Difference between revisions of "Arrow Stab"

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(Trivia)
(It's not melee, it's bullet. You can tell by the way it is https://youtu.be/y2xhM6sMsnE?&t=237)
 
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{{Targeted}}
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{{Item infobox
{{Weapon infobox
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| type        = taunt
| weapon-image = Sniperarrowstabtauntkill.PNG
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| image       = Sniperarrowstabtauntkill.PNG
| used-by = [[Sniper]]
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| used-by     = [[Sniper]]
| weapon-slot = [[Primary]] ([[Taunt]])
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| slot         = primary
| ammo-loaded = N/A
 
| ammo-carried = N/A
 
| level-and-type = [[Taunt]]
 
 
| availability = Unlock
 
| availability = Unlock
| purchasable = no
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| numbered    = no
 
}}
 
}}
{{Quotation|'''The Sniper'''|Stabbin' time.|sound=Sniper_meleedare07.wav}}
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{{Quotation|'''The Sniper'''|Stab, stab, stab!|sound=Sniper_meleedare08.wav}}
  
Upon [[taunt]]ing with the [[Huntsman]] equipped, the Sniper takes the '''arrow''' from his bow, spins it behind him, and then stabs it forward fiercely into anyone slow, unaware, or simply unfortunate enough to be in the way. It is necessary to kill someone using an arrow to gain the ''Shafted'' [[Sniper achievements|achievement]]. The kill is not caused by the arrow stab itself, which has a [[stun]] effect, but rather the Sniper yanking the arrow free; so even when the arrow does not stun an enemy, anyone unlucky to be in contact when the Sniper removes the arrow can still die. The taunt can still be used during [[Humiliation]], to kill the winning team members as they come barreling into your spawn, and during a Stalemate when both teams are unable to attack with conventional weapons but may still perform taunts. Keep in mind, this taunt has a huge invisible hit box, meaning even if the arrow never makes contact with the enemy, as long as it is close enough to strike the air 6 feet in front of them, they will still be stunned and die when the arrow is yanked out.
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The '''Arrow Stab''', also known as '''Skewer''', is a [[Taunts#Kill taunt|kill taunt]] that activates upon [[Weapons#snipertaunt|taunting]] with the [[Huntsman]] or [[Fortified Compound]] equipped. The [[Sniper]] will remove the prepped arrow from his bow, spin it behind him, and then fiercely '''stab''' it forward before yanking it back, killing any enemy player slow, unaware, or simply unfortunate enough to be in the way.  
  
It should be noted that the stun effect of the taunt works on both [[ÜberCharge]]d enemies and enemies under the effects of [[Bonk! Atomic Punch]], but will not kill them. Stunning the Medic in this fashion will break the ÜberCharge connection to his buddy.
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The range at which the taunt will kill is 128 [[Hammer Unit]]s (2.4 metres or 8 feet), past which it has no effect. The initial stab with the arrow itself will [[stun]] the victim, and pulling the arrow out will inflict the killing blow. As the stunning stab and killing pull are separate actions, it's possible to succeed with one but fail with the other depending on whether the enemy is within range of the taunt. Because of this, two Snipers wielding the Huntsman can create an infinite stun loop without killing each other, commonly known as a "Staring Contest".<ref>http://www.youtube.com/watch?v=b7XDbzxpGJM</ref>
  
== Damage ==
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The stun effect of the taunt works on both [[ÜberCharge]]d enemies and enemies under the effects of [[Bonk! Atomic Punch]], but will not kill them. Stunning the Medic in this fashion will break the ÜberCharge connection to his patient.
* Initial Stab: None. [[Stun]] effect.
 
* Removal: 500
 
* Mini-Crit (Removal only): 675 (with Jarate)
 
* [[Critical hit]]: N/A
 
  
Damages are approximate and determined by community testing.
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As with most kill taunts, this taunt can be used to kill enemy players during [[humiliation]] and [[Match outcomes#Stalemate|stalemate]]s.
  
== Function times ==
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== Damage and function times ==
* Attack Interval: 4
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{{Damage table
All times are in seconds. Times are approximate and determined by community testing.
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| damagetype      = Bullet
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| rangetype      = Melee
  
== Related Achievements ==
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| damage          = yes
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|  point blank    = {{tooltip|0|Stun effect}} + {{tooltip|500|Removal}}
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|  medium range  = {{tooltip|N/A|Out of range}}
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|  long range    = {{tooltip|N/A|Out of range}}
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|  minicrit      = {{tooltip|0|Stun effect}} + {{tooltip|675|Removal}}
 +
 
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| function times  = yes
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|  taunt duration = 3.4 s <ref> [https://youtu.be/WWcXMLtUiDc Taunt duration] </ref>
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}}
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== Related achievements ==
 +
==={{Class link|Sniper}}===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Shafted}}
 
| 1 = {{Show achievement|Sniper|Shafted}}
 
}}
 
}}
  
== Trivia ==
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== Update history ==
*The kill icon shows the Sniper's right hand with his glove on. However, the Sniper only wears one glove on his left hand. This may be because the view models of the Sniper have gloves on each hand, rather than on just one.
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'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
*Like the Medic's [[Spinal Tap]] and the Scout's [[Home Run]] taunt kills, The Skewer taunt kill is completely silent, making it very difficult for enemy players to anticipate.
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* The Arrow Stab taunt was added to the game.
*The Skewer taunt kill is one of the easiest to land, since it takes less than a second to stun an enemy, which is nearly always followed by a kill.
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*Strangely enough, while stunned, you can still stun and kill people with this taunt.
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'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
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*{{Undocumented}} Added a voice response for the Arrow Stab kill taunt.
  
== Demonstration ==
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'''{{Patch name|4|1|2014}}'''
{{youtube|kqGp2aKeiYs}}
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*{{Undocumented}} Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.
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== Bugs ==
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* While stunned, the Sniper can still stun and kill others with this taunt. This could be executed by pointing your cross-hair at the target and rapidly hitting the taunt key or pressing it at the correct moment.
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* If a [[Pyro]] ignites the player's arrow and the player taunts,  the arrow will appear unlit. The arrow will still burn after the taunt is used.
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* When being attacked by projectile weapons or weapons with a delay (any melee, [[Cow Mangler 5000]] charged shot, [[Sandman]]/[[Wrap Assassin]] ball, [[Flying Guillotine]], or the Huntsman), if a user stabs the attacker after the attack is initiated but before it lands, they will still be hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt.
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* While stunned, performing the Conga taunt will allow the victim to escape the Arrow Stab's taunt kill.
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* The Arrow Stab taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing forward. This means that the user can stun and kill players that are right below or even over the player's head.
  
 
== See also ==
 
== See also ==
*[[Sniper strategy#Skewer Taunt|Skewer strategy]]
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* [[Community Sniper strategy#Skewer Taunt|Arrow Stab strategy]]
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==References==
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<references/>
  
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{{SnipervsSpyUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Sniper Nav}}
 
{{Sniper Nav}}
  
[[Category:Taunts]]
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[[Category:Weapon Taunts]]
[[Category:Weapons]]
 

Latest revision as of 19:33, 27 September 2024

Stab, stab, stab!
The Sniper

The Arrow Stab, also known as Skewer, is a kill taunt that activates upon taunting with the Huntsman or Fortified Compound equipped. The Sniper will remove the prepped arrow from his bow, spin it behind him, and then fiercely stab it forward before yanking it back, killing any enemy player slow, unaware, or simply unfortunate enough to be in the way.

The range at which the taunt will kill is 128 Hammer Units (2.4 metres or 8 feet), past which it has no effect. The initial stab with the arrow itself will stun the victim, and pulling the arrow out will inflict the killing blow. As the stunning stab and killing pull are separate actions, it's possible to succeed with one but fail with the other depending on whether the enemy is within range of the taunt. Because of this, two Snipers wielding the Huntsman can create an infinite stun loop without killing each other, commonly known as a "Staring Contest".[1]

The stun effect of the taunt works on both ÜberCharged enemies and enemies under the effects of Bonk! Atomic Punch, but will not kill them. Stunning the Medic in this fashion will break the ÜberCharge connection to his patient.

As with most kill taunts, this taunt can be used to kill enemy players during humiliation and stalemates.

Damage and function times

See also: Damage
Damage and function times
Damage type Bullet
Ranged or Melee damage? Melee
Damage
Point blank 0 + 500
Medium range N/A
Long range N/A
Mini-crit 0 + 675
Function times
Taunt duration 3.4 s [2]
Values are approximate and determined by community testing.

Related achievements

Leaderboard class sniper.png Sniper

Shafted
Shafted
Stab an enemy with an arrow.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • The Arrow Stab taunt was added to the game.

May 5, 2011 Patch (Replay Update)

  • [Undocumented] Added a voice response for the Arrow Stab kill taunt.

April 1, 2014 Patch

  • [Undocumented] Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.

Bugs

  • While stunned, the Sniper can still stun and kill others with this taunt. This could be executed by pointing your cross-hair at the target and rapidly hitting the taunt key or pressing it at the correct moment.
  • If a Pyro ignites the player's arrow and the player taunts, the arrow will appear unlit. The arrow will still burn after the taunt is used.
  • When being attacked by projectile weapons or weapons with a delay (any melee, Cow Mangler 5000 charged shot, Sandman/Wrap Assassin ball, Flying Guillotine, or the Huntsman), if a user stabs the attacker after the attack is initiated but before it lands, they will still be hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt.
  • While stunned, performing the Conga taunt will allow the victim to escape the Arrow Stab's taunt kill.
  • The Arrow Stab taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing forward. This means that the user can stun and kill players that are right below or even over the player's head.

See also

References