Difference between revisions of "Skullcracker"
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{{Item infobox | {{Item infobox | ||
− | | type = | + | | type = special taunt |
− | | image = | + | | image = Taunt Skullcracker.png |
− | | used-by = [[Classes|All]] | + | | used-by = [[Classes|All classes]] |
| released = {{Patch name|6|18|2014}} | | released = {{Patch name|6|18|2014}} | ||
− | | availability = {{avail|drop|purchase|audition-reel}} | + | | released-major = Love & War Update |
+ | | availability = {{avail|drop-expired|purchase|audition-reel|directors}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
+ | | marketable = yes | ||
| rename = yes | | rename = yes | ||
− | | numbered = | + | | numbered = no |
| loadout = yes | | loadout = yes | ||
− | | | + | | prefix = Taunt: |
− | | item-description = This is a partner taunt. Press the taunt key to toggle. | + | | item-kind = Special Taunt |
− | + | | item-description = {{botignore|All Class Taunt<br><br>This is a partner taunt. Press the taunt key to toggle.}} | |
}} | }} | ||
− | {{Quotation|''' | + | {{Quotation|'''Skullcracker''' publicity blurb|For the Merc who has everything, give the gift of a debilitating concussion.}} |
− | The '''Skullcracker''' is | + | The '''Skullcracker''' is a [[Taunts#Special taunts|special taunt]] for [[Classes|all classes]]. |
− | When | + | When activated, the character taps on their head and invites others for a headbutt. When another player joins them, the two characters grab each other's hand and then bash heads, with blood splashing from the impact (with the exception of the [[Engineer]]). |
+ | |||
+ | {{Partner taunt}} | ||
+ | |||
+ | {{All-class taunt}} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Achiev type link|general}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|General|Showboat}} | ||
+ | }} | ||
== Update history == | == Update history == | ||
Line 27: | Line 40: | ||
'''{{Patch name|6|23|2014}}''' | '''{{Patch name|6|23|2014}}''' | ||
− | * {{ | + | * {{Undocumented}} Set all [[taunts]] to be [[Gift Wrap|giftable]], [[Name Tag|nameable]], and support [[Crafting|craft numbers]]. |
+ | |||
+ | '''{{Patch name|1|27|2015}}''' | ||
+ | * Fixed some taunt sound effects that were clipping the [[Responses#Class responses|character lines]]. | ||
+ | |||
+ | '''{{Patch name|2|11|2015}} #2''' | ||
+ | * {{Undocumented}} Special taunts no longer drop for [[Account types|Premium account]] players. | ||
+ | |||
+ | '''{{Patch name|8|11|2022}}''' | ||
+ | * Updated the description. | ||
== Bugs == | == Bugs == | ||
− | * Two players on opposite teams can use this taunt to get inside an enemy spawn, such as on [[Hightower]]. | + | * Two players on opposite teams can use this taunt to get inside an enemy spawn, such as on [[Hightower]]. |
+ | * On occasion, a player appears to be stuck in the Skullcracker idle position after holding the taunt between rounds. This hinders gameplay in that the hitboxes do not correspond with the model. | ||
+ | ** If this bug happens with a Spy, all of his [[disguise]]s (enemy or friendly) become stuck on the Skullcracker idle position and are visible by anyone. | ||
+ | * If the taunt is performed by an Engineer, his active weapon is not hidden. | ||
== Gallery == | == Gallery == | ||
− | <gallery perrow=3> | + | <gallery perrow="3"> |
− | File: | + | File:Skullcracker Scout.png|{{cl|Scout}} |
− | File: | + | File:Skullcracker Soldier.png|{{cl|Soldier}} |
− | File: | + | File:Skullcracker Pyro.png|{{cl|Pyro}} |
− | File: | + | File:Skullcracker Demoman.png|{{cl|Demoman}} |
− | File: | + | File:Skullcracker Heavy.png|{{cl|Heavy}} |
− | File: | + | File:Skullcracker Engineer.png|{{cl|Engineer}} |
− | File: | + | File:Skullcracker Medic.png|{{cl|Medic}} |
− | File: | + | File:Skullcracker Sniper.png|{{cl|Sniper}} |
− | File: | + | File:Skullcracker Spy.png|{{cl|Spy}} |
</gallery> | </gallery> | ||
− | + | {{Love And War Update Nav}} | |
− | |||
− | |||
− | {{ | ||
− |
Latest revision as of 19:47, 15 January 2025
“ | For the Merc who has everything, give the gift of a debilitating concussion.
— Skullcracker publicity blurb
|
” |
The Skullcracker is a special taunt for all classes.
When activated, the character taps on their head and invites others for a headbutt. When another player joins them, the two characters grab each other's hand and then bash heads, with blood splashing from the impact (with the exception of the Engineer).
Any other player (including bots) can accept the initiator's invitation by standing in front of them and pressing the taunt button (default key: G), regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their HUD informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
For the voice lines and animations of each class, please refer to the respective class taunts pages.
Contents
Demonstration
Related achievements
General achievements
|
Update history
June 18, 2014 Patch (Love & War Update)
- The Skullcracker was added to the game.
- [Undocumented] Set all taunts to be giftable, nameable, and support craft numbers.
- Fixed some taunt sound effects that were clipping the character lines.
- [Undocumented] Special taunts no longer drop for Premium account players.
- Updated the description.
Bugs
- Two players on opposite teams can use this taunt to get inside an enemy spawn, such as on Hightower.
- On occasion, a player appears to be stuck in the Skullcracker idle position after holding the taunt between rounds. This hinders gameplay in that the hitboxes do not correspond with the model.
- If this bug happens with a Spy, all of his disguises (enemy or friendly) become stuck on the Skullcracker idle position and are visible by anyone.
- If the taunt is performed by an Engineer, his active weapon is not hidden.