлена отсутствующая геометрия раздатчика 3 уровня.
  • Исправлен внешний вид раздатчиков 2 уровня, идентичный раздатчикам 1 уровня на определенных LODах.
  • Исправлен эффект иконки смерти, который был виден поверх замаскированных и невидимых игроков.
  • Исправлены сообщения о самоубийстве, показывающие последнее оружие игроков место иконки черепа с костями.
  • Исправлена ошибка со страничкой персонажа, которая иногда отображала игрока невидимыми.
  • Атрибуты оружия теперь будут отображаться в одном порядке, и в Steam, и в игре.
  • Поддержка для ITFItems/GetPlayerItems и ITFItems/GetSchema WebAPI была удалена.

Карты

  • Добавлены cp_standin и cp_process.
  • Переименована mvm_coaltown_event в mvm_ghost_town, чтобы исправить проблему с голосованием за режим во время игры на Coal Town
  • cp_badlands
    • Исправлена невозможность прыжка через небольшой камень возле спирали.
    • Исправлены соприкосновения пропов.
    • Сглажены неровности текстур.
  • cp_dustbowl
    • Исправлена возможность ставить постройки в первой точке возрождения синих.
    • Исправлена возможность стрелять через камни на втором этапе.
    • Исправлены маски соприкосновения в туннеле на втором этапе.
    • Исправлено неверное изображение текстур в Пироландии
    • Исправлено освещение на верхушках скал.
    • Исправлена ошибка текстуры неба на третьем этапе карты.
    • Исправлена ошибка, которая позволял убивать игроков через потолок под первой точкой второго этапа.
    • Поднят потолок в туннеле на третьем этапе.
    • Подчищены маски соприкосновения предметов.
  • cp_egypt
    • Исправлены ошибки карты, связанные с масками соприкосновений.
    • Игроки больше не могут ставить постройки на арках и выступах
  • cp_gorge
    • Игроки больше не могут ставить постройки в точке возрождения синих.
    • Изменено масштабирование текстуры воды.
  • cp_granary
    • Исправлена ориентация знаков со стрелками.
    • Игроки больше не могут забираться на переднюю точку возрождения красных.
    • Игроки больше не могут ставить постройки на грузовых контейнерах на точках возрождения.
    • Убраны дыры в геометрии текстуры неба.
    • Убрана маска соприкосновения с висящей лампы над точкой возрождения красных.
    • Убраны маски соприкосновения с камер наблюдения над точками возрождения обеих команд.
    • Забор с последней точки синих был добавлен на последнюю точку красных.
    • Сбалансированы маски соприкосновений скал на последних точках.
    • Сбалансированы точки появления игроков для обеих команд в первой точке возрождения.
  • cp_gravelpit
    • Поправлена крыша здания на точке «А».
    • Убрана аптечка из под карты.
    • Добавлены текстуры на землю под аптечки и коробки с патронами.
  • cp_gullywash
    • Игроки больше не могут выйти за карту около средней контрольной точки.
    • Исправлены ошибки масок соприкосновения на средней контрольной точке.
  • cp_mountainlab
    • Исправлены маски соприкосновения на лестницах и холме, которые ведут к первой точке.
    • Исправлено освещение статичных предметов.
  • cp_steel
    • Игроки теперь не могут заблокировать выход из точки возрождения синих, ведущий к точке B.
    • Исправлена маска соприкосновения на выступе около точки B.
    • Игроки больше не могут ставить постройки внутри точки возрождения красных.
    • Игроки команды синих больше не будут появляться на решётке.
  • ctf_2fort
    • Игроки больше не могут ставить постройки внутри точек возрождения.
    • Исправлены ошибки масок соприкосновения на поле боя.
    • Исправлена высота дверного проёма, ведущего к спиральной лестнице на базе синих так, что игроки теперь могут пройти над раздатчиком, поставленном в нем.
    • Подчищены маски соприкосновения.
    • Сглажены маски соприкосновения на колесе от тележке и других предметах.
  • ctf_well
    • Игроки теперь не могут выйти за пределы карты.
  • koth_king
    • Расположение аптечек и коробок с патронами теперь совпадает на синей и красной половине карт.
    • Игроки больше не могут ставить постройки в дверях точек возрождения.
  • koth_lakeside
    • Ракеты больше не могут проходить под ландшафтом около контрольной точки.
  • koth_viaduct
    • Игроки больше не могут ставить постройки внутри точек возрождения.
