Difference between revisions of "Jungle Inferno Campaign"

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{{Infobox
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  | title    = Jungle Inferno Campaign
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  | image    = Mercenary park contract example 1.png
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  | contents = The [[ConTracker]] displaying the starting [[#Mercenary Park Contracts|Mercenary Park Contracts]] introduced in the ‎Jungle Inferno Campaign.
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}}
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{{Quotation|'''The Engineer'''|Now that's how it's done!|sound=Eng_quest_complete_hard_06.mp3}}
  
[[Image:Mercenary park contract example 1.jpg‎|thumb|[[ConTracker]] displaying the starting Mercenary Park contracts for the ‎Jungle Inferno Campaign.]]
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The '''Jungle Inferno Campaign''' is a [[Campaigns|Campaign]] that was introduced in the [[Jungle Inferno Update]] during which players could complete skill-based contracts to earn [[ConTracker#Rewards|Blood Money]], [[War Paint]]s, and unique Cosmetic Items. Participation in the event required a [[Jungle Inferno Campaign Pass]]. Using the Campaign Pass converted it to a [[Jungle Inferno ConTracker]] and unlocked the '''Mercenary Park''' set of [[Contracts]]. Using the pass also granted players Campaign case drops and displayed "Yeti hand" rank badges next to their names on the [[Scoreboard]]. Tapping on the Yeti rank badge in the [[Main Menu]] could produce a [[Yeti]] roar. During the Campaign, the [[Mercenary Park Gift Shop]] was opened for purchase of items with the Blood Money earned from Contracts. If all Contracts are completed, the maximum amount of Blood Money that a player can earn is 4000.
  
{{Quotation|'''The Engineer'''|"Now that's how it's done!"|sound=Eng_quest_complete_hard_06.mp3}}
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The Campaign ended on {{Patch name|2|14|2018}}; however, access to the Mercenary Park Contract Set and their rewards continued for players owning the Jungle Inferno ConTracker and access to the [[Pyroland Contracts|Pyroland]] Contract Set continued for all players. The Jungle Inferno Campaign Pass was removed from the [[Mann Co. Store]], and was replaced by the [[Jungle Inferno Contracts Pass]] offered at half the price of the original pass. This replacement pass only grants the purchaser the Jungle Inferno ConTracker and the Premium Contract access; the Campaign case drops and Yeti rank badges are no longer active in the game. The Mercenary Park Gift Shop remains open.
  
The '''Jungle Inferno Campaign''' is a [[Campaigns | Campaign]] lasting from October 20th, 2017 until February 11th, 2018 introduced in the [[Jungle Inferno Update]] in which players can complete skill-based contracts to be awarded Blood Money, [[War Paint | War Paints]], and unique cosmetics. Participation in the event requires a [[Jungle Inferno Campaign Pass]]. Using the Campaign Pass converts it to a [[Jungle Inferno ConTracker]]. Contracts use Contract Points to show the user how much they've achieved, after the user completes the primary objective or bonus objectives, they obtain a Contract Star, which allows the user to unlock other contracts. Some contracts require a high amount of stars to unlock, for example, the Mercenary World Contract requires 20 stars. You can obtain more stars from completing bonus objectives on contracts. Contract Points (CP) are gained by doing the primary objective, or bonus objectives, the amount of CP given for each is specified next to its requirements. If you complete all the bonus objectives for any contract, the contract will complete regardless if you have enough CP.
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{{Main|ConTracker}}
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The Mercenary Park set of Contracts are '''Premium Contracts'''.  Like Free Contracts, Premium Contracts are navigated and managed using the [[ConTracker]] and may be completed and turned in for [[ConTracker#Rewards|Rewards]] and Stars. However, the Jungle Inferno ConTracker tracks and levels on [[ConTracker#Contract Points|Contract Points]] earned on Premium Jungle Inferno Contracts.  
  
== Main Contracts ==
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After users complete Primary or Bonus Objectives, they obtain a '''Contract Star''' for each Objective turned in. Contract Stars allow users to unlock other contracts. A few Contracts require a higher amount of stars to unlock, for example, the Mercenary World Contract requires 20 Stars to unlock.  
{| class="wikitable sortable"
 
! class="header" | Name
 
! class="header" | Prerequisites
 
! class="header" | Objectives
 
! class="header" | Reward
 
|-
 
|style="text-align: center;" | '''Start'''
 
|style="text-align: center;" | 0x{{Contract Star}}
 
|
 
*Score [[points]]: 2 CP {{Contract Star}}
 
*(Bonus) x/4 Score 10 points in a single round: 15 CP {{Contract Star}}
 
*(Bonus) x/1 Be an MVP at the end of a round: 30 CP {{Contract Star}}
 
| style="text-align: center;" | {{Table icon | Monstrous Memento}}
 
|-
 
|style="text-align: center;" | '''Offense'''
 
|style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract: '''Start'''
 
|
 
*Get a kill on offense: 2 CP {{Contract Star}}
 
*(Bonus) x/6 Capture an objective on offense: 10 CP {{Contract Star}}
 
*(Bonus) x/2 Dominate another player while on offense: 15 CP {{Contract Star}}
 
| style="text-align: center;" | {{Blood Money Medium}} <br> X150 Blood Money
 
|-
 
|style="text-align: center;" | '''Defense'''
 
|style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract: '''Start'''
 
|
 
*Score points on defense: 2 CP {{Contract Star}}
 
*(Bonus) x/20 Defend an objective: 3 CP {{Contract Star}}
 
*(Bonus) x/2 Win a round on defense: 15 CP {{Contract Star}}
 
| style="text-align: center;" | [[File:Paintkit_bundle_01.png]] <br> 'Contract Campaigner' War Paint <br> Civilian Grade Cosmetic Case
 
|-
 
|style="text-align: center;" | '''Mercenary Park'''
 
|style="text-align: center;" |1x{{Contract Star}} <br> Completed Contract: '''Start'''
 
|
 
*Score points on [[Mercenary Park]]: 2 CP {{Contract Star}}
 
*(Bonus) x/20 Capture or defend a control point on Mercenary Park: 3 CP {{Contract Star}}
 
