Difference between revisions of "Cleaner's Carbine"

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{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
| image            = Cleaner's_Carbine.png
+
| image            = Cleaner's Carbine.png
| used-by          = [[Sniper]]
+
| used-by          = {{used by|Sniper}}
 
| slot            = secondary
 
| slot            = secondary
 
| contributed-by  = {{Backpack Item Link|76561197993359730|917938668}}
 
| contributed-by  = {{Backpack Item Link|76561197993359730|917938668}}
| released        = {{Patch name|6|27|2012}}<br />([[Pyromania Update]])
+
| released        = {{Patch name|6|27|2012}}
| availability    = {{avail|drop|craft|purchase|collectors|strangifier-crate-82}}
+
| released-major  = Pyromania Update
 +
| availability    = {{avail|drop|craft|purchase|pile-of-ash|collectors}}
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| medieval        = no
 
| medieval        = no
 
| ammo-loaded      = 20
 
| ammo-loaded      = 20
 
| ammo-carried    = 75
 
| ammo-carried    = 75
| reload          = Magazine
+
| reload          = Clip
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 1 SMG
+
   | item-kind      = {{item kind|SMG}}
   | att-1-positive = Dealing damage fills charge meter.
+
  | item-level     = 1
   | att-2-positive = Secondary fire when charged grants mini-crits for 8 seconds.
+
   | att-1-positive = {{attribute|MiniCritBoost_WhenCharged|8}}
   | att-3-negative = -20% clip size
+
   | att-2-positive = {{attribute|MiniCritBoost_ChargeRate}}
   | att-4-negative = -25% slower firing speed
+
   | att-3-negative = {{attribute|ClipSize_Negative|-20}}
   | att-5-negative = No random critical hits
+
   | att-4-negative = {{attribute|FireRate_Negative|25}}
 +
   | att-5-negative = {{attribute|CritChance_Disabled}}
 
}}
 
}}
  
{{Quotation|'''The Sniper'''|How's that bullet feel? Feel good? Huh? Huh?|sound=Sniper_revenge09.wav}}
+
{{Quotation|'''The Sniper''' after activating his crikey bar|Holy dooley!!|sound=Sniper positivevocalization02.wav}}
  
The '''Cleaner's Carbine''' is a [[Steam Workshop|community-created]] [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a submachine gun with a suppressor, a charging handle, and a folded in folding skeletal stock. <!-- Do not add info about this weapon's base on real life until creator confirmed.-->
+
The '''Cleaner's Carbine''' is a [[Steam Workshop|community-created]] [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a small, black submachine gun with a large suppressor, a top-mounted charging handle, iron sights, and a folded in folding skeletal stock.<!--Do not add info about this weapon's base on real life until creator confirmed.-->
  
This weapon gains 8 seconds of guaranteed [[mini-crits]] that can be activated once the "CRIKEY" bar is filled by dealing 100 points of damage. Only the weapon itself counts towards this, primaries and melees do not fill the bar. Once CRIKEY is full, the player can press their secondary-fire key ([[List of default keys|default key]]: {{Key|MOUSE2}}) whilst it is their active weapon to activate a mini-crit boost for 8 seconds, which also affects the [[Sniper]]'s Primary and Melee weapons. The Cleaner's Carbine fires quieter shots than the [[SMG]].
+
The Cleaner's Carbine features a "CRIKEY" bar which can be filled by dealing 100 points of damage with the weapon. Once "CRIKEY" is full, secondary fire key ([[List of default keys|default key]]: {{Key|MOUSE2}}) can be pressed whilst the Cleaner's Carbine is the active weapon to activate the ability. This causes the weapon to be charged with 8 seconds of guaranteed [[Critical hits#Mini-crits|Mini-Crits]], which is also applied to all other equipped weapons.
  
The downfalls of this weapon are that it has a magazine capacity 20% smaller than that of the SMG (20 bullets per clip) and a 25% slower firing speed, and it is incapable of delivering random critical hits.
+
As a downside to this ability, the Cleaner's Carbine has a magazine capacity 20% smaller than that of the [[SMG]] (20 rounds) and a 25% slower firing speed, and it is incapable of delivering random Critical hits.
  