  • mvm_bigrock
    • Игроки больше не могут ставить постройки на скале в пещере.
  • pl_badwater
    • Исправлены маски соприкосновения игрока, а также добавлены новые.
    • Сглажены маски соприкосновения игрока.
    • Исправлена маска соприкосновения на заборе.
    • Исправлены летающие скалы в текстурах неба.
    • Исправлено освещение на предметах.
    • Исправлено освещение на цепочке каньонов.
    • Перила больше не взаимодействуют с пулями и снарядами.
    • Улучшена производительность путём уменьшения количества полигонов, масок соприкосновения моделей, и LOD моделей.
    • Игроки больше не могут ставить постройки в точке возрождения синих.
    • Игроков больше нельзя обездвижить с помощью телепорта под знаком около первой контрольной точки.
    • Игроки больше не могут зайти в комнату с видом на последнюю контрольную точку до того, как захвачена третья точка.
    • Игроков будет убивать закрывающейся дверью после захвата второй контрольной точки.
  • pl_barnblitz
    • Игроки больше не могут ставить постройки за пределами карты над последней точкой возрождения красных.
    • Телепорты теперь не будут самоуничтожаться на поле боя около первой точкой возрождения синих.
  • pl_frontier
    • Исправлено некорректная работа дверей у точки возрождения после захвата второй контрольной точки.
    • Игроки больше не могут ставить постройки внутри триггера убийства.
    • Игроки больше не могут ставить постройки во второй точке возрождения синих.
    • Игроки команды красных теперь могут входить в точки возрождения синих в режиме унижения (при победе красных).
  • pl_goldrush
    • Исправлены маски соприкосновения на предметах и ошибки, связанные с ними.
    • Исправлена ошибка, запрещавшая установку построек в гараже около последней контрольной точки третьего этапа.
    • Игроки больше не могут останавливать вагонетку через стену на первом этапе.
    • Игроки больше не могут ставить постройки на выходе из точки возрождения.
    • Игроки больше не могут ставить постройки на крыше хибарки около последней контрольной точке третьего этапа.
    • Игроков и постройки больше нельзя убить через пол комнаты сверху, около последней контрольной точки.
    • Игроки больше не могут ставить постройки на шесте на первом этапе.
    • Перила больше не взаимодействуют с пулями и снарядами.
  • pl_thundermountain
    • Дверь больше не видно через потолок на третьем этапе.
    • Исправлена ошибка маски соприкосновения на точке возрождения синих на третьем этапе.
    • Игроки больше не могут ставить постройки внутри триггера смерти в пропасти на первом этапе.
  • pl_upward
    • Игроков команды синих больше нельзя заблокировать в их последней точке возрождения.
    • Исправлена дыра в маске соприкосновения, которая позволяла стрелять по команде синих, пока они ещё были на точке возрождения.
    • Исправлен LOD предметов на точке возрождения синих.
    • Игроки больше не могут строить на выступе под подмостком около последней контрольной точки.
    • Исправлены ошибки масок соприкосновения
    • Игроков больше нельзя заблокировать, телепортировав их под лестницу около последней контрольной точки.
    • Игроки больше не могут ставить постройки на точке возрождения красных.
    • Игроки больше не могут ставить постройки в дверях точек возрождения.
    • Игроков больше нельзя заблокировать внутри знака, указывающего на контрольную точку.
    • Игроки команды синих больше не могут заходить в последнюю точку возрождения, пока она нейтральна.
    • Сглажены маски соприкосновения.
    • Улучшена производительность масок соприкосновения.
    • Перила больше не взаимодействуют с пулями и снарядами.
    • Заменена текстура пола на последней точке возрождения красных.
  • plr_hightower
    • Исправлена ошибка маски соприкосновения над строением на краю утёса.
  • plr_nightfall
    • Игроки больше не могут выйти за пределы карты.
    • Уменьшены маски соприкосновения у предметов.
  • plr_pipeline
    • Исправлены невидимые грани предметов.
    • Перила больше не взаимодействуют с пулями и снарядами.
  • tc_hydro
    • Исправлена ошибка масок соприкосновения, которая позволяла игрокам выйти за пределы карты.
    • Игроки больше не могут залезть на монумент.