*(Bonus) x/2 Win a round on Mercenary Park: 15 CP {{Contract Star}}
 
| style="text-align: center;" | {{Blood Money Small}} <br> X100 Blood Money
 
|-
 
|style="text-align: center;" | '''Mercenary World'''
 
|style="text-align: center;" |20x{{Contract Star}} <br> Completed Contract: '''Mercenary Park'''
 
|
 
*Score points on Mercenary Park: 2 CP {{Contract Star}}
 
*(Bonus) x/4 Dominate another player on Mercenary Park: 15 CP {{Contract Star}}
 
*(Bonus) x/3 Get 5 kills in a single life on Mercenary Park: 10 CP {{Contract Star}}
 
| style="text-align: center;" | {{Blood Money Large}} [[File:Backpack_War_Paint_Dragon_Slayer.png | 128px]] <br> X250 Blood Money and Dragon Slayer War Paint
 
|}
 
== Offense Contracts ==
 
  
== Support Contracts ==
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{{Anchor|CP}}
 +
'''Jungle Inferno Contract Points''' (CP) are gained by [[Scoreboard#Points|scoring points]] in the game during the Campaign, subject to restrictions (such as class, weapon, or role restrictions) defined in the Jungle Inferno Contracts. On most Contracts, earning 100 CP by any action listed for the Contract completes the Primary Objective. Bonus Objectives define additional ways to score higher Campaign Points on the Contract.
 +
* The Primary Objective actions can earn up to 100 CP.
 +
* The first Bonus Objective actions can earn up to 60 CP.
 +
* The second Bonus Objective actions can earn up to 30 CP.
 +
Any Contract Points earned on Bonus Objectives while the CP count for the Primary Objective is less than 100 CP "count double", once for the Bonus Objective and once more for the Primary Objective. Contract Points awarded for Bonus Objective actions are usually significantly greater than the Primary Objective CP award and so can significantly speed the completion of the Primary Objective and earning of Contract Points. Thus, a Player can earn up to 190 CP from actions on each Jungle Inferno Contract activated during the Campaign. With 36 Contracts available in the Jungle Inferno Campaign, the maximum total of CP a Player can earn in the Campaign is 6840 CP.
  
== Defense Contracts ==
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To earn the [[Jungle Inferno ConTracker#Leveling Up|Australium Jungle Inferno ConTracker]], all Primary and Bonus Objectives in the Jungle Inferno Campaign must be completed to earn the required 6840 Contract Points.
  
== Map Contracts ==
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{{Anchor|Strategy}}
 +
== Mercenary Park Contracts rewards strategy ==
 +
: ''This section is about strategy for obtaining Mercenary Park Contracts rewards. For strategy on completing individual contracts or Objectives, see [[Contract strategy]].''
 +
Various strategies can be applied to selection and completion of Mercenary Park Contracts for the for the rewards offered by the set, depending on individual Players interests and objectives and how much time they are willing or able spend on the Contract set.  Many Players have goals short of earning the Australium Jungle Inferno ConTracker. Players may seek to Level their Jungle Inferno ConTracker (JIC), to earn the Campaign Cosmetics, to obtain the [[War Paint#Saxton Select Collection|Saxton Select]] Dragon Slayer War Paint, or to obtain Keyless War Paint Cases.
 +
* [[Friendly-Fire]], if regularly available, can greatly accelerate the Leveling of the Jungle Inferno ConTracker and acquisition of rewards.
 +
* Usually, the action of at least one of the two Bonus Objectives is relatively easier to perform, and often enable the Player to earn CP and complete the Primary Objective at an accelerated rate. Contract Points earned against Bonus Objectives before the Primary Objective is completed count double, sometimes a few CP more than double. So, depending on the Player's knowledge and skills, focusing on particular Bonus Objectives can speed the Player through the Contract map.
 +
 +
=== Leveling the Jungle Inferno ConTracker ===
 +
The total Contract Points Earned and the Level of the Jungle Inferno ConTracker reflects the time and skill invested in the game and the Contracts:
 +
* '''Bronze''': Earning the complete [[Monster Mash-Up Pack]] will likely earn or at least come close to earning the Bronze JIC.
 +
* '''Silver''': Even after completing enough Objectives to obtain all of the available Cosmetics as well as enough Stars to unlock Mercenary World, several additional Objectives are usually required to earn enough Contract Points to Level the JIC to  Silver. However, the Silver Level goal allows the Player to skip the several most difficult and time-consuming Bonus Objectives.
 +
* '''Australium''': Leveling the JIC to Australium requires [[Glossary of player terms#3 starred|3-starring]] every one of the available Contracts, which naturally acquires all other the available rewards; however, this requires significant commitment of time, ability, and/or Friendly-Fire, particularly for finishing the most difficult of the Bonus Objectives that could otherwise be bypassed.
 +
 
 +
=== Earning the Cosmetics ===
 +
* '''[[Monstrous Memento]]''': Effectively, this is the [[Ghastly Gibus]] of the Mercenary Park Contract Set, requiring scoring no more than 50 times in any [[List of game modes|Game Mode]], in any class, in [[Casual Mode]] Match Making. Doing so will get the Player 1.5% of the way to an Australium Jungle Inferno ConTracker!
 +
* '''[[Saxton]]''': Earning the Saxton only requires opening several of the easiest Contracts of the set, and needs the completion of only 3 Bonus Objectives along the way; but, any class can wear it!
 +
* '''[[Monster Mash-Up Pack]]''': The minimum effort to obtain this set notably requires completion of Advance and Expert Offense Contracts, two Offense Weapon Contracts, and one Advance Support Contract.  This set also particularly requires the Stars obtained from completing 14 Bonus Objectives somewhere along the way.
 +
** The [[Kathman-Hairdo]] requires 7<!-- 6 plus the split route --> of those stars and some of the most difficult contracts, but which generally have [[Glossary of player terms#Grinding|grindable]] Objectives. The [[Abominable Snow Pants]] is by far the easiest Cosmetic of the pack to earn.
 +
** Since there are enough Bonus Objectives available the direct paths to the items in this set to unlock all of the needed Contracts, this set can be obtained completely by opening only those Contracts on those paths.  However, since some of these Bonus Objectives are among the most difficult, it may be quicker to complete the generally easier Bonus Objectives in the Map Contracts instead.
 +
 +
=== Obtaining the Dragon Slayer War Paint (Unlocking Mercenary World) ===
 +
The Dragon Slayer War Paint is a reward for Players who have completed many Bonus Objectives, but not necessarily many of the more difficult ones. 
 +
* Completing at least some 12<!-- some split paths are required --> odd contracts is required for unlocking Mercenary World, assuming the main and bonus objectives are completed on each contract. This would require total completion of almost all of the Main and Map Contract Objectives, for example. However, if the Player avoids some of the most difficult Bonus Objectives, the number of Contracts needed to be opened increases significantly, to 20 Contracts, give or take.
 +
* The Map Contracts are particularly helpful in getting most of the 20 Stars needs for unlocking Mercenary World; this group generally has the least difficult Bonus Objectives.
 +
* Try to save the contracts that cost 3 Stars to unlock for last, completing all objectives on these contracts does not gain you any stars.
 +
 
 +
=== Obtaining the Keyless War Paint Cases ===
 +
In  particular, the Keyless War Paint Cases are rewards for the Expert Level Contracts that require completion of many Bonus Objectives:
 +
* All but two of the 6 Contracts awarding Keyless War Paint Cases require 3 Stars to unlock, and so, in general, collecting several War Paint Cases would require completing many Bonus Objectives. (See Map Contracts)
 +
* Half of the Keyless War Paint Cases can be obtained by completing the same contracts required to earn all of the Cosmetics in the Contract Set. The remainder of the Keyless War Paint Cases require completion of the Advanced and Expert Level Contracts that can be avoided in the pursuit of the Monster Mash-Up Pack alone.
 +
 
 +
== Mercenary Park Contracts ==
 +
{{Contracts/mercenary_park}}
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{{Contracts/mercenary_park/offense}}
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{{Contracts/mercenary_park/defense}}
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{{Contracts/mercenary_park/support}}
 +
{{Contracts/mercenary_park/maps}}
  
 
== Bugs ==
 
== Bugs ==
* The Wrangler Contract's primary objective is to get kills with a Sentry, but does not count kills made with a Mini-Sentry.
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* The Wrangler Contract's primary objective is to get kills with a Sentry Gun, but does not count kills made with a Mini-Sentry Gun.
 +
* The Shotgun Contract doesn't track kills made ''by'' a Shotgun per se, it tracks kills made ''while'' the Shotgun is active. All four Shotgun-wielding classes can potentially take advantage of this one way or another:
 +
** Soldier - Switching to Shotgun before a fired rocket kills, kills attributed to the [[Cow Mangler 5000]]'s afterburn while Shotgun is active.
 +
** Pyro - Kills attributed to afterburn or [[Compression blast|airblasts]] while Shotgun is active.
 +
** Heavy - Kills attributed to the [[Huo-Long Heater]]'s afterburn while Shotgun is active.
 +
** Engineer - [[Sentry Gun]] kills while the Shotgun is active.
 +
* Other weapon contracts have a similar issue as '''The Shotgun''' Contract, such as the '''Back Scatter''' Contract.
 +
* The [[Dead Ringer]] Contract can be completed by jumping into an environmental hazard with the Dead Ringer being held (this can be seen [https://www.youtube.com/watch?v=-rHJzkpiwUA here]).
 +
* While invulnerable players are unable to contribute to pushing the Payload Cart, they will still gain progress toward applicable '''Push the Payload Cart''' bonus objectives if they are nearby.
 +
* Killing a player who is ''blocking'' the Payload Cart counts toward applicable '''Kill an enemy pushing the Cart''' bonus objectives.
 +
* The Advanced Pyro contract does not count reflected [[Rescue Ranger]] bolts as a reflect kill.<ref>[https://youtu.be/j9K0Kk7aKIs?t=21 Video] showing off bug with Advanced Pyro contract.</ref>
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Mercenary_park_contract_example_1.png|Mercenary Park Contracts
 +
File:ConTracker_Mercenary_Park_Offense.png|Offense Contracts
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File:ConTracker_Mercenary_Park_Defense.png|Defense Contracts
 +
File:ConTracker_Mercenary_Park_Support.png|Support Contracts
 +
File:ConTracker_Mercenary_Park_Maps.png|Maps Contracts
 +
</gallery>
  
 
== See also ==
 
== See also ==
 
* [[Jungle Inferno Campaign Pass]]
 
* [[Jungle Inferno Campaign Pass]]
 +
* [[Jungle Inferno Contracts Pass]]
 
* [[Jungle Inferno ConTracker]]
 
* [[Jungle Inferno ConTracker]]
 
* [[Pyroland Contracts]]
 
* [[Pyroland Contracts]]
 +
* [[Halloween Contracts]]
 +
 +
== References ==
 +
<references/>
  
 
{{Campaign Nav}}
 
{{Campaign Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 +
[[Category:Contracts]]

Latest revision as of 01:28, 16 November 2024

Jungle Inferno Campaign
Mercenary park contract example 1.png
The ConTracker displaying the starting Mercenary Park Contracts introduced in the ‎Jungle Inferno Campaign.
Now that's how it's done!
The Engineer

The Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. Participation in the event required a Jungle Inferno Campaign Pass. Using the Campaign Pass converted it to a Jungle Inferno ConTracker and unlocked the Mercenary Park set of Contracts. Using the pass also granted players Campaign case drops and displayed "Yeti hand" rank badges next to their names on the Scoreboard. Tapping on the Yeti rank badge in the Main Menu could produce a Yeti roar. During the Campaign, the Mercenary Park Gift Shop was opened for purchase of items with the Blood Money earned from Contracts. If all Contracts are completed, the maximum amount of Blood Money that a player can earn is 4000.

The Campaign ended on February 14, 2018 Patch; however, access to the Mercenary Park Contract Set and their rewards continued for players owning the Jungle Inferno ConTracker and access to the Pyroland Contract Set continued for all players. The Jungle Inferno Campaign Pass was removed from the Mann Co. Store, and was replaced by the Jungle Inferno Contracts Pass offered at half the price of the original pass. This replacement pass only grants the purchaser the Jungle Inferno ConTracker and the Premium Contract access; the Campaign case drops and Yeti rank badges are no longer active in the game. The Mercenary Park Gift Shop remains open.

Main article: ConTracker

The Mercenary Park set of Contracts are Premium Contracts. Like Free Contracts, Premium Contracts are navigated and managed using the ConTracker and may be completed and turned in for Rewards and Stars. However, the Jungle Inferno ConTracker tracks and levels on Contract Points earned on Premium Jungle Inferno Contracts.

After users complete Primary or Bonus Objectives, they obtain a Contract Star for each Objective turned in. Contract Stars allow users to unlock other contracts. A few Contracts require a higher amount of stars to unlock, for example, the Mercenary World Contract requires 20 Stars to unlock.

Jungle Inferno Contract Points (CP) are gained by scoring points in the game during the Campaign, subject to restrictions (such as class, weapon, or role restrictions) defined in the Jungle Inferno Contracts. On most Contracts, earning 100 CP by any action listed for the Contract completes the Primary Objective. Bonus Objectives define additional ways to score higher Campaign Points on the Contract.

  • The Primary Objective actions can earn up to 100 CP.
  • The first Bonus Objective actions can earn up to 60 CP.
  • The second Bonus Objective actions can earn up to 30 CP.

Any Contract Points earned on Bonus Objectives while the CP count for the Primary Objective is less than 100 CP "count double", once for the Bonus Objective and once more for the Primary Objective. Contract Points awarded for Bonus Objective actions are usually significantly greater than the Primary Objective CP award and so can significantly speed the completion of the Primary Objective and earning of Contract Points. Thus, a Player can earn up to 190 CP from actions on each Jungle Inferno Contract activated during the Campaign. With 36 Contracts available in the Jungle Inferno Campaign, the maximum total of CP a Player can earn in the Campaign is 6840 CP.

To earn the Australium Jungle Inferno ConTracker, all Primary and Bonus Objectives in the Jungle Inferno Campaign must be completed to earn the required 6840 Contract Points.

Mercenary Park Contracts rewards strategy

This section is about strategy for obtaining Mercenary Park Contracts rewards. For strategy on completing individual contracts or Objectives, see Contract strategy.

Various strategies can be applied to selection and completion of Mercenary Park Contracts for the for the rewards offered by the set, depending on individual Players interests and objectives and how much time they are willing or able spend on the Contract set. Many Players have goals short of earning the Australium Jungle Inferno ConTracker. Players may seek to Level their Jungle Inferno ConTracker (JIC), to earn the Campaign Cosmetics, to obtain the Saxton Select Dragon Slayer War Paint, or to obtain Keyless War Paint Cases.

  • Friendly-Fire, if regularly available, can greatly accelerate the Leveling of the Jungle Inferno ConTracker and acquisition of rewards.
  • Usually, the action of at least one of the two Bonus Objectives is relatively easier to perform, and often enable the Player to earn CP and complete the Primary Objective at an accelerated rate. Contract Points earned against Bonus Objectives before the Primary Objective is completed count double, sometimes a few CP more than double. So, depending on the Player's knowledge and skills, focusing on particular Bonus Objectives can speed the Player through the Contract map.

Leveling the Jungle Inferno ConTracker

The total Contract Points Earned and the Level of the Jungle Inferno ConTracker reflects the time and skill invested in the game and the Contracts:

  • Bronze: Earning the complete Monster Mash-Up Pack will likely earn or at least come close to earning the Bronze JIC.
  • Silver: Even after completing enough Objectives to obtain all of the available Cosmetics as well as enough Stars to unlock Mercenary World, several additional Objectives are usually required to earn enough Contract Points to Level the JIC to Silver. However, the Silver Level goal allows the Player to skip the several most difficult and time-consuming Bonus Objectives.
  • Australium: Leveling the JIC to Australium requires 3-starring every one of the available Contracts, which naturally acquires all other the available rewards; however, this requires significant commitment of time, ability, and/or Friendly-Fire, particularly for finishing the most difficult of the Bonus Objectives that could otherwise be bypassed.

Earning the Cosmetics

  • Monstrous Memento: Effectively, this is the Ghastly Gibus of the Mercenary Park Contract Set, requiring scoring no more than 50 times in any Game Mode, in any class, in Casual Mode Match Making. Doing so will get the Player 1.5% of the way to an Australium Jungle Inferno ConTracker!
  • Saxton: Earning the Saxton only requires opening several of the easiest Contracts of the set, and needs the completion of only 3 Bonus Objectives along the way; but, any class can wear it!
  • Monster Mash-Up Pack: The minimum effort to obtain this set notably requires completion of Advance and Expert Offense Contracts, two Offense Weapon Contracts, and one Advance Support Contract. This set also particularly requires the Stars obtained from completing 14 Bonus Objectives somewhere along the way.
    • The Kathman-Hairdo requires 7 of those stars and some of the most difficult contracts, but which generally have grindable Objectives. The Abominable Snow Pants is by far the easiest Cosmetic of the pack to earn.
    • Since there are enough Bonus Objectives available the direct paths to the items in this set to unlock all of the needed Contracts, this set can be obtained completely by opening only those Contracts on those paths. However, since some of these Bonus Objectives are among the most difficult, it may be quicker to complete the generally easier Bonus Objectives in the Map Contracts instead.

Obtaining the Dragon Slayer War Paint (Unlocking Mercenary World)

The Dragon Slayer War Paint is a reward for Players who have completed many Bonus Objectives, but not necessarily many of the more difficult ones.

  • Completing at least some 12 odd contracts is required for unlocking Mercenary World, assuming the main and bonus objectives are completed on each contract. This would require total completion of almost all of the Main and Map Contract Objectives, for example. However, if the Player avoids some of the most difficult Bonus Objectives, the number of Contracts needed to be opened increases significantly, to 20 Contracts, give or take.
  • The Map Contracts are particularly helpful in getting most of the 20 Stars needs for unlocking Mercenary World; this group generally has the least difficult Bonus Objectives.
  • Try to save the contracts that cost 3 Stars to unlock for last, completing all objectives on these contracts does not gain you any stars.

Obtaining the Keyless War Paint Cases

In particular, the Keyless War Paint Cases are rewards for the Expert Level Contracts that require completion of many Bonus Objectives:

  • All but two of the 6 Contracts awarding Keyless War Paint Cases require 3 Stars to unlock, and so, in general, collecting several War Paint Cases would require completing many Bonus Objectives. (See Map Contracts)
  • Half of the Keyless War Paint Cases can be obtained by completing the same contracts required to earn all of the Cosmetics in the Contract Set. The remainder of the Keyless War Paint Cases require completion of the Advanced and Expert Level Contracts that can be avoided in the pursuit of the Monster Mash-Up Pack alone.