The Cleaner's Carbine was [http://steamcommunity.com/sharedfiles/filedetails/?id=6287 contributed] to the Steam Workshop under the name "Street Sweeper".
+
The Cleaner's Carbine's suppressor gives it a quieter firing sound.
 +
 
 +
The Cleaner's Carbine was [https://steamcommunity.com/sharedfiles/filedetails/?id=6287 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 8
+
|  base           = 8
|  fall off         = 4
+
|  fall off       = 4
|  ramp up           = 12
+
|  ramp up         = 12
|  point blank       = {{tooltip|8-12|59-89/sec}}
+
|  point blank     = {{tooltip|8-12|59-89/sec}}
|  medium range     = {{tooltip|4-6|30-44/sec}}
+
|  medium range   = {{tooltip|4-6|30-44/sec}}
|  long range       = {{tooltip|4-5|30-37/sec}}
+
|  long range     = {{tooltip|4-5|30-37/sec}}
|  crit             = {{tooltip|24|177/sec}}
+
|  pellet spread  = 80
|  minicrit         = 11-16
+
|  crit           = {{tooltip|24|177/sec}}
 +
|  minicrit       = 11-16
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.13 s
+
|  attack interval = 0.135 s
|  reload           = 1.1 s
+
|  reload         = 1.1 s
|  spread recovery   = 1.25 s
+
|  spread recovery = 1.25 s
 
}}
 
}}
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
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| result = Cleaner's Carbine
 
| result = Cleaner's Carbine
 
}}
 
}}
{{Blueprint
+
{{Blueprint | autoresult = Sniper Secondary}}
| autoresult = Sniper Secondary
 
}}
 
  
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = SMG
+
  | item-type = {{item kind|SMG}}
 
  | rankson = Kills
 
  | rankson = Kills
   | att-1-positive = Dealing damage fills charge meter.
+
   | att-1-positive = {{attribute|MiniCritBoost_WhenCharged|8}}
   | att-2-positive = Secondary fire when charged grants mini-crits for 8 seconds.
+
   | att-2-positive = {{attribute|MiniCritBoost_ChargeRate}}
   | att-3-negative = -20% clip size
+
   | att-3-negative = {{attribute|ClipSize_Negative|-20}}
   | att-4-negative = -25% slower firing speed
+
   | att-4-negative = {{attribute|FireRate_Negative|25}}
   | att-5-negative = No random critical hits
+
   | att-5-negative = {{attribute|CritChance_Disabled}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal critical damage = yes
 
  | can deal critical damage = yes
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
}}
 
 
== Related achievements ==
 
=== {{class link|Sniper}} ===
 
{{Achievement table
 
| {{Show achievement|Sniper|Triple Prey}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
{{Update history | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* The Cleaner's Carbine was added to the game.
 
* The Cleaner's Carbine was added to the game.
  
Line 102: Line 100:
 
'''{{Patch name|2|7|2014}}'''
 
'''{{Patch name|2|7|2014}}'''
 
* Changed attribute:
 
* Changed attribute:
** Changed On Kill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds.
+
** Changed On Kill effect from gain Crits for 3 seconds to gain Mini-Crits for 8 seconds.
  
 
'''{{Patch name|4|1|2014}}'''
 
'''{{Patch name|4|1|2014}}'''
*{{undocumented}} Added [[Strange]] quality.
+
* {{Undocumented}} Added [[Strange]] quality.
  
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* Changed attribute:
 
* Changed attribute:
** Reduced firing rate penalty from 35% to 20%.
+
** Reduced firing rate penalty from 35% to 25%.
 
** Added 'CRIKEY' meter which is filled by dealing damage.
 
** Added 'CRIKEY' meter which is filled by dealing damage.
** Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
+
** Mini-Crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
 +
 
 +
'''{{Patch name|7|7|2016}}'''
 +
* Removed hidden +10% damage taken multiplier while under the effects of "CRIKEY".
 +
 
 +
'''{{Patch name|1|16|2017}}'''
 +
* Fixed not being able to taunt with the Cleaner's Carbine.
 +
 
 +
'''{{Patch name|2|14|2017}}'''
 +
* Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank.}}
  
==Bugs==
+
== Bugs ==
* The CRIKEY meter sometimes does not fill correctly such as when shooting spies disguised.
+
* The CRIKEY meter does not always show the correct amount stored. This is a visual-only bug, as it's possible, in those circumstances, to activate CRIKEY even when said meter is not full.
* When viewed in the world view, the muzzle flash appears to be misaligned with the barrel.
+
* If the CRIKEY is activated and the player touches a resupply cabinet, the CRIKEY will reset to 0 regardless of the current progress.
 +
* The Cleaner's Carbine is absent from the [[Mann Co. Catalog]].
  