Предметы

  • Критокола
    • Удалено: Игрок получает мини-криты.
    • Добавлено: Получаемый урон увеличен на 25%.
  • Прерыватель
    • Добавлен 20% бонус к лечению при использовании.
    • Добавлено увеличение уязвимости к любому отталкиванию на 80%.
  • Окрыленный
    • Добавлен +25% Бонус к прыжку при использовании.
  • Поддержка батальона
    • Добавлены дополнительные 15% защиты от урона турелей когда эффект флага активен ( уменьшение урона на 50% когда эффект флага активен).
    • Ярость теперь набирается от нанесенного урона, а не от полученного.
  • Чёрный ящик
    • Взрывы ракет теперь используют правильные звуки.
  • Базука бродяги
    • Исправлена ошибка, которая позволяла игрокам держать наготове определенное количество ракет (отмена перезарядки).
    • "Перегруженные" ракеты теперь удаляют одну ракету из магазина.
  • Завоеватель
    • Ярость теперь набирается только из нанесенного урона[2].
    • Игроки усиленные эффектом помимо лечения еще получат ускорение.
  • Линчеватель скота 5000
    • Уменьшен объем магазина (с 5 до 4).
    • Удален атрибут -10% урона.
    • Удален на 5% медленней зарядка, атрибут.
    • Добавлен текст "обращает игроков в огонь" в описание.
    • Новые частицы и звук.
  • План эвакуации
    • Игроки получают эффект метки смерти при использовании, и на короткое время после смены оружия.
  • Освободитель
    • Удалено: Уменьшение обоймы на 25%.
    • Добавлено: Уменьшение урона на 25%.
  • Флогистонатор
    • Заряд "Mmmph" больше не обнуляется при использовании ящика с припасами.
  • Разъединитель
    • Добавлено: 15% увеличение скорости при использовании.
    • Добавлено: 20% уязвимость ко всем типам урона.
  • Пушка без лафета
    • Расстояние больше не влияет на урон от прямого попадания.
    • Время заряда уменьшено до одной секунды.
    • Добавлено: Double-Donk (Попадание по врагу в течение полутора секунд с момента предыдущего взрыва), а также звук и частицы к нему.
    • Урон от Double-Donk всегда будет мини-критом.
  • Оружейник
    • Исправлена ошибка, из-за которой мини-турели лечились во время постройки.
  • Спасатель
    • Незначительно увеличено повреждение каждого снаряда.
    • Увеличено количество урона, восполняемое каждым снарядом с 50 до 75 единиц.
  • Поводырь
    • Слегка уменьшена точность турели на дальних расстояниях (при ручном управлении).
    • Теперь щит вокруг турели исчезает спустя секунду после смерти инженера.
  • Арбалет крестоносца
    • Снаряд изменен со стрелы на большой шприц.
    • Снаряд теперь оставляет новый эффект.
    • Сглажена анимация перезарядки (время перезарядки не изменено).
    • Исправлено лечение игроков, использующих предмет, предотвращающий лечение.
  • Быстроправ
    • Добавлено сверхлечение на 50%.
    • Убер-заряд теперь распространяется на медика, если нет пациента.
    • Дробовики с отдачей больше не воздействуют на игроков под воздействием убер-заряда от Быстроправа.
  • Вакцинатор
    • Убер-заряд теперь полностью поглощает критический урон для выбранного типа урона, но использует заряд пропорционально поглощённому урону.
  • Базарная безделушка
    • Базовая скорость заряда теперь уменьшена на 40%, а не на 20%.
    • Максимальная скорость заряда ограничена 200%.
  • Дарвинистский щит
    • Добавлено: Урон от пуль уменьшен на 15%.
    • Добавлено: Урон от взрывов увеличен на 20%.
  • Звон смерти
    • Во время симуляции смерти, полученный урон уменьшает длительность эффекта.
  • Сосулька
    • Исправлена ошибка, из-за которой смерть игрока не сбрасывала полоску заряда.
  • Шпион Сахары (набор)
    • Удалено: Бесшумный выход из невидимости.
    • Удалено: При столкновении шпион виден на 0,5 секунды дольше.
    • Во время насмешки появляются частицы.

Недокументированные изменения

Примечания

  1. Большой человек в кампусе, Крутая кофта, Смазанная молния, Красноармейская малиновка, Тяжеловесный чемпион, Царьбуш, Великий глазговский шлем, Кофеиновый холодильник, Ездок по рампе, Мачо Манн, Мусоровоз, Осушающий глоток, Эль Мучачо, Гриль-рюкзак, Горящая бандана, Золовой костюм, Пасечник, Катюша, Дас Химзащитшлемен, Дас Лучшечувственсумкер, Дас Уберштернманн, Дас Металмясфутлярен, Помпадур приятеля, Птицелов из Австралькатраса, Хамелеон-приятель, Сокольничий, Грей-Банны, Черный дозор, Шотландский спартанец, Гэльская сумка для гольфа, Борщевый пояс, Дас Бошкинзащитер, Салфетка для виски, Летучий нормандец, Расклешенный передовик, Вэлли Фордж, Соотечественник, Карибский завоеватель, Колониальные башмаки, Вихревый воин, Федеральный крышеватель, Бунтовщик, Дас Безуммендоктор, Медвежьи радости, Вредоносный хомбург, Гэльское одеяние, Башмаки жулика, Сегунский наплечник, Дас Гутенстригевласен, Бельгийский детектив, Дудкодуй, Лейтенант Кусака, Буканьер-буян, Банкир крови, Послемрак, Жилет жулика, Мокрые делишки, Барон фон Небесамолетт, Дас Моденшмотен, Байкер-большевик, Избалованный поджигатель, Виртуальный видоискатель, Очки Гейба, Отец-основатель
  2. Изменено 27 июня 2012 года
  3. Исправлено 29 октября 2013 года
  4. исправлено 11 июля 2013 года.

Изменённые файлы

Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии
Modified: tf/steam.inf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
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Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process_large.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_coldfront_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_collection_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_egypt_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_fastlane_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_freight_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_frontier_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_gullywash_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_hoodoo_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_junction_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_kongking_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lakeside_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_manor_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_mountainlab_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_nightfall_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_offblast_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_process_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_standin_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_steel_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_turbine_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_watchtower_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_yukon_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf