Difference between revisions of "Team Fortress 2 Beta"

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{{See also|Mann Co. Beta Maps}}
 
[[File:TF2 Beta logo.png|350px|right]]
 
[[File:TF2 Beta logo.png|350px|right]]
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{{Quotation|'''Team Fortress 2 Beta''' publicity blurb|As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,{{sic}} and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Video of "Tom Bui serenade"] (external reference for technical reasons).</ref> So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.}}
 +
The '''''Team Fortress 2 Beta''''' was a separate [[w:Software release life cycle#Beta|beta]] branch of the game that was previously available to all [[Premium]] players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the [[Team Fortress 2 Closed Beta|Closed Beta]] from 2009.
  
'''''Team Fortress 2 Beta''''' was a separate {{w|Software_release_life_cycle#Beta|beta}} version of the game and open to all [[premium]] players. Released on December 2, 2010 and removed on June 7th 2013, this was the second period of public beta testing – the first one occurring before the official release of the game. The beta was used for purposes including, but not limited to:
+
The Beta was utilized for purposes including, but not limited to:
* Testing and tuning various class, item, and weapon changes.
 
* Testing map changes and variants.
 
* Running higher level, game-wide experiments (like doubling player health).
 
* Testing new technologies without the risk of breaking the game.
 
  
New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and other items that may have been given out for testing occasionally. [[Item drop system|Random drops]] and [[crafting]] were enabled, however [[trading]] and the [[Mann Co. Store]] were not available. ''Team Fortress 2 Beta'' used the same drop cap as the normal version of ''Team Fortress 2''.
+
* Testing and tuning various [[class]], [[item]], and [[weapon]] changes.
 +
* Playtests for upcoming [[map]] changes and variants.
 +
* Running higher-level, game-wide experiments (such as increasing player [[Health]]).
 +
* Implementing and testing new functionality without risking anything breaking in the main version of the game.
  
This ''Team Fortress 2 Beta'' differed from the first beta that was released to any user who pre-ordered the game back in 2007, and was more similar to the [[Team Fortress 2 Closed Beta|closed beta]] from 2009.
+
New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Random drops]] and [[crafting]] were available to players, although [[item trading]] and the [[Mann Co. Store]] were disabled. The Beta utilized the same drop rate and capacity as the normal version of ''Team Fortress 2''.
  
 
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
 
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.-->
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! {{table icon|Boston Basher}}
 
! {{table icon|Boston Basher}}
 
| rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
 
| rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
| rowspan=2 | {{nerf|On Miss: Hit yourself, causing self damage}}
+
| rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}}
| rowspan=2 align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>(9/23/2011)</small>
+
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
 
|-
 
|-
 
! {{table icon|Three-Rune Blade}}
 
! {{table icon|Three-Rune Blade}}
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| {{buff|+10% damage bonus}}
 
| {{buff|+10% damage bonus}}
 
:Base damage: 6.82 / particle
 
:Base damage: 6.82 / particle
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
 
! rowspan=2 | {{table icon|Backburner}}  
 
! rowspan=2 | {{table icon|Backburner}}  
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| {{note|No damage bonus}}
 
| {{note|No damage bonus}}
 
:Base damage: 6.82 / particle<sup>6</sup>
 
:Base damage: 6.82 / particle<sup>6</sup>
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
 
! rowspan=2 | {{table icon|Degreaser}}
 
! rowspan=2 | {{table icon|Degreaser}}
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|{{nerf|-10% damage penalty}}
 
|{{nerf|-10% damage penalty}}
 
:Base damage: 6.14/particle<sup>6</sup>
 
:Base damage: 6.14/particle<sup>6</sup>
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012}]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small>
 
|-
 
|-
 
! {{table icon|Flare Gun}}
 
! {{table icon|Flare Gun}}
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| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{note|On hit, [[Fire|ignites]] enemy.}}
 
| {{note|On hit, [[Fire|ignites]] enemy.}}
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Detonator jump|flare jump]].}}
+
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}}
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
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|-
 
|-
 
| {{grey|No taunt}}
 
| {{grey|No taunt}}
| {{note|Now uses the [[Decapitation]] taunt}}
+
| {{note|Now uses the [[Barbarian Swing]] taunt}}
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
|-
 
|-
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|-
 
|-
 
| {{grey|No taunt}}
 
| {{grey|No taunt}}
| {{note|Now uses the Decapitation taunt}}
+
| {{note|Now uses the Barbarian Swing taunt}}
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
| align="center" |  {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small>
 
|-
 
|-
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| {{grey|No health penalty}}
 
| {{grey|No health penalty}}
 
| {{nerf|-50 max health on wearer}}
 
| {{nerf|-50 max health on wearer}}
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/201)</small>
+
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2011)</small>
 
|-
 
|-
 
| {{grey|+40% faster spin up time}}
 
| {{grey|+40% faster spin up time}}
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{{nerf|90% damage done}}
 
{{nerf|90% damage done}}
 
:Base damage: 1
 
:Base damage: 1
:Crit : 3
+
:Crit: 3
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
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{{grey|-90% damage done}}
 
{{grey|-90% damage done}}
 
:{{grey|Base damage: 1}}
 
:{{grey|Base damage: 1}}
:{{grey|Crit : 3}}
+
:{{grey|Crit: 3}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
| {{buff|Applies Mad Milk to target for two seconds}}
 
| {{buff|Applies Mad Milk to target for two seconds}}
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{{nerf|-50% damage done}}
 
{{nerf|-50% damage done}}
 
:Base damage: 5
 
:Base damage: 5
:Crit : 15
+
:Crit: 15
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
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{{grey|Übercharge percentage does not increase speed}}
 
{{grey|Übercharge percentage does not increase speed}}
 
:{{grey|Base damage: 5}}
 
:{{grey|Base damage: 5}}
:{{grey|Crit : 15}}
+
:{{grey|Crit: 15}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
:{{grey|<small>[5 syringes / sec.]</small>}}
 
| {{nerf|Does not apply Mad Milk to target}}
 
| {{nerf|Does not apply Mad Milk to target}}
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{{buff|Übercharge percentage increases movement speed by up to 10%}}
 
{{buff|Übercharge percentage increases movement speed by up to 10%}}
 
:Base damage: 9
 
:Base damage: 9
:Crit : 27
+
:Crit: 27
 
:<small>[10 syringes / sec.]</small>
 
:<small>[10 syringes / sec.]</small>
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
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{{nerf|+40% heal rate}}
 
{{nerf|+40% heal rate}}
 
{{nerf|+40% UberCharge rate}}
 
{{nerf|+40% UberCharge rate}}
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
|-
 
|-
 
! {{Table icon|Vita-Saw}}  
 
! {{Table icon|Vita-Saw}}  
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| {{info|New weapon}}
 
| {{info|New weapon}}
 
| {{buff|Allows player to see enemy health}}
 
| {{buff|Allows player to see enemy health}}
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small>
 
|-
 
|-
 
! rowspan=4 | {{Class link|Sniper}}  
 
! rowspan=4 | {{Class link|Sniper}}  
Line 494: Line 496:
  
 
=== Other changes ===
 
=== Other changes ===
* The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
+
* The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. <ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
+
* Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.<ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref>
* Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
+
* Fixed a pipe overflow problem affecting dedicated servers running on [[w:FreeBSD|FreeBSD]].
 +
* The [[Half-Life 2]] ([[Source SDK]]) game menu was still implemented at the time.
  
 
== Patches ==
 
== Patches ==
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== See also ==
 
== See also ==
 
* [[Team Fortress 2 Closed Beta]]
 
* [[Team Fortress 2 Closed Beta]]
 +
* [[Mann Co. Beta Maps]]
  
 
== External Links ==
 
== External Links ==
 
* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!]
 
* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!]
* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]]
+
* [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]]
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums
+
* [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums
  
 
== References ==
 
== References ==

Latest revision as of 01:10, 17 March 2024

See also: Mann Co. Beta Maps
TF2 Beta logo.png
As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
Team Fortress 2 Beta publicity blurb

The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.

The Beta was utilized for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Playtests for upcoming map changes and variants.
  • Running higher-level, game-wide experiments (such as increasing player Health).
  • Implementing and testing new functionality without risking anything breaking in the main version of the game.

New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.

Previous changes

Other changes

  • The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
  • The Half-Life 2 (Source SDK) game menu was still implemented at the time.

Patches

Main article: Patches (Beta)

See also

External Links

References