==Trivia==
+
== Trivia ==
 
* The weapon's name is a reference to the movie [[w:Léon: The Professional|Léon: The Professional]], the main character of which refers to himself as a 'cleaner' instead of an assassin.
 
* The weapon's name is a reference to the movie [[w:Léon: The Professional|Léon: The Professional]], the main character of which refers to himself as a 'cleaner' instead of an assassin.
 
<!--- DO NOT add trivia about the firing sound from CS:S.--->
 
<!--- DO NOT add trivia about the firing sound from CS:S.--->
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<gallery>
 
<gallery>
 
File:Cleaner's_Carbine_1st_person.png|First-person view.
 
File:Cleaner's_Carbine_1st_person.png|First-person view.
File:Steamworkshop_tf2_street_sweeper.jpg|Steam Workshop thumbnail for the Cleaner's Carbine.
+
File:Steamworkshop tf2 street sweeper.jpg|Steam Workshop thumbnail for the Cleaner's Carbine.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Sniper strategy#Cleaner's Carbine|Cleaner's Carbine strategy]]
+
* [[Basic Sniper strategy#Cleaner's Carbine|Cleaner's Carbine strategy]]
  
{{PyromaniaNav}}
+
{{Pyromania Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}

Latest revision as of 23:01, 4 October 2024

Holy dooley!!
The Sniper after activating his crikey bar

The Cleaner's Carbine is a community-created secondary weapon for the Sniper. It is a small, black submachine gun with a large suppressor, a top-mounted charging handle, iron sights, and a folded in folding skeletal stock.

The Cleaner's Carbine features a "CRIKEY" bar which can be filled by dealing 100 points of damage with the weapon. Once "CRIKEY" is full, secondary fire key (default key: MOUSE2) can be pressed whilst the Cleaner's Carbine is the active weapon to activate the ability. This causes the weapon to be charged with 8 seconds of guaranteed Mini-Crits, which is also applied to all other equipped weapons.

As a downside to this ability, the Cleaner's Carbine has a magazine capacity 20% smaller than that of the SMG (20 rounds) and a 25% slower firing speed, and it is incapable of delivering random Critical hits.

The Cleaner's Carbine's suppressor gives it a quieter firing sound.

The Cleaner's Carbine was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 12
Base damage 100% 8
Maximum fall-off 52.8% 4
Point blank 8-12
Medium range 4-6
Long range 4-5
Pellet spread 80:1
Critical 24
Mini-crit 11-16
Function times
Attack interval 0.135 s
Reload 1.1 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Urban Professional
Item icon Urban Professional Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bushwacka Cleaner's Carbine
Item icon Reclaimed Metal.png + Item icon Bushwacka.pngx3 = Item icon Cleaner's Carbine.png
Class Token - Sniper Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Jarate.png Item icon Razorback.png Item icon Darwin's Danger Shield.png Item icon Cleaner's Carbine.png
Item icon Cozy Camper.png

Strange variant


Update history

June 27, 2012 Patch (Pyromania Update)
  • The Cleaner's Carbine was added to the game.

July 5, 2012 Patch

  • Added recoil forces for the Cleaner's Carbine.
  • Added more detail to the reloads for the Cleaner's Carbine.

February 7, 2014 Patch

  • Changed attribute:
    • Changed On Kill effect from gain Crits for 3 seconds to gain Mini-Crits for 8 seconds.

April 1, 2014 Patch

  • [Undocumented] Added Strange quality.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Reduced firing rate penalty from 35% to 25%.
    • Added 'CRIKEY' meter which is filled by dealing damage.
    • Mini-Crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.

July 7, 2016 Patch

  • Removed hidden +10% damage taken multiplier while under the effects of "CRIKEY".

January 16, 2017 Patch

  • Fixed not being able to taunt with the Cleaner's Carbine.

February 14, 2017 Patch

  • Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank.

Bugs

  • The CRIKEY meter does not always show the correct amount stored. This is a visual-only bug, as it's possible, in those circumstances, to activate CRIKEY even when said meter is not full.
  • If the CRIKEY is activated and the player touches a resupply cabinet, the CRIKEY will reset to 0 regardless of the current progress.
  • The Cleaner's Carbine is absent from the Mann Co. Catalog.

Trivia

  • The weapon's name is a reference to the movie Léon: The Professional, the main character of which refers to himself as a 'cleaner' instead of an assassin.

Gallery

See also