Mercenary Park Contracts

.\root\mercenary_park

Name Prerequisites Objectives Reward
Start 0xContract Star Free For All
  • Primary: Score points: 2 CP Contract Star
  • Bonus: (x/4) Score 10 points in a single life: 15 CP Contract Star
  • Bonus: (x/1) Be an MVP at the end of a round: 30 CP Contract Star
Monstrous Memento
Monstrous Memento
Offense 1xContract Star
Completed Contract(s):
Start
Offense Classes
  • Primary: Get a kill on offense: 2 CP Contract Star
  • Bonus: (x/6) Capture an Objective on offense: 10 CP Contract Star
  • Bonus: (x/2) Dominate another player while on offense: 15 CP Contract Star
Blood Money 
Blood Money (x150)
Defense 1xContract Star
Completed Contract(s):
Start
Defense
  • Primary: Score points on defense: 2 CP Contract Star
  • Bonus: (x/20) Defend an objective: 3 CP Contract Star
  • Bonus: (x/2) Win a round on defense: 15 CP Contract Star
Paintkit bundle 01.png
'Contract Campaigner' War Paint
Civilian Grade Keyless Case
Mercenary Park 1xContract Star
Completed Contract(s):
Start
Visit Mercenary Park
  • Primary: Score points on Mercenary Park: 2 CP Contract Star
  • Bonus: (x/20) Capture or defend a Control Point on Mercenary Park: 3 CP Contract Star
  • Bonus: (x/2) Win a round on Mercenary Park: 15 CP Contract Star
Blood Money 
Blood Money (x100)
Mercenary World 20xContract Star
Completed Contract(s):
Mercenary Park
Dominate Mercenary Park
  • Primary: Score points on Mercenary Park: 2 CP Contract Star
  • Bonus: (x/4) Dominate another player on Mercenary Park: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills in a single life on Mercenary Park: 10 CP Contract Star
Blood Money Backpack Dragon Slayer War Paint Factory New.png
Blood Money (x250) and Dragon Slayer War Paint (Factory New)
Core Modes1 1xContract Star
Completed Contract(s):
Mercenary Park
CTF
  • Primary: Score points on a CTF map: 2 CP Contract Star
  • Bonus: (x/6) Defend your intelligence: 10 CP Contract Star
  • Bonus: (x/2) Capture the flag: 15 CP Contract Star

Payload

  • Primary: Score points on a Payload map: 2 CP Contract Star
  • Bonus: (x/30) Push the Payload Cart: 2 CP Contract Star
  • Bonus: (x/10) Kill an enemy pushing the Cart: 3 CP Contract Star

Capture Points

  • Primary: Score points on a CP map: 2 CP Contract Star
  • Bonus: (x/20) Defend a Control Point on a CP map: 3 CP Contract Star
  • Bonus: (x/6) Capture a Control Point on a CP map: 5 CP Contract Star
Blood Money 
Blood Money (x100)
Alternative Modes1 2xContract Star
Completed Contract(s):
Core Modes
DeGroot Keep
  • Primary: Forsooth! Score points on DeGroot Keep: 1 CP Contract Star
  • Bonus: (x/20) Safeguard thine point on DeGroot Keep: 3 CP Contract Star
  • Bonus: (x/3) Pillage the enemy point on DeGroot Keep: 10 CP Contract Star

Mannpower

  • Primary: Get a kill in Mannpower: 1 CP Contract Star
  • Bonus: (x/20) Get a kill while grappling: 3 CP Contract Star
  • Bonus: (x/6) Kill an enemy with a Powerup while you don't have a Powerup: 5 CP Contract Star

PASS Time

  • Primary: Score points in PASS time: 2 CP Contract Star
  • Bonus: (x/10) Make an interception in PASSTime: 6 CP Contract Star
  • Bonus: (x/2) Score a goal with the JACK: 15 CP Contract Star
Blood Money 
Blood Money (x250)
1: Activating one of the contracts makes the other two permanently unavailable (e.g. activating the CTF contract makes the Payload and Capture Points contracts permanently unavailable).

.\root\mercenary_park\offense

Name Prerequisites Objectives Reward
Offense Classes1 3xContract Star
Completed Contract(s):
Offense
Scout
  • Primary: Score points as Scout: 2 CP Contract Star
  • Bonus: (x/6) Capture an objective as Scout: 10 CP Contract Star
  • Bonus: (x/2) Dominate a player as Scout: 15 CP Contract Star

Soldier

  • Primary: Score points as Soldier: 2 CP Contract Star
  • Bonus: (x/6) Kill while blast jumping as Soldier: 10 CP Contract Star
  • Bonus: (x/2) Dominate a player as Soldier: 15 CP Contract Star

Pyro

  • Primary: Score points as Pyro: 2 CP Contract Star
  • Bonus: (x/6) Environment kill as Pyro: 10 CP Contract Star
  • Bonus: (x/2) Dominate a player as Pyro: 15 CP Contract Star
Blood Money 
Blood Money (x100)
Advanced Offense Classes1 2xContract Star
Completed Contract(s):
Offense Classes
Advanced Scout
  • Primary: Capture an objective as Scout: 10 CP Contract Star
  • Bonus: (x/4) Dominate a player as Scout: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills as Scout in a single life: 10 CP Contract Star

Advanced Soldier

  • Primary: Kill while blast jumping as Soldier: 3 CP Contract Star
  • Bonus: (x/4) Dominate a player as Soldier: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills as Soldier in a single life: 10 CP Contract Star

Advanced Pyro

  • Primary: Kill with a reflected projectile as Pyro: 15 CP Contract Star
  • Bonus: (x/4) Dominate a player as Pyro: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills as Pyro in a single life: 10 CP Contract Star
Blood Money 
Blood Money (x150)
Expert Offense Classes1 3xContract Star
Completed Contract(s):
Advanced Offense Classes
Expert Scout
  • Primary: Dominate a player as Scout: 15 CP Contract Star
  • Bonus: (x/6) Get 5 kills as Scout in a single life: 10 CP Contract Star
  • Bonus: (x/1) Be MVP as Scout: 30 CP Contract Star

Expert Soldier

  • Primary: Dominate a player as Soldier: 15 CP Contract Star
  • Bonus: (x/6) Get 5 kills as Soldier in a single life: 10 CP Contract Star
  • Bonus: (x/1) Be MVP as Soldier: 30 CP Contract Star

Expert Pyro

  • Primary: Dominate a player as Pyro: 15 CP Contract Star
  • Bonus: (x/6) Get 5 kills as Pyro in a single life: 10 CP Contract Star
  • Bonus: (x/1) Be MVP as Pyro: 30 CP Contract Star
Paintkit bundle 02.png
'Contract Campaigner' War Paint
Freelance Grade Keyless Case
Offense Weapons 11 1xContract Star
Completed Contract(s):
Offense Classes
The Soda Popper
  • Primary: Kill with The Soda Popper: 2 CP Contract Star
  • Bonus: (x/30) Kill with The Soda Popper while jumping: 2 CP Contract Star
  • Bonus: (x/15) Kill with The Soda Popper while triple-jumping: 2 CP Contract Star

The Black Box

  • Primary: Get a kill with the Black Box: 2 CP Contract Star
  • Bonus: (x/20) Kill while blast jumping as Soldier: 3 CP Contract Star
  • Bonus: (x/6) Heal 100 damage on hit in a single life as Soldier: 5 CP Contract Star

The Flare Gun

  • Primary: Score points as Pyro: 2 CP Contract Star
  • Bonus: (x/12) Crit kill as Pyro: 5 CP Contract Star
  • Bonus: (x/3) Get 5 kills with The Flare Gun in a life: 10 CP Contract Star
Blood Money 
Blood Money (x100)
Offense Weapons 21 2xContract Star
Completed Contract(s):
Offense Weapons 1
The Back Scatter
  • Primary: Get a kill with the Back Scatter: 2 CP Contract Star
  • Bonus: (x/12) Get a minicrit kill with the Back Scatter: 5 CP Contract Star
  • Bonus: (x/3) Get 5 kills with the Back Scatter in a single life: 10 CP Contract Star

The Direct Hit

  • Primary: Get a Direct hit with the Direct-Hit: 2 CP Contract Star
  • Bonus: (x/12) Direct hit an airborne enemy with the Direct Hit: 5 CP Contract Star
  • Bonus: (x/6) Minicrit kill as Soldier: 5 CP Contract Star

The Phlogistinator

  • Primary: Get a kill with the Phlogistinator: 2 CP Contract Star
  • Bonus: (x/20) Get a kill while Mmmph'd: 3 CP Contract Star
  • Bonus: (x/10) Get 5 kills while Mmmph'd in a single life: 3 CP Contract Star
Blood Money 
Blood Money (x100)
The Shotgun 1xContract Star
Completed Contract(s):
Offense Weapons 2
The Shotgun
  • Primary: Get a kill with a Shotgun: 2 CP Contract Star
  • Bonus: (x/12) Get 3 kills with a shotgun in a single life: 5 CP Contract Star
  • Bonus: (x/3) Get 5 kills with a shotgun in a single life: 10 CP Contract Star
Blood Money 
Blood Money (x150)
Banana Bay 1xContract Star
Completed Contract(s):
Expert Offense Classes and Offense Weapons 2
Banana Bay
  • Primary: Score points on Banana Bay: 2 CP Contract Star
  • Bonus: (x/20) Kill an enemy pushing their cart on Banana Bay: 3 CP Contract Star
  • Bonus: (x/15) Push the cart on Banana Bay: 2 CP Contract Star
Kathman-Hairdo
Kathman-Hairdo
1: Activating one of the contracts makes the other two permanently unavailable.

.\root\mercenary_park\defense

Name Prerequisites Objectives Reward
Defense Classes1 3xContract Star
Completed Contract(s):
Defense
Demoman
  • Primary: Score points as Demoman: 2 CP Contract Star
  • Bonus: (x/15) As Demoman, kill an enemy doing the objective: 4 CP Contract Star
  • Bonus: (x/2) Dominate a player as Demoman: 15 CP Contract Star

Heavy

  • Primary: Score points as Heavy: 2 CP Contract Star
  • Bonus: (x/3) Take 1000 damage in a single life as Heavy: 20 CP Contract Star
  • Bonus: (x/2) Dominate a player as Heavy: 15 CP Contract Star

Engineer

  • Primary: Score points as Engineer: 2 CP Contract Star
  • Bonus: (x/6) Get 3 kills with a single Sentry: 10 CP Contract Star
  • Bonus: (x/2) Dominate a player as Engineer: 15 CP Contract Star
Blood Money 
Blood Money (x150)
Advanced Defense Classes1 1xContract Star
Completed Contract(s):
Defense Classes
Advanced Demoman
  • Primary: As Demoman, kill an enemy doing the objective: 4 CP Contract Star
  • Bonus: (x/4) Dominate a player as Demoman: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills as Demo in a single life: 10 CP Contract Star

Advanced Heavy

  • Primary: Capture or defend an objective as Heavy: 3 CP Contract Star
  • Bonus: (x/4) Dominate a player as Heavy: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills as Heavy in a single life: 10 CP Contract Star

Advanced Engineer

  • Primary: Get 3 kills with a single Sentry: 10 CP Contract Star
  • Bonus: (x/4) Dominate a player as Engineer: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills as Engineer in a single life: 10 CP Contract Star
Blood Money 
Blood Money (x250)
Expert Defense Classes1 3xContract Star
Completed Contract(s):
Advanced Defense Classes
Expert Demoman
  • Primary: Dominate a player as Demoman: 15 CP Contract Star
  • Bonus: (x/6) Get 5 kills as Demo in a single life: 10 CP Contract Star
  • Bonus: (x/1) Be MVP as Demoman: 30 CP Contract Star

Expert Heavy

  • Primary: Dominate a player as Heavy: 15 CP Contract Star
  • Bonus: (x/6) Get 5 kills as Heavy in a single life: 10 CP Contract Star
  • Bonus: (x/1) Be MVP as Heavy: 30 CP Contract Star

Expert Engineer

  • Primary: Dominate a player as Engineer: 15 CP Contract Star
  • Bonus: (x/6) Get 5 kills as Engineer in a single life: 10 CP Contract Star
  • Bonus: (x/1) Be MVP as Engineer: 30 CP Contract Star
Paintkit bundle 02.png
'Contract Campaigner' War Paint
Freelance Grade Keyless Case
Defensive Weapon 11 1xContract Star
Completed Contract(s):
Defense Classes
Loose Cannon
  • Primary: Loose Cannon kill: 2 CP Contract Star
  • Bonus: (x/20) Sticky grenade kill: 3 CP Contract Star
  • Bonus: (x/3) Double Donk with the Loose Cannon: 10 CP Contract Star

Fists of Steel

  • Primary: Kill as Heavy: 3 CP Contract Star
  • Bonus: (x/12) Block 500 damage as Heavy: 5 CP Contract Star
  • Bonus: (x/3) Take 1000 damage in a single life: 10 CP Contract Star

Wrangler

  • Primary: Kill with a Sentry: 2 CP Contract Star
  • Bonus: (x/20) Kill with a Wrangled Sentry: 3 CP Contract Star
  • Bonus: (x/3) Get 5 Sentry kills in a single life: 10 CP Contract Star
Blood Money 
Blood Money (x250)
Defensive Weapon 21 3xContract Star
Completed Contract(s):
Defensive Weapon 1
Loch-n-Load
  • Primary: Kill with The Loch-n-Load: 2 CP Contract Star
  • Bonus: (x/12) 2 consecutive direct hits with the Loch-n-Load: 5 CP Contract Star
  • Bonus: (x/2) 5 kill streak with the Loch-n-Load: 15 CP Contract Star

The Brass Beast

  • Primary: Get a kill with the Brass Beast: 2 CP Contract Star
  • Bonus: (x/6) Take 1000 damage in a single life while using the Brass Beast: 10 CP Contract Star
  • Bonus: (x/2) Get 5 kills with the Brass Beast in a single life: 15 CP Contract Star

The Gunslinger

  • Primary: Get a kill with your primary weapon: 2 CP Contract Star
  • Bonus: (x/30) Kill with a Mini-Sentry: 2 CP Contract Star
  • Bonus: (x/2) Get a melee crit kill with the Gunslinger: 15 CP Contract Star
Paintkit bundle 01.png
'Contract Campaigner' War Paint
Civilian Grade Keyless Case
Lazarus 1xContract Star
Completed Contract(s):
Defense Classes
Lazarus
  • Primary: Score points on Lazarus: 2 CP Contract Star
  • Bonus: (x/12) Defend the Control Point on Lazarus: 5 CP Contract Star
  • Bonus: (x/3) Capture the Control Point on Lazarus: 10 CP Contract Star
Abominable Snow Pants
Abominable Snow Pants
1: Activating one of the contracts makes the other two permanently unavailable.

.\root\mercenary_park\support

Name Prerequisites Objectives Reward
Support Classes1 3xContract Star
Completed Contract(s):
Offense and Defense
Medic
  • Primary: Score points as Medic: 2 CP Contract Star
  • Bonus: (x/20) Get an assist with an Ubered teammate: 3 CP Contract Star
  • Bonus: (x/2) Assist in destroying a sentry while Ubered: 15 CP Contract Star

Sniper

  • Primary: Score points as Sniper: 2 CP Contract Star
  • Bonus: (x/15) Headshot kill as Sniper: 4 CP Contract Star
  • Bonus: (x/2) Dominate a player as Sniper: 15 CP Contract Star

Spy

  • Primary: Score points as Spy: 2 CP Contract Star
  • Bonus: (x/10) Get a Backstab: 6 CP Contract Star
  • Bonus: (x/2) Dominate a player as Spy: 15 CP Contract Star
Blood Money 
Blood Money (x100)
Advanced Support Classes1 2xContract Star
Completed Contract(s):
Support Classes
Advanced Medic
  • Primary: Get an assist with an Ubered teammate: 3 CP Contract Star
  • Bonus: (x/4) Assist in destroying a sentry while Ubered: 15 CP Contract Star
  • Bonus: (x/2) Dominate a player as Medic: 15 CP Contract Star

Advanced Sniper

  • Primary: Headshot kill as Sniper: 4 CP Contract Star
  • Bonus: (x/4) Dominate a player as Sniper: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills as Sniper in a single life: 10 CP Contract Star

Advanced Spy

  • Primary: Get a Backstab: 6 CP Contract Star
  • Bonus: (x/4) Dominate a player as Spy: 15 CP Contract Star
  • Bonus: (x/3) Get 5 kills as Spy in a single life: 10 CP Contract Star
Blood Money 
Blood Money (x150)
Expert Support Classes1 3xContract Star
Completed Contract(s):
Advanced Support Classes
Expert Medic
  • Primary: Assist in destroying a sentry while Ubered: 15 CP Contract Star
  • Bonus: (x/4) Dominate a player as Medic: 15 CP Contract Star
  • Bonus: (x/1) Be MVP as Medic: 30 CP Contract Star

Expert Sniper

  • Primary: Dominate a player as Sniper: 15 CP Contract Star
  • Bonus: (x/6) Get 5 kills as Sniper in a single life: 10 CP Contract Star
  • Bonus: (x/1) Be MVP as Sniper: 30 CP Contract Star

Expert Spy

  • Primary: Dominate a player as Spy: 15 CP Contract Star
  • Bonus: (x/6) Get 5 kills as Spy in a single life: 10 CP Contract Star
  • Bonus: (x/1) Be MVP as Spy: 30 CP Contract Star
Paintkit bundle 03.png
'Contract Campaigner' War Paint
Mercenary Grade Keyless Case
Support Weapon1 1xContract Star
Completed Contract(s):
Support Classes
Crusader's Crossbow
  • Primary: Heal 50 health with the Crusader's Crossbow: 2 CP Contract Star
  • Bonus: (x/30) Regenerate or collect 200 health as Medic: 2 CP Contract Star
  • Bonus: (x/6) Long range heal with the Crusader's Crossbow: 5 CP Contract Star

Huntsman

  • Primary: Headshot with an arrow as Sniper: 4 CP Contract Star
  • Bonus: (x/20) Long range arrow kill as Sniper: 3 CP Contract Star
  • Bonus: (x/6) Close range arrow kill as Sniper: 5 CP Contract Star

Dead Ringer

  • Primary: Score points as Spy: 2 CP Contract Star
  • Bonus: (x/12) Absorb 125 health with the Deadringer: 5 CP Contract Star
  • Bonus: (x/3) Survive an attack that would otherwise kill you: 10 CP Contract Star
Blood Money 
Blood Money (x100)
Support Weapons 21 2xContract Star
Completed Contract(s):
Support Weapon and Mossrock
The Big Earner
  • Primary: Get a kill with The Big Earner: 5 CP Contract Star
  • Bonus: (x/3) Get 5 kills with The Big Earner in a single life: 20 CP Contract Star
  • Bonus: (x/2) Get 3 kills with The Big Earner in 5 seconds: 15 CP Contract Star

The Amputator

  • Primary: Score points as Medic: 2 CP Contract Star
  • Bonus: (x/6) Heal 3000 health in a single life: 10 CP Contract Star
  • Bonus: (x/2) Heal 250 health within 1 second: 15 CP Contract Star

Jarate

  • Primary: Kill as Sniper: 1 CP Contract Star
  • Bonus: (x/20) Jarate assist as Sniper: 3 CP Contract Star
  • Bonus: (x/6) Kill an enemy covered in Jarate: 5 CP Contract Star
Blood Money 
Blood Money (x250)
Mossrock 1xContract Star
Completed Contract(s):
Advanced Support Classes
Mossrock
  • Primary: Score points on Mossrock: 2 CP Contract Star
  • Bonus: (x/12) Defend a Control Point on Mossrock: 5 CP Contract Star
  • Bonus: (x/3) Capture a Control Point on Mossrock: 10 CP Contract Star
Himalayan Hair Shirt
Himalayan Hair Shirt
1: Activating one of the contracts makes the other two permanently unavailable.

.\root\mercenary_park\maps

Name Prerequisites Objectives Reward
2Fort 1xContract Star
Completed Contract(s):
Core Modes
2Fort
  • Primary: Score points on 2Fort: 2 CP Contract Star
  • Bonus: (x/6) Defend the flag on 2Fort: 10 CP Contract Star
  • Bonus: (x/2) Capture the flag on 2Fort: 15 CP Contract Star
Blood Money 
Blood Money (x250)
Turbine 1xContract Star
Completed Contract(s):
2Fort
Turbine
  • Primary: Score points on Turbine: 2 CP Contract Star
  • Bonus: (x/6) Defend the flag on Turbine: 10 CP Contract Star
  • Bonus: (x/2) Capture the flag on Turbine: 15 CP Contract Star
Blood Money 
Blood Money (x100)
Upward 1xContract Star
Completed Contract(s):
2Fort
Upward
  • Primary: Score points on Upward: 2 CP Contract Star
  • Bonus: (x/20) Kill an enemy pushing the cart on Upward: 3 CP Contract Star
  • Bonus: (x/15) Push the payload cart on Upward: 2 CP Contract Star
Blood Money 
Blood Money (x100)
Goldrush 1xContract Star
Completed Contract(s):
Upward
Goldrush
  • Primary: Score points on Goldrush: 2 CP Contract Star
  • Bonus: (x/20) Kill an enemy pushing the cart on Goldrush: 3 CP Contract Star
  • Bonus: (x/15) Push the cart on Goldrush: 2 CP Contract Star
Blood Money 
Blood Money (x150)
Badwater 1xContract Star
Completed Contract(s):
Upward
Badwater
  • Primary: Score points on Badwater: 2 CP Contract Star
  • Bonus: (x/20) Kill an enemy pushing the cart on Badwater: 3 CP Contract Star
  • Bonus: (x/15) Push the cart on Badwater: 2 CP Contract Star
Blood Money 
Blood Money (x100)
Suijin 2xContract Star
Completed Contract(s):
Goldrush
Suijin
  • Primary: Score points on Suijin: 2 CP Contract Star
  • Bonus: (x/12) Defend the Control Point on Suijin: 5 CP Contract Star
  • Bonus: (x/3) Capture the Control Point on Suijin: 10 CP Contract Star
Blood Money 
Blood Money (x250)
Harvest 1xContract Star
Completed Contract(s):
Badwater
Harvest
  • Primary: Score points on Harvest: 2 CP Contract Star
  • Bonus: (x/12) Defend a Control Point on Harvest: 5 CP Contract Star
  • Bonus: (x/3) Capture a Control Point on Harvest: 10 CP Contract Star
Blood Money 
Blood Money (x100)
Hightower 2xContract Star
Completed Contract(s):
Turbine and Badwater
Hightower
  • Primary: Score points on Hightower: 2 CP Contract Star
  • Bonus: (x/20) Kill an enemy pushing their cart on Hightower: 3 CP Contract Star
  • Bonus: (x/15) Push the cart on Hightower: 2 CP Contract Star
Paintkit bundle 01.png
'Contract Campaigner' War Paint
Civilian Grade Keyless Case
Dustbowl 2xContract Star
Completed Contract(s):
Harvest and Goldrush
Dustbowl
  • Primary: Score points on Dustbowl: 2 CP Contract Star
  • Bonus: (x/12) Defend a Control Point on Dustbowl: 5 CP Contract Star
  • Bonus: (x/3) Capture a Control Point on Dustbowl: 10 CP Contract Star
Blood Money 
Blood Money (x250)
Brazil 2xContract Star
Completed Contract(s):
Hightower and Harvest
Brazil
  • Primary: Score points on Brazil: 2 CP Contract Star
  • Bonus: (x/12) Defend the Control Point on Brazil: 5 CP Contract Star
  • Bonus: (x/3) Capture the Control Point on Brazil: 10 CP Contract Star
Saxton
Saxton

Bugs

  • The Wrangler Contract's primary objective is to get kills with a Sentry Gun, but does not count kills made with a Mini-Sentry Gun.
  • The Shotgun Contract doesn't track kills made by a Shotgun per se, it tracks kills made while the Shotgun is active. All four Shotgun-wielding classes can potentially take advantage of this one way or another:
    • Soldier - Switching to Shotgun before a fired rocket kills, kills attributed to the Cow Mangler 5000's afterburn while Shotgun is active.
    • Pyro - Kills attributed to afterburn or airblasts while Shotgun is active.
    • Heavy - Kills attributed to the Huo-Long Heater's afterburn while Shotgun is active.
    • Engineer - Sentry Gun kills while the Shotgun is active.
  • Other weapon contracts have a similar issue as The Shotgun Contract, such as the Back Scatter Contract.
  • The Dead Ringer Contract can be completed by jumping into an environmental hazard with the Dead Ringer being held (this can be seen here).
  • While invulnerable players are unable to contribute to pushing the Payload Cart, they will still gain progress toward applicable Push the Payload Cart bonus objectives if they are nearby.
  • Killing a player who is blocking the Payload Cart counts toward applicable Kill an enemy pushing the Cart bonus objectives.
  • The Advanced Pyro contract does not count reflected Rescue Ranger bolts as a reflect kill.[1]

Gallery

See also

References

  1. Video showing off bug with Advanced Pyro contract.